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src/jdk.incubator.vector/share/classes/jdk/incubator/vector/X-Vector.java.template

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rev 54658 : refactored mask and shuffle creation methods, moved classes to top-level
rev 54660 : Javadoc changes

@@ -131,30 +131,30 @@
      * Bytes are composed into primitive lane elements according to the
      * native byte order of the underlying platform
      * <p>
      * This method behaves as if it returns the result of calling the
      * byte buffer, offset, and mask accepting
-     * {@link #fromByteBuffer(VectorSpecies<$Boxtype$>, ByteBuffer, int, VectorMask) method} as follows:
+     * {@link #fromByteBuffer(VectorSpecies, ByteBuffer, int, VectorMask) method} as follows:
      * <pre>{@code
-     * return this.fromByteBuffer(ByteBuffer.wrap(a), i, this.maskAllTrue());
+     * return fromByteBuffer(species, ByteBuffer.wrap(a), offset, VectorMask.allTrue());
      * }</pre>
      *
      * @param species species of desired vector
      * @param a the byte array
-     * @param ix the offset into the array
+     * @param offset the offset into the array
      * @return a vector loaded from a byte array
      * @throws IndexOutOfBoundsException if {@code i < 0} or
-     * {@code i > a.length - (this.length() * this.elementSize() / Byte.SIZE)}
+     * {@code offset > a.length - (species.length() * species.elementSize() / Byte.SIZE)}
      */
     @ForceInline
     @SuppressWarnings("unchecked")
-    public static $abstractvectortype$ fromByteArray(VectorSpecies<$Boxtype$> species, byte[] a, int ix) {
+    public static $abstractvectortype$ fromByteArray(VectorSpecies<$Boxtype$> species, byte[] a, int offset) {
         Objects.requireNonNull(a);
-        ix = VectorIntrinsics.checkIndex(ix, a.length, species.bitSize() / Byte.SIZE);
+        offset = VectorIntrinsics.checkIndex(offset, a.length, species.bitSize() / Byte.SIZE);
         return VectorIntrinsics.load((Class<$abstractvectortype$>) species.boxType(), $type$.class, species.length(),
-                                     a, ((long) ix) + Unsafe.ARRAY_BYTE_BASE_OFFSET,
-                                     a, ix, species,
+                                     a, ((long) offset) + Unsafe.ARRAY_BYTE_BASE_OFFSET,
+                                     a, offset, species,
                                      (c, idx, s) -> {
                                          ByteBuffer bbc = ByteBuffer.wrap(c, idx, a.length - idx).order(ByteOrder.nativeOrder());
                                          $Type$Buffer tb = bbc{#if[byte]?;:.as$Type$Buffer();}
                                          return (($Type$Species)s).op(i -> tb.get());
                                      });

@@ -167,128 +167,125 @@
      * Bytes are composed into primitive lane elements according to the
      * native byte order of the underlying platform.
      * <p>
      * This method behaves as if it returns the result of calling the
      * byte buffer, offset, and mask accepting
-     * {@link #fromByteBuffer(VectorSpecies<$Boxtype$>, ByteBuffer, int, VectorMask) method} as follows:
+     * {@link #fromByteBuffer(VectorSpecies, ByteBuffer, int, VectorMask) method} as follows:
      * <pre>{@code
-     * return this.fromByteBuffer(ByteBuffer.wrap(a), i, m);
+     * return fromByteBuffer(species, ByteBuffer.wrap(a), offset, m);
      * }</pre>
      *
      * @param species species of desired vector
      * @param a the byte array
-     * @param ix the offset into the array
+     * @param offset the offset into the array
      * @param m the mask
      * @return a vector loaded from a byte array
-     * @throws IndexOutOfBoundsException if {@code i < 0} or
-     * {@code i > a.length - (this.length() * this.elementSize() / Byte.SIZE)}
-     * @throws IndexOutOfBoundsException if the offset is {@code < 0},
-     * or {@code > a.length},
+     * @throws IndexOutOfBoundsException if {@code offset < 0} or
      * for any vector lane index {@code N} where the mask at lane {@code N}
      * is set
-     * {@code i >= a.length - (N * this.elementSize() / Byte.SIZE)}
+     * {@code offset >= a.length - (N * species.elementSize() / Byte.SIZE)}
      */
     @ForceInline
-    public static $abstractvectortype$ fromByteArray(VectorSpecies<$Boxtype$> species, byte[] a, int ix, VectorMask<$Boxtype$> m) {
-        return zero(species).blend(fromByteArray(species, a, ix), m);
+    public static $abstractvectortype$ fromByteArray(VectorSpecies<$Boxtype$> species, byte[] a, int offset, VectorMask<$Boxtype$> m) {
+        return zero(species).blend(fromByteArray(species, a, offset), m);
     }
 
     /**
      * Loads a vector from an array starting at offset.
      * <p>
      * For each vector lane, where {@code N} is the vector lane index, the
-     * array element at index {@code i + N} is placed into the
+     * array element at index {@code offset + N} is placed into the
      * resulting vector at lane index {@code N}.
      *
      * @param species species of desired vector
      * @param a the array
-     * @param i the offset into the array
+     * @param offset the offset into the array
      * @return the vector loaded from an array
-     * @throws IndexOutOfBoundsException if {@code i < 0}, or
-     * {@code i > a.length - this.length()}
+     * @throws IndexOutOfBoundsException if {@code offset < 0}, or
+     * {@code offset > a.length - species.length()}
      */
     @ForceInline
     @SuppressWarnings("unchecked")
-    public static $abstractvectortype$ fromArray(VectorSpecies<$Boxtype$> species, $type$[] a, int i){
+    public static $abstractvectortype$ fromArray(VectorSpecies<$Boxtype$> species, $type$[] a, int offset){
         Objects.requireNonNull(a);
-        i = VectorIntrinsics.checkIndex(i, a.length, species.length());
+        offset = VectorIntrinsics.checkIndex(offset, a.length, species.length());
         return VectorIntrinsics.load((Class<$abstractvectortype$>) species.boxType(), $type$.class, species.length(),
-                                     a, (((long) i) << ARRAY_SHIFT) + Unsafe.ARRAY_$TYPE$_BASE_OFFSET,
-                                     a, i, species,
+                                     a, (((long) offset) << ARRAY_SHIFT) + Unsafe.ARRAY_$TYPE$_BASE_OFFSET,
+                                     a, offset, species,
                                      (c, idx, s) -> (($Type$Species)s).op(n -> c[idx + n]));
     }
 
 
     /**
      * Loads a vector from an array starting at offset and using a mask.
      * <p>
      * For each vector lane, where {@code N} is the vector lane index,
      * if the mask lane at index {@code N} is set then the array element at
-     * index {@code i + N} is placed into the resulting vector at lane index
+     * index {@code offset + N} is placed into the resulting vector at lane index
      * {@code N}, otherwise the default element value is placed into the
      * resulting vector at lane index {@code N}.
      *
      * @param species species of desired vector
      * @param a the array
-     * @param i the offset into the array
+     * @param offset the offset into the array
      * @param m the mask
      * @return the vector loaded from an array
-     * @throws IndexOutOfBoundsException if {@code i < 0}, or
+     * @throws IndexOutOfBoundsException if {@code offset < 0}, or
      * for any vector lane index {@code N} where the mask at lane {@code N}
-     * is set {@code i > a.length - N}
+     * is set {@code offset > a.length - N}
      */
     @ForceInline
-    public static $abstractvectortype$ fromArray(VectorSpecies<$Boxtype$> species, $type$[] a, int i, VectorMask<$Boxtype$> m) {
-        return zero(species).blend(fromArray(species, a, i), m);
+    public static $abstractvectortype$ fromArray(VectorSpecies<$Boxtype$> species, $type$[] a, int offset, VectorMask<$Boxtype$> m) {
+        return zero(species).blend(fromArray(species, a, offset), m);
     }
 
     /**
      * Loads a vector from an array using indexes obtained from an index
      * map.
      * <p>
      * For each vector lane, where {@code N} is the vector lane index, the
-     * array element at index {@code i + indexMap[j + N]} is placed into the
+     * array element at index {@code a_offset + indexMap[i_offset + N]} is placed into the
      * resulting vector at lane index {@code N}.
      *
      * @param species species of desired vector
      * @param a the array
-     * @param i the offset into the array, may be negative if relative
+     * @param a_offset the offset into the array, may be negative if relative
      * indexes in the index map compensate to produce a value within the
      * array bounds
      * @param indexMap the index map
-     * @param j the offset into the index map
+     * @param i_offset the offset into the index map
      * @return the vector loaded from an array
-     * @throws IndexOutOfBoundsException if {@code j < 0}, or
-     * {@code j > indexMap.length - this.length()},
+     * @throws IndexOutOfBoundsException if {@code i_offset < 0}, or
+     * {@code i_offset > indexMap.length - species.length()},
      * or for any vector lane index {@code N} the result of
-     * {@code i + indexMap[j + N]} is {@code < 0} or {@code >= a.length}
+     * {@code a_offset + indexMap[i_offset + N]} is {@code < 0} or {@code >= a.length}
      */
 #if[byteOrShort]
-    public static $abstractvectortype$ fromArray(VectorSpecies<$Boxtype$> species, $type$[] a, int i, int[] indexMap, int j) {
-        return (($Type$Species)species).op(n -> a[i + indexMap[j + n]]);
+    public static $abstractvectortype$ fromArray(VectorSpecies<$Boxtype$> species, $type$[] a, int a_offset, int[] indexMap, int i_offset) {
+        return (($Type$Species)species).op(n -> a[a_offset + indexMap[i_offset + n]]);
     }
 #else[byteOrShort]
     @ForceInline
     @SuppressWarnings("unchecked")
-    public static $abstractvectortype$ fromArray(VectorSpecies<$Boxtype$> species, $type$[] a, int i, int[] indexMap, int j) {
+    public static $abstractvectortype$ fromArray(VectorSpecies<$Boxtype$> species, $type$[] a, int a_offset, int[] indexMap, int i_offset) {
         Objects.requireNonNull(a);
         Objects.requireNonNull(indexMap);
 
 #if[longOrDouble]
         if (species.length() == 1) {
-          return $abstractvectortype$.fromArray(species, a, i + indexMap[j]);
+          return $abstractvectortype$.fromArray(species, a, a_offset + indexMap[i_offset]);
         }
 #end[longOrDouble]
 
