1 /*
   2  * Copyright (c) 2007, 2015, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package sun.java2d.d3d;
  27 
  28 import java.awt.Color;
  29 import java.awt.Component;
  30 import java.awt.Container;
  31 import java.awt.Font;
  32 import java.awt.Graphics2D;
  33 import java.awt.Rectangle;
  34 import java.awt.Window;
  35 import java.security.AccessController;
  36 import java.security.PrivilegedAction;
  37 import java.util.ArrayList;
  38 import java.util.HashMap;
  39 
  40 import sun.awt.AWTAccessor;
  41 import sun.awt.AWTAccessor.ComponentAccessor;
  42 import sun.awt.util.ThreadGroupUtils;
  43 import sun.awt.Win32GraphicsConfig;
  44 import sun.awt.windows.WComponentPeer;
  45 import sun.java2d.InvalidPipeException;
  46 import sun.java2d.ScreenUpdateManager;
  47 import sun.java2d.SunGraphics2D;
  48 import sun.java2d.SurfaceData;
  49 import sun.java2d.windows.GDIWindowSurfaceData;
  50 import sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData;
  51 import sun.java2d.windows.WindowsFlags;
  52 
  53 /**
  54  * This class handles rendering to the screen with the D3D pipeline.
  55  *
  56  * Since it is not possible to render directly to the front buffer
  57  * with D3D9, we create a swap chain surface (with COPY effect) in place of the
  58  * GDIWindowSurfaceData. A background thread handles the swap chain flips.
  59  *
  60  * There are some restrictions to which windows we would use this for.
  61  * @see #createScreenSurface
  62  */
  63 public class D3DScreenUpdateManager extends ScreenUpdateManager
  64     implements Runnable
  65 {
  66     /**
  67      * A window must be at least MIN_WIN_SIZE in one or both dimensions
  68      * to be considered for the update manager.
  69      */
  70     private static final int MIN_WIN_SIZE = 150;
  71 
  72     private volatile boolean done;
  73     private volatile Thread screenUpdater;
  74     private boolean needsUpdateNow;
  75 
  76     /**
  77      * Object used by the screen updater thread for waiting
  78      */
  79     private Object runLock = new Object();
  80     /**
  81      * List of D3DWindowSurfaceData surfaces. Surfaces are added to the
  82      * list when a graphics object is created, and removed when the surface
  83      * is invalidated.
  84      */
  85     private ArrayList<D3DWindowSurfaceData> d3dwSurfaces;
  86     /**
  87      * Cache of GDIWindowSurfaceData surfaces corresponding to the
  88      * D3DWindowSurfaceData surfaces. Surfaces are added to the list when
  89      * a d3dw surface is lost and could not be restored (due to lack of vram,
  90      * for example), and removed then the d3dw surface is invalidated.
  91      */
  92     private HashMap<D3DWindowSurfaceData, GDIWindowSurfaceData> gdiSurfaces;
  93 
  94     public D3DScreenUpdateManager() {
  95         done = false;
  96         AccessController.doPrivileged((PrivilegedAction<Void>) () -> {
  97             Runnable shutdownRunnable = () -> {
  98                 done = true;
  99                 wakeUpUpdateThread();
 100             };
 101             Thread shutdown = new Thread(
 102                     ThreadGroupUtils.getRootThreadGroup(), shutdownRunnable,
 103                     "ScreenUpdater", 0, false);
 104             shutdown.setContextClassLoader(null);
 105             try {
 106                 Runtime.getRuntime().addShutdownHook(shutdown);
 107             } catch (Exception e) {
 108                 done = true;
 109             }
 110             return null;
 111         });
 112     }
 113 
 114     /**
 115      * If possible, creates a D3DWindowSurfaceData (which is actually
 116      * a back-buffer surface). If the creation fails, returns GDI
 117      * onscreen surface instead.
 118      *
 119      * Note that the created D3D surface does not initialize the native
 120      * resources (and is marked lost) to avoid wasting video memory. It is
 121      * restored when a graphics object is requested from the peer.
