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src/java.desktop/share/classes/sun/java2d/marlin/Dasher.java
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*** 136,191 ****
* @param dashLen length of the given dash array
* @param phase a <code>float</code> containing the dash phase
* @param recycleDashes true to indicate to recycle the given dash array
* @return this instance
*/
! Dasher init(final PathConsumer2D out, float[] dash, int dashLen,
! float phase, boolean recycleDashes)
{
this.out = out;
// Normalize so 0 <= phase < dash[0]
int sidx = 0;
dashOn = true;
float sum = 0.0f;
! for (float d : dash) {
! sum += d;
}
this.cycleLen = sum;
float cycles = phase / sum;
if (phase < 0.0f) {
if (-cycles >= MAX_CYCLES) {
phase = 0.0f;
} else {
int fullcycles = FloatMath.floor_int(-cycles);
! if ((fullcycles & dash.length & 1) != 0) {
dashOn = !dashOn;
}
phase += fullcycles * sum;
while (phase < 0.0f) {
if (--sidx < 0) {
! sidx = dash.length - 1;
}
phase += dash[sidx];
dashOn = !dashOn;
}
}
} else if (phase > 0.0f) {
if (cycles >= MAX_CYCLES) {
phase = 0.0f;
} else {
int fullcycles = FloatMath.floor_int(cycles);
! if ((fullcycles & dash.length & 1) != 0) {
dashOn = !dashOn;
}
phase -= fullcycles * sum;
float d;
while (phase >= (d = dash[sidx])) {
phase -= d;
! sidx = (sidx + 1) % dash.length;
dashOn = !dashOn;
}
}
}
--- 136,192 ----
* @param dashLen length of the given dash array
* @param phase a <code>float</code> containing the dash phase
* @param recycleDashes true to indicate to recycle the given dash array
* @return this instance
*/
! Dasher init(final PathConsumer2D out, final float[] dash, final int dashLen,
! float phase, final boolean recycleDashes)
{
this.out = out;
// Normalize so 0 <= phase < dash[0]
int sidx = 0;
dashOn = true;
+ // note: BasicStroke constructor checks dash elements and sum > 0
float sum = 0.0f;
! for (int i = 0; i < dashLen; i++) {
! sum += dash[i];
}
this.cycleLen = sum;
float cycles = phase / sum;
if (phase < 0.0f) {
if (-cycles >= MAX_CYCLES) {
phase = 0.0f;
} else {
int fullcycles = FloatMath.floor_int(-cycles);
! if ((fullcycles & dashLen & 1) != 0) {
dashOn = !dashOn;
}
phase += fullcycles * sum;
while (phase < 0.0f) {
if (--sidx < 0) {
! sidx = dashLen - 1;
}
phase += dash[sidx];
dashOn = !dashOn;
}
}
} else if (phase > 0.0f) {
if (cycles >= MAX_CYCLES) {
phase = 0.0f;
} else {
int fullcycles = FloatMath.floor_int(cycles);
! if ((fullcycles & dashLen & 1) != 0) {
dashOn = !dashOn;
}
phase -= fullcycles * sum;
float d;
while (phase >= (d = dash[sidx])) {
phase -= d;
! sidx = (sidx + 1) % dashLen;
dashOn = !dashOn;
}
}
}
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