-        // Index vector: vix[0:n] = k -> i + indexMap[j + k]
-        IntVector vix = IntVector.fromArray(IntVector.species(species.indexShape()), indexMap, j).add(i);
+        // Index vector: vix[0:n] = k -> a_offset + indexMap[i_offset + k]
+        IntVector vix = IntVector.fromArray(IntVector.species(species.indexShape()), indexMap, i_offset).add(a_offset);
 
         vix = VectorIntrinsics.checkIndex(vix, a.length);
 
         return VectorIntrinsics.loadWithMap((Class<$abstractvectortype$>) species.boxType(), $type$.class, species.length(),
                                             IntVector.species(species.indexShape()).boxType(), a, Unsafe.ARRAY_$TYPE$_BASE_OFFSET, vix,
-                                            a, i, indexMap, j, species,
+                                            a, a_offset, indexMap, i_offset, species,
                                             ($type$[] c, int idx, int[] iMap, int idy, VectorSpecies<$Boxtype$> s) ->
                                                 (($Type$Species)s).op(n -> c[idx + iMap[idy+n]]));
         }
 
 #end[byteOrShort]

@@ -296,38 +293,38 @@
      * Loads a vector from an array using indexes obtained from an index
      * map and using a mask.
      * <p>
      * For each vector lane, where {@code N} is the vector lane index,
      * if the mask lane at index {@code N} is set then the array element at
-     * index {@code i + indexMap[j + N]} is placed into the resulting vector
+     * index {@code a_offset + indexMap[i_offset + N]} is placed into the resulting vector
      * at lane index {@code N}.
      *
      * @param species species of desired vector
      * @param a the array
-     * @param i the offset into the array, may be negative if relative
+     * @param a_offset the offset into the array, may be negative if relative
      * indexes in the index map compensate to produce a value within the
      * array bounds
      * @param m the mask
      * @param indexMap the index map
-     * @param j the offset into the index map
+     * @param i_offset the offset into the index map
      * @return the vector loaded from an array
-     * @throws IndexOutOfBoundsException if {@code j < 0}, or
-     * {@code j > indexMap.length - this.length()},
+     * @throws IndexOutOfBoundsException if {@code i_offset < 0}, or
+     * {@code i_offset > indexMap.length - species.length()},
      * or for any vector lane index {@code N} where the mask at lane
-     * {@code N} is set the result of {@code i + indexMap[j + N]} is
+     * {@code N} is set the result of {@code a_offset + indexMap[i_offset + N]} is
      * {@code < 0} or {@code >= a.length}
      */
 #if[byteOrShort]
-    public static $abstractvectortype$ fromArray(VectorSpecies<$Boxtype$> species, $type$[] a, int i, VectorMask<$Boxtype$> m, int[] indexMap, int j) {
-        return (($Type$Species)species).op(m, n -> a[i + indexMap[j + n]]);
+    public static $abstractvectortype$ fromArray(VectorSpecies<$Boxtype$> species, $type$[] a, int a_offset, VectorMask<$Boxtype$> m, int[] indexMap, int i_offset) {
+        return (($Type$Species)species).op(m, n -> a[a_offset + indexMap[i_offset + n]]);
     }
 #else[byteOrShort]
     @ForceInline
     @SuppressWarnings("unchecked")
-    public static $abstractvectortype$ fromArray(VectorSpecies<$Boxtype$> species, $type$[] a, int i, VectorMask<$Boxtype$> m, int[] indexMap, int j) {
+    public static $abstractvectortype$ fromArray(VectorSpecies<$Boxtype$> species, $type$[] a, int a_offset, VectorMask<$Boxtype$> m, int[] indexMap, int i_offset) {
         // @@@ This can result in out of bounds errors for unset mask lanes
-        return zero(species).blend(fromArray(species, a, i, indexMap, j), m);
+        return zero(species).blend(fromArray(species, a, a_offset, indexMap, i_offset), m);
     }
 
 #end[byteOrShort]
 
     /**

@@ -337,35 +334,35 @@
      * Bytes are composed into primitive lane elements according to the
      * native byte order of the underlying platform.
      * <p>
      * This method behaves as if it returns the result of calling the
      * byte buffer, offset, and mask accepting
-     * {@link #fromByteBuffer(VectorSpecies<$Boxtype$>, ByteBuffer, int, VectorMask)} method} as follows:
+     * {@link #fromByteBuffer(VectorSpecies, ByteBuffer, int, VectorMask)} method} as follows:
      * <pre>{@code
-     *   return this.fromByteBuffer(b, i, this.maskAllTrue())
+     *   return fromByteBuffer(b, offset, VectorMask.allTrue())
      * }</pre>
      *
      * @param species species of desired vector
      * @param bb the byte buffer
-     * @param ix the offset into the byte buffer
+     * @param offset the offset into the byte buffer
      * @return a vector loaded from a byte buffer
      * @throws IndexOutOfBoundsException if the offset is {@code < 0},
      * or {@code > b.limit()},
      * or if there are fewer than
-     * {@code this.length() * this.elementSize() / Byte.SIZE} bytes
+     * {@code species.length() * species.elementSize() / Byte.SIZE} bytes
      * remaining in the byte buffer from the given offset
      */
     @ForceInline
     @SuppressWarnings("unchecked")
-    public static $abstractvectortype$ fromByteBuffer(VectorSpecies<$Boxtype$> species, ByteBuffer bb, int ix) {
+    public static $abstractvectortype$ fromByteBuffer(VectorSpecies<$Boxtype$> species, ByteBuffer bb, int offset) {
         if (bb.order() != ByteOrder.nativeOrder()) {
             throw new IllegalArgumentException();
         }
-        ix = VectorIntrinsics.checkIndex(ix, bb.limit(), species.bitSize() / Byte.SIZE);
+        offset = VectorIntrinsics.checkIndex(offset, bb.limit(), species.bitSize() / Byte.SIZE);
         return VectorIntrinsics.load((Class<$abstractvectortype$>) species.boxType(), $type$.class, species.length(),
-                                     U.getReference(bb, BYTE_BUFFER_HB), U.getLong(bb, BUFFER_ADDRESS) + ix,
-                                     bb, ix, species,
+                                     U.getReference(bb, BYTE_BUFFER_HB), U.getLong(bb, BUFFER_ADDRESS) + offset,
+                                     bb, offset, species,
                                      (c, idx, s) -> {
                                          ByteBuffer bbc = c.duplicate().position(idx).order(ByteOrder.nativeOrder());
                                          $Type$Buffer tb = bbc{#if[byte]?;:.as$Type$Buffer();}
                                          return (($Type$Species)s).op(i -> tb.get());
                                      });

@@ -379,108 +376,108 @@
      * {@link java.nio.Buffer buffer} for the primitive element type,
      * according to the native byte order of the underlying platform, and
      * the returned vector is loaded with a mask from a primitive array
      * obtained from the primitive buffer.
      * The following pseudocode expresses the behaviour, where
-     * {@coce EBuffer} is the primitive buffer type, {@code e} is the
-     * primitive element type, and {@code ESpecies<S>} is the primitive
+     * {@code EBuffer} is the primitive buffer type, {@code e} is the
+     * primitive element type, and {@code ESpecies} is the primitive
      * species for {@code e}:
      * <pre>{@code
      * EBuffer eb = b.duplicate().
-     *     order(ByteOrder.nativeOrder()).position(i).
+     *     order(ByteOrder.nativeOrder()).position(offset).
      *     asEBuffer();
-     * e[] es = new e[this.length()];
+     * e[] es = new e[species.length()];
      * for (int n = 0; n < t.length; n++) {
      *     if (m.isSet(n))
      *         es[n] = eb.get(n);
      * }
-     * Vector<E> r = ((ESpecies<S>)this).fromArray(es, 0, m);
+     * EVector r = EVector.fromArray(es, 0, m);
      * }</pre>
      *
      * @param species species of desired vector
      * @param bb the byte buffer
-     * @param ix the offset into the byte buffer
+     * @param offset the offset into the byte buffer
      * @param m the mask
      * @return a vector loaded from a byte buffer
      * @throws IndexOutOfBoundsException if the offset is {@code < 0},
      * or {@code > b.limit()},
      * for any vector lane index {@code N} where the mask at lane {@code N}
      * is set
-     * {@code i >= b.limit() - (N * this.elementSize() / Byte.SIZE)}
+     * {@code offset >= b.limit() - (N * species.elementSize() / Byte.SIZE)}
      */
     @ForceInline
-    public static $abstractvectortype$ fromByteBuffer(VectorSpecies<$Boxtype$> species, ByteBuffer bb, int ix, VectorMask<$Boxtype$> m) {
-        return zero(species).blend(fromByteBuffer(species, bb, ix), m);
+    public static $abstractvectortype$ fromByteBuffer(VectorSpecies<$Boxtype$> species, ByteBuffer bb, int offset, VectorMask<$Boxtype$> m) {
+        return zero(species).blend(fromByteBuffer(species, bb, offset), m);
     }
 
     /**
      * Returns a vector where all lane elements are set to the primitive
      * value {@code e}.
      *
-     * @param s species of the desired vector
+     * @param species species of the desired vector
      * @param e the value
      * @return a vector of vector where all lane elements are set to
      * the primitive value {@code e}
      */
 #if[FP]
     @ForceInline
     @SuppressWarnings("unchecked")
-    public static $abstractvectortype$ broadcast(VectorSpecies<$Boxtype$> s, $type$ e) {
+    public static $abstractvectortype$ broadcast(VectorSpecies<$Boxtype$> species, $type$ e) {
         return VectorIntrinsics.broadcastCoerced(
-            (Class<$abstractvectortype$>) s.boxType(), $type$.class, s.length(),
-            $Type$.$type$To$Bitstype$Bits(e), s,
+            (Class<$abstractvectortype$>) species.boxType(), $type$.class, species.length(),
+            $Type$.$type$To$Bitstype$Bits(e), species,
             ((bits, sp) -> (($Type$Species)sp).op(i -> $Type$.$bitstype$BitsTo$Type$(($bitstype$)bits))));
     }
 #else[FP]
     @ForceInline
     @SuppressWarnings("unchecked")
-    public static $abstractvectortype$ broadcast(VectorSpecies<$Boxtype$> s, $type$ e) {
+    public static $abstractvectortype$ broadcast(VectorSpecies<$Boxtype$> species, $type$ e) {
         return VectorIntrinsics.broadcastCoerced(
-            (Class<$abstractvectortype$>) s.boxType(), $type$.class, s.length(),
-            e, s,
+            (Class<$abstractvectortype$>) species.boxType(), $type$.class, species.length(),
+            e, species,
             ((bits, sp) -> (($Type$Species)sp).op(i -> ($type$)bits)));
     }
 #end[FP]
 
