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src/hotspot/share/gc/g1/g1DirtyCardQueue.hpp

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  61   static ByteSize byte_offset_of_buf() {
  62     return PtrQueue::byte_offset_of_buf<G1DirtyCardQueue>();
  63   }
  64   using PtrQueue::byte_width_of_buf;
  65 
  66 };
  67 
  68 class G1DirtyCardQueueSet: public PtrQueueSet {
  69   Monitor* _cbl_mon;  // Protects the list and count members.
  70   BufferNode* _completed_buffers_head;
  71   BufferNode* _completed_buffers_tail;
  72 
  73   // Number of actual cards in the list of completed buffers.
  74   volatile size_t _num_cards;
  75 
  76   size_t _process_cards_threshold;
  77   volatile bool _process_completed_buffers;
  78 
  79   void abandon_completed_buffers();
  80 










  81   bool mut_process_buffer(BufferNode* node);
  82 
  83   // If the queue contains more cards than configured here, the
  84   // mutator must start doing some of the concurrent refinement work.
  85   size_t _max_cards;
  86   size_t _max_cards_padding;
  87   static const size_t MaxCardsUnlimited = SIZE_MAX;
  88 
  89   G1FreeIdSet _free_ids;
  90 
  91   // Array of cumulative dirty cards refined by mutator threads.
  92   // Array has an entry per id in _free_ids.
  93   size_t* _mutator_refined_cards_counters;
  94 
  95 public:
  96   G1DirtyCardQueueSet(Monitor* cbl_mon, BufferNode::Allocator* allocator);
  97   ~G1DirtyCardQueueSet();
  98 
  99   // The number of parallel ids that can be claimed to allow collector or
 100   // mutator threads to do card-processing work.




  61   static ByteSize byte_offset_of_buf() {
  62     return PtrQueue::byte_offset_of_buf<G1DirtyCardQueue>();
  63   }
  64   using PtrQueue::byte_width_of_buf;
  65 
  66 };
  67 
  68 class G1DirtyCardQueueSet: public PtrQueueSet {
  69   Monitor* _cbl_mon;  // Protects the list and count members.
  70   BufferNode* _completed_buffers_head;
  71   BufferNode* _completed_buffers_tail;
  72 
  73   // Number of actual cards in the list of completed buffers.
  74   volatile size_t _num_cards;
  75 
  76   size_t _process_cards_threshold;
  77   volatile bool _process_completed_buffers;
  78 
  79   void abandon_completed_buffers();
  80 
  81   // Refine the cards in "node" from its index to buffer_size.
  82   // Stops processing if SuspendibleThreadSet::should_yield() is true.
  83   // Returns true if the entire buffer was processed, false if there
  84   // is a pending yield request.  The node's index is updated to exclude
  85   // the processed elements, e.g. up to the element before processing
  86   // stopped, or one past the last element if the entire buffer was
  87   // processed. Increments *total_refined_cards by the number of cards
  88   // processed and removed from the buffer.
  89   bool refine_buffer(BufferNode* node, uint worker_id, size_t* total_refined_cards);
  90 
  91   bool mut_process_buffer(BufferNode* node);
  92 
  93   // If the queue contains more cards than configured here, the
  94   // mutator must start doing some of the concurrent refinement work.
  95   size_t _max_cards;
  96   size_t _max_cards_padding;
  97   static const size_t MaxCardsUnlimited = SIZE_MAX;
  98 
  99   G1FreeIdSet _free_ids;
 100 
 101   // Array of cumulative dirty cards refined by mutator threads.
 102   // Array has an entry per id in _free_ids.
 103   size_t* _mutator_refined_cards_counters;
 104 
 105 public:
 106   G1DirtyCardQueueSet(Monitor* cbl_mon, BufferNode::Allocator* allocator);
 107   ~G1DirtyCardQueueSet();
 108 
 109   // The number of parallel ids that can be claimed to allow collector or
 110   // mutator threads to do card-processing work.


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