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src/java.desktop/share/classes/sun/java2d/marlin/Helpers.java

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*** 1,7 **** /* ! * Copyright (c) 2007, 2016, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this --- 1,7 ---- /* ! * Copyright (c) 2007, 2017, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this
*** 50,80 **** static int quadraticRoots(final float a, final float b, final float c, float[] zeroes, final int off) { int ret = off; float t; ! if (a != 0f) { final float dis = b*b - 4*a*c; ! if (dis > 0f) { ! final float sqrtDis = (float)Math.sqrt(dis); // depending on the sign of b we use a slightly different // algorithm than the traditional one to find one of the roots // so we can avoid adding numbers of different signs (which // might result in loss of precision). ! if (b >= 0f) { ! zeroes[ret++] = (2f * c) / (-b - sqrtDis); ! zeroes[ret++] = (-b - sqrtDis) / (2f * a); } else { ! zeroes[ret++] = (-b + sqrtDis) / (2f * a); ! zeroes[ret++] = (2f * c) / (-b + sqrtDis); } ! } else if (dis == 0f) { ! t = (-b) / (2f * a); zeroes[ret++] = t; } } else { ! if (b != 0f) { t = (-c) / b; zeroes[ret++] = t; } } return ret - off; --- 50,80 ---- static int quadraticRoots(final float a, final float b, final float c, float[] zeroes, final int off) { int ret = off; float t; ! if (a != 0.0f) { final float dis = b*b - 4*a*c; ! if (dis > 0.0f) { ! final float sqrtDis = (float) Math.sqrt(dis); // depending on the sign of b we use a slightly different // algorithm than the traditional one to find one of the roots // so we can avoid adding numbers of different signs (which // might result in loss of precision). ! if (b >= 0.0f) { ! zeroes[ret++] = (2.0f * c) / (-b - sqrtDis); ! zeroes[ret++] = (-b - sqrtDis) / (2.0f * a); } else { ! zeroes[ret++] = (-b + sqrtDis) / (2.0f * a); ! zeroes[ret++] = (2.0f * c) / (-b + sqrtDis); } ! } else if (dis == 0.0f) { ! t = (-b) / (2.0f * a); zeroes[ret++] = t; } } else { ! if (b != 0.0f) { t = (-c) / b; zeroes[ret++] = t; } } return ret - off;
*** 83,93 **** // find the roots of g(t) = d*t^3 + a*t^2 + b*t + c in [A,B) static int cubicRootsInAB(float d, float a, float b, float c, float[] pts, final int off, final float A, final float B) { ! if (d == 0f) { int num = quadraticRoots(a, b, c, pts, off); return filterOutNotInAB(pts, off, num, A, B) - off; } // From Graphics Gems: // http://tog.acm.org/resources/GraphicsGems/gems/Roots3And4.c --- 83,93 ---- // find the roots of g(t) = d*t^3 + a*t^2 + b*t + c in [A,B) static int cubicRootsInAB(float d, float a, float b, float c, float[] pts, final int off, final float A, final float B) { ! if (d == 0.0f) { int num = quadraticRoots(a, b, c, pts, off); return filterOutNotInAB(pts, off, num, A, B) - off; } // From Graphics Gems: // http://tog.acm.org/resources/GraphicsGems/gems/Roots3And4.c
*** 107,149 **** // calculations that follow, we will calculate // p = P/3 // q = Q/2 // instead and use those values for simplicity of the code. double sq_A = a * a; ! double p = (1.0/3.0) * ((-1.0/3.0) * sq_A + b); ! double q = (1.0/2.0) * ((2.0/27.0) * a * sq_A - (1.0/3.0) * a * b + c); // use Cardano's formula double cb_p = p * p * p; double D = q * q + cb_p; int num; ! if (D < 0.0) { // see: http://en.wikipedia.org/wiki/Cubic_function#Trigonometric_.28and_hyperbolic.29_method ! final double phi = (1.0/3.0) * acos(-q / sqrt(-cb_p)); ! final double t = 2.0 * sqrt(-p); ! pts[ off+0 ] = (float)( t * cos(phi)); ! pts[ off+1 ] = (float)(-t * cos(phi + (PI / 3.0))); ! pts[ off+2 ] = (float)(-t * cos(phi - (PI / 3.0))); num = 3; } else { final double sqrt_D = sqrt(D); final double u = cbrt(sqrt_D - q); final double v = - cbrt(sqrt_D + q); ! pts[ off ] = (float)(u + v); num = 1; ! if (within(D, 0.0, 1e-8)) { ! pts[off+1] = -(pts[off] / 2f); num = 2; } } ! final float sub = (1f/3f) * a; for (int i = 0; i < num; ++i) { pts[ off+i ] -= sub; } --- 107,149 ---- // calculations that follow, we will calculate // p = P/3 // q = Q/2 // instead and use those values for simplicity of the code. double sq_A = a * a; ! double p = (1.0d/3.0d) * ((-1.0d/3.0d) * sq_A + b); ! double q = (1.0d/2.0d) * ((2.0d/27.0d) * a * sq_A - (1.0d/3.0d) * a * b + c); // use Cardano's formula double cb_p = p * p * p; double D = q * q + cb_p; int num; ! if (D < 0.0d) { // see: http://en.wikipedia.org/wiki/Cubic_function#Trigonometric_.28and_hyperbolic.29_method ! final double phi = (1.0d/3.0d) * acos(-q / sqrt(-cb_p)); ! final double t = 2.0d * sqrt(-p); ! pts[ off+0 ] = (float) ( t * cos(phi)); ! pts[ off+1 ] = (float) (-t * cos(phi + (PI / 3.0d))); ! pts[ off+2 ] = (float) (-t * cos(phi - (PI / 3.0d))); num = 3; } else { final double sqrt_D = sqrt(D); final double u = cbrt(sqrt_D - q); final double v = - cbrt(sqrt_D + q); ! pts[ off ] = (float) (u + v); num = 1; ! if (within(D, 0.0d, 1e-8d)) { ! pts[off+1] = -(pts[off] / 2.0f); num = 2; } } ! final float sub = (1.0f/3.0f) * a; for (int i = 0; i < num; ++i) { pts[ off+i ] -= sub; }
*** 176,196 **** return ret; } static float polyLineLength(float[] poly, final int off, final int nCoords) { assert nCoords % 2 == 0 && poly.length >= off + nCoords : ""; ! float acc = 0; for (int i = off + 2; i < off + nCoords; i += 2) { acc += linelen(poly[i], poly[i+1], poly[i-2], poly[i-1]); } return acc; } static float linelen(float x1, float y1, float x2, float y2) { final float dx = x2 - x1; final float dy = y2 - y1; ! return (float)Math.sqrt(dx*dx + dy*dy); } static void subdivide(float[] src, int srcoff, float[] left, int leftoff, float[] right, int rightoff, int type) { --- 176,196 ---- return ret; } static float polyLineLength(float[] poly, final int off, final int nCoords) { assert nCoords % 2 == 0 && poly.length >= off + nCoords : ""; ! float acc = 0.0f; for (int i = off + 2; i < off + nCoords; i += 2) { acc += linelen(poly[i], poly[i+1], poly[i-2], poly[i-1]); } return acc; } static float linelen(float x1, float y1, float x2, float y2) { final float dx = x2 - x1; final float dy = y2 - y1; ! return (float) Math.sqrt(dx*dx + dy*dy); } static void subdivide(float[] src, int srcoff, float[] left, int