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src/java.desktop/share/classes/sun/font/CompositeGlyphMapper.java

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 116         }
 117         return mapper;
 118     }
 119 
 120     private int convertToGlyph(int unicode) {
 121 
 122         for (int slot = 0; slot < font.numSlots; slot++) {
 123             if (!hasExcludes || !font.isExcludedChar(slot, unicode)) {
 124                 CharToGlyphMapper mapper = getSlotMapper(slot);
 125                 int glyphCode = mapper.charToGlyph(unicode);
 126                 if (glyphCode != mapper.getMissingGlyphCode()) {
 127                     glyphCode = compositeGlyphCode(slot, glyphCode);
 128                     setCachedGlyphCode(unicode, glyphCode);
 129                     return glyphCode;
 130                 }
 131             }
 132         }
 133         return missingGlyph;
 134     }
 135 




















 136     public int getNumGlyphs() {
 137         int numGlyphs = 0;
 138         /* The number of glyphs in a composite is affected by
 139          * exclusion ranges and duplicates (ie the same code point is
 140          * mapped by two different fonts) and also whether or not to
 141          * count fallback fonts. A nearly correct answer would be very
 142          * expensive to generate. A rough ballpark answer would
 143          * just count the glyphs in all the slots. However this would
 144          * initialize mappers for all slots when they aren't necessarily
 145          * needed. For now just use the first slot as JDK 1.4 did.
 146          */
 147         for (int slot=0; slot<1 /*font.numSlots*/; slot++) {
 148            CharToGlyphMapper mapper = slotMappers[slot];
 149            if (mapper == null) {
 150                mapper = font.getSlotFont(slot).getMapper();
 151                slotMappers[slot] = mapper;
 152            }
 153            numGlyphs += mapper.getNumGlyphs();
 154         }
 155         return numGlyphs;


 188      * returns true if it does. A caller of this method should be expecting
 189      * to check the return type because it needs to know how to handle
 190      * the character data for display.
 191      */
 192     public boolean charsToGlyphsNS(int count, char[] unicodes, int[] glyphs) {
 193 
 194         for (int i=0; i<count; i++) {
 195             int code = unicodes[i]; // char is unsigned.
 196 
 197             if (code >= HI_SURROGATE_START &&
 198                 code <= HI_SURROGATE_END && i < count - 1) {
 199                 char low = unicodes[i + 1];
 200 
 201                 if (low >= LO_SURROGATE_START &&
 202                     low <= LO_SURROGATE_END) {
 203                     code = (code - HI_SURROGATE_START) *
 204                         0x400 + low - LO_SURROGATE_START + 0x10000;
 205                     glyphs[i + 1] = INVISIBLE_GLYPH_ID;
 206                 }
 207             }












































 208 





















 209             int gc = glyphs[i] = getCachedGlyphCode(code);
 210             if (gc == UNINITIALIZED_GLYPH) {
 211                 glyphs[i] = convertToGlyph(code);
 212             }

 213 
 214             if (code < FontUtilities.MIN_LAYOUT_CHARCODE) {
 215                 continue;
 216             }
 217             else if (FontUtilities.isComplexCharCode(code)) {
 218                 return true;
 219             }
 220             else if (code >= 0x10000) {
 221                 i += 1; // Empty glyph slot after surrogate
 222                 continue;
 223             }
 224         }
 225 
 226         return false;
 227     }
 228 
 229     /* The conversion is not very efficient - looping as it does, converting
 230      * one char at a time. However the cache should fill very rapidly.
 231      */
 232     public void charsToGlyphs(int count, char[] unicodes, int[] glyphs) {
 233         for (int i=0; i<count; i++) {
 234             int code = unicodes[i]; // char is unsigned.
 235 
 236             if (code >= HI_SURROGATE_START &&
 237                 code <= HI_SURROGATE_END && i < count - 1) {
 238                 char low = unicodes[i + 1];
 239 
 240                 if (low >= LO_SURROGATE_START &&
 241                     low <= LO_SURROGATE_END) {
 242                     code = (code - HI_SURROGATE_START) *
 243                         0x400 + low - LO_SURROGATE_START + 0x10000;




 244 
 245                     int gc = glyphs[i] = getCachedGlyphCode(code);
 246                     if (gc == UNINITIALIZED_GLYPH) {
 247                         glyphs[i] = convertToGlyph(code);
 248                     }
 249                     i += 1; // Empty glyph slot after surrogate
 250                     glyphs[i] = INVISIBLE_GLYPH_ID;
 251                     continue;
 252                 }