     /**
-     * Returns a vector where each lane element is set to a given
-     * primitive value.
+     * Returns a vector where each lane element is set to given
+     * primitive values.
      * <p>
      * For each vector lane, where {@code N} is the vector lane index, the
      * the primitive value at index {@code N} is placed into the resulting
      * vector at lane index {@code N}.
      *
-     * @param s species of the desired vector
+     * @param species species of the desired vector
      * @param es the given primitive values
-     * @return a vector where each lane element is set to a given primitive
-     * value
-     * @throws IndexOutOfBoundsException if {@code es.length < this.length()}
+     * @return a vector where each lane element is set to given primitive
+     * values
+     * @throws IndexOutOfBoundsException if {@code es.length < species.length()}
      */
     @ForceInline
     @SuppressWarnings("unchecked")
-    public static $abstractvectortype$ scalars(VectorSpecies<$Boxtype$> s, $type$... es) {
+    public static $abstractvectortype$ scalars(VectorSpecies<$Boxtype$> species, $type$... es) {
         Objects.requireNonNull(es);
-        int ix = VectorIntrinsics.checkIndex(0, es.length, s.length());
-        return VectorIntrinsics.load((Class<$abstractvectortype$>) s.boxType(), $type$.class, s.length(),
+        int ix = VectorIntrinsics.checkIndex(0, es.length, species.length());
+        return VectorIntrinsics.load((Class<$abstractvectortype$>) species.boxType(), $type$.class, species.length(),
                                      es, Unsafe.ARRAY_$TYPE$_BASE_OFFSET,
-                                     es, ix, s,
+                                     es, ix, species,
                                      (c, idx, sp) -> (($Type$Species)sp).op(n -> c[idx + n]));
     }
 
     /**
      * Returns a vector where the first lane element is set to the primtive
      * value {@code e}, all other lane elements are set to the default
      * value.
      *
-     * @param s species of the desired vector
+     * @param species species of the desired vector
      * @param e the value
      * @return a vector where the first lane element is set to the primitive
      * value {@code e}
      */
     @ForceInline
-    public static final $abstractvectortype$ single(VectorSpecies<$Boxtype$> s, $type$ e) {
-        return zero(s).with(0, e);
+    public static final $abstractvectortype$ single(VectorSpecies<$Boxtype$> species, $type$ e) {
+        return zero(species).with(0, e);
     }
 
     /**
      * Returns a vector where each lane element is set to a randomly
      * generated primitive value.

@@ -490,29 +487,29 @@
      * ($type$){@link ThreadLocalRandom#nextInt()}
 #else[byteOrShort]
      * {@link ThreadLocalRandom#next$Type$()}
 #end[byteOrShort]
      *
-     * @param s species of the desired vector
+     * @param species species of the desired vector
      * @return a vector where each lane elements is set to a randomly
      * generated primitive value
      */
 #if[intOrLong]
-    public static $abstractvectortype$ random(VectorSpecies<$Boxtype$> s) {
+    public static $abstractvectortype$ random(VectorSpecies<$Boxtype$> species) {
         ThreadLocalRandom r = ThreadLocalRandom.current();
-        return (($Type$Species)s).op(i -> r.next$Type$());
+        return (($Type$Species)species).op(i -> r.next$Type$());
     }
 #else[intOrLong]
 #if[FP]
-    public static $abstractvectortype$ random(VectorSpecies<$Boxtype$> s) {
+    public static $abstractvectortype$ random(VectorSpecies<$Boxtype$> species) {
         ThreadLocalRandom r = ThreadLocalRandom.current();
-        return (($Type$Species)s).op(i -> r.next$Type$());
+        return (($Type$Species)species).op(i -> r.next$Type$());
     }
 #else[FP]
-    public static $abstractvectortype$ random(VectorSpecies<$Boxtype$> s) {
+    public static $abstractvectortype$ random(VectorSpecies<$Boxtype$> species) {
         ThreadLocalRandom r = ThreadLocalRandom.current();
-        return (($Type$Species)s).op(i -> ($type$) r.nextInt());
+        return (($Type$Species)species).op(i -> ($type$) r.nextInt());
     }
 #end[FP]
 #end[intOrLong]
 
     // Ops

@@ -521,12 +518,12 @@
     public abstract $abstractvectortype$ add(Vector<$Boxtype$> v);
 
     /**
      * Adds this vector to the broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive addition operation
-     * ({@code +}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive addition operation
+     * ({@code +}) to each lane.
      *
      * @param s the input scalar
      * @return the result of adding this vector to the broadcast of an input
      * scalar
      */

@@ -537,12 +534,12 @@
 
     /**
      * Adds this vector to broadcast of an input scalar,
      * selecting lane elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive addition operation
-     * ({@code +}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive addition operation
+     * ({@code +}) to each lane.
      *
      * @param s the input scalar
      * @param m the mask controlling lane selection
      * @return the result of adding this vector to the broadcast of an input
      * scalar

@@ -553,12 +550,12 @@
     public abstract $abstractvectortype$ sub(Vector<$Boxtype$> v);
 
     /**
      * Subtracts the broadcast of an input scalar from this vector.
      * <p>
-     * This is a vector binary operation where the primitive subtraction
-     * operation ({@code -}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive subtraction
+     * operation ({@code -}) to each lane.
      *
      * @param s the input scalar
      * @return the result of subtracting the broadcast of an input
      * scalar from this vector
      */

@@ -569,12 +566,12 @@
 
     /**
      * Subtracts the broadcast of an input scalar from this vector, selecting
      * lane elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive subtraction
-     * operation ({@code -}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive subtraction
+     * operation ({@code -}) to each lane.
      *
      * @param s the input scalar
      * @param m the mask controlling lane selection
      * @return the result of subtracting the broadcast of an input
      * scalar from this vector

@@ -585,12 +582,12 @@
     public abstract $abstractvectortype$ mul(Vector<$Boxtype$> v);
 
     /**
      * Multiplies this vector with the broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive multiplication
-     * operation ({@code *}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive multiplication
+     * operation ({@code *}) to each lane.
      *
      * @param s the input scalar
      * @return the result of multiplying this vector with the broadcast of an
      * input scalar
      */

@@ -601,12 +598,12 @@
 
     /**
      * Multiplies this vector with the broadcast of an input scalar, selecting
      * lane elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive multiplication
-     * operation ({@code *}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive multiplication
+     * operation ({@code *}) to each lane.
      *
      * @param s the input scalar
      * @param m the mask controlling lane selection
      * @return the result of multiplying this vector with the broadcast of an
      * input scalar

@@ -632,12 +629,12 @@
     public abstract $abstractvectortype$ min(Vector<$Boxtype$> v, VectorMask<$Boxtype$> m);
 
     /**
      * Returns the minimum of this vector and the broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the operation
-     * {@code (a, b) -> Math.min(a, b)} is applied to lane elements.
+     * This is a lane-wise binary operation which applies the operation
+     * {@code (a, b) -> Math.min(a, b)} to each lane.
      *
      * @param s the input scalar
      * @return the minimum of this vector and the broadcast of an input scalar
      */
     public abstract $abstractvectortype$ min($type$ s);

@@ -649,12 +646,12 @@
     public abstract $abstractvectortype$ max(Vector<$Boxtype$> v, VectorMask<$Boxtype$> m);
 
     /**
      * Returns the maximum of this vector and the broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the operation
-     * {@code (a, b) -> Math.max(a, b)} is applied to lane elements.
+     * This is a lane-wise binary operation which applies the operation
+     * {@code (a, b) -> Math.max(a, b)} to each lane.
      *
      * @param s the input scalar
      * @return the maximum of this vector and the broadcast of an input scalar
      */
     public abstract $abstractvectortype$ max($type$ s);

@@ -663,12 +660,12 @@
     public abstract VectorMask<$Boxtype$> equal(Vector<$Boxtype$> v);
 
     /**
      * Tests if this vector is equal to the broadcast of an input scalar.
      * <p>
-     * This is a vector binary test operation where the primitive equals
-     * operation ({@code ==}) is applied to lane elements.
+     * This is a lane-wise binary test operation which applies the primitive equals
+     * operation ({@code ==}) each lane.
      *
      * @param s the input scalar
      * @return the result mask of testing if this vector is equal to the
      * broadcast of an input scalar
      */

@@ -678,12 +675,12 @@
     public abstract VectorMask<$Boxtype$> notEqual(Vector<$Boxtype$> v);
 
     /**
      * Tests if this vector is not equal to the broadcast of an input scalar.
      * <p>
-     * This is a vector binary test operation where the primitive not equals
-     * operation ({@code !=}) is applied to lane elements.
+     * This is a lane-wise binary test operation which applies the primitive not equals
+     * operation ({@code !=}) to each lane.
      *
      * @param s the input scalar
      * @return the result mask of testing if this vector is not equal to the
      * broadcast of an input scalar
      */

@@ -693,12 +690,12 @@
     public abstract VectorMask<$Boxtype$> lessThan(Vector<$Boxtype$> v);
 
     /**
      * Tests if this vector is less than the broadcast of an input scalar.
      * <p>
-     * This is a vector binary test operation where the primitive less than
-     * operation ({@code <}) is applied to lane elements.
+     * This is a lane-wise binary test operation which applies the primitive less than
+     * operation ({@code <}) to each lane.
      *
      * @param s the input scalar
      * @return the mask result of testing if this vector is less than the
      * broadcast of an input scalar
      */

@@ -708,12 +705,12 @@
     public abstract VectorMask<$Boxtype$> lessThanEq(Vector<$Boxtype$> v);
 
     /**
      * Tests if this vector is less or equal to the broadcast of an input scalar.
      * <p>
-     * This is a vector binary test operation where the primitive less than
-     * or equal to operation ({@code <=}) is applied to lane elements.
+     * This is a lane-wise binary test operation which applies the primitive less than
+     * or equal to operation ({@code <=}) to each lane.
      *
      * @param s the input scalar
      * @return the mask result of testing if this vector is less than or equal
      * to the broadcast of an input scalar
      */

