1 /*
   2  * Copyright (c) 2003, 2019, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package java.lang;
  27 
  28 /** The CharacterData class encapsulates the large tables once found in
  29  *  java.lang.Character. 
  30  */
  31 
  32 class CharacterData01 extends CharacterData {
  33     /* The character properties are currently encoded into 32 bits in the following manner:
  34         1 bit   mirrored property
  35         4 bits  directionality property
  36         9 bits  signed offset used for converting case
  37         1 bit   if 1, adding the signed offset converts the character to lowercase
  38         1 bit   if 1, subtracting the signed offset converts the character to uppercase
  39         1 bit   if 1, this character has a titlecase equivalent (possibly itself)
  40         3 bits  0  may not be part of an identifier
  41                 1  ignorable control; may continue a Unicode identifier or Java identifier
  42                 2  may continue a Java identifier but not a Unicode identifier (unused)
  43                 3  may continue a Unicode identifier or Java identifier
  44                 4  is a Java whitespace character
  45                 5  may start or continue a Java identifier;
  46                    may continue but not start a Unicode identifier (underscores)
  47                 6  may start or continue a Java identifier but not a Unicode identifier ($)
  48                 7  may start or continue a Unicode identifier or Java identifier
  49                 Thus:
  50                    5, 6, 7 may start a Java identifier
  51                    1, 2, 3, 5, 6, 7 may continue a Java identifier
  52                    7 may start a Unicode identifier
  53                    1, 3, 5, 7 may continue a Unicode identifier
  54                    1 is ignorable within an identifier
  55                    4 is Java whitespace
  56         2 bits  0  this character has no numeric property
  57                 1  adding the digit offset to the character code and then
  58                    masking with 0x1F will produce the desired numeric value
  59                 2  this character has a "strange" numeric value
  60                 3  a Java supradecimal digit: adding the digit offset to the
  61                    character code, then masking with 0x1F, then adding 10
  62                    will produce the desired numeric value
  63         5 bits  digit offset
  64         5 bits  character type
  65 
  66         The encoding of character properties is subject to change at any time.
  67      */
  68 
  69     int getProperties(int ch) {
  70         char offset = (char)ch;
  71         int props = $$Lookup(offset);
  72         return props;
  73     }
  74 
  75     int getPropertiesEx(int ch) {
  76         char offset = (char)ch;
  77         int props = $$LookupEx(offset);
  78         return props;
  79     }
  80 
  81     int getType(int ch) {
  82         int props = getProperties(ch);
  83         return (props & $$maskType);
  84     }
  85 
  86     boolean isOtherLowercase(int ch) {
  87         int props = getPropertiesEx(ch);
  88         return (props & $$maskOtherLowercase) != 0;
  89     }
  90 
  91     boolean isOtherUppercase(int ch) {
  92         int props = getPropertiesEx(ch);
  93         return (props & $$maskOtherUppercase) != 0;
  94     }
  95  
  96     boolean isOtherAlphabetic(int ch) {
  97         int props = getPropertiesEx(ch);
  98         return (props & $$maskOtherAlphabetic) != 0;
  99     }
 100 
 101     boolean isIdeographic(int ch) {
 102         int props = getPropertiesEx(ch);
 103         return (props & $$maskIdeographic) != 0;
 104     }
 105 
 106     boolean isJavaIdentifierStart(int ch) {
 107         int props = getProperties(ch);
 108         return ((props & $$maskIdentifierInfo) >= $$lowJavaStart);
 109     }
 110 
 111     boolean isJavaIdentifierPart(int ch) {
 112         int props = getProperties(ch);
 113         return ((props & $$nonzeroJavaPart) != 0);
 114     }
 115 
 116     boolean isUnicodeIdentifierStart(int ch) {
 117         return (getPropertiesEx(ch) & $$maskIDStart) != 0 ||
 118                ch == 0x2E2F;
 119     }
 120 
 121     boolean isUnicodeIdentifierPart(int ch) {
 122         return (getPropertiesEx(ch) & $$maskIDContinue) != 0 ||
 123                isIdentifierIgnorable(ch) ||
 124                ch == 0x2E2F;
 125     }
 126 
 127     boolean isIdentifierIgnorable(int ch) {
 128         int props = getProperties(ch);
 129         return ((props & $$maskIdentifierInfo) == $$valueIgnorable);
 130     }
 131 
 132     int toLowerCase(int ch) {
 133         int mapChar = ch;
 134         int val = getProperties(ch);
 135 
 136         if ((val & $$maskLowerCase) != 0) {
 137             int offset = val << $$shiftCaseOffsetSign >> ($$shiftCaseOffsetSign+$$shiftCaseOffset);
 138             mapChar = ch + offset;
 139         }
 140         return  mapChar;
 141     }
 142 
 143     int toUpperCase(int ch) {
 144         int mapChar = ch;
 145         int val = getProperties(ch);
 146 
 147         if ((val & $$maskUpperCase) != 0) {
 148             int offset = val  << $$shiftCaseOffsetSign >> ($$shiftCaseOffsetSign+$$shiftCaseOffset);
 149             mapChar =  ch - offset;
 150         }
 151         return  mapChar;
 152     }
 153 
 154     int toTitleCase(int ch) {
 155         int mapChar = ch;
 156         int val = getProperties(ch);
 157 
 158         if ((val & $$maskTitleCase) != 0) {
 159             // There is a titlecase equivalent.  Perform further checks:
 160             if ((val & $$maskUpperCase) == 0) {
 161                 // The character does not have an uppercase equivalent, so it must
 162                 // already be uppercase; so add 1 to get the titlecase form.