 253             }
 254 
 255             int gc = glyphs[i] = getCachedGlyphCode(code);
 256             if (gc == UNINITIALIZED_GLYPH) {
 257                 glyphs[i] = convertToGlyph(code);
 258             }
 259         }
 260     }
 261 




















































 262     public void charsToGlyphs(int count, int[] unicodes, int[] glyphs) {
 263         for (int i=0; i<count; i++) {
 264             int code = unicodes[i];















 265 







 266             glyphs[i] = getCachedGlyphCode(code);
 267             if (glyphs[i] == UNINITIALIZED_GLYPH) {
 268                 glyphs[i] = convertToGlyph(code);
 269             }
 270         }
 271     }

 272 
 273 }


 116         }
 117         return mapper;
 118     }
 119 
 120     private int convertToGlyph(int unicode) {
 121 
 122         for (int slot = 0; slot < font.numSlots; slot++) {
 123             if (!hasExcludes || !font.isExcludedChar(slot, unicode)) {
 124                 CharToGlyphMapper mapper = getSlotMapper(slot);
 125                 int glyphCode = mapper.charToGlyph(unicode);
 126                 if (glyphCode != mapper.getMissingGlyphCode()) {
 127                     glyphCode = compositeGlyphCode(slot, glyphCode);
 128                     setCachedGlyphCode(unicode, glyphCode);
 129                     return glyphCode;
 130                 }
 131             }
 132         }
 133         return missingGlyph;
 134     }
 135 
 136     private int convertToGlyph(int unicode, int variationSelector) {
 137         if (variationSelector == 0) {
 138             return convertToGlyph(unicode);
 139         }
 140         for (int slot = 0; slot < font.numSlots; slot++) {
 141             if (!hasExcludes || !font.isExcludedChar(slot, unicode)) {
 142                 CharToGlyphMapper mapper = getSlotMapper(slot);
 143                 if (mapper instanceof TrueTypeGlyphMapper) {
 144                     int glyphCode = ((TrueTypeGlyphMapper)mapper).
 145                             getGlyphOfVS(unicode, variationSelector);
 146                     if (glyphCode != mapper.getMissingGlyphCode()) {
 147                         glyphCode = compositeGlyphCode(slot, glyphCode);
 148                         return glyphCode;
 149                     }
 150                 }
 151             }
 152         }
 153         return convertToGlyph(unicode); //retry without Variation Selector
 154     }
 155 
 156     public int getNumGlyphs() {
 157         int numGlyphs = 0;
 158         /* The number of glyphs in a composite is affected by
 159          * exclusion ranges and duplicates (ie the same code point is
 160          * mapped by two different fonts) and also whether or not to
 161          * count fallback fonts. A nearly correct answer would be very
 162          * expensive to generate. A rough ballpark answer would
 163          * just count the glyphs in all the slots. However this would
 164          * initialize mappers for all slots when they aren't necessarily
 165          * needed. For now just use the first slot as JDK 1.4 did.
 166          */
 167         for (int slot=0; slot<1 /*font.numSlots*/; slot++) {
 168            CharToGlyphMapper mapper = slotMappers[slot];
 169            if (mapper == null) {
 170                mapper = font.getSlotFont(slot).getMapper();
 171                slotMappers[slot] = mapper;
 172            }
 173            numGlyphs += mapper.getNumGlyphs();
 174         }
 175         return numGlyphs;