leftoff, float[] right, int rightoff, int type) {
*** 216,227 **** a[j+1] = ai; } } // Most of these are copied from classes in java.awt.geom because we need ! // float versions of these functions, and Line2D, CubicCurve2D, ! // QuadCurve2D don't provide them. /** * Subdivides the cubic curve specified by the coordinates * stored in the <code>src</code> array at indices <code>srcoff</code> * through (<code>srcoff</code>&nbsp;+&nbsp;7) and stores the * resulting two subdivided curves into the two result arrays at the --- 216,227 ---- a[j+1] = ai; } } // Most of these are copied from classes in java.awt.geom because we need ! // both single and double precision variants of these functions, and Line2D, ! // CubicCurve2D, QuadCurve2D don't provide them. /** * Subdivides the cubic curve specified by the coordinates * stored in the <code>src</code> array at indices <code>srcoff</code> * through (<code>srcoff</code>&nbsp;+&nbsp;7) and stores the * resulting two subdivided curves into the two result arrays at the
*** 266,287 **** } if (right != null) { right[rightoff + 6] = x2; right[rightoff + 7] = y2; } ! x1 = (x1 + ctrlx1) / 2f; ! y1 = (y1 + ctrly1) / 2f; ! x2 = (x2 + ctrlx2) / 2f; ! y2 = (y2 + ctrly2) / 2f; ! float centerx = (ctrlx1 + ctrlx2) / 2f; ! float centery = (ctrly1 + ctrly2) / 2f; ! ctrlx1 = (x1 + centerx) / 2f; ! ctrly1 = (y1 + centery) / 2f; ! ctrlx2 = (x2 + centerx) / 2f; ! ctrly2 = (y2 + centery) / 2f; ! centerx = (ctrlx1 + ctrlx2) / 2f; ! centery = (ctrly1 + ctrly2) / 2f; if (left != null) { left[leftoff + 2] = x1; left[leftoff + 3] = y1; left[leftoff + 4] = ctrlx1; left[leftoff + 5] = ctrly1; --- 266,287 ---- } if (right != null) { right[rightoff + 6] = x2; right[rightoff + 7] = y2; } ! x1 = (x1 + ctrlx1) / 2.0f; ! y1 = (y1 + ctrly1) / 2.0f; ! x2 = (x2 + ctrlx2) / 2.0f; ! y2 = (y2 + ctrly2) / 2.0f; ! float centerx = (ctrlx1 + ctrlx2) / 2.0f; ! float centery = (ctrly1 + ctrly2) / 2.0f; ! ctrlx1 = (x1 + centerx) / 2.0f; ! ctrly1 = (y1 + centery) / 2.0f; ! ctrlx2 = (x2 + centerx) / 2.0f; ! ctrly2 = (y2 + centery) / 2.0f; ! centerx = (ctrlx1 + ctrlx2) / 2.0f; ! centery = (ctrly1 + ctrly2) / 2.0f; if (left != null) { left[leftoff + 2] = x1; left[leftoff + 3] = y1; left[leftoff + 4] = ctrlx1; left[leftoff + 5] = ctrly1;
*** 365,380 **** } if (right != null) { right[rightoff + 4] = x2; right[rightoff + 5] = y2; } ! x1 = (x1 + ctrlx) / 2f; ! y1 = (y1 + ctrly) / 2f; ! x2 = (x2 + ctrlx) / 2f; ! y2 = (y2 + ctrly) / 2f; ! ctrlx = (x1 + x2) / 2f; ! ctrly = (y1 + y2) / 2f; if (left != null) { left[leftoff + 2] = x1; left[leftoff + 3] = y1; left[leftoff + 4] = ctrlx; left[leftoff + 5] = ctrly; --- 365,380 ---- } if (right != null) { right[rightoff + 4] = x2; right[rightoff + 5] = y2; } ! x1 = (x1 + ctrlx) / 2.0f; ! y1 = (y1 + ctrly) / 2.0f; ! x2 = (x2 + ctrlx) / 2.0f; ! y2 = (y2 + ctrly) / 2.0f; ! ctrlx = (x1 + x2) / 2.0f; ! ctrly = (y1 + y2) / 2.0f; if (left != null) { left[leftoff + 2] = x1; left[leftoff + 3] = y1; left[leftoff + 4] = ctrlx; left[leftoff + 5] = ctrly;
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