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src/java.desktop/windows/native/libawt/java2d/d3d/D3DContext.cpp

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@@ -1,7 +1,7 @@
 /*
- * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
+ * Copyright (c) 2007, 2016, Oracle and/or its affiliates. All rights reserved.
  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
  *
  * This code is free software; you can redistribute it and/or modify it
  * under the terms of the GNU General Public License version 2 only, as
  * published by the Free Software Foundation.  Oracle designates this

@@ -34,10 +34,11 @@
 #include "D3DRenderQueue.h"
 #include "D3DShaders.h"
 #include "D3DTextRenderer.h"
 #include "D3DPipelineManager.h"
 #include "D3DGlyphCache.h"
+#include "Devices.h"
 
 typedef struct {
     D3DBLEND src;
     D3DBLEND dst;
 } D3DBlendRule;

@@ -251,13 +252,10 @@
 {
     J2dTraceLn(J2D_TRACE_INFO, "D3DContext::ReleaseDefPoolResources");
 
     EndScene();
 
-    D3DPipelineManager::NotifyAdapterEventListeners(devCaps.AdapterOrdinal,
-                                                    DEVICE_RESET);
-
     contextCaps = CAPS_EMPTY;
 
     SAFE_RELEASE(pSyncQuery);
     SAFE_RELEASE(pStateBlock);
 

@@ -290,13 +288,10 @@
                 "D3DContext::ReleaseContextResources: pd3dDevice = 0x%x",
                 pd3dDevice);
 
     ReleaseDefPoolResources();
 
-    D3DPipelineManager::NotifyAdapterEventListeners(devCaps.AdapterOrdinal,
-                                                    DEVICE_DISPOSED);
-
     // dispose shader lists
     ShaderList_Dispose(&convolvePrograms);
     ShaderList_Dispose(&rescalePrograms);
     ShaderList_Dispose(&lookupPrograms);
     ShaderList_Dispose(&basicGradPrograms);
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