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src/java.desktop/windows/native/libawt/java2d/d3d/D3DVertexCacher.cpp

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*** 107,117 **** // fudge factors #ifdef LINE_FUDGE // Horiz/vertical #define HV_FF1 ( 0.0f) ! #define HV_FF2 ( 0.51f) // For the record: value below (or larger) is required for Intel 855, but // breaks Nvidia, ATI and Intel 965, and since the pipeline is disabled on // 855 anyway we'll use 0.51f. //#define HV_FF2 ( 0.5315f) #define HV_FF3 (-0.2f) --- 107,117 ---- // fudge factors #ifdef LINE_FUDGE // Horiz/vertical #define HV_FF1 ( 0.0f) ! #define HV_FF2 ( 0.501f) // For the record: value below (or larger) is required for Intel 855, but // breaks Nvidia, ATI and Intel 965, and since the pipeline is disabled on // 855 anyway we'll use 0.51f. //#define HV_FF2 ( 0.5315f) #define HV_FF3 (-0.2f)
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