@@ -723,12 +720,12 @@
     public abstract VectorMask<$Boxtype$> greaterThan(Vector<$Boxtype$> v);
 
     /**
      * Tests if this vector is greater than the broadcast of an input scalar.
      * <p>
-     * This is a vector binary test operation where the primitive greater than
-     * operation ({@code >}) is applied to lane elements.
+     * This is a lane-wise binary test operation which applies the primitive greater than
+     * operation ({@code >}) to each lane.
      *
      * @param s the input scalar
      * @return the mask result of testing if this vector is greater than the
      * broadcast of an input scalar
      */

@@ -739,12 +736,12 @@
 
     /**
      * Tests if this vector is greater than or equal to the broadcast of an
      * input scalar.
      * <p>
-     * This is a vector binary test operation where the primitive greater than
-     * or equal to operation ({@code >=}) is applied to lane elements.
+     * This is a lane-wise binary test operation which applies the primitive greater than
+     * or equal to operation ({@code >=}) to each lane.
      *
      * @param s the input scalar
      * @return the mask result of testing if this vector is greater than or
      * equal to the broadcast of an input scalar
      */

@@ -794,23 +791,23 @@
 
 #if[FP]
     /**
      * Divides this vector by an input vector.
      * <p>
-     * This is a vector binary operation where the primitive division
-     * operation ({@code /}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive division
+     * operation ({@code /}) to each lane.
      *
      * @param v the input vector
      * @return the result of dividing this vector by the input vector
      */
     public abstract $abstractvectortype$ div(Vector<$Boxtype$> v);
 
     /**
      * Divides this vector by the broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive division
-     * operation ({@code /}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive division
+     * operation ({@code /}) to each lane.
      *
      * @param s the input scalar
      * @return the result of dividing this vector by the broadcast of an input
      * scalar
      */

@@ -818,12 +815,12 @@
 
     /**
      * Divides this vector by an input vector, selecting lane elements
      * controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive division
-     * operation ({@code /}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive division
+     * operation ({@code /}) to each lane.
      *
      * @param v the input vector
      * @param m the mask controlling lane selection
      * @return the result of dividing this vector by the input vector
      */

@@ -831,12 +828,12 @@
 
     /**
      * Divides this vector by the broadcast of an input scalar, selecting lane
      * elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive division
-     * operation ({@code /}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive division
+     * operation ({@code /}) to each lane.
      *
      * @param s the input scalar
      * @param m the mask controlling lane selection
      * @return the result of dividing this vector by the broadcast of an input
      * scalar

@@ -844,23 +841,23 @@
     public abstract $abstractvectortype$ div($type$ s, VectorMask<$Boxtype$> m);
 
     /**
      * Calculates the square root of this vector.
      * <p>
-     * This is a vector unary operation where the {@link Math#sqrt} operation
-     * is applied to lane elements.
+     * This is a lane-wise unary operation which applies the {@link Math#sqrt} operation
+     * to each lane.
      *
      * @return the square root of this vector
      */
     public abstract $abstractvectortype$ sqrt();
 
     /**
      * Calculates the square root of this vector, selecting lane elements
      * controlled by a mask.
      * <p>
-     * This is a vector unary operation where the {@link Math#sqrt} operation
-     * is applied to lane elements.
+     * This is a lane-wise unary operation which applies the {@link Math#sqrt} operation
+     * to each lane.
      *
      * @param m the mask controlling lane selection
      * @return the square root of this vector
      */
     public $abstractvectortype$ sqrt(VectorMask<$Boxtype$> m) {

@@ -868,12 +865,12 @@
     }
 
     /**
      * Calculates the trigonometric tangent of this vector.
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#tan} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#tan} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#tan}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#tan}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -899,12 +896,12 @@
     }
 
     /**
      * Calculates the hyperbolic tangent of this vector.
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#tanh} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#tanh} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#tanh}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#tanh}
      * specifications. The computed result will be within 2.5 ulps of the
      * exact result.

@@ -930,12 +927,12 @@
     }
 
     /**
      * Calculates the trigonometric sine of this vector.
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#sin} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#sin} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#sin}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#sin}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -961,12 +958,12 @@
     }
 
     /**
      * Calculates the hyperbolic sine of this vector.
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#sinh} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#sinh} operation applied to each lane.
      * The implementation is not required to return same
      * results as  {@link Math#sinh}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#sinh}
      * specifications. The computed result will be within 2.5 ulps of the
      * exact result.

@@ -992,12 +989,12 @@
     }
 
     /**
      * Calculates the trigonometric cosine of this vector.
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#cos} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#cos} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#cos}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#cos}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1023,12 +1020,12 @@
     }
 
     /**
      * Calculates the hyperbolic cosine of this vector.
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#cosh} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#cosh} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#cosh}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#cosh}
      * specifications. The computed result will be within 2.5 ulps of the
      * exact result.

@@ -1054,12 +1051,12 @@
     }
 
     /**
      * Calculates the arc sine of this vector.
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#asin} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#asin} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#asin}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#asin}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1085,12 +1082,12 @@
     }
 
     /**
      * Calculates the arc cosine of this vector.
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#acos} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#acos} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#acos}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#acos}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1116,12 +1113,12 @@
     }
 
     /**
      * Calculates the arc tangent of this vector.
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#atan} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#atan} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#atan}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#atan}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1147,12 +1144,12 @@
     }
 
     /**
      * Calculates the arc tangent of this vector divided by an input vector.
      * <p>
-     * This is a vector binary operation with same semantic definition as
-     * {@link Math#atan2} operation applied to lane elements.
+     * This is a lane-wise binary operation with same semantic definition as
+     * {@link Math#atan2} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#atan2}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#atan2}
      * specifications. The computed result will be within 2 ulps of the
      * exact result.

@@ -1166,12 +1163,12 @@
 
     /**
      * Calculates the arc tangent of this vector divided by the broadcast of an
      * an input scalar.
      * <p>
-     * This is a vector binary operation with same semantic definition as
-     * {@link Math#atan2} operation applied to lane elements.
+     * This is a lane-wise binary operation with same semantic definition as
+     * {@link Math#atan2} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#atan2}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#atan2}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1210,12 +1207,12 @@
     public abstract $abstractvectortype$ atan2($type$ s, VectorMask<$Boxtype$> m);
 
     /**
      * Calculates the cube root of this vector.
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#cbrt} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#cbrt} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#cbrt}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#cbrt}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1241,12 +1238,12 @@
     }
 
     /**
      * Calculates the natural logarithm of this vector.
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#log} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#log} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#log}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#log}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1272,12 +1269,12 @@
     }
 
     /**
      * Calculates the base 10 logarithm of this vector.
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#log10} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#log10} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#log10}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#log10}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1304,12 +1301,12 @@
 
     /**
      * Calculates the natural logarithm of the sum of this vector and the
      * broadcast of {@code 1}.
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#log1p} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#log1p} operation applied to each lane.
      * The implementation is not required to return same
      * results as  {@link Math#log1p}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#log1p}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1337,12 +1334,12 @@
     }
 
     /**
      * Calculates this vector raised to the power of an input vector.
      * <p>
-     * This is a vector binary operation with same semantic definition as
-     * {@link Math#pow} operation applied to lane elements.
+     * This is a lane-wise binary operation with same semantic definition as
+     * {@link Math#pow} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#pow}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#pow}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1356,12 +1353,12 @@
 
     /**
      * Calculates this vector raised to the power of the broadcast of an input
      * scalar.
      * <p>
-     * This is a vector binary operation with same semantic definition as
-     * {@link Math#pow} operation applied to lane elements.
+     * This is a lane-wise binary operation with same semantic definition as
+     * {@link Math#pow} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#pow}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#pow}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1403,12 +1400,12 @@
 
     /**
      * Calculates the broadcast of Euler's number {@code e} raised to the power
      * of this vector.
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#exp} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#exp} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#exp}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#exp}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1439,15 +1436,15 @@
      * Calculates the broadcast of Euler's number {@code e} raised to the power
      * of this vector minus the broadcast of {@code -1}.
      * More specifically as if the following (ignoring any differences in
      * numerical accuracy):
      * <pre>{@code
-     *   this.exp().sub(this.species().broadcast(1))
+     *   this.exp().sub(EVector.broadcast(this.species(), 1))
      * }</pre>
      * <p>
-     * This is a vector unary operation with same semantic definition as
-     * {@link Math#expm1} operation applied to lane elements.
+     * This is a lane-wise unary operation with same semantic definition as
+     * {@link Math#expm1} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#expm1}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#expm1}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1464,11 +1461,11 @@
      * of this vector minus the broadcast of {@code -1}, selecting lane elements
      * controlled by a mask
      * More specifically as if the following (ignoring any differences in
      * numerical accuracy):
      * <pre>{@code
-     *   this.exp(m).sub(this.species().broadcast(1), m)
+     *   this.exp(m).sub(EVector.broadcast(this.species(), 1), m)
      * }</pre>
      * <p>
      * Semantics for rounding, monotonicity, and special cases are
      * described in {@link $abstractvectortype$#expm1}
      *

@@ -1487,12 +1484,12 @@
      * numerical accuracy):
      * <pre>{@code
      *   this.mul(v1).add(v2)
      * }</pre>
      * <p>
-     * This is a vector ternary operation where the {@link Math#fma} operation
-     * is applied to lane elements.
+     * This is a lane-wise ternary operation which applies the {@link Math#fma} operation
+     * to each lane.
      *
      * @param v1 the first input vector
      * @param v2 the second input vector
      * @return the product of this vector and the first input vector summed with
      * the second input vector

@@ -1502,15 +1499,15 @@
     /**
      * Calculates the product of this vector and the broadcast of a first input
      * scalar summed with the broadcast of a second input scalar.
      * More specifically as if the following:
      * <pre>{@code
-     *   this.fma(this.species().broadcast(s1), this.species().broadcast(s2))
+     *   this.fma(EVector.broadcast(this.species(), s1), EVector.broadcast(this.species(), s2))
      * }</pre>
      * <p>
-     * This is a vector ternary operation where the {@link Math#fma} operation
-     * is applied to lane elements.
+     * This is a lane-wise ternary operation which applies the {@link Math#fma} operation
+     * to each lane.
      *
      * @param s1 the first input scalar
      * @param s2 the second input scalar
      * @return the product of this vector and the broadcast of a first input
      * scalar summed with the broadcast of a second input scalar

