/* * Copyright (c) 2003, 2018, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package java.lang; /** The CharacterData class encapsulates the large tables once found in * java.lang.Character. */ class CharacterData01 extends CharacterData { /* The character properties are currently encoded into 32 bits in the following manner: 1 bit mirrored property 4 bits directionality property 9 bits signed offset used for converting case 1 bit if 1, adding the signed offset converts the character to lowercase 1 bit if 1, subtracting the signed offset converts the character to uppercase 1 bit if 1, this character has a titlecase equivalent (possibly itself) 3 bits 0 may not be part of an identifier 1 ignorable control; may continue a Unicode identifier or Java identifier 2 may continue a Java identifier but not a Unicode identifier (unused) 3 may continue a Unicode identifier or Java identifier 4 is a Java whitespace character 5 may start or continue a Java identifier; may continue but not start a Unicode identifier (underscores) 6 may start or continue a Java identifier but not a Unicode identifier ($) 7 may start or continue a Unicode identifier or Java identifier Thus: 5, 6, 7 may start a Java identifier 1, 2, 3, 5, 6, 7 may continue a Java identifier 7 may start a Unicode identifier 1, 3, 5, 7 may continue a Unicode identifier 1 is ignorable within an identifier 4 is Java whitespace 2 bits 0 this character has no numeric property 1 adding the digit offset to the character code and then masking with 0x1F will produce the desired numeric value 2 this character has a "strange" numeric value 3 a Java supradecimal digit: adding the digit offset to the character code, then masking with 0x1F, then adding 10 will produce the desired numeric value 5 bits digit offset 5 bits character type The encoding of character properties is subject to change at any time. */ int getProperties(int ch) { char offset = (char)ch; int props = $$Lookup(offset); return props; } int getPropertiesEx(int ch) { char offset = (char)ch; int props = $$LookupEx(offset); return props; } int getType(int ch) { int props = getProperties(ch); return (props & $$maskType); } boolean isOtherLowercase(int ch) { int props = getPropertiesEx(ch); return (props & $$maskOtherLowercase) != 0; } boolean isOtherUppercase(int ch) { int props = getPropertiesEx(ch); return (props & $$maskOtherUppercase) != 0; } boolean isOtherAlphabetic(int ch) { int props = getPropertiesEx(ch); return (props & $$maskOtherAlphabetic) != 0; } boolean isIdeographic(int ch) { int props = getPropertiesEx(ch); return (props & $$maskIdeographic) != 0; } boolean isJavaIdentifierStart(int ch) { int props = getProperties(ch); return ((props & $$maskIdentifierInfo) >= $$lowJavaStart); } boolean isJavaIdentifierPart(int ch) { int props = getProperties(ch); return ((props & $$nonzeroJavaPart) != 0); } boolean isUnicodeIdentifierStart(int