1 /*
   2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   3  *
   4  * This code is free software; you can redistribute it and/or modify it
   5  * under the terms of the GNU General Public License version 2 only, as
   6  * published by the Free Software Foundation.  Oracle designates this
   7  * particular file as subject to the "Classpath" exception as provided
   8  * by Oracle in the LICENSE file that accompanied this code.
   9  *
  10  * This code is distributed in the hope that it will be useful, but WITHOUT
  11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  12  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  13  * version 2 for more details (a copy is included in the LICENSE file that
  14  * accompanied this code).
  15  *
  16  * You should have received a copy of the GNU General Public License version
  17  * 2 along with this work; if not, write to the Free Software Foundation,
  18  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  19  *
  20  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  21  * or visit www.oracle.com if you need additional information or have any
  22  * questions.
  23  *
  24  */
  25 
  26 /*
  27  *
  28  * (C) Copyright IBM Corp. 2003 - All Rights Reserved
  29  */
  30 
  31 package sun.font;
  32 
  33 import sun.font.GlyphLayout.*;
  34 import java.awt.geom.Point2D;
  35 import java.lang.ref.SoftReference;
  36 import java.util.concurrent.ConcurrentHashMap;
  37 import java.util.Locale;
  38 
  39 /*
  40  * different ways to do this
  41  * 1) each physical font2d keeps a hashtable mapping scripts to layout
  42  * engines, we query and fill this cache.
  43  * 2) we keep a mapping independent of font using the key Most likely
  44  * few fonts will be used, so option 2 seems better
  45  *
  46  * Once we know which engine to use for a font, we always know, so we
  47  * shouldn't have to recheck each time we do layout.  So the cache is
  48  * ok.
  49  *
  50  * Should we reuse engines?  We could instantiate an engine for each
  51  * font/script pair.  The engine would hold onto the table(s) from the
  52  * font that it needs.  If we have multiple threads using the same
  53  * engine, we still need to keep the state separate, so the native
  54  * engines would still need to be allocated for each call, since they
  55  * keep their state in themselves.  If they used the passed-in GVData
  56  * arrays directly (with some checks for space) then since each GVData
  57  * is different per thread, we could reuse the layout engines.  This
  58  * still requires a separate layout engine per font, because of the
  59  * table state in the engine.  If we pushed that out too and passed it
  60  * in with the native call as well, we'd be ok if the layout engines
  61  * keep all their process state on the stack, but I don't know if this
  62  * is true.  Then we'd basically just be down to an engine index which
  63  * we pass into native and then invoke the engine code (now a
  64  * procedure call, not an object invocation) based on a switch on the
  65  * index.  There would be only half a dozen engine objects then, not
  66  * potentially half a dozen per font.  But we'd have to stack-allocate
  67  * some state that included the pointer to the required font tables.
  68  *
  69  * Seems for now that the way to do things is to come in with a
  70  * selector and the font.  The selector indicates which engine to use,
  71  * the engine is stack allocated and initialized with the required
  72  * font tables (the selector indicates which).  Then layout is called,
  73  * the contents are copied (or not), and the stack is destroyed on
  74  * exit. So the association is between the font/script (layout engine
  75  * desc) and one of a few permanent engine objects, which are
  76  * handed the key when they need to process something.  In the native
  77  * case, the engine holds an index, and just passes it together with
  78  * the key info down to native.  Some default cases are the 'default
  79  * layout' case that just runs the c2gmapper, this stays in java and
  80  * just uses the mapper from the font/strike.  Another default case
  81  * might be the unicode arabic shaper, since this doesn't care about
  82  * the font (or script or lang?) it wouldn't need to extract this
  83  * data.  It could be (yikes) ported back to java even to avoid
  84  * upcalls to check if the font supports a particular unicode
  85  * character.
  86  *
  87  * I'd expect that the majority of scripts use the default mapper for
  88  * a particular font.  Loading the hastable with 40 or so keys 30+ of
  89  * which all map to the same object is unfortunate.  It might be worth
  90  * instead having a per-font list of 'scripts with non-default
  91  * engines', e.g. the factory has a hashtable mapping fonts to 'script
  92  * lists' (the factory has this since the design potentially has other
  93  * factories, though I admit there's no client for this yet and no
  94  * public api) and then the script list is queried for the script in
  95  * question.  it can be preloaded at creation time with all the
  96  * scripts that don't have default engines-- either a list or a hash
  97  * table, so a null return from the table means 'default' and not 'i
  98  * don't know yet'.
  99  *
 100  * On the other hand, in most all cases the number of unique
 101  * script/font combinations will be small, so a flat hashtable should
 102  * suffice.
 103  * */
 104 public final class SunLayoutEngine implements LayoutEngine, LayoutEngineFactory {
 105     private static native void initGVIDs();
 106     private static final boolean useICU;
 107     static {
 108         FontManagerNativeLibrary.load();
 109         initGVIDs();
 110         String le = java.security.AccessController.doPrivileged(
 111             new sun.security.action.
