/* * Copyright (c) 2012, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package com.sun.prism.es2; import com.sun.prism.paint.Color; import java.security.AccessController; import java.security.PrivilegedAction; class MonocleGLDrawable extends GLDrawable { private static final boolean transparentFramebuffer = AccessController.doPrivileged(new PrivilegedAction() { @Override public Boolean run() { return Boolean.getBoolean("com.sun.javafx.transparentFramebuffer"); } }); private static native long nCreateDrawable(long nativeWindow, long nativeCtxInfo); private static native long nGetDummyDrawable(long nativeCtxInfo); private static native boolean nSwapBuffers(long nativeDInfo); boolean isDummy = false; MonocleGLDrawable(GLPixelFormat pixelFormat) { super(0L, pixelFormat); long nDInfo = nGetDummyDrawable(pixelFormat.getNativePFInfo()); setNativeDrawableInfo(nDInfo); isDummy = true; } MonocleGLDrawable(long nativeWindow, GLPixelFormat pixelFormat) { super(nativeWindow, pixelFormat); long nDInfo = nCreateDrawable(nativeWindow, pixelFormat.getNativePFInfo()); setNativeDrawableInfo(nDInfo); } @Override boolean swapBuffers(GLContext glCtx) { boolean retval = nSwapBuffers(getNativeDrawableInfo()); // TODO: This looks hacky. Need to find a better approach. // For Monocle, we are painting in Z-order from the back, // possibly (likely) with an app that does not cover the // full screen. We need to start each paint with an empty canvas. // The assumption here was that we would do that by clearing the buffer. glCtx.clearBuffers( transparentFramebuffer ? Color.TRANSPARENT : Color.BLACK, true, true, true); return retval; } }