src/windows/classes/sun/java2d/windows/GDIWindowSurfaceData.java
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*** 210,220 ****
// This is needed for AA text.
// Note that even a SolidTextRenderer can dispatch AA text
// if a GlyphVector overrides the AA setting.
// We use getRenderLoops() rather than setting solidloops
// directly so that we get the appropriate loops in XOR mode.
! sg2d.loops = getRenderLoops(sg2d);
} else {
super.validatePipe(sg2d);
}
}
--- 210,220 ----
// This is needed for AA text.
// Note that even a SolidTextRenderer can dispatch AA text
// if a GlyphVector overrides the AA setting.
// We use getRenderLoops() rather than setting solidloops
// directly so that we get the appropriate loops in XOR mode.
! sg2d.setLoops(getRenderLoops(sg2d));
} else {
super.validatePipe(sg2d);
}
}