ch) { int props = getProperties(ch); return ((props & $$maskIdentifierInfo) == $$valueUnicodeStart); } boolean isUnicodeIdentifierPart(int ch) { int props = getProperties(ch); return ((props & $$maskUnicodePart) != 0); } boolean isIdentifierIgnorable(int ch) { int props = getProperties(ch); return ((props & $$maskIdentifierInfo) == $$valueIgnorable); } int toLowerCase(int ch) { int mapChar = ch; int val = getProperties(ch); if ((val & $$maskLowerCase) != 0) { int offset = val << $$shiftCaseOffsetSign >> ($$shiftCaseOffsetSign+$$shiftCaseOffset); mapChar = ch + offset; } return mapChar; } int toUpperCase(int ch) { int mapChar = ch; int val = getProperties(ch); if ((val & $$maskUpperCase) != 0) { int offset = val << $$shiftCaseOffsetSign >> ($$shiftCaseOffsetSign+$$shiftCaseOffset); mapChar = ch - offset; } return mapChar; } int toTitleCase(int ch) { int mapChar = ch; int val = getProperties(ch); if ((val & $$maskTitleCase) != 0) { // There is a titlecase equivalent. Perform further checks: if ((val & $$maskUpperCase) == 0) { // The character does not have an uppercase equivalent, so it must // already be uppercase; so add 1 to get the titlecase form. mapChar = ch + 1; } else if ((val & $$maskLowerCase) == 0) { // The character does not have a lowercase equivalent, so it must // already be lowercase; so subtract 1 to get the titlecase form. mapChar = ch - 1; } // else { // The character has both an uppercase equivalent and a lowercase // equivalent, so it must itself be a titlecase form; return it. // return ch; //} } else if ((val & $$maskUpperCase) != 0) { // This character has no titlecase equivalent but it does have an // uppercase equivalent, so use that (subtract the signed case offset). mapChar = toUpperCase(ch); } return mapChar; } int digit(int ch, int radix) { int value = -1; if (radix >= Character.MIN_RADIX && radix <= Character.MAX_RADIX) { int val = getProperties(ch); int kind = val & $$maskType; if (kind == Character.DECIMAL_DIGIT_NUMBER) { value = ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit; } else if ((val & $$maskNumericType) == $$valueJavaSupradecimal) { // Java supradecimal digit value = (ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit) + 10; } } return (value < radix) ? value : -1; } int getNumericValue(int ch) { int val = getProperties(ch); int retval = -1; switch (val & $$maskNumericType) { default: // cannot occur case ($$valueNotNumeric): // not numeric retval = -1; break; case ($$valueDigit): // simple numeric retval = ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit; break; case ($$valueStrangeNumeric) : // "strange" numeric switch(ch) { case 0x10113: retval = 40; break; // AEGEAN NUMBER FORTY case 0x10114: retval = 50; break; // AEGEAN NUMBER FIFTY case 0x10115: retval = 60; break; // AEGEAN NUMBER SIXTY case 0x10116: retval = 70; break; // AEGEAN NUMBER SEVENTY case 0x10117: retval = 80; break; // AEGEAN NUMBER EIGHTY case 0x10118: retval = 90; break; // AEGEAN NUMBER NINETY case 0x10119: retval = 100; break; // AEGEAN NUMBER ONE HUNDRED case 0x1011A: retval = 200; break; // AEGEAN NUMBER TWO HUNDRED case 0x1011B: retval = 300; break; // AEGEAN NUMBER THREE HUNDRED case 0x1011C: retval = 400; break; // AEGEAN NUMBER FOUR HUNDRED case 0x1011D: retval = 500; break; // AEGEAN NUMBER FIVE HUNDRED case 0x1011E: retval = 600; break; // AEGEAN NUMBER SIX HUNDRED case 0x1011F: retval = 700; break; // AEGEAN NUMBER SEVEN HUNDRED case 0x10120: retval = 800; break; // AEGEAN NUMBER EIGHT HUNDRED case 0x10121: retval = 900; break; // AEGEAN NUMBER NINE HUNDRED case 0x10122: retval = 1000; break; // AEGEAN NUMBER ONE THOUSAND case 0x10123: retval = 2000; break; // AEGEAN NUMBER TWO THOUSAND case 0x10124: retval = 3000; break; // AEGEAN NUMBER THREE THOUSAND case 0x10125: retval = 4000; break; // AEGEAN NUMBER FOUR THOUSAND case 0x10126: retval = 5000; break; // AEGEAN NUMBER FIVE THOUSAND case 0x10127: retval = 6000; break; // AEGEAN NUMBER SIX THOUSAND case 0x10128: retval = 7000; break; // AEGEAN NUMBER SEVEN THOUSAND case 0x10129: retval = 8000; break; // AEGEAN NUMBER EIGHT THOUSAND case 0x1012A: retval = 9000; break; // AEGEAN NUMBER NINE THOUSAND case 0x1012B: retval = 10000; break; // AEGEAN NUMBER TEN THOUSAND case 0x1012C: retval = 20000; break; // AEGEAN NUMBER TWENTY THOUSAND case 0x1012D: retval = 30000; break; // AEGEAN NUMBER THIRTY THOUSAND case 0x1012E: retval = 40000; break; // AEGEAN NUMBER FORTY THOUSAND case 0x1012F: retval = 50000; break; // AEGEAN NUMBER FIFTY THOUSAND case 0x10130: retval = 60000; break; // AEGEAN NUMBER SIXTY THOUSAND case 0x10131: retval = 70000; break; // AEGEAN NUMBER SEVENTY THOUSAND case 0x10132: retval = 80000; break; // AEGEAN NUMBER EIGHTY THOUSAND case 0x10133: retval = 90000; break; // AEGEAN NUMBER NINETY THOUSAND case 0x10144: retval = 50; break; // GREEK ACROPHONIC ATTIC FIFTY case 0x10145: retval = 500; break; // GREEK ACROPHONIC ATTIC FIVE HUNDRED case 0x10146: retval = 5000; break; // GREEK ACROPHONIC ATTIC FIVE THOUSAND case 0x10147: retval = 50000; break; // GREEK ACROPHONIC ATTIC FIFTY THOUSAND case 0x1014A: retval = 50; break; // GREEK ACROPHONIC ATTIC FIFTY TALENTS case 0x1014B: retval = 100; break; // GREEK ACROPHONIC ATTIC ONE HUNDRED TALENTS case 0x1014C: retval = 500; break; // GREEK ACROPHONIC ATTIC FIVE HUNDRED TALENTS case 0x1014D: retval = 1000; break; // GREEK ACROPHONIC ATTIC ONE THOUSAND TALENTS case 0x1014E: retval = 5000; break; // GREEK ACROPHONIC ATTIC FIVE THOUSAND TALENTS case 0x10151: retval = 50; break; // GREEK ACROPHONIC ATTIC FIFTY STATERS case 0x10152: retval = 100; break; // GREEK ACROPHONIC ATTIC ONE HUNDRED STATERS case 0x10153: retval = 500; break; // GREEK ACROPHONIC ATTIC FIVE HUNDRED STATERS case 0x10154: retval = 1000; break; // GREEK ACROPHONIC