/* * Copyright (c) 2017, 2020, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ #ifndef SHARE_RUNTIME_HANDSHAKE_HPP #define SHARE_RUNTIME_HANDSHAKE_HPP #include "memory/allocation.hpp" #include "memory/iterator.hpp" #include "runtime/flags/flagSetting.hpp" #include "runtime/semaphore.hpp" class HandshakeOperation; class JavaThread; // A handshake closure is a callback that is executed for each JavaThread // while that thread is in a safepoint safe state. The callback is executed // either by the target JavaThread itself or by the VMThread while keeping // the target thread in a blocked state. A handshake can be performed with a // single JavaThread as well. In that case, the callback is executed either // by the target JavaThread itself or, depending on whether the operation is // a direct handshake or not, by the JavaThread that requested the handshake // or the VMThread respectively. class HandshakeClosure : public ThreadClosure { const char* const _name; public: HandshakeClosure(const char* name) : _name(name) {} const char* name() const { return _name; } virtual void do_thread(Thread* thread) = 0; }; class Handshake : public AllStatic { public: // Execution of handshake operation static void execute(HandshakeClosure* hs_cl); static bool execute(HandshakeClosure* hs_cl, JavaThread* target); static bool execute_direct(HandshakeClosure* hs_cl, JavaThread* target); }; // The HandshakeState keeps track of an ongoing handshake for this JavaThread. // VMThread/Handshaker and JavaThread are serialized with semaphore _processing_sem // making sure the operation is only done by either VMThread/Handshaker on behalf // of the JavaThread or by the target JavaThread itself. class HandshakeState { JavaThread* _handshakee; HandshakeOperation* volatile _operation; HandshakeOperation* volatile _operation_direct; Semaphore _handshake_turn_sem; // Used to serialize direct handshakes for this JavaThread. Semaphore _processing_sem; bool _thread_in_process_handshake; bool claim_handshake(bool is_direct); bool possibly_can_process_handshake(); bool can_process_handshake(); void clear_handshake(bool is_direct); void process_self_inner(); public: HandshakeState(); void set_handshakee(JavaThread* thread) { _handshakee = thread; } void set_operation(HandshakeOperation* op); bool has_operation() const { return _operation != NULL || _operation_direct != NULL; } bool has_specific_operation(bool is_direct) const { return is_direct ? _operation_direct != NULL : _operation != NULL; } void process_by_self() { if (!_thread_in_process_handshake) { FlagSetting fs(_thread_in_process_handshake, true); process_self_inner(); } } bool try_process(HandshakeOperation* op); #ifdef ASSERT Thread* _active_handshaker; Thread* active_handshaker() const { return _active_handshaker; } #endif }; #endif // SHARE_RUNTIME_HANDSHAKE_HPP