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src/java.desktop/share/classes/sun/font/CompositeGlyphMapper.java

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 116         }
 117         return mapper;
 118     }
 119 
 120     private int convertToGlyph(int unicode) {
 121 
 122         for (int slot = 0; slot < font.numSlots; slot++) {
 123             if (!hasExcludes || !font.isExcludedChar(slot, unicode)) {
 124                 CharToGlyphMapper mapper = getSlotMapper(slot);
 125                 int glyphCode = mapper.charToGlyph(unicode);
 126                 if (glyphCode != mapper.getMissingGlyphCode()) {
 127                     glyphCode = compositeGlyphCode(slot, glyphCode);
 128                     setCachedGlyphCode(unicode, glyphCode);
 129                     return glyphCode;
 130                 }
 131             }
 132         }
 133         return missingGlyph;
 134     }
 135 
























 136     public int getNumGlyphs() {
 137         int numGlyphs = 0;
 138         /* The number of glyphs in a composite is affected by
 139          * exclusion ranges and duplicates (ie the same code point is
 140          * mapped by two different fonts) and also whether or not to
 141          * count fallback fonts. A nearly correct answer would be very
 142          * expensive to generate. A rough ballpark answer would
 143          * just count the glyphs in all the slots. However this would
 144          * initialize mappers for all slots when they aren't necessarily
 145          * needed. For now just use the first slot as JDK 1.4 did.
 146          */
 147         for (int slot=0; slot<1 /*font.numSlots*/; slot++) {
 148            CharToGlyphMapper mapper = slotMappers[slot];
 149            if (mapper == null) {
 150                mapper = font.getSlotFont(slot).getMapper();
 151                slotMappers[slot] = mapper;
 152            }
 153            numGlyphs += mapper.getNumGlyphs();
 154         }
 155         return numGlyphs;


 176     }
 177 
 178     public int charToGlyph(char unicode) {
 179 
 180         int glyphCode  = getCachedGlyphCode(unicode);
 181         if (glyphCode == UNINITIALIZED_GLYPH) {
 182             glyphCode = convertToGlyph(unicode);
 183         }
 184         return glyphCode;
 185     }
 186 
 187     /* This variant checks if shaping is needed and immediately
 188      * returns true if it does. A caller of this method should be expecting
 189      * to check the return type because it needs to know how to handle
 190      * the character data for display.
 191      */
 192     public boolean charsToGlyphsNS(int count, char[] unicodes, int[] glyphs) {
 193 
 194         for (int i=0; i<count; i++) {
 195             int code = unicodes[i]; // char is unsigned.


 196 
 197             if (code >= HI_SURROGATE_START &&
 198                 code <= HI_SURROGATE_END && i < count - 1) {
 199                 char low = unicodes[i + 1];
 200 
 201                 if (low >= LO_SURROGATE_START &&
 202                     low <= LO_SURROGATE_END) {
 203                     code = (code - HI_SURROGATE_START) *
 204                         0x400 + low - LO_SURROGATE_START + 0x10000;
 205                     glyphs[i + 1] = INVISIBLE_GLYPH_ID;

 206                 }
 207             }
 208 





















 209             int gc = glyphs[i] = getCachedGlyphCode(code);
 210             if (gc == UNINITIALIZED_GLYPH) {
 211                 glyphs[i] = convertToGlyph(code);
 212             }

 213 
 214             if (code < FontUtilities.MIN_LAYOUT_CHARCODE) {
 215                 continue;
 216             }
 217             else if (FontUtilities.isComplexCharCode(code)) {
 218                 return true;
 219             }
 220             else if (code >= 0x10000) {
 221                 i += 1; // Empty glyph slot after surrogate
 222                 continue;
 223             }
 224         }
 225 
 226         return false;
 227     }
 228 
 229     /* The conversion is not very efficient - looping as it does, converting
 230      * one char at a time. However the cache should fill very rapidly.
 231      */
 232     public void charsToGlyphs(int count, char[] unicodes, int[] glyphs) {
 233         for (int i=0; i<count; i++) {
 234             int code = unicodes[i]; // char is unsigned.


 235 
 236             if (code >= HI_SURROGATE_START &&
 237                 code <= HI_SURROGATE_END && i < count - 1) {
 238                 char low = unicodes[i + 1];
 239 
 240                 if (low >= LO_SURROGATE_START &&
 241                     low <= LO_SURROGATE_END) {
 242                     code = (code - HI_SURROGATE_START) *
 243                         0x400 + low - LO_SURROGATE_START + 0x10000;
 244 
 245                     int gc = glyphs[i] = getCachedGlyphCode(code);
 246                     if (gc == UNINITIALIZED_GLYPH) {
 247                         glyphs[i] = convertToGlyph(code);
 248                     }
 249                     i += 1; // Empty glyph slot after surrogate
 250                     glyphs[i] = INVISIBLE_GLYPH_ID;
 251                     continue;
 252                 }
 253             }
 254 





