 163                 mapChar = ch + 1;
 164             }
 165             else if ((val & $$maskLowerCase) == 0) {
 166                 // The character does not have a lowercase equivalent, so it must
 167                 // already be lowercase; so subtract 1 to get the titlecase form.
 168                 mapChar = ch - 1;
 169             }
 170             // else {
 171             // The character has both an uppercase equivalent and a lowercase
 172             // equivalent, so it must itself be a titlecase form; return it.
 173             // return ch;
 174             //}
 175         }
 176         else if ((val & $$maskUpperCase) != 0) {
 177             // This character has no titlecase equivalent but it does have an
 178             // uppercase equivalent, so use that (subtract the signed case offset).
 179             mapChar = toUpperCase(ch);
 180         }
 181         return  mapChar;
 182     }
 183 
 184     int digit(int ch, int radix) {
 185         int value = -1;
 186         if (radix >= Character.MIN_RADIX && radix <= Character.MAX_RADIX) {
 187             int val = getProperties(ch);
 188             int kind = val & $$maskType;
 189             if (kind == Character.DECIMAL_DIGIT_NUMBER) {
 190                 value = ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit;
 191             }
 192             else if ((val & $$maskNumericType) == $$valueJavaSupradecimal) {
 193                 // Java supradecimal digit
 194                 value = (ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit) + 10;
 195             }
 196         }
 197         return (value < radix) ? value : -1;
 198     }
 199 
 200     int getNumericValue(int ch) {
 201         int val = getProperties(ch);
 202         int retval = -1;
 203 
 204         switch (val & $$maskNumericType) {
 205         default: // cannot occur
 206         case ($$valueNotNumeric):         // not numeric
 207             retval = -1;
 208             break;
 209         case ($$valueDigit):              // simple numeric
 210             retval = ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit;
 211             break;
 212         case ($$valueStrangeNumeric)      :       // "strange" numeric
 213             switch(ch) {
 214             case 0x10113: retval = 40; break;      // AEGEAN NUMBER FORTY
 215             case 0x10114: retval = 50; break;      // AEGEAN NUMBER FIFTY
 216             case 0x10115: retval = 60; break;      // AEGEAN NUMBER SIXTY
 217             case 0x10116: retval = 70; break;      // AEGEAN NUMBER SEVENTY
 218             case 0x10117: retval = 80; break;      // AEGEAN NUMBER EIGHTY
 219             case 0x10118: retval = 90; break;      // AEGEAN NUMBER NINETY
 220             case 0x10119: retval = 100; break;     // AEGEAN NUMBER ONE HUNDRED
 221             case 0x1011A: retval = 200; break;     // AEGEAN NUMBER TWO HUNDRED
 222             case 0x1011B: retval = 300; break;     // AEGEAN NUMBER THREE HUNDRED
 223             case 0x1011C: retval = 400; break;     // AEGEAN NUMBER FOUR HUNDRED
 224             case 0x1011D: retval = 500; break;     // AEGEAN NUMBER FIVE HUNDRED
 225             case 0x1011E: retval = 600; break;     // AEGEAN NUMBER SIX HUNDRED
 226             case 0x1011F: retval = 700; break;     // AEGEAN NUMBER SEVEN HUNDRED
 227             case 0x10120: retval = 800; break;     // AEGEAN NUMBER EIGHT HUNDRED
 228             case 0x10121: retval = 900; break;     // AEGEAN NUMBER NINE HUNDRED
 229             case 0x10122: retval = 1000; break;    // AEGEAN NUMBER ONE THOUSAND
 230             case 0x10123: retval = 2000; break;    // AEGEAN NUMBER TWO THOUSAND
 231             case 0x10124: retval = 3000; break;    // AEGEAN NUMBER THREE THOUSAND
 232             case 0x10125: retval = 4000; break;    // AEGEAN NUMBER FOUR THOUSAND
 233             case 0x10126: retval = 5000; break;    // AEGEAN NUMBER FIVE THOUSAND
 234             case 0x10127: retval = 6000; break;    // AEGEAN NUMBER SIX THOUSAND
 235             case 0x10128: retval = 7000; break;    // AEGEAN NUMBER SEVEN THOUSAND
 236             case 0x10129: retval = 8000; break;    // AEGEAN NUMBER EIGHT THOUSAND
