src/share/vm/gc_implementation/parallelScavenge/psPromotionManager.hpp

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   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.
   8  *
   9  * This code is distributed in the hope that it will be useful, but WITHOUT
  10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  12  * version 2 for more details (a copy is included in the LICENSE file that
  13  * accompanied this code).
  14  *
  15  * You should have received a copy of the GNU General Public License version
  16  * 2 along with this work; if not, write to the Free Software Foundation,
  17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  18  *
  19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  20  * or visit www.oracle.com if you need additional information or have any
  21  * questions.
  22  *
  23  */
  24 







  25 //
  26 // psPromotionManager is used by a single thread to manage object survival
  27 // during a scavenge. The promotion manager contains thread local data only.
  28 //
  29 // NOTE! Be carefull when allocating the stacks on cheap. If you are going
  30 // to use a promotion manager in more than one thread, the stacks MUST be
  31 // on cheap. This can lead to memory leaks, though, as they are not auto
  32 // deallocated.
  33 //
  34 // FIX ME FIX ME Add a destructor, and don't rely on the user to drain/flush/deallocate!
  35 //
  36 
  37 // Move to some global location
  38 #define HAS_BEEN_MOVED 0x1501d01d
  39 // End move to some global location
  40 
  41 class MutableSpace;
  42 class PSOldGen;
  43 class ParCompactionManager;
  44 


 174     drain_stacks_depth(totally_drain);
 175   }
 176  public:
 177   void drain_stacks_cond_depth() {
 178     if (claimed_stack_depth()->size() > _target_stack_size) {
 179       drain_stacks_depth(false);
 180     }
 181   }
 182   void drain_stacks_depth(bool totally_drain);
 183 
 184   bool stacks_empty() {
 185     return claimed_stack_depth()->is_empty();
 186   }
 187 
 188   inline void process_popped_location_depth(StarTask p);
 189 
 190   template <class T> inline void claim_or_forward_depth(T* p);
 191 
 192   TASKQUEUE_STATS_ONLY(inline void record_steal(StarTask& p);)
 193 };




   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.
   8  *
   9  * This code is distributed in the hope that it will be useful, but WITHOUT
  10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  12  * version 2 for more details (a copy is included in the LICENSE file that
  13  * accompanied this code).
  14  *
  15  * You should have received a copy of the GNU General Public License version
  16  * 2 along with this work; if not, write to the Free Software Foundation,
  17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  18  *
  19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  20  * or visit www.oracle.com if you need additional information or have any
  21  * questions.
  22  *
  23  */
  24 
  25 #ifndef SHARE_VM_GC_IMPLEMENTATION_PARALLELSCAVENGE_PSPROMOTIONMANAGER_HPP
  26 #define SHARE_VM_GC_IMPLEMENTATION_PARALLELSCAVENGE_PSPROMOTIONMANAGER_HPP
  27 
  28 #include "gc_implementation/parallelScavenge/psPromotionLAB.hpp"
  29 #include "memory/allocation.hpp"
  30 #include "utilities/taskqueue.hpp"
  31 
  32 //
  33 // psPromotionManager is used by a single thread to manage object survival
  34 // during a scavenge. The promotion manager contains thread local data only.
  35 //
  36 // NOTE! Be carefull when allocating the stacks on cheap. If you are going
  37 // to use a promotion manager in more than one thread, the stacks MUST be
  38 // on cheap. This can lead to memory leaks, though, as they are not auto
  39 // deallocated.
  40 //
  41 // FIX ME FIX ME Add a destructor, and don't rely on the user to drain/flush/deallocate!
  42 //
  43 
  44 // Move to some global location
  45 #define HAS_BEEN_MOVED 0x1501d01d
  46 // End move to some global location
  47 
  48 class MutableSpace;
  49 class PSOldGen;
  50 class ParCompactionManager;
  51 


 181     drain_stacks_depth(totally_drain);
 182   }
 183  public:
 184   void drain_stacks_cond_depth() {
 185     if (claimed_stack_depth()->size() > _target_stack_size) {
 186       drain_stacks_depth(false);
 187     }
 188   }
 189   void drain_stacks_depth(bool totally_drain);
 190 
 191   bool stacks_empty() {
 192     return claimed_stack_depth()->is_empty();
 193   }
 194 
 195   inline void process_popped_location_depth(StarTask p);
 196 
 197   template <class T> inline void claim_or_forward_depth(T* p);
 198 
 199   TASKQUEUE_STATS_ONLY(inline void record_steal(StarTask& p);)
 200 };
 201 
 202 #endif // SHARE_VM_GC_IMPLEMENTATION_PARALLELSCAVENGE_PSPROMOTIONMANAGER_HPP