1 /* 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 3 * 4 * This code is free software; you can redistribute it and/or modify it 5 * under the terms of the GNU General Public License version 2 only, as 6 * published by the Free Software Foundation. Oracle designates this 7 * particular file as subject to the "Classpath" exception as provided 8 * by Oracle in the LICENSE file that accompanied this code. 9 * 10 * This code is distributed in the hope that it will be useful, but WITHOUT 11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 13 * version 2 for more details (a copy is included in the LICENSE file that 14 * accompanied this code). 15 * 16 * You should have received a copy of the GNU General Public License version 17 * 2 along with this work; if not, write to the Free Software Foundation, 18 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 19 * 20 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 21 * or visit www.oracle.com if you need additional information or have any 22 * questions. 23 */ 24 25 /* 26 * This file is available under and governed by the GNU General Public 27 * License version 2 only, as published by the Free Software Foundation. 28 * However, the following notice accompanied the original version of this 29 * file: 30 * 31 * Written by Doug Lea with assistance from members of JCP JSR-166 32 * Expert Group and released to the public domain, as explained at 33 * http://creativecommons.org/publicdomain/zero/1.0/ 34 */ 35 36 package java.util.concurrent; 37 38 import java.util.concurrent.locks.Condition; 39 import java.util.concurrent.locks.ReentrantLock; 40 41 /** 42 * A synchronization aid that allows a set of threads to all wait for 43 * each other to reach a common barrier point. CyclicBarriers are 44 * useful in programs involving a fixed sized party of threads that 45 * must occasionally wait for each other. The barrier is called 46 * <em>cyclic</em> because it can be re-used after the waiting threads 47 * are released. 48 * 49 * <p>A {@code CyclicBarrier} supports an optional {@link Runnable} command 50 * that is run once per barrier point, after the last thread in the party 51 * arrives, but before any threads are released. 52 * This <em>barrier action</em> is useful 53 * for updating shared-state before any of the parties continue. 54 * 55 * <p><b>Sample usage:</b> Here is an example of using a barrier in a 56 * parallel decomposition design: 57 * 58 * <pre> {@code 59 * class Solver { 60 * final int N; 61 * final float[][] data; 62 * final CyclicBarrier barrier; 63 * 64 * class Worker implements Runnable { 65 * int myRow; 66 * Worker(int row) { myRow = row; } 67 * public void run() { 68 * while (!done()) { 69 * processRow(myRow); 70 * 71 * try { 72 * barrier.await(); 73 * } catch (InterruptedException ex) { 74 * return; 75 * } catch (BrokenBarrierException ex) { 76 * return; 77 * } 78 * } 79 * } 80 * } 81 * 82 * public Solver(float[][] matrix) { 83 * data = matrix; 84 * N = matrix.length; 85 * Runnable barrierAction = () -> mergeRows(...); 86 * barrier = new CyclicBarrier(N, barrierAction); 87 * 88 * List<Thread> threads = new ArrayList<>(N); 89 * for (int i = 0; i < N; i++) { 90 * Thread thread = new Thread(new Worker(i)); 91 * threads.add(thread); 92 * thread.start(); 93 * } 94 * 95 * // wait until done 96 * for (Thread thread : threads) 97 * thread.join(); 98 * } 99 * }}</pre> 100 * 101 * Here, each worker thread processes a row of the matrix, then waits at the 102 * barrier until all rows have been processed. When all rows are processed the 103 * supplied {@link Runnable} barrier action is executed and merges the rows. 104 * If the merger determines that a solution has been found then {@code done()} 105 * will return {@code true} and each worker will terminate. 106 * 107 * <p>If the barrier action does not rely on the parties being suspended when 108 * it is executed, then any of the threads in the party could execute that 109 * action when it is released. To facilitate this, each invocation of 110 * {@link #await} returns the arrival index of that thread at the barrier. 111 * You can then choose which thread should execute the barrier action, for 112 * example: 113 * <pre> {@code 114 * if (barrier.await() == 0) { 115 * // log the completion of this iteration 116 * }}</pre> 117 * 118 * <p>The {@code CyclicBarrier} uses an all-or-none breakage model 119 * for failed synchronization attempts: If a thread leaves a barrier 120 * point prematurely because of interruption, failure, or timeout, all 121 * other threads waiting at that barrier point will also leave 122 * abnormally via {@link BrokenBarrierException} (or 123 * {@link InterruptedException} if they too were interrupted at about 124 * the same time). 