 122      *
 123      * Note that this method is called from a synchronized block in
 124      * WComponentPeer, so we don't need to synchronize
 125      *
 126      * Note that we only create a substibute d3dw surface if certain conditions
 127      * are met
 128      * <ul>
 129      *  <li>the fake d3d rendering on screen is not disabled via flag
 130      *  <li>d3d on the device is enabled
 131      *  <li>surface is larger than MIN_WIN_SIZE (don't bother for smaller ones)
 132      *  <li>it doesn't have a backBuffer for a BufferStrategy already
 133      *  <li>the peer is either Canvas, Panel, Window, Frame,
 134      *  Dialog or EmbeddedFrame
 135      * </ul>
 136      *
 137      * @param gc GraphicsConfiguration on associated with the surface
 138      * @param peer peer for which the surface is to be created
 139      * @param bbNum number of back-buffers requested. if this number is >0,
 140      * method returns GDI surface (we don't want to have two swap chains)
 141      * @param isResize whether this surface is being created in response to
 142      * a component resize event. This determines whether a repaint event will
 143      * be issued after a surface is created: it will be if {@code isResize}
 144      * is {@code true}.
 145      * @return surface data to be use for onscreen rendering
 146      */
 147     @Override
 148     public SurfaceData createScreenSurface(Win32GraphicsConfig gc,
 149                                            WComponentPeer peer,
 150                                            int bbNum, boolean isResize)
 151     {
 152         if (done || !(gc instanceof D3DGraphicsConfig)) {
 153             return super.createScreenSurface(gc, peer, bbNum, isResize);
 154         }
 155 
 156         SurfaceData sd = null;
 157 
 158         if (canUseD3DOnScreen(peer, gc, bbNum)) {
 159             try {
 160                 // note that the created surface will be in the "lost"
 161                 // state, it will be restored prior to rendering to it
 162                 // for the first time. This is done so that vram is not
 163                 // wasted for surfaces never rendered to
 164                 sd = D3DSurfaceData.createData(peer);
 165             }  catch (InvalidPipeException ipe) {
 166                 sd = null;
 167             }
 168         }
 169         if (sd == null) {
 170             sd = GDIWindowSurfaceData.createData(peer);
 171             // note that we do not add this surface to the list of cached gdi
 172             // surfaces as there's no d3dw surface to associate it with;
 173             // this peer will have a gdi surface until next time a surface
 174             // will need to be replaced
 175         }
 176 
 177         if (isResize) {
 178             // since we'd potentially replaced the back-buffer surface
 179             // (either with another bb, or a gdi one), the
 180             // component will need to be completely repainted;
 181             // this only need to be done when the surface is created in
 182             // response to a resize event since when a component is created it
 183             // will be repainted anyway
 184             repaintPeerTarget(peer);
 185         }
 186 
 187         return sd;
 188     }
 189 
 190     /**
 191      * Determines if we can use a d3d surface for onscreen rendering for this
 192      * peer.
 193      * We only create onscreen d3d surfaces if the following conditions are met:
 194      *  - d3d is enabled on this device and onscreen emulation is enabled
 195      *  - window is big enough to bother (either dimension > MIN_WIN_SIZE)
 196      *  - this heavyweight doesn't have a BufferStrategy
 197      *  - if we are in full-screen mode then it must be the peer of the
 198      *    full-screen window (since there could be only one SwapChain in fs)
 199      *    and it must not have any heavyweight children
 200      *    (as Present() doesn't respect component clipping in fullscreen mode)
 201      *  - it's one of the classes likely to have custom rendering worth
 202      *    accelerating
 203      *
 204      * @return true if we can use a d3d surface for this peer's onscreen
 205      *         rendering
 206      */
 207     public static boolean canUseD3DOnScreen(final WComponentPeer peer,
 208                                             final Win32GraphicsConfig gc,
 209                                             final int bbNum)
 210     {
 211         if (!(gc instanceof D3DGraphicsConfig)) {
 212             return false;
 213         }
 214         D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc;
 215         D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice();
 216         String peerName = peer.getClass().getName();
 217         Rectangle r = peer.getBounds();
 218         Component target = (Component)peer.getTarget();
 219         Window fsw = d3dgd.getFullScreenWindow();
 220 
 221         return
 222             WindowsFlags.isD3DOnScreenEnabled() &&
 223             d3dgd.isD3DEnabledOnDevice() &&
 224             peer.isAccelCapable() &&
 225             (r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) &&
 226             bbNum == 0 &&
 227             (fsw == null || (fsw == target && !hasHWChildren(target))) &&
 228             (peerName.equals("sun.awt.windows.WCanvasPeer") ||
 229              peerName.equals("sun.awt.windows.WDialogPeer") ||
 230              peerName.equals("sun.awt.windows.WPanelPeer")  ||
 231              peerName.equals("sun.awt.windows.WWindowPeer") ||
 232              peerName.equals("sun.awt.windows.WFramePeer")  ||
 233              peerName.equals("sun.awt.windows.WEmbeddedFramePeer"));
 234     }
 235 
 236     /**
 237      * Creates a graphics object for the passed in surface data. If
 238      * the surface is lost, it is restored.
