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src/java.desktop/share/classes/sun/font/CompositeGlyphMapper.java

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 116         }
 117         return mapper;
 118     }
 119 
 120     private int convertToGlyph(int unicode) {
 121 
 122         for (int slot = 0; slot < font.numSlots; slot++) {
 123             if (!hasExcludes || !font.isExcludedChar(slot, unicode)) {
 124                 CharToGlyphMapper mapper = getSlotMapper(slot);
 125                 int glyphCode = mapper.charToGlyph(unicode);
 126                 if (glyphCode != mapper.getMissingGlyphCode()) {
 127                     glyphCode = compositeGlyphCode(slot, glyphCode);
 128                     setCachedGlyphCode(unicode, glyphCode);
 129                     return glyphCode;
 130                 }
 131             }
 132         }
 133         return missingGlyph;
 134     }
 135 























 136     public int getNumGlyphs() {
 137         int numGlyphs = 0;
 138         /* The number of glyphs in a composite is affected by
 139          * exclusion ranges and duplicates (ie the same code point is
 140          * mapped by two different fonts) and also whether or not to
 141          * count fallback fonts. A nearly correct answer would be very
 142          * expensive to generate. A rough ballpark answer would
 143          * just count the glyphs in all the slots. However this would
 144          * initialize mappers for all slots when they aren't necessarily
 145          * needed. For now just use the first slot as JDK 1.4 did.
 146          */
 147         for (int slot=0; slot<1 /*font.numSlots*/; slot++) {
 148            CharToGlyphMapper mapper = slotMappers[slot];
 149            if (mapper == null) {
 150                mapper = font.getSlotFont(slot).getMapper();
 151                slotMappers[slot] = mapper;
 152            }
 153            numGlyphs += mapper.getNumGlyphs();
 154         }
 155         return numGlyphs;


 176     }
 177 
 178     public int charToGlyph(char unicode) {
 179 
 180         int glyphCode  = getCachedGlyphCode(unicode);
 181         if (glyphCode == UNINITIALIZED_GLYPH) {
 182             glyphCode = convertToGlyph(unicode);
 183         }
 184         return glyphCode;
 185     }
 186 
 187     /* This variant checks if shaping is needed and immediately
 188      * returns true if it does. A caller of this method should be expecting
 189      * to check the return type because it needs to know how to handle
 190      * the character data for display.
 191      */
 192     public boolean charsToGlyphsNS(int count, char[] unicodes, int[] glyphs) {
 193 
 194         for (int i=0; i<count; i++) {
 195             int code = unicodes[i]; // char is unsigned.


 196 
 197             if (code >= HI_SURROGATE_START &&
 198                 code <= HI_SURROGATE_END && i < count - 1) {
 199                 char low = unicodes[i + 1];
 200 
 201                 if (low >= LO_SURROGATE_START &&
 202                     low <= LO_SURROGATE_END) {
 203                     code = (code - HI_SURROGATE_START) *
 204                         0x400 + low - LO_SURROGATE_START + 0x10000;
 205                     glyphs[i + 1] = INVISIBLE_GLYPH_ID;

 206                 }
 207             }
 208 


















 209             int gc = glyphs[i] = getCachedGlyphCode(code);
 210             if (gc == UNINITIALIZED_GLYPH) {
 211                 glyphs[i] = convertToGlyph(code);
 212             }

 213 
 214             if (code < FontUtilities.MIN_LAYOUT_CHARCODE) {
 215                 continue;
 216             }
 217             else if (FontUtilities.isComplexCharCode(code)) {
 218                 return true;
 219             }
 220             else if (code >= 0x10000) {
 221                 i += 1; // Empty glyph slot after surrogate
 222                 continue;
 223             }
 224         }
 225 
 226         return false;
 227     }
 228 
 229     /* The conversion is not very efficient - looping as it does, converting
 230      * one char at a time. However the cache should fill very rapidly.
 231      */
 232     public void charsToGlyphs(int count, char[] unicodes, int[] glyphs) {
 233         for (int i=0; i<count; i++) {
 234             int code = unicodes[i]; // char is unsigned.


 235 
 236             if (code >= HI_SURROGATE_START &&
 237                 code <= HI_SURROGATE_END && i < count - 1) {
 238                 char low = unicodes[i + 1];
 239 
 240                 if (low >= LO_SURROGATE_START &&
 241                     low <= LO_SURROGATE_END) {
 242                     code = (code - HI_SURROGATE_START) *
 243                         0x400 + low - LO_SURROGATE_START + 0x10000;
 244 
 245                     int gc = glyphs[i] = getCachedGlyphCode(code);
 246                     if (gc == UNINITIALIZED_GLYPH) {
 247                         glyphs[i] = convertToGlyph(code);
 248                     }
 249                     i += 1; // Empty glyph slot after surrogate
 250                     glyphs[i] = INVISIBLE_GLYPH_ID;
 251                     continue;
 252                 }
 253             }
 254 


