 237             case 0x1012A: retval = 9000; break;    // AEGEAN NUMBER NINE THOUSAND
 238             case 0x1012B: retval = 10000; break;   // AEGEAN NUMBER TEN THOUSAND
 239             case 0x1012C: retval = 20000; break;   // AEGEAN NUMBER TWENTY THOUSAND
 240             case 0x1012D: retval = 30000; break;   // AEGEAN NUMBER THIRTY THOUSAND
 241             case 0x1012E: retval = 40000; break;   // AEGEAN NUMBER FORTY THOUSAND
 242             case 0x1012F: retval = 50000; break;   // AEGEAN NUMBER FIFTY THOUSAND
 243             case 0x10130: retval = 60000; break;   // AEGEAN NUMBER SIXTY THOUSAND
 244             case 0x10131: retval = 70000; break;   // AEGEAN NUMBER SEVENTY THOUSAND
 245             case 0x10132: retval = 80000; break;   // AEGEAN NUMBER EIGHTY THOUSAND
 246             case 0x10133: retval = 90000; break;   // AEGEAN NUMBER NINETY THOUSAND
 247             case 0x10144: retval = 50; break;      // GREEK ACROPHONIC ATTIC FIFTY
 248             case 0x10145: retval = 500; break;     // GREEK ACROPHONIC ATTIC FIVE HUNDRED
 249             case 0x10146: retval = 5000; break;    // GREEK ACROPHONIC ATTIC FIVE THOUSAND
 250             case 0x10147: retval = 50000; break;   // GREEK ACROPHONIC ATTIC FIFTY THOUSAND
 251             case 0x1014A: retval = 50; break;      // GREEK ACROPHONIC ATTIC FIFTY TALENTS
 252             case 0x1014B: retval = 100; break;     // GREEK ACROPHONIC ATTIC ONE HUNDRED TALENTS
 253             case 0x1014C: retval = 500; break;     // GREEK ACROPHONIC ATTIC FIVE HUNDRED TALENTS
 254             case 0x1014D: retval = 1000; break;    // GREEK ACROPHONIC ATTIC ONE THOUSAND TALENTS
 255             case 0x1014E: retval = 5000; break;    // GREEK ACROPHONIC ATTIC FIVE THOUSAND TALENTS
 256             case 0x10151: retval = 50; break;      // GREEK ACROPHONIC ATTIC FIFTY STATERS
 257             case 0x10152: retval = 100; break;     // GREEK ACROPHONIC ATTIC ONE HUNDRED STATERS
 258             case 0x10153: retval = 500; break;     // GREEK ACROPHONIC ATTIC FIVE HUNDRED STATERS
 259             case 0x10154: retval = 1000; break;    // GREEK ACROPHONIC ATTIC ONE THOUSAND STATERS
 260             case 0x10155: retval = 10000; break;   // GREEK ACROPHONIC ATTIC TEN THOUSAND STATERS
 261             case 0x10156: retval = 50000; break;   // GREEK ACROPHONIC ATTIC FIFTY THOUSAND STATERS
 262             case 0x10166: retval = 50; break;      // GREEK ACROPHONIC TROEZENIAN FIFTY
 263             case 0x10167: retval = 50; break;      // GREEK ACROPHONIC TROEZENIAN FIFTY ALTERNATE FORM
 264             case 0x10168: retval = 50; break;      // GREEK ACROPHONIC HERMIONIAN FIFTY
 265             case 0x10169: retval = 50; break;      // GREEK ACROPHONIC THESPIAN FIFTY
 266             case 0x1016A: retval = 100; break;     // GREEK ACROPHONIC THESPIAN ONE HUNDRED
 267             case 0x1016B: retval = 300; break;     // GREEK ACROPHONIC THESPIAN THREE HUNDRED
 268             case 0x1016C: retval = 500; break;     // GREEK ACROPHONIC EPIDAUREAN FIVE HUNDRED
 269             case 0x1016D: retval = 500; break;     // GREEK ACROPHONIC TROEZENIAN FIVE HUNDRED
 270             case 0x1016E: retval = 500; break;     // GREEK ACROPHONIC THESPIAN FIVE HUNDRED
 271             case 0x1016F: retval = 500; break;     // GREEK ACROPHONIC CARYSTIAN FIVE HUNDRED
 272             case 0x10170: retval = 500; break;     // GREEK ACROPHONIC NAXIAN FIVE HUNDRED
 273             case 0x10171: retval = 1000; break;    // GREEK ACROPHONIC THESPIAN ONE THOUSAND
 274             case 0x10172: retval = 5000; break;    // GREEK ACROPHONIC THESPIAN FIVE THOUSAND
 275             case 0x10174: retval = 50; break;      // GREEK ACROPHONIC STRATIAN FIFTY MNAS
 276             case 0x102ED: retval = 40; break;      // COPTIC EPACT NUMBER FORTY
 277             case 0x102EE: retval = 50; break;      // COPTIC EPACT NUMBER FIFTY
 278             case 0x102EF: retval = 60; break;      // COPTIC EPACT NUMBER SIXTY
 279             case 0x102F0: retval = 70; break;      // COPTIC EPACT NUMBER SEVENTY
 280             case 0x102F1: retval = 80; break;      // COPTIC EPACT NUMBER EIGHTY