125 * 126 * <p>Memory consistency effects: Actions in a thread prior to calling 127 * {@code await()} 128 * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a> 129 * actions that are part of the barrier action, which in turn 130 * <i>happen-before</i> actions following a successful return from the 131 * corresponding {@code await()} in other threads. 132 * 133 * @see CountDownLatch 134 * @see Phaser 135 * 136 * @author Doug Lea 137 * @since 1.5 138 */ 139 public class CyclicBarrier { 140 /** 141 * Each use of the barrier is represented as a generation instance. 142 * The generation changes whenever the barrier is tripped, or 143 * is reset. There can be many generations associated with threads 144 * using the barrier - due to the non-deterministic way the lock 145 * may be allocated to waiting threads - but only one of these 146 * can be active at a time (the one to which {@code count} applies) 147 * and all the rest are either broken or tripped. 148 * There need not be an active generation if there has been a break 149 * but no subsequent reset. 150 */ 151 private static class Generation { 152 Generation() {} // prevent access constructor creation 153 boolean broken; // initially false 154 } 155 156 /** The lock for guarding barrier entry */ 157 private final ReentrantLock lock = new ReentrantLock(); 158 /** Condition to wait on until tripped */ 159 private final Condition trip = lock.newCondition(); 160 /** The number of parties */ 161 private final int parties; 162 /** The command to run when tripped */ 163 private final Runnable barrierCommand; 164 /** The current generation */ 165 private Generation generation = new Generation(); 166 167 /** 168 * Number of parties still waiting. Counts down from parties to 0 169 * on each generation. It is reset to parties on each new 170 * generation or when broken. 171 */ 172 private int count; 173 174 /** 175 * Updates state on barrier trip and wakes up everyone. 176 * Called only while holding lock. 177 */ 178 private void nextGeneration() { 179 // signal completion of last generation 180 trip.signalAll(); 181 // set up next generation 182 count = parties; 183 generation = new Generation(); 184 } 185 186 /** 187 * Sets current barrier generation as broken and wakes up everyone. 188 * Called only while holding lock. 189 */ 190 private void breakBarrier() { 191 generation.broken = true; 192 count = parties; 193 trip.signalAll(); 194 } 195 196 /** 197 * Main barrier code, covering the various policies. 198 */ 199 private int dowait(boolean timed, long nanos) 200 throws InterruptedException, BrokenBarrierException, 201 TimeoutException { 202 final ReentrantLock lock = this.lock; 203 lock.lock(); 204 try { 205 final Generation g = generation; 206 207 if (g.broken) 208 throw new BrokenBarrierException(); 209 210 if (Thread.interrupted()) { 211 breakBarrier(); 212 throw new InterruptedException(); 213 } 214 215 int index = --count; 216 if (index == 0) { // tripped 217 Runnable command = barrierCommand; 218 if (command != null) { 219 try { 220 command.run(); 221 } catch (Throwable ex) { 222 breakBarrier(); 223 throw ex; 224 } 225 } 226 nextGeneration(); 227 return 0; 228 } 229 230 // loop until tripped, broken, interrupted, or timed out 231 for (;;) { 232 try { 233 if (!timed) 234 trip.await(); 235 else if (nanos > 0L) 236 nanos = trip.awaitNanos(nanos); 237 } catch (InterruptedException ie) { 238 if (g == generation && ! g.broken) { 239 breakBarrier(); 240 throw ie; 241 } else { 242 // We're about to finish waiting even if we had not 243 // been interrupted, so this interrupt is deemed to 244 // "belong" to subsequent execution. 245 Thread.currentThread().interrupt(); 246 } 247 } 248 249 if (g.broken) 250 throw new BrokenBarrierException(); 251 252 if (g != generation) 253 return index; 254 255 if (timed && nanos <= 0L) { 256 breakBarrier(); 257 throw new TimeoutException(); 258 } 259 } 260 } finally { 261 lock.unlock(); 262 } 263 } 264 265 /** 266 * Creates a new {@code CyclicBarrier} that will trip when the 267 * given number of parties (threads) are waiting upon it, and which 268 * will execute the given barrier action when the barrier is tripped, 269 * performed by the last thread entering the barrier. 