25 // no precompiled headers
26
27 // ----------------------------------------------------------------------------
28 // Build a table of class names as strings. Used both for debugging printouts
29 // and in the ADL machine descriptions.
30 #define macro(x) #x,
31 const char *NodeClassNames[] = {
32 "Node",
33 "Set",
34 "RegN",
35 "RegI",
36 "RegP",
37 "RegF",
38 "RegD",
39 "RegL",
40 "RegFlags",
41 "VecS",
42 "VecD",
43 "VecX",
44 "VecY",
45 "_last_machine_leaf",
46 #include "classes.hpp"
47 "_last_class_name",
48 };
49 #undef macro
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25 // no precompiled headers
26
27 // ----------------------------------------------------------------------------
28 // Build a table of class names as strings. Used both for debugging printouts
29 // and in the ADL machine descriptions.
30 #define macro(x) #x,
31 const char *NodeClassNames[] = {
32 "Node",
33 "Set",
34 "RegN",
35 "RegI",
36 "RegP",
37 "RegF",
38 "RegD",
39 "RegL",
40 "RegFlags",
41 "VecS",
42 "VecD",
43 "VecX",
44 "VecY",
45 "VecZ",
46 "_last_machine_leaf",
47 #include "classes.hpp"
48 "_last_class_name",
49 };
50 #undef macro
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