 281             case 0x102F2: retval = 90; break;      // COPTIC EPACT NUMBER NINETY
 282             case 0x102F3: retval = 100; break;     // COPTIC EPACT NUMBER ONE HUNDRED
 283             case 0x102F4: retval = 200; break;     // COPTIC EPACT NUMBER TWO HUNDRED
 284             case 0x102F5: retval = 300; break;     // COPTIC EPACT NUMBER THREE HUNDRED
 285             case 0x102F6: retval = 400; break;     // COPTIC EPACT NUMBER FOUR HUNDRED
 286             case 0x102F7: retval = 500; break;     // COPTIC EPACT NUMBER FIVE HUNDRED
 287             case 0x102F8: retval = 600; break;     // COPTIC EPACT NUMBER SIX HUNDRED
 288             case 0x102F9: retval = 700; break;     // COPTIC EPACT NUMBER SEVEN HUNDRED
 289             case 0x102FA: retval = 800; break;     // COPTIC EPACT NUMBER EIGHT HUNDRED
 290             case 0x102FB: retval = 900; break;     // COPTIC EPACT NUMBER NINE HUNDRED
 291             case 0x10323: retval = 50; break;      // OLD ITALIC NUMERAL FIFTY
 292             case 0x10341: retval = 90; break;      // GOTHIC LETTER NINETY
 293             case 0x1034A: retval = 900; break;     // GOTHIC LETTER NINE HUNDRED
 294             case 0x103D5: retval = 100; break;     // OLD PERSIAN NUMBER HUNDRED
 295             case 0x1085D: retval = 100; break;     // IMPERIAL ARAMAIC NUMBER ONE HUNDRED
 296             case 0x1085E: retval = 1000; break;    // IMPERIAL ARAMAIC NUMBER ONE THOUSAND
 297             case 0x1085F: retval = 10000; break;   // IMPERIAL ARAMAIC NUMBER TEN THOUSAND
 298             case 0x108AF: retval = 100; break;     // NABATAEAN NUMBER ONE HUNDRED
 299             case 0x108FF: retval = 100; break;     // HATRAN NUMBER ONE HUNDRED
 300             case 0x10919: retval = 100; break;     // PHOENICIAN NUMBER ONE HUNDRED
 301             case 0x109CC: retval = 40; break;      // MEROITIC CURSIVE NUMBER FORTY
 302             case 0x109CD: retval = 50; break;      // MEROITIC CURSIVE NUMBER FIFTY
 303             case 0x109CE: retval = 60; break;      // MEROITIC CURSIVE NUMBER SIXTY
 304             case 0x109CF: retval = 70; break;      // MEROITIC CURSIVE NUMBER SEVENTY
 305             case 0x109D2: retval = 100; break;     // MEROITIC CURSIVE NUMBER ONE HUNDRED
 306             case 0x109D3: retval = 200; break;     // MEROITIC CURSIVE NUMBER TWO HUNDRED
 307             case 0x109D4: retval = 300; break;     // MEROITIC CURSIVE NUMBER THREE HUNDRED
 308             case 0x109D5: retval = 400; break;     // MEROITIC CURSIVE NUMBER FOUR HUNDRED
 309             case 0x109D6: retval = 500; break;     // MEROITIC CURSIVE NUMBER FIVE HUNDRED
 310             case 0x109D7: retval = 600; break;     // MEROITIC CURSIVE NUMBER SIX HUNDRED
 311             case 0x109D8: retval = 700; break;     // MEROITIC CURSIVE NUMBER SEVEN HUNDRED
 312             case 0x109D9: retval = 800; break;     // MEROITIC CURSIVE NUMBER EIGHT HUNDRED
 313             case 0x109DA: retval = 900; break;     // MEROITIC CURSIVE NUMBER NINE HUNDRED
 314             case 0x109DB: retval = 1000; break;    // MEROITIC CURSIVE NUMBER ONE THOUSAND
 315             case 0x109DC: retval = 2000; break;    // MEROITIC CURSIVE NUMBER TWO THOUSAND
 316             case 0x109DD: retval = 3000; break;    // MEROITIC CURSIVE NUMBER THREE THOUSAND
 317             case 0x109DE: retval = 4000; break;    // MEROITIC CURSIVE NUMBER FOUR THOUSAND
 318             case 0x109DF: retval = 5000; break;    // MEROITIC CURSIVE NUMBER FIVE THOUSAND
 319             case 0x109E0: retval = 6000; break;    // MEROITIC CURSIVE NUMBER SIX THOUSAND
 320             case 0x109E1: retval = 7000; break;    // MEROITIC CURSIVE NUMBER SEVEN THOUSAND
 321             case 0x109E2: retval = 8000; break;    // MEROITIC CURSIVE NUMBER EIGHT THOUSAND
 322             case 0x109E3: retval = 9000; break;    // MEROITIC CURSIVE NUMBER NINE THOUSAND
 323             case 0x109E4: retval = 10000; break;   // MEROITIC CURSIVE NUMBER TEN THOUSAND
 324             case 0x109E5: retval = 20000; break;   // MEROITIC CURSIVE NUMBER TWENTY THOUSAND
 325             case 0x109E6: retval = 30000; break;   // MEROITIC CURSIVE NUMBER THIRTY THOUSAND