 255             int gc = glyphs[i] = getCachedGlyphCode(code);
 256             if (gc == UNINITIALIZED_GLYPH) {
 257                 glyphs[i] = convertToGlyph(code);
 258             }
 259         }




 260     }
 261 
 262     public void charsToGlyphs(int count, int[] unicodes, int[] glyphs) {
 263         for (int i=0; i<count; i++) {
 264             int code = unicodes[i];
 265 







 266             glyphs[i] = getCachedGlyphCode(code);
 267             if (glyphs[i] == UNINITIALIZED_GLYPH) {
 268                 glyphs[i] = convertToGlyph(code);
 269             }
 270         }
 271     }

 272 
 273 }


 116         }
 117         return mapper;
 118     }
 119 
 120     private int convertToGlyph(int unicode) {
 121 
 122         for (int slot = 0; slot < font.numSlots; slot++) {
 123             if (!hasExcludes || !font.isExcludedChar(slot, unicode)) {
 124                 CharToGlyphMapper mapper = getSlotMapper(slot);
 125                 int glyphCode = mapper.charToGlyph(unicode);
 126                 if (glyphCode != mapper.getMissingGlyphCode()) {
 127                     glyphCode = compositeGlyphCode(slot, glyphCode);
 128                     setCachedGlyphCode(unicode, glyphCode);
 129                     return glyphCode;
 130                 }
 131             }
 132         }
 133         return missingGlyph;
 134     }
 135 
 136     private int convertToGlyph(int unicode, int variationSelector) {
 137         if (variationSelector == 0) {
 138             return convertToGlyph(unicode);
 139         }
 140         for (int slot = 0; slot < font.numSlots; slot++) {
 141             if (!hasExcludes || !font.isExcludedChar(slot, unicode)) {
 142                 CharToGlyphMapper mapper = getSlotMapper(slot);
 143                 int glyphCode = missingGlyph;
 144                 if (mapper.hasVariationSelectorGlyph(unicode, variationSelector)) {
 145                     int glyphCodes[] = { 0, 0};
 146                     int codes[] = {unicode, variationSelector};
 147                     mapper.charsToGlyphs(2, codes, glyphCodes);
 148                     glyphCode = glyphCodes[0];
 149                     if (glyphCode != mapper.getMissingGlyphCode()) {
 150                         glyphCode = compositeGlyphCode(slot, glyphCode);
 151                         return glyphCode;
 152                     }
 153                 }
 154             }
 155         }
 156         return convertToGlyph(unicode); //retry without Variation Selector
 157     }
 158 
 159     public int getNumGlyphs() {
 160         int numGlyphs = 0;
 161         /* The number of glyphs in a composite is affected by
 162          * exclusion ranges and duplicates (ie the same code point is
 163          * mapped by two different fonts) and also whether or not to
 164          * count fallback fonts. A nearly correct answer would be very
 165          * expensive to generate. A rough ballpark answer would
 166          * just count the glyphs in all the slots. However this would
 167          * initialize mappers for all slots when they aren't necessarily
 168          * needed. For now just use the first slot as JDK 1.4 did.
 169          */
 170         for (int slot=0; slot<1 /*font.numSlots*/; slot++) {
 171            CharToGlyphMapper mapper = slotMappers[slot];
 172            if (mapper == null) {
 173                mapper = font.getSlotFont(slot).getMapper();
 174                slotMappers[slot] = mapper;
 175            }
 176            numGlyphs += mapper.getNumGlyphs();
 177         }
 178         return numGlyphs;