ATTIC ONE THOUSAND STATERS case 0x10155: retval = 10000; break; // GREEK ACROPHONIC ATTIC TEN THOUSAND STATERS case 0x10156: retval = 50000; break; // GREEK ACROPHONIC ATTIC FIFTY THOUSAND STATERS case 0x10166: retval = 50; break; // GREEK ACROPHONIC TROEZENIAN FIFTY case 0x10167: retval = 50; break; // GREEK ACROPHONIC TROEZENIAN FIFTY ALTERNATE FORM case 0x10168: retval = 50; break; // GREEK ACROPHONIC HERMIONIAN FIFTY case 0x10169: retval = 50; break; // GREEK ACROPHONIC THESPIAN FIFTY case 0x1016A: retval = 100; break; // GREEK ACROPHONIC THESPIAN ONE HUNDRED case 0x1016B: retval = 300; break; // GREEK ACROPHONIC THESPIAN THREE HUNDRED case 0x1016C: retval = 500; break; // GREEK ACROPHONIC EPIDAUREAN FIVE HUNDRED case 0x1016D: retval = 500; break; // GREEK ACROPHONIC TROEZENIAN FIVE HUNDRED case 0x1016E: retval = 500; break; // GREEK ACROPHONIC THESPIAN FIVE HUNDRED case 0x1016F: retval = 500; break; // GREEK ACROPHONIC CARYSTIAN FIVE HUNDRED case 0x10170: retval = 500; break; // GREEK ACROPHONIC NAXIAN FIVE HUNDRED case 0x10171: retval = 1000; break; // GREEK ACROPHONIC THESPIAN ONE THOUSAND case 0x10172: retval = 5000; break; // GREEK ACROPHONIC THESPIAN FIVE THOUSAND case 0x10174: retval = 50; break; // GREEK ACROPHONIC STRATIAN FIFTY MNAS case 0x102ED: retval = 40; break; // COPTIC EPACT NUMBER FORTY case 0x102EE: retval = 50; break; // COPTIC EPACT NUMBER FIFTY case 0x102EF: retval = 60; break; // COPTIC EPACT NUMBER SIXTY case 0x102F0: retval = 70; break; // COPTIC EPACT NUMBER SEVENTY case 0x102F1: retval = 80; break; // COPTIC EPACT NUMBER EIGHTY case 0x102F2: retval = 90; break; // COPTIC EPACT NUMBER NINETY case 0x102F3: retval = 100; break; // COPTIC EPACT NUMBER ONE HUNDRED case 0x102F4: retval = 200; break; // COPTIC EPACT NUMBER TWO HUNDRED case 0x102F5: retval = 300; break; // COPTIC EPACT NUMBER THREE HUNDRED case 0x102F6: retval = 400; break; // COPTIC EPACT NUMBER FOUR HUNDRED case 0x102F7: retval = 500; break; // COPTIC EPACT NUMBER FIVE HUNDRED case 0x102F8: retval = 600; break; // COPTIC EPACT NUMBER SIX HUNDRED case 0x102F9: retval = 700; break; // COPTIC EPACT NUMBER SEVEN HUNDRED case 0x102FA: retval = 800; break; // COPTIC EPACT NUMBER EIGHT HUNDRED case 0x102FB: retval = 900; break; // COPTIC EPACT NUMBER NINE HUNDRED case 0x10323: retval = 50; break; // OLD ITALIC NUMERAL FIFTY case 0x10341: retval = 90; break; // GOTHIC LETTER NINETY case 0x1034A: retval = 900; break; // GOTHIC LETTER NINE HUNDRED case 0x103D5: retval = 100; break; // OLD PERSIAN NUMBER HUNDRED case 0x1085D: retval = 100; break; // IMPERIAL ARAMAIC NUMBER ONE HUNDRED case 0x1085E: retval = 1000; break; // IMPERIAL ARAMAIC NUMBER ONE THOUSAND case 0x1085F: retval = 10000; break; // IMPERIAL ARAMAIC NUMBER TEN THOUSAND case 0x108AF: retval = 100; break; // NABATAEAN NUMBER ONE HUNDRED case 0x108FF: retval = 100; break; // HATRAN NUMBER ONE