@@ -1524,12 +1521,12 @@
      * numerical accuracy):
      * <pre>{@code
      *   this.mul(v1, m).add(v2, m)
      * }</pre>
      * <p>
-     * This is a vector ternary operation where the {@link Math#fma} operation
-     * is applied to lane elements.
+     * This is a lane-wise ternary operation which applies the {@link Math#fma} operation
+     * to each lane.
      *
      * @param v1 the first input vector
      * @param v2 the second input vector
      * @param m the mask controlling lane selection
      * @return the product of this vector and the first input vector summed with

@@ -1543,15 +1540,15 @@
      * Calculates the product of this vector and the broadcast of a first input
      * scalar summed with the broadcast of a second input scalar, selecting lane
      * elements controlled by a mask
      * More specifically as if the following:
      * <pre>{@code
-     *   this.fma(this.species().broadcast(s1), this.species().broadcast(s2), m)
+     *   this.fma(EVector.broadcast(this.species(), s1), EVector.broadcast(this.species(), s2), m)
      * }</pre>
      * <p>
-     * This is a vector ternary operation where the {@link Math#fma} operation
-     * is applied to lane elements.
+     * This is a lane-wise ternary operation which applies the {@link Math#fma} operation
+     * to each lane.
      *
      * @param s1 the first input scalar
      * @param s2 the second input scalar
      * @param m the mask controlling lane selection
      * @return the product of this vector and the broadcast of a first input

@@ -1566,12 +1563,12 @@
      * numerical accuracy):
      * <pre>{@code
      *   this.mul(this).add(v.mul(v)).sqrt()
      * }</pre>
      * <p>
-     * This is a vector binary operation with same semantic definition as
-     * {@link Math#hypot} operation applied to lane elements.
+     * This is a lane-wise binary operation with same semantic definition as
+     * {@link Math#hypot} operation applied to each lane.
      * The implementation is not required to return same
      * results as {@link Math#hypot}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#hypot}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1588,15 +1585,15 @@
      * Calculates square root of the sum of the squares of this vector and the
      * broadcast of an input scalar.
      * More specifically as if the following (ignoring any differences in
      * numerical accuracy):
      * <pre>{@code
-     *   this.mul(this).add(this.species().broadcast(v * v)).sqrt()
+     *   this.mul(this).add(EVector.broadcast(this.species(), s * s)).sqrt()
      * }</pre>
      * <p>
-     * This is a vector binary operation with same semantic definition as
-     * {@link Math#hypot} operation applied to lane elements.
+     * This is a lane-wise binary operation with same semantic definition as
+     * {@link Math#hypot} operation applied to each.
      * The implementation is not required to return same
      * results as {@link Math#hypot}, but adheres to rounding, monotonicity,
      * and special case semantics as defined in the {@link Math#hypot}
      * specifications. The computed result will be within 1 ulp of the
      * exact result.

@@ -1633,11 +1630,11 @@
      * broadcast of an input scalar, selecting lane elements controlled by a
      * mask.
      * More specifically as if the following (ignoring any differences in
      * numerical accuracy):
      * <pre>{@code
-     *   this.mul(this, m).add(this.species().broadcast(v * v), m).sqrt(m)
+     *   this.mul(this, m).add(EVector.broadcast(this.species(), s * s), m).sqrt(m)
      * }</pre>
      * <p>
      * Semantics for rounding, monotonicity, and special cases are
      * described in {@link $abstractvectortype$#hypot}
      *

@@ -1652,23 +1649,23 @@
 #if[BITWISE]
 
     /**
      * Bitwise ANDs this vector with an input vector.
      * <p>
-     * This is a vector binary operation where the primitive bitwise AND
-     * operation ({@code &}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive bitwise AND
+     * operation ({@code &}) to each lane.
      *
      * @param v the input vector
      * @return the bitwise AND of this vector with the input vector
      */
     public abstract $abstractvectortype$ and(Vector<$Boxtype$> v);
 
     /**
      * Bitwise ANDs this vector with the broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive bitwise AND
-     * operation ({@code &}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive bitwise AND
+     * operation ({@code &}) to each lane.
      *
      * @param s the input scalar
      * @return the bitwise AND of this vector with the broadcast of an input
      * scalar
      */

@@ -1676,12 +1673,12 @@
 
     /**
      * Bitwise ANDs this vector with an input vector, selecting lane elements
      * controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive bitwise AND
-     * operation ({@code &}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive bitwise AND
+     * operation ({@code &}) to each lane.
      *
      * @param v the input vector
      * @param m the mask controlling lane selection
      * @return the bitwise AND of this vector with the input vector
      */

@@ -1689,12 +1686,12 @@
 
     /**
      * Bitwise ANDs this vector with the broadcast of an input scalar, selecting
      * lane elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive bitwise AND
-     * operation ({@code &}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive bitwise AND
+     * operation ({@code &}) to each lane.
      *
      * @param s the input scalar
      * @param m the mask controlling lane selection
      * @return the bitwise AND of this vector with the broadcast of an input
      * scalar

@@ -1702,23 +1699,23 @@
     public abstract $abstractvectortype$ and($type$ s, VectorMask<$Boxtype$> m);
 
     /**
      * Bitwise ORs this vector with an input vector.
      * <p>
-     * This is a vector binary operation where the primitive bitwise OR
-     * operation ({@code |}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive bitwise OR
+     * operation ({@code |}) to each lane.
      *
      * @param v the input vector
      * @return the bitwise OR of this vector with the input vector
      */
     public abstract $abstractvectortype$ or(Vector<$Boxtype$> v);
 
     /**
      * Bitwise ORs this vector with the broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive bitwise OR
-     * operation ({@code |}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive bitwise OR
+     * operation ({@code |}) to each lane.
      *
      * @param s the input scalar
      * @return the bitwise OR of this vector with the broadcast of an input
      * scalar
      */

@@ -1726,12 +1723,12 @@
 
     /**
      * Bitwise ORs this vector with an input vector, selecting lane elements
      * controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive bitwise OR
-     * operation ({@code |}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive bitwise OR
+     * operation ({@code |}) to each lane.
      *
      * @param v the input vector
      * @param m the mask controlling lane selection
      * @return the bitwise OR of this vector with the input vector
      */

@@ -1739,12 +1736,12 @@
 
     /**
      * Bitwise ORs this vector with the broadcast of an input scalar, selecting
      * lane elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive bitwise OR
-     * operation ({@code |}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive bitwise OR
+     * operation ({@code |}) to each lane.
      *
      * @param s the input scalar
      * @param m the mask controlling lane selection
      * @return the bitwise OR of this vector with the broadcast of an input
      * scalar

@@ -1752,23 +1749,23 @@
     public abstract $abstractvectortype$ or($type$ s, VectorMask<$Boxtype$> m);
 
     /**
      * Bitwise XORs this vector with an input vector.
      * <p>
-     * This is a vector binary operation where the primitive bitwise XOR
-     * operation ({@code ^}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive bitwise XOR
+     * operation ({@code ^}) to each lane.
      *
      * @param v the input vector
      * @return the bitwise XOR of this vector with the input vector
      */
     public abstract $abstractvectortype$ xor(Vector<$Boxtype$> v);
 
     /**
      * Bitwise XORs this vector with the broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive bitwise XOR
-     * operation ({@code ^}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive bitwise XOR
+     * operation ({@code ^}) to each lane.
      *
      * @param s the input scalar
      * @return the bitwise XOR of this vector with the broadcast of an input
      * scalar
      */

@@ -1776,12 +1773,12 @@
 
     /**
      * Bitwise XORs this vector with an input vector, selecting lane elements
      * controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive bitwise XOR
-     * operation ({@code ^}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive bitwise XOR
+     * operation ({@code ^}) to each lane.
      *
      * @param v the input vector
      * @param m the mask controlling lane selection
      * @return the bitwise XOR of this vector with the input vector
      */

@@ -1789,12 +1786,12 @@
 
     /**
      * Bitwise XORs this vector with the broadcast of an input scalar, selecting
      * lane elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive bitwise XOR
-     * operation ({@code ^}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive bitwise XOR
+     * operation ({@code ^}) to each lane.
      *
      * @param s the input scalar
      * @param m the mask controlling lane selection
      * @return the bitwise XOR of this vector with the broadcast of an input
      * scalar

@@ -1802,34 +1799,34 @@
     public abstract $abstractvectortype$ xor($type$ s, VectorMask<$Boxtype$> m);
 
     /**
      * Bitwise NOTs this vector.
      * <p>
-     * This is a vector unary operation where the primitive bitwise NOT
-     * operation ({@code ~}) is applied to lane elements.
+     * This is a lane-wise unary operation which applies the primitive bitwise NOT
+     * operation ({@code ~}) to each lane.
      *
      * @return the bitwise NOT of this vector
      */
     public abstract $abstractvectortype$ not();
 
     /**
      * Bitwise NOTs this vector, selecting lane elements controlled by a mask.
      * <p>
-     * This is a vector unary operation where the primitive bitwise NOT
-     * operation ({@code ~}) is applied to lane elements.
+     * This is a lane-wise unary operation which applies the primitive bitwise NOT
+     * operation ({@code ~}) to each lane.
      *
      * @param m the mask controlling lane selection
      * @return the bitwise NOT of this vector
      */
     public abstract $abstractvectortype$ not(VectorMask<$Boxtype$> m);
 
 #if[byte]
     /**
      * Logically left shifts this vector by the broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive logical left shift
-     * operation ({@code <<}) is applied to lane elements to left shift the
+     * This is a lane-wise binary operation which applies the primitive logical left shift
+     * operation ({@code <<}) to each lane to left shift the
      * element by shift value as specified by the input scalar. Only the 3
      * lowest-order bits of shift value are used. It is as if the shift value
      * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0x7.
      * The shift distance actually used is therefore always in the range 0 to 7, inclusive.
      *