 326             case 0x109E7: retval = 40000; break;   // MEROITIC CURSIVE NUMBER FORTY THOUSAND
 327             case 0x109E8: retval = 50000; break;   // MEROITIC CURSIVE NUMBER FIFTY THOUSAND
 328             case 0x109E9: retval = 60000; break;   // MEROITIC CURSIVE NUMBER SIXTY THOUSAND
 329             case 0x109EA: retval = 70000; break;   // MEROITIC CURSIVE NUMBER SEVENTY THOUSAND
 330             case 0x109EB: retval = 80000; break;   // MEROITIC CURSIVE NUMBER EIGHTY THOUSAND
 331             case 0x109EC: retval = 90000; break;   // MEROITIC CURSIVE NUMBER NINETY THOUSAND
 332             case 0x109ED: retval = 100000; break;  // MEROITIC CURSIVE NUMBER ONE HUNDRED THOUSAND
 333             case 0x109EE: retval = 200000; break;  // MEROITIC CURSIVE NUMBER TWO HUNDRED THOUSAND
 334             case 0x109EF: retval = 300000; break;  // MEROITIC CURSIVE NUMBER THREE HUNDRED THOUSAND
 335             case 0x109F0: retval = 400000; break;  // MEROITIC CURSIVE NUMBER FOUR HUNDRED THOUSAND
 336             case 0x109F1: retval = 500000; break;  // MEROITIC CURSIVE NUMBER FIVE HUNDRED THOUSAND
 337             case 0x109F2: retval = 600000; break;  // MEROITIC CURSIVE NUMBER SIX HUNDRED THOUSAND
 338             case 0x109F3: retval = 700000; break;  // MEROITIC CURSIVE NUMBER SEVEN HUNDRED THOUSAND
 339             case 0x109F4: retval = 800000; break;  // MEROITIC CURSIVE NUMBER EIGHT HUNDRED THOUSAND
 340             case 0x109F5: retval = 900000; break;  // MEROITIC CURSIVE NUMBER NINE HUNDRED THOUSAND
 341             case 0x10A46: retval = 100; break;     // KHAROSHTHI NUMBER ONE HUNDRED
 342             case 0x10A47: retval = 1000; break;    // KHAROSHTHI NUMBER ONE THOUSAND
 343             case 0x10A7E: retval = 50; break;      // OLD SOUTH ARABIAN NUMBER FIFTY
 344             case 0x10AEF: retval = 100; break;     // MANICHAEAN NUMBER ONE HUNDRED
 345             case 0x10B5E: retval = 100; break;     // INSCRIPTIONAL PARTHIAN NUMBER ONE HUNDRED
 346             case 0x10B5F: retval = 1000; break;    // INSCRIPTIONAL PARTHIAN NUMBER ONE THOUSAND
 347             case 0x10B7E: retval = 100; break;     // INSCRIPTIONAL PAHLAVI NUMBER ONE HUNDRED
 348             case 0x10B7F: retval = 1000; break;    // INSCRIPTIONAL PAHLAVI NUMBER ONE THOUSAND
 349             case 0x10BAF: retval = 100; break;     // PSALTER PAHLAVI NUMBER ONE HUNDRED
 350             case 0x10CFD: retval = 50; break;      // OLD HUNGARIAN NUMBER FIFTY
 351             case 0x10CFE: retval = 100; break;     // OLD HUNGARIAN NUMBER ONE HUNDRED
 352             case 0x10CFF: retval = 1000; break;    // OLD HUNGARIAN NUMBER ONE THOUSAND
 353             case 0x10E6C: retval = 40; break;      // RUMI NUMBER FORTY
 354             case 0x10E6D: retval = 50; break;      // RUMI NUMBER FIFTY
 355             case 0x10E6E: retval = 60; break;      // RUMI NUMBER SIXTY
 356             case 0x10E6F: retval = 70; break;      // RUMI NUMBER SEVENTY
 357             case 0x10E70: retval = 80; break;      // RUMI NUMBER EIGHTY
 358             case 0x10E71: retval = 90; break;      // RUMI NUMBER NINETY
 359             case 0x10E72: retval = 100; break;     // RUMI NUMBER ONE HUNDRED
 360             case 0x10E73: retval = 200; break;     // RUMI NUMBER TWO HUNDRED
 361             case 0x10E74: retval = 300; break;     // RUMI NUMBER THREE HUNDRED
 362             case 0x10E75: retval = 400; break;     // RUMI NUMBER FOUR HUNDRED
 363             case 0x10E76: retval = 500; break;     // RUMI NUMBER FIVE HUNDRED
 364             case 0x10E77: retval = 600; break;     // RUMI NUMBER SIX HUNDRED
 365             case 0x10E78: retval = 700; break;     // RUMI NUMBER SEVEN HUNDRED
 366             case 0x10E79: retval = 800; break;     // RUMI NUMBER EIGHT HUNDRED
 367             case 0x10E7A: retval = 900; break;     // RUMI NUMBER NINE HUNDRED
 368             case 0x10F25: retval = 100; break;     // OLD SOGDIAN NUMBER ONE HUNDRED
 369             case 0x10F54: retval = 100; break;     // SOGDIAN NUMBER ONE HUNDRED
 370             case 0x1105E: retval = 40; break;      // BRAHMI NUMBER FORTY