HUNDRED case 0x10919: retval = 100; break; // PHOENICIAN NUMBER ONE HUNDRED case 0x109CC: retval = 40; break; // MEROITIC CURSIVE NUMBER FORTY case 0x109CD: retval = 50; break; // MEROITIC CURSIVE NUMBER FIFTY case 0x109CE: retval = 60; break; // MEROITIC CURSIVE NUMBER SIXTY case 0x109CF: retval = 70; break; // MEROITIC CURSIVE NUMBER SEVENTY case 0x109D2: retval = 100; break; // MEROITIC CURSIVE NUMBER ONE HUNDRED case 0x109D3: retval = 200; break; // MEROITIC CURSIVE NUMBER TWO HUNDRED case 0x109D4: retval = 300; break; // MEROITIC CURSIVE NUMBER THREE HUNDRED case 0x109D5: retval = 400; break; // MEROITIC CURSIVE NUMBER FOUR HUNDRED case 0x109D6: retval = 500; break; // MEROITIC CURSIVE NUMBER FIVE HUNDRED case 0x109D7: retval = 600; break; // MEROITIC CURSIVE NUMBER SIX HUNDRED case 0x109D8: retval = 700; break; // MEROITIC CURSIVE NUMBER SEVEN HUNDRED case 0x109D9: retval = 800; break; // MEROITIC CURSIVE NUMBER EIGHT HUNDRED case 0x109DA: retval = 900; break; // MEROITIC CURSIVE NUMBER NINE HUNDRED case 0x109DB: retval = 1000; break; // MEROITIC CURSIVE NUMBER ONE THOUSAND case 0x109DC: retval = 2000; break; // MEROITIC CURSIVE NUMBER TWO THOUSAND case 0x109DD: retval = 3000; break; // MEROITIC CURSIVE NUMBER THREE THOUSAND case 0x109DE: retval = 4000; break; // MEROITIC CURSIVE NUMBER FOUR THOUSAND case 0x109DF: retval = 5000; break; // MEROITIC CURSIVE NUMBER FIVE THOUSAND case 0x109E0: retval = 6000; break; // MEROITIC CURSIVE NUMBER SIX THOUSAND case 0x109E1: retval = 7000; break; // MEROITIC CURSIVE NUMBER SEVEN THOUSAND case 0x109E2: retval = 8000; break; // MEROITIC CURSIVE NUMBER EIGHT THOUSAND case 0x109E3: retval = 9000; break; // MEROITIC CURSIVE NUMBER NINE THOUSAND case 0x109E4: retval = 10000; break; // MEROITIC CURSIVE NUMBER TEN THOUSAND case 0x109E5: retval = 20000; break; // MEROITIC CURSIVE NUMBER TWENTY THOUSAND case 0x109E6: retval = 30000; break; // MEROITIC CURSIVE NUMBER THIRTY THOUSAND case 0x109E7: retval = 40000; break; // MEROITIC CURSIVE NUMBER FORTY THOUSAND case 0x109E8: retval = 50000; break; // MEROITIC CURSIVE NUMBER FIFTY THOUSAND case 0x109E9: retval = 60000; break; // MEROITIC CURSIVE NUMBER SIXTY THOUSAND case 0x109EA: retval = 70000; break; // MEROITIC CURSIVE NUMBER SEVENTY THOUSAND case 0x109EB: retval = 80000; break; // MEROITIC CURSIVE NUMBER EIGHTY THOUSAND case 0x109EC: retval = 90000; break; // MEROITIC CURSIVE NUMBER NINETY THOUSAND case 0x109ED: retval = 100000; break; // MEROITIC CURSIVE NUMBER ONE HUNDRED THOUSAND case 0x109EE: retval = 200000; break; // MEROITIC CURSIVE NUMBER TWO HUNDRED THOUSAND case 0x109EF: retval = 300000; break; // MEROITIC CURSIVE NUMBER THREE HUNDRED THOUSAND case 0x109F0: retval = 400000; break; // MEROITIC CURSIVE NUMBER FOUR HUNDRED THOUSAND case 0x109F1: retval = 500000; break; // MEROITIC CURSIVE NUMBER FIVE HUNDRED THOUSAND case 0x109F2: retval = 