 112                 GetPropertyAction("sun.font.layoutengine", ""));
 113         useICU = le.equals("icu");
 114         String verbose = java.security.AccessController.doPrivileged(
 115             new sun.security.action.
 116                 GetPropertyAction("sun.font.layoutengine.verbose", ""));
 117         if ("true".equalsIgnoreCase(verbose)) {
 118             System.out.println("Using " + (useICU ? "icu." : "harfbuzz."));
 119         }
 120     }
 121 
 122     private LayoutEngineKey key;
 123 
 124     private static LayoutEngineFactory instance;
 125 
 126     public static LayoutEngineFactory instance() {
 127         if (instance == null) {
 128             instance = new SunLayoutEngine();
 129         }
 130         return instance;
 131     }
 132 
 133     private SunLayoutEngine() {
 134         // actually a factory, key is null so layout cannot be called on it
 135     }
 136 
 137     public LayoutEngine getEngine(Font2D font, int script, int lang) {
 138         return getEngine(new LayoutEngineKey(font, script, lang));
 139     }
 140 
 141   // !!! don't need this unless we have more than one sun layout engine...
 142     public LayoutEngine getEngine(LayoutEngineKey key) {
 143         ConcurrentHashMap<LayoutEngineKey, LayoutEngine> cache = cacheref.get();
 144         if (cache == null) {
 145             cache = new ConcurrentHashMap<>();
 146             cacheref = new SoftReference<>(cache);
 147         }
 148 
 149         LayoutEngine e = cache.get(key);
 150         if (e == null) {
 151             LayoutEngineKey copy = key.copy();
 152             e = new SunLayoutEngine(copy);
 153             cache.put(copy, e);
 154         }
 155         return e;
 156     }
 157     private SoftReference<ConcurrentHashMap<LayoutEngineKey, LayoutEngine>> cacheref =
 158         new SoftReference<>(null);
 159 
 160     private SunLayoutEngine(LayoutEngineKey key) {
 161         this.key = key;
 162     }
 163 
 164     private boolean isAAT(Font2D font) {
 165        if (font instanceof TrueTypeFont) {
 166            TrueTypeFont ttf = (TrueTypeFont)font;
 167            return ttf.getDirectoryEntry(TrueTypeFont.morxTag) != null ||
 168                   ttf.getDirectoryEntry(TrueTypeFont.mortTag) != null;
 169        } else if (font instanceof PhysicalFont) {
 170            PhysicalFont pf = (PhysicalFont)font;
 171            return pf.getTableBytes(TrueTypeFont.morxTag) != null ||
 172                   pf.getTableBytes(TrueTypeFont.mortTag) != null;
 173        }
 174        return false;
 175     }
 176 
 177     public void layout(FontStrikeDesc desc, float[] mat, int gmask,
 178                        int baseIndex, TextRecord tr, int typo_flags,
 179                        Point2D.Float pt, GVData data) {
 180         Font2D font = key.font();
 181         FontStrike strike = font.getStrike(desc);
 182         long layoutTables = font.getLayoutTableCache();
 183         if (useICU) {
 184         nativeLayout(font, strike, mat, gmask, baseIndex,
 185              tr.text, tr.start, tr.limit, tr.min, tr.max,
 186              key.script(), key.lang(), typo_flags, pt, data,
 187              font.getUnitsPerEm(), layoutTables);
 188         } else {
 189             long pNativeFont = font.getPlatformNativeFontPtr(); // used on OSX
 190             // pScaler probably not needed long term.
 191             long pScaler = 0L;
 192             if (font instanceof FileFont) {
 193                 pScaler = ((FileFont)font).getScaler().nativeScaler;
 194             }
 195             shape(font, strike, mat, pScaler, pNativeFont, isAAT(font),
 196                   tr.text, data, key.script(),
 197                   tr.start, tr.limit, baseIndex, pt,
 198                   typo_flags, gmask);
 199          }
 200     }
 201 
 202     /* Native method to invoke ICU layout engine */
 203     private static native void
 204         nativeLayout(Font2D font, FontStrike strike, float[] mat, int gmask,
 205              int baseIndex, char[] chars, int offset, int limit,
 206              int min, int max, int script, int lang, int typo_flags,
 207              Point2D.Float pt, GVData data, long upem, long layoutTables);
 208 
 209 
 210     /* Native method to invoke harfbuzz layout engine */
 211     private static native boolean
 212         shape(Font2D font, FontStrike strike, float[] mat,
 213               long pscaler, long pNativeFont, boolean aat,
 214               char[] chars, GVData data,
 215               int script, int offset, int limit,
 216               int baseIndex, Point2D.Float pt, int typo_flags, int slot);
 217 }