 371             case 0x1105F: retval = 50; break;      // BRAHMI NUMBER FIFTY
 372             case 0x11060: retval = 60; break;      // BRAHMI NUMBER SIXTY
 373             case 0x11061: retval = 70; break;      // BRAHMI NUMBER SEVENTY
 374             case 0x11062: retval = 80; break;      // BRAHMI NUMBER EIGHTY
 375             case 0x11063: retval = 90; break;      // BRAHMI NUMBER NINETY
 376             case 0x11064: retval = 100; break;     // BRAHMI NUMBER ONE HUNDRED
 377             case 0x11065: retval = 1000; break;    // BRAHMI NUMBER ONE THOUSAND
 378             case 0x11C66: retval = 40; break;      // BHAIKSUKI NUMBER FORTY
 379             case 0x11C67: retval = 50; break;      // BHAIKSUKI NUMBER FIFTY
 380             case 0x11C68: retval = 60; break;      // BHAIKSUKI NUMBER SIXTY
 381             case 0x11C69: retval = 70; break;      // BHAIKSUKI NUMBER SEVENTY
 382             case 0x11C6A: retval = 80; break;      // BHAIKSUKI NUMBER EIGHTY
 383             case 0x11C6B: retval = 90; break;      // BHAIKSUKI NUMBER NINETY
 384             case 0x11C6C: retval = 100; break;     // BHAIKSUKI HUNDREDS UNIT MARK
 385             case 0x111ED: retval = 40; break;      // SINHALA ARCHAIC NUMBER FORTY
 386             case 0x111EE: retval = 50; break;      // SINHALA ARCHAIC NUMBER FIFTY
 387             case 0x111EF: retval = 60; break;      // SINHALA ARCHAIC NUMBER SIXTY
 388             case 0x111F0: retval = 70; break;      // SINHALA ARCHAIC NUMBER SEVENTY
 389             case 0x111F1: retval = 80; break;      // SINHALA ARCHAIC NUMBER EIGHTY
 390             case 0x111F2: retval = 90; break;      // SINHALA ARCHAIC NUMBER NINETY
 391             case 0x111F3: retval = 100; break;     // SINHALA ARCHAIC NUMBER ONE HUNDRED
 392             case 0x111F4: retval = 1000; break;    // SINHALA ARCHAIC NUMBER ONE THOUSAND
 393             case 0x118ED: retval = 40; break;      // WARANG CITI NUMBER FORTY
 394             case 0x118EE: retval = 50; break;      // WARANG CITI NUMBER FIFTY
 395             case 0x118EF: retval = 60; break;      // WARANG CITI NUMBER SIXTY
 396             case 0x118F0: retval = 70; break;      // WARANG CITI NUMBER SEVENTY
 397             case 0x118F1: retval = 80; break;      // WARANG CITI NUMBER EIGHTY
 398             case 0x118F2: retval = 90; break;      // WARANG CITI NUMBER NINETY
 399             case 0x12432: retval = 216000; break;  // CUNEIFORM NUMERIC SIGN SHAR2 TIMES GAL PLUS DISH
 400             case 0x12433: retval = 432000; break;  // CUNEIFORM NUMERIC SIGN SHAR2 TIMES GAL PLUS MIN
 401             case 0x12467: retval = 40; break;      // CUNEIFORM NUMERIC SIGN ELAMITE FORTY
 402             case 0x12468: retval = 50; break;      // CUNEIFORM NUMERIC SIGN ELAMITE FIFTY
 403             case 0x16B5C: retval = 100; break;     // PAHAWH HMONG NUMBER HUNDREDS
 404             case 0x16B5D: retval = 10000; break;   // PAHAWH HMONG NUMBER TEN THOUSANDS
 405             case 0x16B5E: retval = 1000000; break; // PAHAWH HMONG NUMBER MILLIONS
 406             case 0x16B5F: retval = 100000000; break;// PAHAWH HMONG NUMBER HUNDRED MILLIONS
 407             case 0x1D36C: retval = 40; break;      // COUNTING ROD TENS DIGIT FOUR
 408             case 0x1D36D: retval = 50; break;      // COUNTING ROD TENS DIGIT FIVE
 409             case 0x1D36E: retval = 60; break;      // COUNTING ROD TENS DIGIT SIX
 410             case 0x1D36F: retval = 70; break;      // COUNTING ROD TENS DIGIT SEVEN
 411             case 0x1D370: retval = 80; break;      // COUNTING ROD TENS DIGIT EIGHT
 412             case 0x1D371: retval = 90; break;      // COUNTING ROD TENS DIGIT NINE
 413             case 0x1EC7D: retval = 40; break;      // INDIC SIYAQ NUMBER FORTY
 414             case 0x1EC7E: retval = 50; break;      // INDIC SIYAQ NUMBER FIFTY
 415             case 0x1EC7F: retval = 60; break;      // INDIC SIYAQ NUMBER SIXTY
 416             case 0X1EC80: retval = 70; break;      // INDIC SIYAQ NUMBER SEVENTY
 417             case 0X1EC81: retval = 80; break;      // INDIC SIYAQ NUMBER EIGHTY
 418             case 0X1EC82: retval = 90; break;      // INDIC SIYAQ NUMBER NINETY