 199     }
 200 
 201     public int charToGlyph(char unicode) {
 202 
 203         int glyphCode  = getCachedGlyphCode(unicode);
 204         if (glyphCode == UNINITIALIZED_GLYPH) {
 205             glyphCode = convertToGlyph(unicode);
 206         }
 207         return glyphCode;
 208     }
 209 
 210     /* This variant checks if shaping is needed and immediately
 211      * returns true if it does. A caller of this method should be expecting
 212      * to check the return type because it needs to know how to handle
 213      * the character data for display.
 214      */
 215     public boolean charsToGlyphsNS(int count, char[] unicodes, int[] glyphs) {
 216 
 217         for (int i=0; i<count; i++) {
 218             int code = unicodes[i]; // char is unsigned.
 219             int step = 1;
 220             int variationSelector = 0;
 221 
 222             if (code >= HI_SURROGATE_START &&
 223                 code <= HI_SURROGATE_END && i < count - 1) {
 224                 char low = unicodes[i + 1];
 225 
 226                 if (low >= LO_SURROGATE_START &&
 227                     low <= LO_SURROGATE_END) {
 228                     code = (code - HI_SURROGATE_START) *
 229                         0x400 + low - LO_SURROGATE_START + 0x10000;
 230                     glyphs[i + 1] = INVISIBLE_GLYPH_ID;
 231                     step = 2;
 232                 }
 233             }
 234 
 235             if (i < count - step &&
 236                 isVariationSelector(unicodes[i+step]) &&
 237                 isBaseChar(code)) {
 238                 variationSelector = unicodes[i+step];
 239                 glyphs[i] = convertToGlyph(code, variationSelector);
 240                 glyphs[i+step] = INVISIBLE_GLYPH_ID;
 241                 i += 1;
 242             } else if (i < count - step -1 &&
 243                       isVariationSelector(unicodes[i+step], unicodes[i+step+1]) &&
 244                       isBaseChar(code)) {
 245                 variationSelector = (unicodes[i+step] - HI_SURROGATE_START) *
 246                         0x400 + unicodes[i+step+1] - LO_SURROGATE_START + 0x10000;
 247                 glyphs[i] = convertToGlyph(code, variationSelector);
 248                 glyphs[i+step] = INVISIBLE_GLYPH_ID;
 249                 glyphs[i+step+1] = INVISIBLE_GLYPH_ID;
 250                 i += 2;
 251             }
 252             if (variationSelector == 0) {
 253                 int gc = glyphs[i] = getCachedGlyphCode(code);
 254                 if (gc == UNINITIALIZED_GLYPH) {
 255                     glyphs[i] = convertToGlyph(code);
 256                 }
 257             }
 258 
 259             if (code < FontUtilities.MIN_LAYOUT_CHARCODE) {
 260                 continue;
 261             }
 262             else if (FontUtilities.isComplexCharCode(code)) {
 263                 return true;
 264             }
 265             else if (code >= 0x10000) {
 266                 i += 1; // Empty glyph slot after surrogate
 267                 continue;
 268             }
 269         }
 270 
 271         return false;
 272     }
 273 
 274     /* The conversion is not very efficient - looping as it does, converting
 275      * one char at a time. However the cache should fill very rapidly.
 276      */
 277     public void charsToGlyphs(int count, char[] unicodes, int[] glyphs) {
 278         for (int i=0; i<count; i++) {
 279             int code = unicodes[i]; // char is unsigned.
 280             int variationSelector = 0;
 281             int step = 1;
 282 
 283             if (code >= HI_SURROGATE_START &&
 284                 code <= HI_SURROGATE_END && i < count - 1) {
 285                 char low = unicodes[i + 1];
 286 
 287                 if (low >= LO_SURROGATE_START &&
 288                     low <= LO_SURROGATE_END) {
 289                     code = (code - HI_SURROGATE_START) *
 290                         0x400 + low - LO_SURROGATE_START + 0x10000;
 291 
 292                     glyphs[i+1] = INVISIBLE_GLYPH_ID;
 293                     step = 2;





 294                 }
 295             }
 296 
 297             if (i < count - step &&
 298                 isVariationSelector(unicodes[i+step]) &&
 299                 isBaseChar(code)) {
 300                     variationSelector = unicodes[i+step];
 301                     glyphs[i] = convertToGlyph(code, variationSelector);
 302                     glyphs[i+step] = INVISIBLE_GLYPH_ID;
 303                     i += 1;
 304             } else if (i < count - step -1 &&
 305                        isVariationSelector(unicodes[i+step], unicodes[i+step+1]) &&
 306                        isBaseChar(code)) {
 307                 variationSelector = (unicodes[i+step] - HI_SURROGATE_START) *
 308                                     0x400 + unicodes[i+step+1] - LO_SURROGATE_START + 0x10000;
 309                 glyphs[i] = convertToGlyph(code, variationSelector);
 310                 glyphs[i+step] = INVISIBLE_GLYPH_ID;
 311                 glyphs[i+step+1] = INVISIBLE_GLYPH_ID;
 312                 i += 2;
 313             }
 314             if (variationSelector == 0) {
 315                 int gc = glyphs[i] = getCachedGlyphCode(code);
 316                 if (gc == UNINITIALIZED_GLYPH) {
 317                     glyphs[i] = convertToGlyph(code);
 318                 }
 319             }
 320             if (code >= 0x10000) {
 321                 i++;
 322             }
 323         }
 324     }
 325 
 326     public void charsToGlyphs(int count, int[] unicodes, int[] glyphs) {
 327         for (int i=0; i<count; i++) {
 328             int code = unicodes[i];
 329 
 330             if (i < count-1
 331                 && isVariationSelector(unicodes[i+1])
 332                 && isBaseChar(code) ) {
 333                 glyphs[i] = convertToGlyph(code, unicodes[i+1]);
 334                 glyphs[i+1] = INVISIBLE_GLYPH_ID;
 335                 i++;
 336             }else{
 337                 glyphs[i] = getCachedGlyphCode(code);
 338                 if (glyphs[i] == UNINITIALIZED_GLYPH) {
 339                     glyphs[i] = convertToGlyph(code);
 340                 }
 341             }
 342         }
 343     }
 344 
 345 }
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