@@ -1840,12 +1837,12 @@
 #end[byte]
 #if[short]
     /**
      * Logically left shifts this vector by the broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive logical left shift
-     * operation ({@code <<}) is applied to lane elements to left shift the
+     * This is a lane-wise binary operation which applies the primitive logical left shift
+     * operation ({@code <<}) to each lane to left shift the
      * element by shift value as specified by the input scalar. Only the 4
      * lowest-order bits of shift value are used. It is as if the shift value
      * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0xF.
      * The shift distance actually used is therefore always in the range 0 to 15, inclusive.
      *

@@ -1856,12 +1853,12 @@
 #end[short]
 #if[intOrLong]
     /**
      * Logically left shifts this vector by the broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive logical left shift
-     * operation ({@code <<}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive logical left shift
+     * operation ({@code <<}) to each lane.
      *
      * @param s the input scalar; the number of the bits to left shift
      * @return the result of logically left shifting left this vector by the
      * broadcast of an input scalar
      */

@@ -1871,12 +1868,12 @@
 #if[byte]
     /**
      * Logically left shifts this vector by the broadcast of an input scalar,
      * selecting lane elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive logical left shift
-     * operation ({@code <<}) is applied to lane elements to left shift the
+     * This is a lane-wise binary operation which applies the primitive logical left shift
+     * operation ({@code <<}) to each lane to left shift the
      * element by shift value as specified by the input scalar. Only the 3
      * lowest-order bits of shift value are used. It is as if the shift value
      * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0x7.
      * The shift distance actually used is therefore always in the range 0 to 7, inclusive.
      *

@@ -1889,12 +1886,12 @@
 #if[short]
     /**
      * Logically left shifts this vector by the broadcast of an input scalar,
      * selecting lane elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive logical left shift
-     * operation ({@code <<}) is applied to lane elements to left shift the
+     * This is a lane-wise binary operation which applies the primitive logical left shift
+     * operation ({@code <<}) to each lane to left shift the
      * element by shift value as specified by the input scalar. Only the 4
      * lowest-order bits of shift value are used. It is as if the shift value
      * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0xF.
      * The shift distance actually used is therefore always in the range 0 to 15, inclusive.
      *

@@ -1907,12 +1904,12 @@
 #if[intOrLong]
     /**
      * Logically left shifts this vector by the broadcast of an input scalar,
      * selecting lane elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive logical left shift
-     * operation ({@code <<}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive logical left shift
+     * operation ({@code <<}) to each lane.
      *
      * @param s the input scalar; the number of the bits to left shift
      * @param m the mask controlling lane selection
      * @return the result of logically left shifting this vector by the
      * broadcast of an input scalar

@@ -1922,12 +1919,12 @@
 
 #if[intOrLong]
     /**
      * Logically left shifts this vector by an input vector.
      * <p>
-     * This is a vector binary operation where the primitive logical left shift
-     * operation ({@code <<}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive logical left shift
+     * operation ({@code <<}) to each lane.
      *
      * @param v the input vector
      * @return the result of logically left shifting this vector by the input
      * vector
      */

@@ -1935,12 +1932,12 @@
 
     /**
      * Logically left shifts this vector by an input vector, selecting lane
      * elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive logical left shift
-     * operation ({@code <<}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive logical left shift
+     * operation ({@code <<}) to each lane.
      *
      * @param v the input vector
      * @param m the mask controlling lane selection
      * @return the result of logically left shifting this vector by the input
      * vector

@@ -1955,12 +1952,12 @@
 #if[byte]
      /**
      * Logically right shifts (or unsigned right shifts) this vector by the
      * broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive logical right shift
-     * operation ({@code >>>}) is applied to lane elements to logically right shift the
+     * This is a lane-wise binary operation which applies the primitive logical right shift
+     * operation ({@code >>>}) to each lane to logically right shift the
      * element by shift value as specified by the input scalar. Only the 3
      * lowest-order bits of shift value are used. It is as if the shift value
      * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0x7.
      * The shift distance actually used is therefore always in the range 0 to 7, inclusive.
      *

@@ -1972,12 +1969,12 @@
 #if[short]
      /**
      * Logically right shifts (or unsigned right shifts) this vector by the
      * broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive logical right shift
-     * operation ({@code >>>}) is applied to lane elements to logically right shift the
+     * This is a lane-wise binary operation which applies the primitive logical right shift
+     * operation ({@code >>>}) to each lane to logically right shift the
      * element by shift value as specified by the input scalar. Only the 4
      * lowest-order bits of shift value are used. It is as if the shift value
      * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0xF.
      * The shift distance actually used is therefore always in the range 0 to 15, inclusive.
      *

@@ -1989,12 +1986,12 @@
 #if[intOrLong]
     /**
      * Logically right shifts (or unsigned right shifts) this vector by the
      * broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive logical right shift
-     * operation ({@code >>>}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive logical right shift
+     * operation ({@code >>>}) to each lane.
      *
      * @param s the input scalar; the number of the bits to right shift
      * @return the result of logically right shifting this vector by the
      * broadcast of an input scalar
      */

@@ -2005,12 +2002,12 @@
      /**
      * Logically right shifts (or unsigned right shifts) this vector by the
      * broadcast of an input scalar, selecting lane elements controlled by a
      * mask.
      * <p>
-     * This is a vector binary operation where the primitive logical right shift
-     * operation ({@code >>>}) is applied to lane elements to logically right shift the
+     * This is a lane-wise binary operation which applies the primitive logical right shift
+     * operation ({@code >>}) to each lane to logically right shift the
      * element by shift value as specified by the input scalar. Only the 3
      * lowest-order bits of shift value are used. It is as if the shift value
      * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0x7.
      * The shift distance actually used is therefore always in the range 0 to 7, inclusive.
      *

@@ -2024,12 +2021,12 @@
      /**
      * Logically right shifts (or unsigned right shifts) this vector by the
      * broadcast of an input scalar, selecting lane elements controlled by a
      * mask.
      * <p>
-     * This is a vector binary operation where the primitive logical right shift
-     * operation ({@code >>>}) is applied to lane elements to logically right shift the
+     * This is a lane-wise binary operation which applies the primitive logical right shift
+     * operation ({@code >>>}) to each lane to logically right shift the
      * element by shift value as specified by the input scalar. Only the 4
      * lowest-order bits of shift value are used. It is as if the shift value
      * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0xF.
      * The shift distance actually used is therefore always in the range 0 to 15, inclusive.
      *

@@ -2043,12 +2040,12 @@
     /**
      * Logically right shifts (or unsigned right shifts) this vector by the
      * broadcast of an input scalar, selecting lane elements controlled by a
      * mask.
      * <p>
-     * This is a vector binary operation where the primitive logical right shift
-     * operation ({@code >>>}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive logical right shift
+     * operation ({@code >>>}) to each lane.
      *
      * @param s the input scalar; the number of the bits to right shift
      * @param m the mask controlling lane selection
      * @return the result of logically right shifting this vector by the
      * broadcast of an input scalar

@@ -2059,12 +2056,12 @@
 #if[intOrLong]
     /**
      * Logically right shifts (or unsigned right shifts) this vector by an
      * input vector.
      * <p>
-     * This is a vector binary operation where the primitive logical right shift
-     * operation ({@code >>>}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive logical right shift
+     * operation ({@code >>>}) to each lane.
      *
      * @param v the input vector
      * @return the result of logically right shifting this vector by the
      * input vector
      */

@@ -2072,12 +2069,12 @@
 
     /**
      * Logically right shifts (or unsigned right shifts) this vector by an
      * input vector, selecting lane elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive logical right shift
-     * operation ({@code >>>}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive logical right shift
+     * operation ({@code >>>}) to each lane.
      *
      * @param v the input vector
      * @param m the mask controlling lane selection
      * @return the result of logically right shifting this vector by the
      * input vector

@@ -2090,12 +2087,12 @@
 #if[byte]
     /**
      * Arithmetically right shifts (or signed right shifts) this vector by the
      * broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive arithmetic right
-     * shift operation ({@code >>}) is applied to lane elements  to arithmetically
+     * This is a lane-wise binary operation which applies the primitive arithmetic right
+     * shift operation ({@code >>}) to each lane to arithmetically
      * right shift the element by shift value as specified by the input scalar.
      * Only the 3 lowest-order bits of shift value are used. It is as if the shift
      * value were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0x7.
      * The shift distance actually used is therefore always in the range 0 to 7, inclusive.
      *

@@ -2107,12 +2104,12 @@
 #if[short]
     /**
      * Arithmetically right shifts (or signed right shifts) this vector by the
      * broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive arithmetic right
-     * shift operation ({@code >>}) is applied to lane elements  to arithmetically
+     * This is a lane-wise binary operation which applies the primitive arithmetic right
+     * shift operation ({@code >>}) to each lane to arithmetically
      * right shift the element by shift value as specified by the input scalar.
      * Only the 4 lowest-order bits of shift value are used. It is as if the shift
      * value were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0xF.
      * The shift distance actually used is therefore always in the range 0 to 15, inclusive.
      *

@@ -2124,12 +2121,12 @@
 #if[intOrLong]
     /**
      * Arithmetically right shifts (or signed right shifts) this vector by the
      * broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the primitive arithmetic right
-     * shift operation ({@code >>}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive arithmetic right
+     * shift operation ({@code >>}) to each lane.
      *
      * @param s the input scalar; the number of the bits to right shift
      * @return the result of arithmetically right shifting this vector by the
      * broadcast of an input scalar
      */

@@ -2140,12 +2137,12 @@
     /**
      * Arithmetically right shifts (or signed right shifts) this vector by the
      * broadcast of an input scalar, selecting lane elements controlled by a
      * mask.
      * <p>
-     * This is a vector binary operation where the primitive arithmetic right
-     * shift operation ({@code >>}) is applied to lane elements  to arithmetically
+     * This is a lane-wise binary operation which applies the primitive arithmetic right
+     * shift operation ({@code >>}) to each lane to arithmetically
      * right shift the element by shift value as specified by the input scalar.
      * Only the 3 lowest-order bits of shift value are used. It is as if the shift
      * value were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0x7.
      * The shift distance actually used is therefore always in the range 0 to 7, inclusive.
      *