 208      * returns true if it does. A caller of this method should be expecting
 209      * to check the return type because it needs to know how to handle
 210      * the character data for display.
 211      */
 212     public boolean charsToGlyphsNS(int count, char[] unicodes, int[] glyphs) {
 213 
 214         for (int i=0; i<count; i++) {
 215             int code = unicodes[i]; // char is unsigned.
 216 
 217             if (code >= HI_SURROGATE_START &&
 218                 code <= HI_SURROGATE_END && i < count - 1) {
 219                 char low = unicodes[i + 1];
 220 
 221                 if (low >= LO_SURROGATE_START &&
 222                     low <= LO_SURROGATE_END) {
 223                     code = (code - HI_SURROGATE_START) *
 224                         0x400 + low - LO_SURROGATE_START + 0x10000;
 225                     glyphs[i + 1] = INVISIBLE_GLYPH_ID;
 226                 }
 227             }
 228             if (isVariationSelector(code)) {
 229                 return charsToGlyphsNSVS(count, unicodes, glyphs);
 230             }
 231 
 232             int gc = glyphs[i] = getCachedGlyphCode(code);
 233             if (gc == UNINITIALIZED_GLYPH) {
 234                 glyphs[i] = convertToGlyph(code);
 235             }
 236 
 237             if (code < FontUtilities.MIN_LAYOUT_CHARCODE) {
 238                 continue;
 239             }
 240             else if (FontUtilities.isComplexCharCode(code)) {
 241                 return true;
 242             }
 243             else if (code >= 0x10000) {
 244                 i += 1; // Empty glyph slot after surrogate
 245                 continue;
 246             }
 247         }
 248 
 249         return false;
 250     }
 251 
 252     private boolean charsToGlyphsNSVS(int count, char[] unicodes,
 253                                      int[] glyphs) {
 254 
 255         for (int i = 0; i < count; i++) {
 256             int code = unicodes[i]; // char is unsigned.
 257             int step = 1;
 258             int variationSelector = 0;
 259 
 260             if (code >= HI_SURROGATE_START &&
 261                 code <= HI_SURROGATE_END && i < count - 1) {
 262                 char low = unicodes[i + 1];
 263 
 264                 if (low >= LO_SURROGATE_START &&
 265                     low <= LO_SURROGATE_END) {
 266                     code = (code - HI_SURROGATE_START) *
 267                         0x400 + low - LO_SURROGATE_START + 0x10000;
 268                     glyphs[i + 1] = INVISIBLE_GLYPH_ID;
 269                     step = 2;
 270                 }
 271             }
 272 
 273             if (i < count - step &&
 274                 isVariationSelectorBMP(unicodes[i+step]) &&
 275                 isVSBaseChar(code)) {
 276                 variationSelector = unicodes[i+step];
 277                 glyphs[i] = convertToGlyph(code, variationSelector);
 278                 glyphs[i+step] = INVISIBLE_GLYPH_ID;
 279                 i += 1;
 280             } else if (i < count - step -1 &&
 281                        isVariationSelectorExt(unicodes[i+step],
 282                                               unicodes[i+step+1]) &&
 283                        isVSBaseChar(code)) {
 284                 variationSelector = (unicodes[i+step] 
 285                                      - HI_SURROGATE_START) * 0x400 
 286                                     + unicodes[i+step+1] - LO_SURROGATE_START
 287                                     + 0x10000;
 288                 glyphs[i] = convertToGlyph(code, variationSelector);
 289                 glyphs[i+step] = INVISIBLE_GLYPH_ID;
 290                 glyphs[i+step+1] = INVISIBLE_GLYPH_ID;
 291                 i += 2;
 292             }
 293             if (variationSelector == 0) {
 294                 int gc = glyphs[i] = getCachedGlyphCode(code);
 295                 if (gc == UNINITIALIZED_GLYPH) {
 296                     glyphs[i] = convertToGlyph(code);
 297                 }
 298             }
 299 
 300             if (code < FontUtilities.MIN_LAYOUT_CHARCODE) {
 301                 continue;
 302             }
 303             else if (FontUtilities.isComplexCharCode(code)) {
 304                 return true;
 305             }
 306             else if (code >= 0x10000) {
 307                 i += 1; // Empty glyph slot after surrogate
 308                 continue;
 309             }
 310         }
 311 
 312         return false;
 313     }
 314 
 315     /* The conversion is not very efficient - looping as it does, converting
 316      * one char at a time. However the cache should fill very rapidly.
 317      */
 318     public void charsToGlyphs(int count, char[] unicodes, int[] glyphs) {
 319         for (int i=0; i<count; i++) {
 320             int code = unicodes[i]; // char is unsigned.
 321 
 322             if (code >= HI_SURROGATE_START &&
 323                 code <= HI_SURROGATE_END && i < count - 1) {
 324                 char low = unicodes[i + 1];