 239      * If the surface wasn't lost or the restoration was successful
 240      * the surface is added to the list of maintained surfaces
 241      * (if it hasn't been already).
 242      *
 243      * If the updater thread hasn't been created yet , it will be created and
 244      * started.
 245      *
 246      * @param sd surface data for which to create SunGraphics2D
 247      * @param peer peer associated with the surface data
 248      * @param fgColor fg color to be used in graphics
 249      * @param bgColor bg color to be used in graphics
 250      * @param font font to be used in graphics
 251      * @return a SunGraphics2D object for the surface (or for temp GDI
 252      * surface data)
 253      */
 254     @Override
 255     public Graphics2D createGraphics(SurfaceData sd,
 256             WComponentPeer peer, Color fgColor, Color bgColor, Font font)
 257     {
 258         if (!done && sd instanceof D3DWindowSurfaceData) {
 259             D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd;
 260             if (!d3dw.isSurfaceLost() || validate(d3dw)) {
 261                 trackScreenSurface(d3dw);
 262                 return new SunGraphics2D(sd, fgColor, bgColor, font);
 263             }
 264             // could not restore the d3dw surface, use the cached gdi surface
 265             // instead for this graphics object; note that we do not track
 266             // this new gdi surface, it is only used for this graphics
 267             // object
 268             sd = getGdiSurface(d3dw);
 269         }
 270         return super.createGraphics(sd, peer, fgColor, bgColor, font);
 271     }
 272 
 273     /**
 274      * Posts a repaint event for the peer's target to the EDT
 275      * @param peer for which target's the repaint should be issued
 276      */
 277     private void repaintPeerTarget(WComponentPeer peer) {
 278         Component target = (Component)peer.getTarget();
 279         Rectangle bounds = AWTAccessor.getComponentAccessor().getBounds(target);
 280         // the system-level painting operations should call the handlePaint()
 281         // method of the WComponentPeer class to repaint the component;
 282         // calling repaint() forces AWT to make call to update()
 283         peer.handlePaint(0, 0, bounds.width, bounds.height);
 284     }
 285 
 286     /**
 287      * Adds a surface to the list of tracked surfaces.
 288      *
 289      * @param sd the surface to be added
 290      */
 291     private void trackScreenSurface(SurfaceData sd) {
 292         if (!done && sd instanceof D3DWindowSurfaceData) {
 293             synchronized (this) {
 294                 if (d3dwSurfaces == null) {
 295                     d3dwSurfaces = new ArrayList<D3DWindowSurfaceData>();
 296                 }
 297                 D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd;
 298                 if (!d3dwSurfaces.contains(d3dw)) {
 299                     d3dwSurfaces.add(d3dw);
 300                 }
 301             }
 302             startUpdateThread();
 303         }
 304     }
 305 
 306     @Override
 307     public synchronized void dropScreenSurface(SurfaceData sd) {
 308         if (d3dwSurfaces != null && sd instanceof D3DWindowSurfaceData) {
 309             D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd;
 310             removeGdiSurface(d3dw);
 311             d3dwSurfaces.remove(d3dw);
 312         }
 313     }
 314 
 315     @Override
 316     public SurfaceData getReplacementScreenSurface(WComponentPeer peer,
 317                                                    SurfaceData sd)
 318     {
 319         SurfaceData newSurface = super.getReplacementScreenSurface(peer, sd);
 320         // if some outstanding graphics context wants to get a replacement we
 321         // need to make sure that the new surface (if it is accelerated) is
 322         // being tracked
 323         trackScreenSurface(newSurface);
 324         return newSurface;
 325     }
 326 
 327     /**
 328      * Remove the gdi surface corresponding to the passed d3dw surface
 329      * from list of the cached gdi surfaces.
