src/share/classes/java/awt/Component.java

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*** 171,184 **** * </pre> * <p> * <b>Note</b>: For more information on the paint mechanisms utilitized * by AWT and Swing, including information on how to write the most * efficient painting code, see ! * <a href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">Painting in AWT and Swing</a>. * <p> * For details on the focus subsystem, see ! * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/focus.html"> * How to Use the Focus Subsystem</a>, * a section in <em>The Java Tutorial</em>, and the * <a href="../../java/awt/doc-files/FocusSpec.html">Focus Specification</a> * for more information. * --- 171,184 ---- * </pre> * <p> * <b>Note</b>: For more information on the paint mechanisms utilitized * by AWT and Swing, including information on how to write the most * efficient painting code, see ! * <a href="http://www.oracle.com/technetwork/java/index.html">Painting in AWT and Swing</a>. * <p> * For details on the focus subsystem, see ! * <a href="http://docs.oracle.com/javase/tutorial/uiswing/misc/focus.html"> * How to Use the Focus Subsystem</a>, * a section in <em>The Java Tutorial</em>, and the * <a href="../../java/awt/doc-files/FocusSpec.html">Focus Specification</a> * for more information. *
*** 3203,3213 **** * and also aren't considered to need repair. * <p> * <b>Note</b>: For more information on the paint mechanisms utilitized * by AWT and Swing, including information on how to write the most * efficient painting code, see ! * <a href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">Painting in AWT and Swing</a>. * * @param g the graphics context to use for painting * @see #update * @since JDK1.0 */ --- 3203,3213 ---- * and also aren't considered to need repair. * <p> * <b>Note</b>: For more information on the paint mechanisms utilitized * by AWT and Swing, including information on how to write the most * efficient painting code, see ! * <a href="http://www.oracle.com/technetwork/java/index.html">Painting in AWT and Swing</a>. * * @param g the graphics context to use for painting * @see #update * @since JDK1.0 */
*** 3238,3248 **** * * <p> * <b>Note</b>: For more information on the paint mechanisms utilitized * by AWT and Swing, including information on how to write the most * efficient painting code, see ! * <a href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">Painting in AWT and Swing</a>. * * @param g the specified context to use for updating * @see #paint * @see #repaint() * @since JDK1.0 --- 3238,3248 ---- * * <p> * <b>Note</b>: For more information on the paint mechanisms utilitized * by AWT and Swing, including information on how to write the most * efficient painting code, see ! * <a href="http://www.oracle.com/technetwork/java/index.html">Painting in AWT and Swing</a>. * * @param g the specified context to use for updating * @see #paint * @see #repaint() * @since JDK1.0
*** 3299,3309 **** * as possible. * <p> * <b>Note</b>: For more information on the paint mechanisms utilitized * by AWT and Swing, including information on how to write the most * efficient painting code, see ! * <a href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">Painting in AWT and Swing</a>. * * @see #update(Graphics) * @since JDK1.0 */ --- 3299,3309 ---- * as possible. * <p> * <b>Note</b>: For more information on the paint mechanisms utilitized * by AWT and Swing, including information on how to write the most * efficient painting code, see ! * <a href="http://www.oracle.com/technetwork/java/index.html">Painting in AWT and Swing</a>. * * @see #update(Graphics) * @since JDK1.0 */
*** 3317,3327 **** * within <code>tm</code> milliseconds. * <p> * <b>Note</b>: For more information on the paint mechanisms utilitized * by AWT and Swing, including information on how to write the most * efficient painting code, see ! * <a href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">Painting in AWT and Swing</a>. * * @param tm maximum time in milliseconds before update * @see #paint * @see #update(Graphics) * @since JDK1.0 --- 3317,3327 ---- * within <code>tm</code> milliseconds. * <p> * <b>Note</b>: For more information on the paint mechanisms utilitized * by AWT and Swing, including information on how to write the most * efficient painting code, see ! * <a href="http://www.oracle.com/technetwork/java/index.html">Painting in AWT and Swing</a>. * * @param tm maximum time in milliseconds before update * @see #paint * @see #update(Graphics) * @since JDK1.0
*** 3339,3349 **** * this component's <code>update</code> method as soon as possible. * <p> * <b>Note</b>: For more information on the paint mechanisms utilitized * by AWT and Swing, including information on how to write the most * efficient painting code, see ! * <a href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">Painting in AWT and Swing</a>. * * @param x the <i>x</i> coordinate * @param y the <i>y</i> coordinate * @param width the width * @param height the height --- 3339,3349 ---- * this component's <code>update</code> method as soon as possible. * <p> * <b>Note</b>: For more information on the paint mechanisms utilitized * by AWT and Swing, including information on how to write the most * efficient painting code, see ! * <a href="http://www.oracle.com/technetwork/java/index.html">Painting in AWT and Swing</a>. * * @param x the <i>x</i> coordinate * @param y the <i>y</i> coordinate * @param width the width * @param height the height
*** 3364,3374 **** * <code>update</code> method. * <p> * <b>Note</b>: For more information on the paint mechanisms utilitized * by AWT and Swing, including information on how to write the most * efficient painting code, see ! * <a href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">Painting in AWT and Swing</a>. * * @param tm maximum time in milliseconds before update * @param x the <i>x</i> coordinate * @param y the <i>y</i> coordinate * @param width the width --- 3364,3374 ---- * <code>update</code> method. * <p> * <b>Note</b>: For more information on the paint mechanisms utilitized * by AWT and Swing, including information on how to write the most * efficient painting code, see ! * <a href="http://www.oracle.com/technetwork/java/index.html">Painting in AWT and Swing</a>. * * @param tm maximum time in milliseconds before update * @param x the <i>x</i> coordinate * @param y the <i>y</i> coordinate * @param width the width