src/share/vm/interpreter/bytecodeInterpreter.cpp

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@@ -20,14 +20,50 @@
  * or visit www.oracle.com if you need additional information or have any
  * questions.
  *
  */
 
-
 // no precompiled headers
-#include "incls/_bytecodeInterpreter.cpp.incl"
+#include "classfile/vmSymbols.hpp"
+#include "gc_interface/collectedHeap.hpp"
+#include "interpreter/bytecodeHistogram.hpp"
+#include "interpreter/bytecodeInterpreter.hpp"
+#include "interpreter/bytecodeInterpreter.inline.hpp"
+#include "interpreter/interpreter.hpp"
+#include "interpreter/interpreterRuntime.hpp"
+#include "memory/cardTableModRefBS.hpp"
+#include "memory/resourceArea.hpp"
+#include "oops/objArrayKlass.hpp"
+#include "oops/oop.inline.hpp"
+#include "prims/jvmtiExport.hpp"
+#include "runtime/frame.inline.hpp"
+#include "runtime/handles.inline.hpp"
+#include "runtime/interfaceSupport.hpp"
+#include "runtime/sharedRuntime.hpp"
+#include "runtime/threadCritical.hpp"
+#include "utilities/exceptions.hpp"
+#ifdef TARGET_OS_ARCH_linux_x86
+# include "orderAccess_linux_x86.inline.hpp"
+#endif
+#ifdef TARGET_OS_ARCH_linux_sparc
+# include "orderAccess_linux_sparc.inline.hpp"
+#endif
+#ifdef TARGET_OS_ARCH_linux_zero
+# include "orderAccess_linux_zero.inline.hpp"
+#endif
+#ifdef TARGET_OS_ARCH_solaris_x86
+# include "orderAccess_solaris_x86.inline.hpp"
+#endif
+#ifdef TARGET_OS_ARCH_solaris_sparc
+# include "orderAccess_solaris_sparc.inline.hpp"
+#endif
+#ifdef TARGET_OS_ARCH_windows_x86
+# include "orderAccess_windows_x86.inline.hpp"
+#endif
+
 
+// no precompiled headers
 #ifdef CC_INTERP
 
 /*
  * USELABELS - If using GCC, then use labels for the opcode dispatching
  * rather -then a switch statement. This improves performance because it