 330      *
 331      * @param d3dw surface for which associated gdi surface is to be removed
 332      */
 333     private void removeGdiSurface(final D3DWindowSurfaceData d3dw) {
 334         if (gdiSurfaces != null) {
 335             GDIWindowSurfaceData gdisd = gdiSurfaces.get(d3dw);
 336             if (gdisd != null) {
 337                 gdisd.invalidate();
 338                 gdiSurfaces.remove(d3dw);
 339             }
 340         }
 341     }
 342 
 343     /**
 344      * If the update thread hasn't yet been created, it will be;
 345      * otherwise it is awaken
 346      */
 347     private synchronized void startUpdateThread() {
 348         if (screenUpdater == null) {
 349             screenUpdater = AccessController.doPrivileged((PrivilegedAction<Thread>) () -> {
 350                 String name = "D3D Screen Updater";
 351                 Thread t = new Thread(
 352                         ThreadGroupUtils.getRootThreadGroup(), this, name,
 353                         0, false);
 354                 // REMIND: should it be higher?
 355                 t.setPriority(Thread.NORM_PRIORITY + 2);
 356                 t.setDaemon(true);
 357                 return t;
 358             });
 359             screenUpdater.start();
 360         } else {
 361             wakeUpUpdateThread();
 362         }
 363     }
 364 
 365     /**
 366      * Wakes up the screen updater thread.
 367      *
 368      * This method is not synchronous, it doesn't wait
 369      * for the updater thread to complete the updates.
 370      *
 371      * It should be used when it is not necessary to wait for the
 372      * completion, for example, when a new surface had been added
 373      * to the list of tracked surfaces (which means that it's about
 374      * to be rendered to).
 375      */
 376     public void wakeUpUpdateThread() {
 377         synchronized (runLock) {
 378             runLock.notifyAll();
 379         }
 380     }
 381 
 382     /**
 383      * Wakes up the screen updater thread and waits for the completion
 384      * of the update.
 385      *
 386      * This method is called from Toolkit.sync() or
 387      * when there was a copy from a VI to the screen
 388      * so that swing applications would not appear to be
 389      * sluggish.
 390      */
 391     public void runUpdateNow() {
 392         synchronized (this) {
 393             // nothing to do if the updater thread hadn't been started or if
 394             // there are no tracked surfaces
 395             if (done || screenUpdater == null ||
 396                 d3dwSurfaces  == null || d3dwSurfaces.size() == 0)
 397             {
 398                 return;
 399             }
 400         }
 401         synchronized (runLock) {
 402             needsUpdateNow = true;
 403             runLock.notifyAll();
 404             while (needsUpdateNow) {
 405                 try {
 406                     runLock.wait();
 407                 } catch (InterruptedException e) {}
 408             }
 409         }
 410     }
 411 
 412     public void run() {
 413         while (!done) {
 414             synchronized (runLock) {
 415                 // If the list is empty, suspend the thread until a
 416                 // new surface is added. Note that we have to check before
 417                 // wait() (and inside the runLock), otherwise we could miss a
 418                 // notify() when a new surface is added and sleep forever.