270 * 271 * @param parties the number of threads that must invoke {@link #await} 272 * before the barrier is tripped 273 * @param barrierAction the command to execute when the barrier is 274 * tripped, or {@code null} if there is no action 275 * @throws IllegalArgumentException if {@code parties} is less than 1 276 */ 277 public CyclicBarrier(int parties, Runnable barrierAction) { 278 if (parties <= 0) throw new IllegalArgumentException(); 279 this.parties = parties; 280 this.count = parties; 281 this.barrierCommand = barrierAction; 282 } 283 284 /** 285 * Creates a new {@code CyclicBarrier} that will trip when the 286 * given number of parties (threads) are waiting upon it, and 287 * does not perform a predefined action when the barrier is tripped. 288 * 289 * @param parties the number of threads that must invoke {@link #await} 290 * before the barrier is tripped 291 * @throws IllegalArgumentException if {@code parties} is less than 1 292 */ 293 public CyclicBarrier(int parties) { 294 this(parties, null); 295 } 296 297 /** 298 * Returns the number of parties required to trip this barrier. 299 * 300 * @return the number of parties required to trip this barrier 301 */ 302 public int getParties() { 303 return parties; 304 } 305 306 /** 307 * Waits until all {@linkplain #getParties parties} have invoked 308 * {@code await} on this barrier. 309 * 310 * <p>If the current thread is not the last to arrive then it is 311 * disabled for thread scheduling purposes and lies dormant until 312 * one of the following things happens: 313 * <ul> 314 * <li>The last thread arrives; or 315 * <li>Some other thread {@linkplain Thread#interrupt interrupts} 316 * the current thread; or 317 * <li>Some other thread {@linkplain Thread#interrupt interrupts} 318 * one of the other waiting threads; or 319 * <li>Some other thread times out while waiting for barrier; or 320 * <li>Some other thread invokes {@link #reset} on this barrier. 321 * </ul> 322 * 323 * <p>If the current thread: 324 * <ul> 325 * <li>has its interrupted status set on entry to this method; or 326 * <li>is {@linkplain Thread#interrupt interrupted} while waiting 327 * </ul> 328 * then {@link InterruptedException} is thrown and the current thread's 329 * interrupted status is cleared. 330 * 331 * <p>If the barrier is {@link #reset} while any thread is waiting, 332 * or if the barrier {@linkplain #isBroken is broken} when 333 * {@code await} is invoked, or while any thread is waiting, then 334 * {@link BrokenBarrierException} is thrown. 335 * 336 * <p>If any thread is {@linkplain Thread#interrupt interrupted} while waiting, 337 * then all other waiting threads will throw 338 * {@link BrokenBarrierException} and the barrier is placed in the broken 339 * state. 340 * 341 * <p>If the current thread is the last thread to arrive, and a 342 * non-null barrier action was supplied in the constructor, then the 343 * current thread runs the action before allowing the other threads to 344 * continue. 345 * If an exception occurs during the barrier action then that exception 346 * will be propagated in the current thread and the barrier is placed in 347 * the broken state. 348 * 349 * @return the arrival index of the current thread, where index 350 * {@code getParties() - 1} indicates the first 351 * to arrive and zero indicates the last to arrive 352 * @throws InterruptedException if the current thread was interrupted 353 * while waiting 354 * @throws BrokenBarrierException if <em>another</em> thread was 355 * interrupted or timed out while the current thread was 356 * waiting, or the barrier was reset, or the barrier was 357 * broken when {@code await} was called, or the barrier 358 * action (if present) failed due to an exception 359 */ 360 public int await() throws InterruptedException, BrokenBarrierException { 361 try { 362 return dowait(false, 0L); 363 } catch (TimeoutException toe) { 364 throw new Error(toe); // cannot happen 365 } 366 } 367 368 /** 369 * Waits until all {@linkplain #getParties parties} have invoked 370 * {@code await} on this barrier, or the specified waiting time elapses. 