src/windows/classes/sun/java2d/windows/GDIWindowSurfaceData.java

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*** 210,220 **** // This is needed for AA text. // Note that even a SolidTextRenderer can dispatch AA text // if a GlyphVector overrides the AA setting. // We use getRenderLoops() rather than setting solidloops // directly so that we get the appropriate loops in XOR mode. ! sg2d.loops = getRenderLoops(sg2d); } else { super.validatePipe(sg2d); } } --- 210,220 ---- // This is needed for AA text. // Note that even a SolidTextRenderer can dispatch AA text // if a GlyphVector overrides the AA setting. // We use getRenderLoops() rather than setting solidloops // directly so that we get the appropriate loops in XOR mode. ! sg2d.setLoops(getRenderLoops(sg2d)); } else { super.validatePipe(sg2d); } }