 255             int gc = glyphs[i] = getCachedGlyphCode(code);
 256             if (gc == UNINITIALIZED_GLYPH) {
 257                 glyphs[i] = convertToGlyph(code);
 258             }
 259         }




 260     }
 261 
 262     public void charsToGlyphs(int count, int[] unicodes, int[] glyphs) {
 263         for (int i=0; i<count; i++) {
 264             int code = unicodes[i];
 265 







 266             glyphs[i] = getCachedGlyphCode(code);
 267             if (glyphs[i] == UNINITIALIZED_GLYPH) {
 268                 glyphs[i] = convertToGlyph(code);
 269             }
 270         }
 271     }

 272 
 273 }


 116         }
 117         return mapper;
 118     }
 119 
 120     private int convertToGlyph(int unicode) {
 121 
 122         for (int slot = 0; slot < font.numSlots; slot++) {
 123             if (!hasExcludes || !font.isExcludedChar(slot, unicode)) {
 124                 CharToGlyphMapper mapper = getSlotMapper(slot);
 125                 int glyphCode = mapper.charToGlyph(unicode);
 126                 if (glyphCode != mapper.getMissingGlyphCode()) {
 127                     glyphCode = compositeGlyphCode(slot, glyphCode);
 128                     setCachedGlyphCode(unicode, glyphCode);
 129                     return glyphCode;
 130                 }
 131             }
 132         }
 133         return missingGlyph;
 134     }
 135 
 136     private int convertToGlyph(int unicode, int variationSelector) {
 137         if (variationSelector == 0) {
 138             return convertToGlyph(unicode);
 139         }
 140         for (int slot = 0; slot < font.numSlots; slot++) {
 141             if (!hasExcludes || !font.isExcludedChar(slot, unicode)) {
 142                 CharToGlyphMapper mapper = getSlotMapper(slot);
 143                 int glyphCode = missingGlyph;
 144                 if (mapper.hasVariationSelectorGlyph(unicode, 
 145                                                      variationSelector)) {
 146                     int glyphCodes[] = { 0, 0};
 147                     int codes[] = {unicode, variationSelector};
 148                     mapper.charsToGlyphs(2, codes, glyphCodes);
 149                     glyphCode = glyphCodes[0];
 150                     if (glyphCode != mapper.getMissingGlyphCode()) {
 151                         glyphCode = compositeGlyphCode(slot, glyphCode);
 152                         return glyphCode;
 153                     }
 154                 }
 155             }
 156         }
 157         return convertToGlyph(unicode); //retry without Variation Selector
 158     }
 159 
 160     public int getNumGlyphs() {
 161         int numGlyphs = 0;
 162         /* The number of glyphs in a composite is affected by
 163          * exclusion ranges and duplicates (ie the same code point is
 164          * mapped by two different fonts) and also whether or not to
 165          * count fallback fonts. A nearly correct answer would be very
 166          * expensive to generate. A rough ballpark answer would
 167          * just count the glyphs in all the slots. However this would
 168          * initialize mappers for all slots when they aren't necessarily
 169          * needed. For now just use the first slot as JDK 1.4 did.
 170          */
 171         for (int slot=0; slot<1 /*font.numSlots*/; slot++) {
 172            CharToGlyphMapper mapper = slotMappers[slot];
 173            if (mapper == null) {
 174                mapper = font.getSlotFont(slot).getMapper();
 175                slotMappers[slot] = mapper;
 176            }
 177            numGlyphs += mapper.getNumGlyphs();
 178         }
 179         return numGlyphs;