371 * 372 * <p>If the current thread is not the last to arrive then it is 373 * disabled for thread scheduling purposes and lies dormant until 374 * one of the following things happens: 375 * <ul> 376 * <li>The last thread arrives; or 377 * <li>The specified timeout elapses; or 378 * <li>Some other thread {@linkplain Thread#interrupt interrupts} 379 * the current thread; or 380 * <li>Some other thread {@linkplain Thread#interrupt interrupts} 381 * one of the other waiting threads; or 382 * <li>Some other thread times out while waiting for barrier; or 383 * <li>Some other thread invokes {@link #reset} on this barrier. 384 * </ul> 385 * 386 * <p>If the current thread: 387 * <ul> 388 * <li>has its interrupted status set on entry to this method; or 389 * <li>is {@linkplain Thread#interrupt interrupted} while waiting 390 * </ul> 391 * then {@link InterruptedException} is thrown and the current thread's 392 * interrupted status is cleared. 393 * 394 * <p>If the specified waiting time elapses then {@link TimeoutException} 395 * is thrown. If the time is less than or equal to zero, the 396 * method will not wait at all. 397 * 398 * <p>If the barrier is {@link #reset} while any thread is waiting, 399 * or if the barrier {@linkplain #isBroken is broken} when 400 * {@code await} is invoked, or while any thread is waiting, then 401 * {@link BrokenBarrierException} is thrown. 402 * 403 * <p>If any thread is {@linkplain Thread#interrupt interrupted} while 404 * waiting, then all other waiting threads will throw {@link 405 * BrokenBarrierException} and the barrier is placed in the broken 406 * state. 407 * 408 * <p>If the current thread is the last thread to arrive, and a 409 * non-null barrier action was supplied in the constructor, then the 410 * current thread runs the action before allowing the other threads to 411 * continue. 412 * If an exception occurs during the barrier action then that exception 413 * will be propagated in the current thread and the barrier is placed in 414 * the broken state. 415 * 416 * @param timeout the time to wait for the barrier 417 * @param unit the time unit of the timeout parameter 418 * @return the arrival index of the current thread, where index 419 * {@code getParties() - 1} indicates the first 420 * to arrive and zero indicates the last to arrive 421 * @throws InterruptedException if the current thread was interrupted 422 * while waiting 423 * @throws TimeoutException if the specified timeout elapses. 424 * In this case the barrier will be broken. 425 * @throws BrokenBarrierException if <em>another</em> thread was 426 * interrupted or timed out while the current thread was 427 * waiting, or the barrier was reset, or the barrier was broken 428 * when {@code await} was called, or the barrier action (if 429 * present) failed due to an exception 430 */ 431 public int await(long timeout, TimeUnit unit) 432 throws InterruptedException, 433 BrokenBarrierException, 434 TimeoutException { 435 return dowait(true, unit.toNanos(timeout)); 436 } 437 438 /** 439 * Queries if this barrier is in a broken state. 440 * 441 * @return {@code true} if one or more parties broke out of this 442 * barrier due to interruption or timeout since 443 * construction or the last reset, or a barrier action 444 * failed due to an exception; {@code false} otherwise. 445 */ 446 public boolean isBroken() { 447 final ReentrantLock lock = this.lock; 448 lock.lock(); 449 try { 450 return generation.broken; 451 } finally { 452 lock.unlock(); 453 } 454 } 455 456 /** 457 * Resets the barrier to its initial state. If any parties are 458 * currently waiting at the barrier, they will return with a 459 * {@link BrokenBarrierException}. Note that resets <em>after</em> 460 * a breakage has occurred for other reasons can be complicated to 461 * carry out; threads need to re-synchronize in some other way, 462 * and choose one to perform the reset. It may be preferable to 463 * instead create a new barrier for subsequent use. 464 */ 465 public void reset() { 466 final ReentrantLock lock = this.lock; 467 lock.lock(); 468 try { 469 breakBarrier(); // break the current generation 470 nextGeneration(); // start a new generation 471 } finally { 472 lock.unlock(); 473 } 474 } 475 476 /** 477 * Returns the number of parties currently waiting at the barrier. 478 * This method is primarily useful for debugging and assertions. 479 * 480 * @return the number of parties currently blocked in {@link #await} 481 */ 482 public int getNumberWaiting() { 483 final ReentrantLock lock = this.lock; 484 lock.lock(); 485 try { 486 return parties - count; 487 } finally { 488 lock.unlock(); 489 } 490 } 491 }