src/share/classes/java/awt/Component.java
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*** 171,184 ****
* </pre>
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
! * <a href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">Painting in AWT and Swing</a>.
* <p>
* For details on the focus subsystem, see
! * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/focus.html">
* How to Use the Focus Subsystem</a>,
* a section in <em>The Java Tutorial</em>, and the
* <a href="../../java/awt/doc-files/FocusSpec.html">Focus Specification</a>
* for more information.
*
--- 171,184 ----
* </pre>
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
! * <a href="http://www.oracle.com/technetwork/java/index.html">Painting in AWT and Swing</a>.
* <p>
* For details on the focus subsystem, see
! * <a href="http://docs.oracle.com/javase/tutorial/uiswing/misc/focus.html">
* How to Use the Focus Subsystem</a>,
* a section in <em>The Java Tutorial</em>, and the
* <a href="../../java/awt/doc-files/FocusSpec.html">Focus Specification</a>
* for more information.
*
*** 3203,3213 ****
* and also aren't considered to need repair.
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
! * <a href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">Painting in AWT and Swing</a>.
*
* @param g the graphics context to use for painting
* @see #update
* @since JDK1.0
*/
--- 3203,3213 ----
* and also aren't considered to need repair.
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
! * <a href="http://www.oracle.com/technetwork/java/index.html">Painting in AWT and Swing</a>.
*
* @param g the graphics context to use for painting
* @see #update
* @since JDK1.0
*/
*** 3238,3248 ****
*
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
! * <a href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">Painting in AWT and Swing</a>.
*
* @param g the specified context to use for updating
* @see #paint
* @see #repaint()
* @since JDK1.0
--- 3238,3248 ----
*
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
! * <a href="http://www.oracle.com/technetwork/java/index.html">Painting in AWT and Swing</a>.
*
* @param g the specified context to use for updating
* @see #paint
* @see #repaint()
* @since JDK1.0
*** 3299,3309 ****
* as possible.
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
! * <a href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">Painting in AWT and Swing</a>.
*
* @see #update(Graphics)
* @since JDK1.0
*/
--- 3299,3309 ----
* as possible.
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
! * <a href="http://www.oracle.com/technetwork/java/index.html">Painting in AWT and Swing</a>.
*
* @see #update(Graphics)
* @since JDK1.0
*/
*** 3317,3327 ****
* within <code>tm</code> milliseconds.
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
! * <a href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">Painting in AWT and Swing</a>.
*
* @param tm maximum time in milliseconds before update
* @see #paint
* @see #update(Graphics)
* @since JDK1.0
--- 3317,3327 ----
* within <code>tm</code> milliseconds.
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
! * <a href="http://www.oracle.com/technetwork/java/index.html">Painting in AWT and Swing</a>.
*
* @param tm maximum time in milliseconds before update
* @see #paint
* @see #update(Graphics)
* @since JDK1.0
*** 3339,3349 ****
* this component's <code>update</code> method as soon as possible.
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
! * <a href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">Painting in AWT and Swing</a>.
*
* @param x the <i>x</i> coordinate
* @param y the <i>y</i> coordinate
* @param width the width
* @param height the height
--- 3339,3349 ----
* this component's <code>update</code> method as soon as possible.
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
! * <a href="http://www.oracle.com/technetwork/java/index.html">Painting in AWT and Swing</a>.
*
* @param x the <i>x</i> coordinate
* @param y the <i>y</i> coordinate
* @param width the width
* @param height the height
*** 3364,3374 ****
* <code>update</code> method.
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
! * <a href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">Painting in AWT and Swing</a>.
*
* @param tm maximum time in milliseconds before update
* @param x the <i>x</i> coordinate
* @param y the <i>y</i> coordinate
* @param width the width
--- 3364,3374 ----
* <code>update</code> method.
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
! * <a href="http://www.oracle.com/technetwork/java/index.html">Painting in AWT and Swing</a>.
*
* @param tm maximum time in milliseconds before update
* @param x the <i>x</i> coordinate
* @param y the <i>y</i> coordinate
* @param width the width