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src/java.desktop/windows/native/libawt/java2d/d3d/D3DVertexCacher.cpp
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@@ -107,11 +107,11 @@
// fudge factors
#ifdef LINE_FUDGE
// Horiz/vertical
#define HV_FF1 ( 0.0f)
-#define HV_FF2 ( 0.51f)
+#define HV_FF2 ( 0.501f)
// For the record: value below (or larger) is required for Intel 855, but
// breaks Nvidia, ATI and Intel 965, and since the pipeline is disabled on
// 855 anyway we'll use 0.51f.
//#define HV_FF2 ( 0.5315f)
#define HV_FF3 (-0.2f)
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