 419             case 0X1EC83: retval = 100; break;     // INDIC SIYAQ NUMBER ONE HUNDRED
 420             case 0X1EC84: retval = 200; break;     // INDIC SIYAQ NUMBER TWO HUNDRED
 421             case 0X1EC85: retval = 300; break;     // INDIC SIYAQ NUMBER THREE HUNDRED
 422             case 0X1EC86: retval = 400; break;     // INDIC SIYAQ NUMBER FOUR HUNDRED
 423             case 0X1EC87: retval = 500; break;     // INDIC SIYAQ NUMBER FIVE HUNDRED
 424             case 0X1EC88: retval = 600; break;     // INDIC SIYAQ NUMBER SIX HUNDRED
 425             case 0X1EC89: retval = 700; break;     // INDIC SIYAQ NUMBER SEVEN HUNDRED
 426             case 0X1EC8A: retval = 800; break;     // INDIC SIYAQ NUMBER EIGHT HUNDRED
 427             case 0X1EC8B: retval = 900; break;     // INDIC SIYAQ NUMBER NINE HUNDRED
 428             case 0X1EC8C: retval = 1000; break;    // INDIC SIYAQ NUMBER ONE THOUSAND
 429             case 0X1EC8D: retval = 2000; break;    // INDIC SIYAQ NUMBER TWO THOUSAND
 430             case 0X1EC8E: retval = 3000; break;    // INDIC SIYAQ NUMBER THREE THOUSAND
 431             case 0X1EC8F: retval = 4000; break;    // INDIC SIYAQ NUMBER FOUR THOUSAND
 432             case 0X1EC90: retval = 5000; break;    // INDIC SIYAQ NUMBER FIVE THOUSAND
 433             case 0X1EC91: retval = 6000; break;    // INDIC SIYAQ NUMBER SIX THOUSAND
 434             case 0X1EC92: retval = 7000; break;    // INDIC SIYAQ NUMBER SEVEN THOUSAND
 435             case 0X1EC93: retval = 8000; break;    // INDIC SIYAQ NUMBER EIGHT THOUSAND
 436             case 0X1EC94: retval = 9000; break;    // INDIC SIYAQ NUMBER NINE THOUSAND
 437             case 0X1EC95: retval = 10000; break;   // INDIC SIYAQ NUMBER TEN THOUSAND
 438             case 0X1EC96: retval = 20000; break;   // INDIC SIYAQ NUMBER TWENTY THOUSAND
 439             case 0X1EC97: retval = 30000; break;   // INDIC SIYAQ NUMBER THIRTY THOUSAND
 440             case 0X1EC98: retval = 40000; break;   // INDIC SIYAQ NUMBER FORTY THOUSAND
 441             case 0X1EC99: retval = 50000; break;   // INDIC SIYAQ NUMBER FIFTY THOUSAND
 442             case 0X1EC9A: retval = 60000; break;   // INDIC SIYAQ NUMBER SIXTY THOUSAND
 443             case 0X1EC9B: retval = 70000; break;   // INDIC SIYAQ NUMBER SEVENTY THOUSAND
 444             case 0X1EC9C: retval = 80000; break;   // INDIC SIYAQ NUMBER EIGHTY THOUSAND
 445             case 0X1EC9D: retval = 90000; break;   // INDIC SIYAQ NUMBER NINETY THOUSAND
 446             case 0X1EC9E: retval = 100000; break;  // INDIC SIYAQ NUMBER LAKH
 447             case 0X1EC9F: retval = 200000; break;  // INDIC SIYAQ NUMBER LAKHAN
 448             case 0X1ECA0: retval = 100000; break;  // INDIC SIYAQ LAKH MARK
 449             case 0X1ECA1: retval = 10000000; break;// INDIC SIYAQ NUMBER KAROR
 450             case 0X1ECA2: retval = 20000000; break;// INDIC SIYAQ NUMBER KARORAN
 451             case 0X1ECB3: retval = 10000; break;   // INDIC SIYAQ NUMBER ALTERNATE TEN THOUSAND
 452             case 0X1ECB4: retval = 100000; break;  // INDIC SIYAQ NUMBER ALTERNATE LAKH MARK
 453             case 0X1ED0D: retval = 40; break;      // OTTOMAN SIYAQ NUMBER FORTY
 454             case 0X1ED0E: retval = 50; break;      // OTTOMAN SIYAQ NUMBER FIFTY
 455             case 0X1ED0F: retval = 60; break;      // OTTOMAN SIYAQ NUMBER SIXTY
 456             case 0X1ED10: retval = 70; break;      // OTTOMAN SIYAQ NUMBER SEVENTY
 457             case 0X1ED11: retval = 80; break;      // OTTOMAN SIYAQ NUMBER EIGHTY
 458             case 0X1ED12: retval = 90; break;      // OTTOMAN SIYAQ NUMBER NINETY
 459             case 0X1ED13: retval = 100; break;     // OTTOMAN SIYAQ NUMBER ONE HUNDRED
 460             case 0X1ED14: retval = 200; break;     // OTTOMAN SIYAQ NUMBER TWO HUNDRED
 461             case 0X1ED15: retval = 300; break;     // OTTOMAN SIYAQ NUMBER THREE HUNDRED
 462             case 0X1ED16: retval = 400; break;     // OTTOMAN SIYAQ NUMBER FOUR HUNDRED
 463             case 0X1ED17: retval = 500; break;     // OTTOMAN SIYAQ NUMBER FIVE HUNDRED
 464             case 0X1ED18: retval = 600; break;     // OTTOMAN SIYAQ NUMBER SIX HUNDRED