@@ -2159,12 +2156,12 @@
     /**
      * Arithmetically right shifts (or signed right shifts) this vector by the
      * broadcast of an input scalar, selecting lane elements controlled by a
      * mask.
      * <p>
-     * This is a vector binary operation where the primitive arithmetic right
-     * shift operation ({@code >>}) is applied to lane elements  to arithmetically
+     * This is a lane-wise binary operation which applies the primitive arithmetic right
+     * shift operation ({@code >>}) to each lane to arithmetically
      * right shift the element by shift value as specified by the input scalar.
      * Only the 4 lowest-order bits of shift value are used. It is as if the shift
      * value were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0xF.
      * The shift distance actually used is therefore always in the range 0 to 15, inclusive.
      *

@@ -2178,12 +2175,12 @@
     /**
      * Arithmetically right shifts (or signed right shifts) this vector by the
      * broadcast of an input scalar, selecting lane elements controlled by a
      * mask.
      * <p>
-     * This is a vector binary operation where the primitive arithmetic right
-     * shift operation ({@code >>}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive arithmetic right
+     * shift operation ({@code >>}) to each lane.
      *
      * @param s the input scalar; the number of the bits to right shift
      * @param m the mask controlling lane selection
      * @return the result of arithmetically right shifting this vector by the
      * broadcast of an input scalar

@@ -2194,12 +2191,12 @@
 #if[intOrLong]
     /**
      * Arithmetically right shifts (or signed right shifts) this vector by an
      * input vector.
      * <p>
-     * This is a vector binary operation where the primitive arithmetic right
-     * shift operation ({@code >>}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive arithmetic right
+     * shift operation ({@code >>}) to each lane.
      *
      * @param v the input vector
      * @return the result of arithmetically right shifting this vector by the
      * input vector
      */

@@ -2207,12 +2204,12 @@
 
     /**
      * Arithmetically right shifts (or signed right shifts) this vector by an
      * input vector, selecting lane elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the primitive arithmetic right
-     * shift operation ({@code >>}) is applied to lane elements.
+     * This is a lane-wise binary operation which applies the primitive arithmetic right
+     * shift operation ({@code >>}) to each lane.
      *
      * @param v the input vector
      * @param m the mask controlling lane selection
      * @return the result of arithmetically right shifting this vector by the
      * input vector

@@ -2222,12 +2219,12 @@
     }
 
     /**
      * Rotates left this vector by the broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the operation
-     * {@link $Wideboxtype$#rotateLeft} is applied to lane elements and where
+     * This is a lane-wise binary operation which applies the operation
+     * {@link $Wideboxtype$#rotateLeft} to each lane and where
      * lane elements of this vector apply to the first argument, and lane
      * elements of the broadcast vector apply to the second argument (the
      * rotation distance).
      *
      * @param s the input scalar; the number of the bits to rotate left

@@ -2241,12 +2238,12 @@
 
     /**
      * Rotates left this vector by the broadcast of an input scalar, selecting
      * lane elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the operation
-     * {@link $Wideboxtype$#rotateLeft} is applied to lane elements and where
+     * This is a lane-wise binary operation which applies the operation
+     * {@link $Wideboxtype$#rotateLeft} to each lane and where
      * lane elements of this vector apply to the first argument, and lane
      * elements of the broadcast vector apply to the second argument (the
      * rotation distance).
      *
      * @param s the input scalar; the number of the bits to rotate left

@@ -2260,12 +2257,12 @@
     }
 
     /**
      * Rotates right this vector by the broadcast of an input scalar.
      * <p>
-     * This is a vector binary operation where the operation
-     * {@link $Wideboxtype$#rotateRight} is applied to lane elements and where
+     * This is a lane-wise binary operation which applies the operation
+     * {@link $Wideboxtype$#rotateRight} to each lane and where
      * lane elements of this vector apply to the first argument, and lane
      * elements of the broadcast vector apply to the second argument (the
      * rotation distance).
      *
      * @param s the input scalar; the number of the bits to rotate right

@@ -2279,12 +2276,12 @@
 
     /**
      * Rotates right this vector by the broadcast of an input scalar, selecting
      * lane elements controlled by a mask.
      * <p>
-     * This is a vector binary operation where the operation
-     * {@link $Wideboxtype$#rotateRight} is applied to lane elements and where
+     * This is a lane-wise binary operation which applies the operation
+     * {@link $Wideboxtype$#rotateRight} to each lane and where
      * lane elements of this vector apply to the first argument, and lane
      * elements of the broadcast vector apply to the second argument (the
      * rotation distance).
      *
      * @param s the input scalar; the number of the bits to rotate right

@@ -2315,12 +2312,12 @@
     // Type specific horizontal reductions
     /**
      * Adds all lane elements of this vector.
      * <p>
 #if[FP]
-     * This is a vector reduction operation where the addition
-     * operation ({@code +}) is applied to lane elements,
+     * This is a cross-lane reduction operation which applies the addition
+     * operation ({@code +}) to lane elements,
      * and the identity value is {@code 0.0}.
      *
      * <p>The value of a floating-point sum is a function both of the input values as well
      * as the order of addition operations. The order of addition operations of this method
      * is intentionally not defined to allow for JVM to generate optimal machine

@@ -2328,12 +2325,12 @@
      * instruction to add all values in the vector, or if there is some other efficient machine
      * code sequence, then the JVM has the option of generating this machine code. Otherwise,
      * the default implementation of adding vectors sequentially from left to right is used.
      * For this reason, the output of this method may vary for the same input values.
 #else[FP]
-     * This is an associative vector reduction operation where the addition
-     * operation ({@code +}) is applied to lane elements,
+     * This is an associative cross-lane reduction operation which applies the addition
+     * operation ({@code +}) to lane elements,
      * and the identity value is {@code 0}.
 #end[FP]
      *
      * @return the addition of all the lane elements of this vector
      */

@@ -2342,12 +2339,12 @@
     /**
      * Adds all lane elements of this vector, selecting lane elements
      * controlled by a mask.
      * <p>
 #if[FP]
-     * This is a vector reduction operation where the addition
-     * operation ({@code +}) is applied to lane elements,
+     * This is a cross-lane reduction operation which applies the addition
+     * operation ({@code +}) to lane elements,
      * and the identity value is {@code 0.0}.
      *
      * <p>The value of a floating-point sum is a function both of the input values as well
      * as the order of addition operations. The order of addition operations of this method
      * is intentionally not defined to allow for JVM to generate optimal machine

@@ -2355,12 +2352,12 @@
      * instruction to add all values in the vector, or if there is some other efficient machine
      * code sequence, then the JVM has the option of generating this machine code. Otherwise,
      * the default implementation of adding vectors sequentially from left to right is used.
      * For this reason, the output of this method may vary on the same input values.
 #else[FP]
-     * This is an associative vector reduction operation where the addition
-     * operation ({@code +}) is applied to lane elements,
+     * This is an associative cross-lane reduction operation which applies the addition
+     * operation ({@code +}) to lane elements,
      * and the identity value is {@code 0}.
 #end[FP]
      *
      * @param m the mask controlling lane selection
      * @return the addition of the selected lane elements of this vector

@@ -2369,24 +2366,24 @@
 
     /**
      * Multiplies all lane elements of this vector.
      * <p>
 #if[FP]
-     * This is a vector reduction operation where the
-     * multiplication operation ({@code *}) is applied to lane elements,
+     * This is a cross-lane reduction operation which applies the
+     * multiplication operation ({@code *}) to lane elements,
      * and the identity value is {@code 1.0}.
      *
      * <p>The order of multiplication operations of this method
      * is intentionally not defined to allow for JVM to generate optimal machine
      * code for the underlying platform at runtime. If the platform supports a vector
      * instruction to multiply all values in the vector, or if there is some other efficient machine
      * code sequence, then the JVM has the option of generating this machine code. Otherwise,
      * the default implementation of multiplying vectors sequentially from left to right is used.
      * For this reason, the output of this method may vary on the same input values.
 #else[FP]
-     * This is an associative vector reduction operation where the
-     * multiplication operation ({@code *}) is applied to lane elements,
+     * This is an associative cross-lane reduction operation which applies the
+     * multiplication operation ({@code *}) to lane elements,
      * and the identity value is {@code 1}.
 #end[FP]
      *
      * @return the multiplication of all the lane elements of this vector
      */

@@ -2395,24 +2392,24 @@
     /**
      * Multiplies all lane elements of this vector, selecting lane elements
      * controlled by a mask.
      * <p>
 #if[FP]
-     * This is a vector reduction operation where the
-     * multiplication operation ({@code *}) is applied to lane elements,
+     * This is a cross-lane reduction operation which applies the
+     * multiplication operation ({@code *}) to lane elements,
      * and the identity value is {@code 1.0}.
      *
      * <p>The order of multiplication operations of this method
      * is intentionally not defined to allow for JVM to generate optimal machine
      * code for the underlying platform at runtime. If the platform supports a vector
      * instruction to multiply all values in the vector, or if there is some other efficient machine
      * code sequence, then the JVM has the option of generating this machine code. Otherwise,
      * the default implementation of multiplying vectors sequentially from left to right is used.
      * For this reason, the output of this method may vary on the same input values.
 #else[FP]
-     * This is an associative vector reduction operation where the
-     * multiplication operation ({@code *}) is applied to lane elements,
+     * This is an associative cross-lane reduction operation which applies the
+     * multiplication operation ({@code *}) to lane elements,
      * and the identity value is {@code 1}.
 #end[FP]
      *
      * @param m the mask controlling lane selection
      * @return the multiplication of all the lane elements of this vector

@@ -2420,12 +2417,12 @@
     public abstract $type$ mulAll(VectorMask<$Boxtype$> m);
 
     /**
      * Returns the minimum lane element of this vector.
      * <p>
-     * This is an associative vector reduction operation where the operation
-     * {@code (a, b) -> Math.min(a, b)} is applied to lane elements,
+     * This is an associative cross-lane reduction operation which applies the operation
+     * {@code (a, b) -> Math.min(a, b)} to lane elements,
      * and the identity value is
 #if[FP]
      * {@link $Boxtype$#POSITIVE_INFINITY}.
 #else[FP]
      * {@link $Boxtype$#MAX_VALUE}.

@@ -2437,12 +2434,12 @@
 
     /**
      * Returns the minimum lane element of this vector, selecting lane elements
      * controlled by a mask.
      * <p>
-     * This is an associative vector reduction operation where the operation
-     * {@code (a, b) -> Math.min(a, b)} is applied to lane elements,
+     * This is an associative cross-lane reduction operation which applies the operation
+     * {@code (a, b) -> Math.min(a, b)} to lane elements,
      * and the identity value is
 #if[FP]
      * {@link $Boxtype$#POSITIVE_INFINITY}.
 #else[FP]
      * {@link $Boxtype$#MAX_VALUE}.