 419                 long timeout = d3dwSurfaces.size() > 0 ? 100 : 0;
 420 
 421                 // don't go to sleep if there's a thread waiting for an update
 422                 if (!needsUpdateNow) {
 423                     try { runLock.wait(timeout); }
 424                         catch (InterruptedException e) {}
 425                 }
 426                 // if we were woken up, there are probably surfaces in the list,
 427                 // no need to check if the list is empty
 428             }
 429 
 430             // make a copy to avoid synchronization during the loop
 431             D3DWindowSurfaceData surfaces[] = new D3DWindowSurfaceData[] {};
 432             synchronized (this) {
 433                 surfaces = d3dwSurfaces.toArray(surfaces);
 434             }
 435             for (D3DWindowSurfaceData sd : surfaces) {
 436                 // skip invalid surfaces (they could have become invalid
 437                 // after we made a copy of the list) - just a precaution
 438                 if (sd.isValid() && (sd.isDirty() || sd.isSurfaceLost())) {
 439                     if (!sd.isSurfaceLost()) {
 440                         // the flip and the clearing of the dirty state
 441                         // must be done under the lock, otherwise it's
 442                         // possible to miss an update to the surface
 443                         D3DRenderQueue rq = D3DRenderQueue.getInstance();
 444                         rq.lock();
 445                         try {
 446                             Rectangle r = sd.getBounds();
 447                             D3DSurfaceData.swapBuffers(sd, 0, 0,
 448                                                        r.width, r.height);
 449                             sd.markClean();
 450                         } finally {
 451                             rq.unlock();
 452                         }
 453                     } else if (!validate(sd)) {
 454                         // it is possible that the validation may never
 455                         // succeed, we need to detect this and replace
 456                         // the d3dw surface with gdi; the replacement of
 457                         // the surface will also trigger a repaint
 458                         sd.getPeer().replaceSurfaceDataLater();
 459                     }
 460                 }
 461             }
 462             synchronized (runLock) {
 463                 needsUpdateNow = false;
 464                 runLock.notifyAll();
 465             }
 466         }
 467     }
 468 
 469     /**
 470      * Restores the passed surface if it was lost, resets the lost status.
 471      * @param sd surface to be validated
 472      * @return true if surface wasn't lost or if restoration was successful,
 473      * false otherwise
 474      */
 475     private boolean validate(D3DWindowSurfaceData sd) {
 476         if (sd.isSurfaceLost()) {
 477             try {
 478                 sd.restoreSurface();
 479                 // if succeeded, first fill the surface with bg color
 480                 // note: use the non-synch method to avoid incorrect lock order
 481                 Color bg = sd.getPeer().getBackgroundNoSync();
 482                 SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null);
 483                 sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height);
 484                 sg2d.dispose();
 485                 // now clean the dirty status so that we don't flip it
 486                 // next time before it gets repainted; it is safe
 487                 // to do without the lock because we will issue a
 488                 // repaint anyway so we will not lose any rendering
 489                 sd.markClean();
 490                 // since the surface was successfully restored we need to
 491                 // repaint whole window to repopulate the back-buffer
 492                 repaintPeerTarget(sd.getPeer());
 493             } catch (InvalidPipeException ipe) {
 494                 return false;
 495             }
 496         }
 497         return true;
 498     }
 499 
 500     /**
 501      * Creates (or returns a cached one) gdi surface for the same peer as
 502      * the passed d3dw surface has.
 503      *
 504      * @param d3dw surface used as key into the cache
 505      * @return gdi window surface associated with the d3d window surfaces' peer
 506      */
 507     private synchronized SurfaceData getGdiSurface(D3DWindowSurfaceData d3dw) {
 508         if (gdiSurfaces == null) {
 509             gdiSurfaces =
 510                 new HashMap<D3DWindowSurfaceData, GDIWindowSurfaceData>();
 511         }
 512         GDIWindowSurfaceData gdisd = gdiSurfaces.get(d3dw);
 513         if (gdisd == null) {
 514             gdisd = GDIWindowSurfaceData.createData(d3dw.getPeer());
 515             gdiSurfaces.put(d3dw, gdisd);
 516         }
 517         return gdisd;
 518     }
 519 
 520     /**
 521      * Returns true if the component has heavyweight children.
 522      *
 523      * @param comp component to check for hw children
 524      * @return true if Component has heavyweight children
 525      */
 526     private static boolean hasHWChildren(Component comp) {
 527         final ComponentAccessor acc = AWTAccessor.getComponentAccessor();
 528         if (comp instanceof Container) {
 529             for (Component c : ((Container)comp).getComponents()) {
 530                 if (acc.getPeer(c) instanceof WComponentPeer || hasHWChildren(c)) {
 531                     return true;
 532                 }
 533             }
 534         }
 535         return false;
 536     }
 537 }