 465             case 0X1ED19: retval = 700; break;     // OTTOMAN SIYAQ NUMBER SEVEN HUNDRED
 466             case 0X1ED1A: retval = 800; break;     // OTTOMAN SIYAQ NUMBER EIGHT HUNDRED
 467             case 0X1ED1B: retval = 900; break;     // OTTOMAN SIYAQ NUMBER NINE HUNDRED
 468             case 0X1ED1C: retval = 1000; break;    // OTTOMAN SIYAQ NUMBER ONE THOUSAND
 469             case 0X1ED1D: retval = 2000; break;    // OTTOMAN SIYAQ NUMBER TWO THOUSAND
 470             case 0X1ED1E: retval = 3000; break;    // OTTOMAN SIYAQ NUMBER THREE THOUSAND
 471             case 0X1ED1F: retval = 4000; break;    // OTTOMAN SIYAQ NUMBER FOUR THOUSAND
 472             case 0X1ED20: retval = 5000; break;    // OTTOMAN SIYAQ NUMBER FIVE THOUSAND
 473             case 0X1ED21: retval = 6000; break;    // OTTOMAN SIYAQ NUMBER SIX THOUSAND
 474             case 0X1ED22: retval = 7000; break;    // OTTOMAN SIYAQ NUMBER SEVEN THOUSAND
 475             case 0X1ED23: retval = 8000; break;    // OTTOMAN SIYAQ NUMBER EIGHT THOUSAND
 476             case 0X1ED24: retval = 9000; break;    // OTTOMAN SIYAQ NUMBER NINE THOUSAND
 477             case 0X1ED25: retval = 10000; break;   // OTTOMAN SIYAQ NUMBER TEN THOUSAND
 478             case 0X1ED26: retval = 20000; break;   // OTTOMAN SIYAQ NUMBER TWENTY THOUSAND
 479             case 0X1ED27: retval = 30000; break;   // OTTOMAN SIYAQ NUMBER THIRTY THOUSAND
 480             case 0X1ED28: retval = 40000; break;   // OTTOMAN SIYAQ NUMBER FORTY THOUSAND
 481             case 0X1ED29: retval = 50000; break;   // OTTOMAN SIYAQ NUMBER FIFTY THOUSAND
 482             case 0X1ED2A: retval = 60000; break;   // OTTOMAN SIYAQ NUMBER SIXTY THOUSAND
 483             case 0X1ED2B: retval = 70000; break;   // OTTOMAN SIYAQ NUMBER SEVENTY THOUSAND
 484             case 0X1ED2C: retval = 80000; break;   // OTTOMAN SIYAQ NUMBER EIGHTY THOUSAND
 485             case 0X1ED2D: retval = 90000; break;   // OTTOMAN SIYAQ NUMBER NINETY THOUSAND
 486             case 0X1ED38: retval = 400; break;     // OTTOMAN SIYAQ ALTERNATE NUMBER FOUR HUNDRED
 487             case 0X1ED39: retval = 600; break;     // OTTOMAN SIYAQ ALTERNATE NUMBER SIX HUNDRED
 488             case 0X1ED3A: retval = 2000; break;    // OTTOMAN SIYAQ ALTERNATE NUMBER TWO THOUSAND
 489             case 0X1ED3B: retval = 10000; break;   // OTTOMAN SIYAQ ALTERNATE NUMBER TEN THOUSAND
 490             default: retval = -2; break;
 491             }
 492             
 493             break;
 494         case ($$valueJavaSupradecimal):           // Java supradecimal
 495             retval = (ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit) + 10;
 496             break;
 497         }
 498         return retval;
 499     }
 500 
 501     boolean isDigit(int ch) {
 502         int props = getProperties(ch);
 503         return (props & $$maskType) == Character.DECIMAL_DIGIT_NUMBER;
 504     }
 505 
 506     boolean isLowerCase(int ch) {
 507         int props = getProperties(ch);
 508         return (props & $$maskType) == Character.LOWERCASE_LETTER;
 509     }
 510 
 511     boolean isUpperCase(int ch) {
 512         int props = getProperties(ch);
 513         return (props & $$maskType) == Character.UPPERCASE_LETTER;
 514     }
 515 
 516     boolean isWhitespace(int ch) {
 517         int props = getProperties(ch);
 518         return ((props & $$maskIdentifierInfo) == $$valueJavaWhitespace);
 519     }
 520 
 521     byte getDirectionality(int ch) {
 522         int val = getProperties(ch);
 523         byte directionality = (byte)((val & $$maskBidi) >> $$shiftBidi);
 524         if (directionality == 0xF ) {
 525             directionality = Character.DIRECTIONALITY_UNDEFINED;
 526         }
 527         return directionality;
 528     }
 529 
 530     boolean isMirrored(int ch) {
 531         int props = getProperties(ch);
 532         return ((props & $$maskMirrored) != 0);
 533     }
 534 
 535     static final CharacterData instance = new CharacterData01();
 536     private CharacterData01() {};
 537 
 538     $$Tables
 539 
 540     static {
 541         $$Initializers
 542     }        
 543 }