 200     }
 201 
 202     public int charToGlyph(char unicode) {
 203 
 204         int glyphCode  = getCachedGlyphCode(unicode);
 205         if (glyphCode == UNINITIALIZED_GLYPH) {
 206             glyphCode = convertToGlyph(unicode);
 207         }
 208         return glyphCode;
 209     }
 210 
 211     /* This variant checks if shaping is needed and immediately
 212      * returns true if it does. A caller of this method should be expecting
 213      * to check the return type because it needs to know how to handle
 214      * the character data for display.
 215      */
 216     public boolean charsToGlyphsNS(int count, char[] unicodes, int[] glyphs) {
 217 
 218         for (int i=0; i<count; i++) {
 219             int code = unicodes[i]; // char is unsigned.
 220             int step = 1;
 221             int variationSelector = 0;
 222 
 223             if (code >= HI_SURROGATE_START &&
 224                 code <= HI_SURROGATE_END && i < count - 1) {
 225                 char low = unicodes[i + 1];
 226 
 227                 if (low >= LO_SURROGATE_START &&
 228                     low <= LO_SURROGATE_END) {
 229                     code = (code - HI_SURROGATE_START) *
 230                         0x400 + low - LO_SURROGATE_START + 0x10000;
 231                     glyphs[i + 1] = INVISIBLE_GLYPH_ID;
 232                     step = 2;
 233                 }
 234             }
 235 
 236             if (i < count - step &&
 237                 isVariationSelector(unicodes[i+step]) &&
 238                 isBaseChar(code)) {
 239                 variationSelector = unicodes[i+step];
 240                 glyphs[i] = convertToGlyph(code, variationSelector);
 241                 glyphs[i+step] = INVISIBLE_GLYPH_ID;
 242                 i += 1;
 243             } else if (i < count - step -1 &&
 244                        isVariationSelector(unicodes[i+step],
 245                                            unicodes[i+step+1]) &&
 246                        isBaseChar(code)) {
 247                 variationSelector = (unicodes[i+step] 
 248                                      - HI_SURROGATE_START) * 0x400 
 249                                     + unicodes[i+step+1] - LO_SURROGATE_START
 250                                     + 0x10000;
 251                 glyphs[i] = convertToGlyph(code, variationSelector);
 252                 glyphs[i+step] = INVISIBLE_GLYPH_ID;
 253                 glyphs[i+step+1] = INVISIBLE_GLYPH_ID;
 254                 i += 2;
 255             }
 256             if (variationSelector == 0) {
 257                 int gc = glyphs[i] = getCachedGlyphCode(code);
 258                 if (gc == UNINITIALIZED_GLYPH) {
 259                     glyphs[i] = convertToGlyph(code);
 260                 }
 261             }
 262 
 263             if (code < FontUtilities.MIN_LAYOUT_CHARCODE) {
 264                 continue;
 265             }
 266             else if (FontUtilities.isComplexCharCode(code)) {
 267                 return true;
 268             }
 269             else if (code >= 0x10000) {
 270                 i += 1; // Empty glyph slot after surrogate
 271                 continue;
 272             }
 273         }
 274 
 275         return false;
 276     }
 277 
 278     /* The conversion is not very efficient - looping as it does, converting
 279      * one char at a time. However the cache should fill very rapidly.
 280      */
 281     public void charsToGlyphs(int count, char[] unicodes, int[] glyphs) {
 282         for (int i=0; i<count; i++) {
 283             int code = unicodes[i]; // char is unsigned.
 284             int variationSelector = 0;
 285             int step = 1;
 286 
 287             if (code >= HI_SURROGATE_START &&
 288                 code <= HI_SURROGATE_END && i < count - 1) {
 289                 char low = unicodes[i + 1];
 290 
 291                 if (low >= LO_SURROGATE_START &&
 292                     low <= LO_SURROGATE_END) {
 293                     code = (code - HI_SURROGATE_START) *
 294                         0x400 + low - LO_SURROGATE_START + 0x10000;
 295 
 296                     glyphs[i+1] = INVISIBLE_GLYPH_ID;
 297                     step = 2;





 298                 }
 299             }
 300 
 301             if (i < count - step &&
 302                 isVariationSelector(unicodes[i+step]) &&
 303                 isBaseChar(code)) {
 304                     variationSelector = unicodes[i+step];
 305                     glyphs[i] = convertToGlyph(code, variationSelector);
 306                     glyphs[i+step] = INVISIBLE_GLYPH_ID;
 307                     i += 1;
 308             } else if (i < count - step -1 &&
 309                        isVariationSelector(unicodes[i+step], 
 310                                            unicodes[i+step+1]) &&
 311                        isBaseChar(code)) {
 312                 variationSelector = (unicodes[i+step] 
 313                                      - HI_SURROGATE_START) * 0x400 
 314                                     + unicodes[i+step+1] - LO_SURROGATE_START
 315                                     + 0x10000;
 316                 glyphs[i] = convertToGlyph(code, variationSelector);
 317                 glyphs[i+step] = INVISIBLE_GLYPH_ID;
 318                 glyphs[i+step+1] = INVISIBLE_GLYPH_ID;
 319                 i += 2;
 320             }
 321             if (variationSelector == 0) {
 322                 int gc = glyphs[i] = getCachedGlyphCode(code);
 323                 if (gc == UNINITIALIZED_GLYPH) {
 324                     glyphs[i] = convertToGlyph(code);
 325                 }
 326             }
 327             if (code >= 0x10000) {
 328                 i++;
 329             }
 330         }
 331     }
 332 
 333     public void charsToGlyphs(int count, int[] unicodes, int[] glyphs) {
 334         for (int i=0; i<count; i++) {
 335             int code = unicodes[i];
 336 
 337             if (i < count-1
 338                 && isVariationSelector(unicodes[i+1])
 339                 && isBaseChar(code) ) {
 340                 glyphs[i] = convertToGlyph(code, unicodes[i+1]);
 341                 glyphs[i+1] = INVISIBLE_GLYPH_ID;
 342                 i++;
 343             } else {
 344                 glyphs[i] = getCachedGlyphCode(code);
 345                 if (glyphs[i] == UNINITIALIZED_GLYPH) {
 346                     glyphs[i] = convertToGlyph(code);
 347                 }
 348             }
 349         }
 350     }
 351 
 352 }
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