600000; break; // MEROITIC CURSIVE NUMBER SIX HUNDRED THOUSAND case 0x109F3: retval = 700000; break; // MEROITIC CURSIVE NUMBER SEVEN HUNDRED THOUSAND case 0x109F4: retval = 800000; break; // MEROITIC CURSIVE NUMBER EIGHT HUNDRED THOUSAND case 0x109F5: retval = 900000; break; // MEROITIC CURSIVE NUMBER NINE HUNDRED THOUSAND case 0x10A46: retval = 100; break; // KHAROSHTHI NUMBER ONE HUNDRED case 0x10A47: retval = 1000; break; // KHAROSHTHI NUMBER ONE THOUSAND case 0x10A7E: retval = 50; break; // OLD SOUTH ARABIAN NUMBER FIFTY case 0x10AEF: retval = 100; break; // MANICHAEAN NUMBER ONE HUNDRED case 0x10B5E: retval = 100; break; // INSCRIPTIONAL PARTHIAN NUMBER ONE HUNDRED case 0x10B5F: retval = 1000; break; // INSCRIPTIONAL PARTHIAN NUMBER ONE THOUSAND case 0x10B7E: retval = 100; break; // INSCRIPTIONAL PAHLAVI NUMBER ONE HUNDRED case 0x10B7F: retval = 1000; break; // INSCRIPTIONAL PAHLAVI NUMBER ONE THOUSAND case 0x10BAF: retval = 100; break; // PSALTER PAHLAVI NUMBER ONE HUNDRED case 0x10CFD: retval = 50; break; // OLD HUNGARIAN NUMBER FIFTY case 0x10CFE: retval = 100; break; // OLD HUNGARIAN NUMBER ONE HUNDRED case 0x10CFF: retval = 1000; break; // OLD HUNGARIAN NUMBER ONE THOUSAND case 0x10E6C: retval = 40; break; // RUMI NUMBER FORTY case 0x10E6D: retval = 50; break; // RUMI NUMBER FIFTY case 0x10E6E: retval = 60; break; // RUMI NUMBER SIXTY case 0x10E6F: retval = 70; break; // RUMI NUMBER SEVENTY case 0x10E70: retval = 80; break; // RUMI NUMBER EIGHTY case 0x10E71: retval = 90; break; // RUMI NUMBER NINETY case 0x10E72: retval = 100; break; // RUMI NUMBER ONE HUNDRED case 0x10E73: retval = 200; break; // RUMI NUMBER TWO HUNDRED case 0x10E74: retval = 300; break; // RUMI NUMBER THREE HUNDRED case 0x10E75: retval = 400; break; // RUMI NUMBER FOUR HUNDRED case 0x10E76: retval = 500; break; // RUMI NUMBER FIVE HUNDRED case 0x10E77: retval = 600; break; // RUMI NUMBER SIX HUNDRED case 0x10E78: retval = 700; break; // RUMI NUMBER SEVEN HUNDRED case 0x10E79: retval = 800; break; // RUMI NUMBER EIGHT HUNDRED case 0x10E7A: retval = 900; break; // RUMI NUMBER NINE HUNDRED case 0x10F25: retval = 100; break; // OLD SOGDIAN NUMBER ONE HUNDRED case 0x10F54: retval = 100; break; // SOGDIAN NUMBER ONE HUNDRED case 0x1105E: retval = 40; break; // BRAHMI NUMBER FORTY case 0x1105F: retval = 50; break; // BRAHMI NUMBER FIFTY case 0x11060: retval = 60; break; // BRAHMI NUMBER SIXTY case 0x11061: retval = 70; break; // BRAHMI NUMBER SEVENTY case 0x11062: retval = 80; break; // BRAHMI NUMBER EIGHTY case 0x11063: retval = 90; break; // BRAHMI NUMBER NINETY case 0x11064: retval = 100; break; // BRAHMI NUMBER ONE HUNDRED case 0x11065: retval = 1000; break; // BRAHMI NUMBER ONE THOUSAND case 0x11C66: retval = 40; break; // BHAIKSUKI NUMBER FORTY case 0x11C67: retval = 50; break; // BHAIKSUKI NUMBER FIFTY case 0x11C68: retval = 60; break; // BHAIKSUKI NUMBER SIXTY case 