src/os/linux/vm/attachListener_linux.cpp

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   1 /*
   2  * Copyright (c) 2005, 2008, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.
   8  *
   9  * This code is distributed in the hope that it will be useful, but WITHOUT
  10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  12  * version 2 for more details (a copy is included in the LICENSE file that
  13  * accompanied this code).
  14  *
  15  * You should have received a copy of the GNU General Public License version
  16  * 2 along with this work; if not, write to the Free Software Foundation,
  17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  18  *
  19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  20  * or visit www.oracle.com if you need additional information or have any
  21  * questions.
  22  *
  23  */
  24 
  25 # include "incls/_precompiled.incl"
  26 # include "incls/_attachListener_linux.cpp.incl"



  27 
  28 #include <unistd.h>
  29 #include <signal.h>
  30 #include <sys/types.h>
  31 #include <sys/socket.h>
  32 #include <sys/un.h>
  33 #include <sys/stat.h>
  34 
  35 #ifndef UNIX_PATH_MAX
  36 #define UNIX_PATH_MAX   sizeof(((struct sockaddr_un *)0)->sun_path)
  37 #endif
  38 
  39 // The attach mechanism on Linux uses a UNIX domain socket. An attach listener
  40 // thread is created at startup or is created on-demand via a signal from
  41 // the client tool. The attach listener creates a socket and binds it to a file
  42 // in the filesystem. The attach listener then acts as a simple (single-
  43 // threaded) server - it waits for a client to connect, reads the request,
  44 // executes it, and returns the response to the client via the socket
  45 // connection.
  46 //


   1 /*
   2  * Copyright (c) 2005, 2010, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.
   8  *
   9  * This code is distributed in the hope that it will be useful, but WITHOUT
  10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  12  * version 2 for more details (a copy is included in the LICENSE file that
  13  * accompanied this code).
  14  *
  15  * You should have received a copy of the GNU General Public License version
  16  * 2 along with this work; if not, write to the Free Software Foundation,
  17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  18  *
  19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  20  * or visit www.oracle.com if you need additional information or have any
  21  * questions.
  22  *
  23  */
  24 
  25 #include "precompiled.hpp"
  26 #include "runtime/interfaceSupport.hpp"
  27 #include "runtime/os.hpp"
  28 #include "services/attachListener.hpp"
  29 #include "services/dtraceAttacher.hpp"
  30 
  31 #include <unistd.h>
  32 #include <signal.h>
  33 #include <sys/types.h>
  34 #include <sys/socket.h>
  35 #include <sys/un.h>
  36 #include <sys/stat.h>
  37 
  38 #ifndef UNIX_PATH_MAX
  39 #define UNIX_PATH_MAX   sizeof(((struct sockaddr_un *)0)->sun_path)
  40 #endif
  41 
  42 // The attach mechanism on Linux uses a UNIX domain socket. An attach listener
  43 // thread is created at startup or is created on-demand via a signal from
  44 // the client tool. The attach listener creates a socket and binds it to a file
  45 // in the filesystem. The attach listener then acts as a simple (single-
  46 // threaded) server - it waits for a client to connect, reads the request,
  47 // executes it, and returns the response to the client via the socket
  48 // connection.
  49 //