@@ -2454,12 +2451,12 @@
     public abstract $type$ minAll(VectorMask<$Boxtype$> m);
 
     /**
      * Returns the maximum lane element of this vector.
      * <p>
-     * This is an associative vector reduction operation where the operation
-     * {@code (a, b) -> Math.max(a, b)} is applied to lane elements,
+     * This is an associative cross-lane reduction operation which applies the operation
+     * {@code (a, b) -> Math.max(a, b)} to lane elements,
      * and the identity value is
 #if[FP]
      * {@link $Boxtype$#NEGATIVE_INFINITY}.
 #else[FP]
      * {@link $Boxtype$#MIN_VALUE}.

@@ -2471,12 +2468,12 @@
 
     /**
      * Returns the maximum lane element of this vector, selecting lane elements
      * controlled by a mask.
      * <p>
-     * This is an associative vector reduction operation where the operation
-     * {@code (a, b) -> Math.max(a, b)} is applied to lane elements,
+     * This is an associative cross-lane reduction operation which applies the operation
+     * {@code (a, b) -> Math.max(a, b)} to lane elements,
      * and the identity value is
 #if[FP]
      * {@link $Boxtype$#NEGATIVE_INFINITY}.
 #else[FP]
      * {@link $Boxtype$#MIN_VALUE}.

@@ -2489,72 +2486,72 @@
 
 #if[BITWISE]
     /**
      * Logically ORs all lane elements of this vector.
      * <p>
-     * This is an associative vector reduction operation where the logical OR
-     * operation ({@code |}) is applied to lane elements,
+     * This is an associative cross-lane reduction operation which applies the logical OR
+     * operation ({@code |}) to lane elements,
      * and the identity value is {@code 0}.
      *
      * @return the logical OR all the lane elements of this vector
      */
     public abstract $type$ orAll();
 
     /**
      * Logically ORs all lane elements of this vector, selecting lane elements
      * controlled by a mask.
      * <p>
-     * This is an associative vector reduction operation where the logical OR
-     * operation ({@code |}) is applied to lane elements,
+     * This is an associative cross-lane reduction operation which applies the logical OR
+     * operation ({@code |}) to lane elements,
      * and the identity value is {@code 0}.
      *
      * @param m the mask controlling lane selection
      * @return the logical OR all the lane elements of this vector
      */
     public abstract $type$ orAll(VectorMask<$Boxtype$> m);
 
     /**
      * Logically ANDs all lane elements of this vector.
      * <p>
-     * This is an associative vector reduction operation where the logical AND
-     * operation ({@code |}) is applied to lane elements,
+     * This is an associative cross-lane reduction operation which applies the logical AND
+     * operation ({@code |}) to lane elements,
      * and the identity value is {@code -1}.
      *
      * @return the logical AND all the lane elements of this vector
      */
     public abstract $type$ andAll();
 
     /**
      * Logically ANDs all lane elements of this vector, selecting lane elements
      * controlled by a mask.
      * <p>
-     * This is an associative vector reduction operation where the logical AND
-     * operation ({@code |}) is applied to lane elements,
+     * This is an associative cross-lane reduction operation which applies the logical AND
+     * operation ({@code |}) to lane elements,
      * and the identity value is {@code -1}.
      *
      * @param m the mask controlling lane selection
      * @return the logical AND all the lane elements of this vector
      */
     public abstract $type$ andAll(VectorMask<$Boxtype$> m);
 
     /**
      * Logically XORs all lane elements of this vector.
      * <p>
-     * This is an associative vector reduction operation where the logical XOR
-     * operation ({@code ^}) is applied to lane elements,
+     * This is an associative cross-lane reduction operation which applies the logical XOR
+     * operation ({@code ^}) to lane elements,
      * and the identity value is {@code 0}.
      *
      * @return the logical XOR all the lane elements of this vector
      */
     public abstract $type$ xorAll();
 
     /**
      * Logically XORs all lane elements of this vector, selecting lane elements
      * controlled by a mask.
      * <p>
-     * This is an associative vector reduction operation where the logical XOR
-     * operation ({@code ^}) is applied to lane elements,
+     * This is an associative cross-lane reduction operation which applies the logical XOR
+     * operation ({@code ^}) to lane elements,
      * and the identity value is {@code 0}.
      *
      * @param m the mask controlling lane selection
      * @return the logical XOR all the lane elements of this vector
      */

@@ -2569,11 +2566,11 @@
      * @param i the lane index
      * @return the lane element at lane index {@code i}
      * @throws IllegalArgumentException if the index is is out of range
      * ({@code < 0 || >= length()})
      */
-    public abstract $type$ get(int i);
+    public abstract $type$ lane(int i);
 
     /**
      * Replaces the lane element of this vector at lane index {@code i} with
      * value {@code e}.
      * <p>

@@ -2616,90 +2613,90 @@
     /**
      * Stores this vector into an array starting at offset.
      * <p>
      * For each vector lane, where {@code N} is the vector lane index,
      * the lane element at index {@code N} is stored into the array at index
-     * {@code i + N}.
+     * {@code offset + N}.
      *
      * @param a the array
-     * @param i the offset into the array
-     * @throws IndexOutOfBoundsException if {@code i < 0}, or
-     * {@code i > a.length - this.length()}
+     * @param offset the offset into the array
+     * @throws IndexOutOfBoundsException if {@code offset < 0}, or
+     * {@code offset > a.length - this.length()}
      */
-    public abstract void intoArray($type$[] a, int i);
+    public abstract void intoArray($type$[] a, int offset);
 
     /**
      * Stores this vector into an array starting at offset and using a mask.
      * <p>
      * For each vector lane, where {@code N} is the vector lane index,
      * if the mask lane at index {@code N} is set then the lane element at
-     * index {@code N} is stored into the array index {@code i + N}.
+     * index {@code N} is stored into the array index {@code offset + N}.
      *
      * @param a the array
-     * @param i the offset into the array
+     * @param offset the offset into the array
      * @param m the mask
-     * @throws IndexOutOfBoundsException if {@code i < 0}, or
+     * @throws IndexOutOfBoundsException if {@code offset < 0}, or
      * for any vector lane index {@code N} where the mask at lane {@code N}
-     * is set {@code i >= a.length - N}
+     * is set {@code offset >= a.length - N}
      */
-    public abstract void intoArray($type$[] a, int i, VectorMask<$Boxtype$> m);
+    public abstract void intoArray($type$[] a, int offset, VectorMask<$Boxtype$> m);
 
     /**
      * Stores this vector into an array using indexes obtained from an index
      * map.
      * <p>
      * For each vector lane, where {@code N} is the vector lane index, the
      * lane element at index {@code N} is stored into the array at index
-     * {@code i + indexMap[j + N]}.
+     * {@code a_offset + indexMap[i_offset + N]}.
      *
      * @param a the array
-     * @param i the offset into the array, may be negative if relative
+     * @param a_offset the offset into the array, may be negative if relative
      * indexes in the index map compensate to produce a value within the
      * array bounds
      * @param indexMap the index map
-     * @param j the offset into the index map
-     * @throws IndexOutOfBoundsException if {@code j < 0}, or
-     * {@code j > indexMap.length - this.length()},
+     * @param i_offset the offset into the index map
+     * @throws IndexOutOfBoundsException if {@code i_offset < 0}, or
+     * {@code i_offset > indexMap.length - this.length()},
      * or for any vector lane index {@code N} the result of
-     * {@code i + indexMap[j + N]} is {@code < 0} or {@code >= a.length}
+     * {@code a_offset + indexMap[i_offset + N]} is {@code < 0} or {@code >= a.length}
      */
 #if[byteOrShort]
-    public void intoArray($type$[] a, int i, int[] indexMap, int j) {
-        forEach((n, e) -> a[i + indexMap[j + n]] = e);
+    public void intoArray($type$[] a, int a_offset, int[] indexMap, int i_offset) {
+        forEach((n, e) -> a[a_offset + indexMap[i_offset + n]] = e);
     }
 #else[byteOrShort]
-    public abstract void intoArray($type$[] a, int i, int[] indexMap, int j);
+    public abstract void intoArray($type$[] a, int a_offset, int[] indexMap, int i_offset);
 #end[byteOrShort]
 
     /**
      * Stores this vector into an array using indexes obtained from an index
      * map and using a mask.
      * <p>
      * For each vector lane, where {@code N} is the vector lane index,
      * if the mask lane at index {@code N} is set then the lane element at
      * index {@code N} is stored into the array at index
-     * {@code i + indexMap[j + N]}.
+     * {@code a_offset + indexMap[i_offset + N]}.
      *
      * @param a the array
-     * @param i the offset into the array, may be negative if relative
+     * @param a_offset the offset into the array, may be negative if relative
      * indexes in the index map compensate to produce a value within the
      * array bounds
      * @param m the mask
      * @param indexMap the index map
-     * @param j the offset into the index map
+     * @param i_offset the offset into the index map
      * @throws IndexOutOfBoundsException if {@code j < 0}, or
-     * {@code j > indexMap.length - this.length()},
+     * {@code i_offset > indexMap.length - this.length()},
      * or for any vector lane index {@code N} where the mask at lane
-     * {@code N} is set the result of {@code i + indexMap[j + N]} is
+     * {@code N} is set the result of {@code a_offset + indexMap[i_offset + N]} is
      * {@code < 0} or {@code >= a.length}
      */
 #if[byteOrShort]
-    public void intoArray($type$[] a, int i, VectorMask<$Boxtype$> m, int[] indexMap, int j) {
-        forEach(m, (n, e) -> a[i + indexMap[j + n]] = e);
+    public void intoArray($type$[] a, int a_offset, VectorMask<$Boxtype$> m, int[] indexMap, int i_offset) {
+        forEach(m, (n, e) -> a[a_offset + indexMap[i_offset + n]] = e);
     }
 #else[byteOrShort]
-    public abstract void intoArray($type$[] a, int i, VectorMask<$Boxtype$> m, int[] indexMap, int j);
+    public abstract void intoArray($type$[] a, int a_offset, VectorMask<$Boxtype$> m, int[] indexMap, int i_offset);
 #end[byteOrShort]
     // Species
 
     @Override
     public abstract VectorSpecies<$Boxtype$> species();
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