0x11C69: retval = 70; break; // BHAIKSUKI NUMBER SEVENTY case 0x11C6A: retval = 80; break; // BHAIKSUKI NUMBER EIGHTY case 0x11C6B: retval = 90; break; // BHAIKSUKI NUMBER NINETY case 0x11C6C: retval = 100; break; // BHAIKSUKI HUNDREDS UNIT MARK case 0x111ED: retval = 40; break; // SINHALA ARCHAIC NUMBER FORTY case 0x111EE: retval = 50; break; // SINHALA ARCHAIC NUMBER FIFTY case 0x111EF: retval = 60; break; // SINHALA ARCHAIC NUMBER SIXTY case 0x111F0: retval = 70; break; // SINHALA ARCHAIC NUMBER SEVENTY case 0x111F1: retval = 80; break; // SINHALA ARCHAIC NUMBER EIGHTY case 0x111F2: retval = 90; break; // SINHALA ARCHAIC NUMBER NINETY case 0x111F3: retval = 100; break; // SINHALA ARCHAIC NUMBER ONE HUNDRED case 0x111F4: retval = 1000; break; // SINHALA ARCHAIC NUMBER ONE THOUSAND case 0x118ED: retval = 40; break; // WARANG CITI NUMBER FORTY case 0x118EE: retval = 50; break; // WARANG CITI NUMBER FIFTY case 0x118EF: retval = 60; break; // WARANG CITI NUMBER SIXTY case 0x118F0: retval = 70; break; // WARANG CITI NUMBER SEVENTY case 0x118F1: retval = 80; break; // WARANG CITI NUMBER EIGHTY case 0x118F2: retval = 90; break; // WARANG CITI NUMBER NINETY case 0x12432: retval = 216000; break; // CUNEIFORM NUMERIC SIGN SHAR2 TIMES GAL PLUS DISH case 0x12433: retval = 432000; break; // CUNEIFORM NUMERIC SIGN SHAR2 TIMES GAL PLUS MIN case 0x12467: retval = 40; break; // CUNEIFORM NUMERIC SIGN ELAMITE FORTY case 0x12468: retval = 50; break; // CUNEIFORM NUMERIC SIGN ELAMITE FIFTY case 0x16B5C: retval = 100; break; // PAHAWH HMONG NUMBER HUNDREDS case 0x16B5D: retval = 10000; break; // PAHAWH HMONG NUMBER TEN THOUSANDS case 0x16B5E: retval = 1000000; break; // PAHAWH HMONG NUMBER MILLIONS case 0x16B5F: retval = 100000000; break;// PAHAWH HMONG NUMBER HUNDRED MILLIONS case 0x1D36C: retval = 40; break; // COUNTING ROD TENS DIGIT FOUR case 0x1D36D: retval = 50; break; // COUNTING ROD TENS DIGIT FIVE case 0x1D36E: retval = 60; break; // COUNTING ROD TENS DIGIT SIX case 0x1D36F: retval = 70; break; // COUNTING ROD TENS DIGIT SEVEN case 0x1D370: retval = 80; break; // COUNTING ROD TENS DIGIT EIGHT case 0x1D371: retval = 90; break; // COUNTING ROD TENS DIGIT NINE case 0x1EC7D: retval = 40; break; // INDIC SIYAQ NUMBER FORTY case 0x1EC7E: retval = 50; break; // INDIC SIYAQ NUMBER FIFTY case 0x1EC7F: retval = 60; break; // INDIC SIYAQ NUMBER SIXTY case 0X1EC80: retval = 70; break; // INDIC SIYAQ NUMBER SEVENTY case 0X1EC81: retval = 80; break; // INDIC SIYAQ NUMBER EIGHTY case 0X1EC82: retval = 90; break; // INDIC SIYAQ NUMBER NINETY case 0X1EC83: retval = 100; break; // INDIC SIYAQ NUMBER ONE HUNDRED case 0X1EC84: retval = 200; break; // INDIC SIYAQ NUMBER TWO HUNDRED case 0X1EC85: retval = 300; break; // INDIC SIYAQ NUMBER THREE HUNDRED case 0X1EC86: retval = 400; break; // INDIC SIYAQ NUMBER FOUR HUNDRED case 0X1EC87: retval = 500; break; // INDIC SIYAQ NUMBER