/* * Copyright (c) 1997, 2016, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.java2d.pipe; import java.awt.BasicStroke; import java.awt.Rectangle; import java.awt.Shape; import java.awt.geom.Rectangle2D; import sun.awt.SunHints; import sun.java2d.SunGraphics2D; /** * This class is used to convert raw geometry into 8-bit alpha tiles * using an AATileGenerator for application by the next stage of * the pipeline. * This class sets up the Generator and computes the alpha tiles * and then passes them on to a CompositePipe object for painting. */ public class AAShapePipe implements ShapeDrawPipe, ParallelogramPipe { static RenderingEngine renderengine = RenderingEngine.getInstance(); // Per-thread TileState (~1K very small so do not use any Weak Reference) private static final ThreadLocal tileStateThreadLocal = new ThreadLocal() { @Override protected TileState initialValue() { return new TileState(); } }; CompositePipe outpipe; public AAShapePipe(CompositePipe pipe) { outpipe = pipe; } public void draw(SunGraphics2D sg, Shape s) { BasicStroke bs; if (sg.stroke instanceof BasicStroke) { bs = (BasicStroke) sg.stroke; } else { s = sg.stroke.createStrokedShape(s); bs = null; } renderPath(sg, s, bs); } public void fill(SunGraphics2D sg, Shape s) { renderPath(sg, s, null); } public void fillParallelogram(SunGraphics2D sg, double ux1, double uy1, double ux2, double uy2, double x, double y, double dx1, double dy1, double dx2, double dy2) { Region clip = sg.getCompClip(); final TileState ts = tileStateThreadLocal.get(); final int[] abox = ts.abox; AATileGenerator aatg = renderengine.getAATileGenerator(x, y, dx1, dy1, dx2, dy2, 0, 0, clip, abox); if (aatg == null) { // Nothing to render return; } renderTiles(sg, ts.computeBBox(ux1, uy1, ux2, uy2), aatg, abox, ts); } public void drawParallelogram(SunGraphics2D sg, double ux1, double uy1, double ux2, double uy2, double x, double y, double dx1, double dy1, double dx2, double dy2, double lw1, double lw2) { Region clip = sg.getCompClip(); final TileState ts = tileStateThreadLocal.get(); final int[] abox = ts.abox; AATileGenerator aatg = renderengine.getAATileGenerator(x, y, dx1, dy1, dx2, dy2, lw1, lw2, clip, abox); if (aatg == null) { // Nothing to render return; } // Note that bbox is of the original shape, not the wide path. // This is appropriate for handing to Paint methods... renderTiles(sg, ts.computeBBox(ux1, uy1, ux2, uy2), aatg, abox, ts); } public void renderPath(SunGraphics2D sg, Shape s, BasicStroke bs) { boolean adjust = (bs != null && sg.strokeHint != SunHints.INTVAL_STROKE_PURE); boolean thin = (sg.strokeState <= SunGraphics2D.STROKE_THINDASHED); Region clip = sg.getCompClip(); final TileState ts = tileStateThreadLocal.get(); final int[] abox = ts.abox; AATileGenerator aatg = renderengine.getAATileGenerator(s, sg.transform, clip, bs, thin, adjust, abox); if (aatg == null) { // Nothing to render return; } renderTiles(sg, s, aatg, abox, ts); } public void renderTiles(SunGraphics2D sg, Shape s, final AATileGenerator aatg, final int[] abox, final TileState ts) { Object context = null; try { // defensive copy of int[] abox as local variables: final int bx = abox[0]; final int by = abox[1]; final int bw = abox[2]; final int bh = abox[3]; // reentrance: outpipe may also use AAShapePipe: context = outpipe.startSequence(sg, s, ts.computeDevBox(abox), abox); final int tw = aatg.getTileWidth(); final int th = aatg.getTileHeight(); // get tile from thread local storage: final byte[] alpha = ts.getAlphaTile(tw * th); byte[] atile; for (int y = by; y < bh; y += th) { final int h = Math.min(th, bh - y); for (int x = bx; x < bw; x += tw) { final int w = Math.min(tw, bw - x); final int a = aatg.getTypicalAlpha(); if (a == 0x00 || !outpipe.needTile(context, x, y, w, h)) { aatg.nextTile(); outpipe.skipTile(context, x, y); continue; } if (a == 0xff) { atile = null; aatg.nextTile(); } else { atile = alpha; aatg.getAlpha(alpha, 0, tw); } // TODO: check reentrance issue ? on byte[] alpha ? outpipe.renderPathTile(context, atile, 0, tw, x, y, w, h); } } } finally { aatg.dispose(); if (context != null) { outpipe.endSequence(context); } } } // Tile state used by AAShapePipe static final class TileState { // cached tile (32 x 32 tile by default) private byte[] theTile = new byte[32 * 32]; // dirty aabox array final int[] abox = new int[4]; // dirty bbox rectangle private final Rectangle dev = new Rectangle(); // dirty bbox rectangle2D.Double private final Rectangle2D.Double bbox2D = new Rectangle2D.Double(); byte[] getAlphaTile(int len) { byte[] t = theTile; if (t.length < len) { // create a larger tile and may free current theTile (too small) theTile = t = new byte[len]; } return t; } Rectangle computeDevBox(final int[] abox) { final Rectangle box = this.dev; box.x = abox[0]; box.y = abox[1]; box.width = abox[2] - abox[0]; box.height = abox[3] - abox[1]; return box; } Rectangle2D computeBBox(double ux1, double uy1, double ux2, double uy2) { if ((ux2 -= ux1) < 0.0) { ux1 += ux2; ux2 = -ux2; } if ((uy2 -= uy1) < 0.0) { uy1 += uy2; uy2 = -uy2; } final Rectangle2D.Double box = this.bbox2D; box.x = ux1; box.y = uy1; box.width = ux2; box.height = uy2; return box; } } }