src/share/vm/gc_implementation/g1/g1CollectedHeap.cpp
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rev 6588 : 8047821: G1 Does not use the save_marks functionality as intended
Reviewed-by:
*** 4370,4380 ****
if (retained_region != NULL &&
!retained_region->in_collection_set() &&
!(retained_region->top() == retained_region->end()) &&
!retained_region->is_empty() &&
!retained_region->isHumongous()) {
! retained_region->set_saved_mark();
// The retained region was added to the old region set when it was
// retired. We have to remove it now, since we don't allow regions
// we allocate to in the region sets. We'll re-add it later, when
// it's retired again.
_old_set.remove(retained_region);
--- 4370,4380 ----
if (retained_region != NULL &&
!retained_region->in_collection_set() &&
!(retained_region->top() == retained_region->end()) &&
!retained_region->is_empty() &&
!retained_region->isHumongous()) {
! retained_region->record_top_and_timestamp();
// The retained region was added to the old region set when it was
// retired. We have to remove it now, since we don't allow regions
// we allocate to in the region sets. We'll re-add it later, when
// it's retired again.
_old_set.remove(retained_region);
*** 6619,6629 ****
true /* do_expand */);
if (new_alloc_region != NULL) {
// We really only need to do this for old regions given that we
// should never scan survivors. But it doesn't hurt to do it
// for survivors too.
! new_alloc_region->set_saved_mark();
if (survivor) {
new_alloc_region->set_survivor();
_hr_printer.alloc(new_alloc_region, G1HRPrinter::Survivor);
check_bitmaps("Survivor Region Allocation", new_alloc_region);
} else {
--- 6619,6629 ----
true /* do_expand */);
if (new_alloc_region != NULL) {
// We really only need to do this for old regions given that we
// should never scan survivors. But it doesn't hurt to do it
// for survivors too.
! new_alloc_region->record_top_and_timestamp();
if (survivor) {
new_alloc_region->set_survivor();
_hr_printer.alloc(new_alloc_region, G1HRPrinter::Survivor);
check_bitmaps("Survivor Region Allocation", new_alloc_region);
} else {