 325 
 326                 if (low >= LO_SURROGATE_START &&
 327                     low <= LO_SURROGATE_END) {
 328                     code = (code - HI_SURROGATE_START) *
 329                         0x400 + low - LO_SURROGATE_START + 0x10000;
 330                     if (isVariationSelector(code)) {
 331                         charsToGlyphsVS(count, unicodes, glyphs);
 332                         return;
 333                     }
 334 
 335                     int gc = glyphs[i] = getCachedGlyphCode(code);
 336                     if (gc == UNINITIALIZED_GLYPH) {
 337                         glyphs[i] = convertToGlyph(code);
 338                     }
 339                     i += 1; // Empty glyph slot after surrogate
 340                     glyphs[i] = INVISIBLE_GLYPH_ID;
 341                     continue;
 342                 }
 343             } else if (isVariationSelectorBMP(unicodes[i])) {
 344                 charsToGlyphsVS(count, unicodes, glyphs);
 345                 return;
 346             }
 347 
 348             int gc = glyphs[i] = getCachedGlyphCode(code);
 349             if (gc == UNINITIALIZED_GLYPH) {
 350                 glyphs[i] = convertToGlyph(code);
 351             }
 352         }
 353     }
 354 
 355     private void charsToGlyphsVS(int count, char[] unicodes, int[] glyphs) {
 356         for (int i = 0; i < count; i++) {
 357             int code = unicodes[i]; // char is unsigned.
 358             int variationSelector = 0;
 359             int step = 1;
 360 
 361             if (code >= HI_SURROGATE_START &&
 362                 code <= HI_SURROGATE_END && i < count - 1) {
 363                 char low = unicodes[i + 1];
 364 
 365                 if (low >= LO_SURROGATE_START &&
 366                     low <= LO_SURROGATE_END) {
 367                     code = (code - HI_SURROGATE_START) *
 368                         0x400 + low - LO_SURROGATE_START + 0x10000;
 369 
 370                     glyphs[i+1] = INVISIBLE_GLYPH_ID;
 371                     step = 2;
 372                 }
 373             }
 374 
 375             if (i < count - step &&
 376                 isVariationSelectorBMP(unicodes[i+step]) &&
 377                 isVSBaseChar(code)) {
 378                     variationSelector = unicodes[i+step];
 379                     glyphs[i] = convertToGlyph(code, variationSelector);
 380                     glyphs[i+step] = INVISIBLE_GLYPH_ID;
 381                     i += 1;
 382             } else if (i < count - step -1 &&
 383                        isVariationSelectorExt(unicodes[i+step], 
 384                                               unicodes[i+step+1]) &&
 385                        isVSBaseChar(code)) {
 386                 variationSelector = (unicodes[i+step] 
 387                                      - HI_SURROGATE_START) * 0x400 
 388                                     + unicodes[i+step+1] - LO_SURROGATE_START
 389                                     + 0x10000;
 390                 glyphs[i] = convertToGlyph(code, variationSelector);
 391                 glyphs[i+step] = INVISIBLE_GLYPH_ID;
 392                 glyphs[i+step+1] = INVISIBLE_GLYPH_ID;
 393                 i += 2;
 394             }
 395             if (variationSelector == 0) {
 396                 int gc = glyphs[i] = getCachedGlyphCode(code);
 397                 if (gc == UNINITIALIZED_GLYPH) {
 398                     glyphs[i] = convertToGlyph(code);
 399                 }
 400             }
 401             if (code >= 0x10000) {
 402                 i++;
 403             }
 404         }
 405     }
 406 
 407     public void charsToGlyphs(int count, int[] unicodes, int[] glyphs) {
 408         for (int i=0; i<count; i++) {
 409             int code = unicodes[i];
 410             if (isVariationSelector(code)) {
 411                 charsToGlyphsVS(count, unicodes, glyphs);
 412                 return;
 413             }
 414 
 415             glyphs[i] = getCachedGlyphCode(code);
 416             if (glyphs[i] == UNINITIALIZED_GLYPH) {
 417                 glyphs[i] = convertToGlyph(code);
 418             }
 419         }
 420     }
 421 
 422     private void charsToGlyphsVS(int count, int[] unicodes, int[] glyphs) {
 423         for (int i = 0; i < count; i++) {
 424             int code = unicodes[i];
 425 
 426             if (i < count-1 &&
 427                 isVariationSelector(unicodes[i+1]) &&
 428                 isVSBaseChar(code) ) {
 429                 glyphs[i] = convertToGlyph(code, unicodes[i+1]);
 430                 glyphs[i+1] = INVISIBLE_GLYPH_ID;
 431                 i++;
 432             } else {
 433                 glyphs[i] = getCachedGlyphCode(code);
 434                 if (glyphs[i] == UNINITIALIZED_GLYPH) {
 435                     glyphs[i] = convertToGlyph(code);
 436                 }
 437             }
 438         }
 439     }
 440 
 441 }
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