FIVE HUNDRED case 0X1EC88: retval = 600; break; // INDIC SIYAQ NUMBER SIX HUNDRED case 0X1EC89: retval = 700; break; // INDIC SIYAQ NUMBER SEVEN HUNDRED case 0X1EC8A: retval = 800; break; // INDIC SIYAQ NUMBER EIGHT HUNDRED case 0X1EC8B: retval = 900; break; // INDIC SIYAQ NUMBER NINE HUNDRED case 0X1EC8C: retval = 1000; break; // INDIC SIYAQ NUMBER ONE THOUSAND case 0X1EC8D: retval = 2000; break; // INDIC SIYAQ NUMBER TWO THOUSAND case 0X1EC8E: retval = 3000; break; // INDIC SIYAQ NUMBER THREE THOUSAND case 0X1EC8F: retval = 4000; break; // INDIC SIYAQ NUMBER FOUR THOUSAND case 0X1EC90: retval = 5000; break; // INDIC SIYAQ NUMBER FIVE THOUSAND case 0X1EC91: retval = 6000; break; // INDIC SIYAQ NUMBER SIX THOUSAND case 0X1EC92: retval = 7000; break; // INDIC SIYAQ NUMBER SEVEN THOUSAND case 0X1EC93: retval = 8000; break; // INDIC SIYAQ NUMBER EIGHT THOUSAND case 0X1EC94: retval = 9000; break; // INDIC SIYAQ NUMBER NINE THOUSAND case 0X1EC95: retval = 10000; break; // INDIC SIYAQ NUMBER TEN THOUSAND case 0X1EC96: retval = 20000; break; // INDIC SIYAQ NUMBER TWENTY THOUSAND case 0X1EC97: retval = 30000; break; // INDIC SIYAQ NUMBER THIRTY THOUSAND case 0X1EC98: retval = 40000; break; // INDIC SIYAQ NUMBER FORTY THOUSAND case 0X1EC99: retval = 50000; break; // INDIC SIYAQ NUMBER FIFTY THOUSAND case 0X1EC9A: retval = 60000; break; // INDIC SIYAQ NUMBER SIXTY THOUSAND case 0X1EC9B: retval = 70000; break; // INDIC SIYAQ NUMBER SEVENTY THOUSAND case 0X1EC9C: retval = 80000; break; // INDIC SIYAQ NUMBER EIGHTY THOUSAND case 0X1EC9D: retval = 90000; break; // INDIC SIYAQ NUMBER NINETY THOUSAND case 0X1EC9E: retval = 100000; break; // INDIC SIYAQ NUMBER LAKH case 0X1EC9F: retval = 200000; break; // INDIC SIYAQ NUMBER LAKHAN case 0X1ECA0: retval = 100000; break; // INDIC SIYAQ LAKH MARK case 0X1ECA1: retval = 10000000; break; // INDIC SIYAQ NUMBER KAROR case 0X1ECA2: retval = 20000000; break; // INDIC SIYAQ NUMBER KARORAN case 0X1ECB3: retval = 10000; break; // INDIC SIYAQ NUMBER ALTERNATE TEN THOUSAND case 0X1ECB4: retval = 100000; break; // INDIC SIYAQ NUMBER ALTERNATE LAKH MARK default: retval = -2; break; } break; case ($$valueJavaSupradecimal): // Java supradecimal retval = (ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit) + 10; break; } return retval; } boolean isWhitespace(int ch) { int props = getProperties(ch); return ((props & $$maskIdentifierInfo) == $$valueJavaWhitespace); } byte getDirectionality(int ch) { int val = getProperties(ch); byte directionality = (byte)((val & $$maskBidi) >> $$shiftBidi); if (directionality == 0xF ) { directionality = Character.DIRECTIONALITY_UNDEFINED; } return directionality; } boolean isMirrored(int ch) { int props = getProperties(ch); return ((props & $$maskMirrored) != 0); } static final CharacterData instance = new CharacterData01(); private CharacterData01() {}; $$Tables static { $$Initializers } }