1 /* 2 * Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 * 23 */ 24 25 #ifndef SHARE_VM_LIBADT_SET_HPP 26 #define SHARE_VM_LIBADT_SET_HPP 27 28 #include "libadt/port.hpp" 29 #include "memory/allocation.hpp" 30 31 #ifndef _SET_ 32 #define _SET_ 33 // Sets - An Abstract Data Type 34 35 // Should not manually include these in AVM framework. %%%%% - Ungar 36 // #ifndef _PORT_ 37 // #include "port.hpp" 38 // #endif // _PORT_ 39 //INTERFACE 40 41 class SparseSet; 42 class VectorSet; 43 class ListSet; 44 class CoSet; 45 46 class ostream; 47 class SetI_; 48 49 // These sets can grow or shrink, based on the initial size and the largest 50 // element currently in them. Basically, they allow a bunch of bits to be 51 // grouped together, tested, set & cleared, intersected, etc. The basic 52 // Set class is an abstract class, and cannot be constructed. Instead, 53 // one of VectorSet, SparseSet, or ListSet is created. Each variation has 54 // different asymptotic running times for different operations, and different 55 // constants of proportionality as well. 56 // {n = number of elements, N = largest element} 57 58 // VectorSet SparseSet ListSet 59 // Create O(N) O(1) O(1) 60 // Clear O(N) O(1) O(1) 61 // Insert O(1) O(1) O(log n) 62 // Delete O(1) O(1) O(log n) 63 // Member O(1) O(1) O(log n) 64 // Size O(N) O(1) O(1) 65 // Copy O(N) O(n) O(n) 66 // Union O(N) O(n) O(n log n) 67 // Intersect O(N) O(n) O(n log n) 68 // Difference O(N) O(n) O(n log n) 69 // Equal O(N) O(n) O(n log n) 70 // ChooseMember O(N) O(1) O(1) 71 // Sort O(1) O(n log n) O(1) 72 // Forall O(N) O(n) O(n) 73 // Complement O(1) O(1) O(1) 74 75 // TIME: N/32 n 8*n Accesses 76 // SPACE: N/8 4*N+4*n 8*n Bytes 77 78 // Create: Make an empty set 79 // Clear: Remove all the elements of a Set 80 // Insert: Insert an element into a Set; duplicates are ignored 81 // Delete: Removes an element from a Set 82 // Member: Tests for membership in a Set 83 // Size: Returns the number of members of a Set 84 // Copy: Copy or assign one Set to another 85 // Union: Union 2 sets together 86 // Intersect: Intersect 2 sets together 87 // Difference: Compute A & !B; remove from set A those elements in set B 88 // Equal: Test for equality between 2 sets 89 // ChooseMember Pick a random member 90 // Sort: If no other operation changes the set membership, a following 91 // Forall will iterate the members in ascending order. 92 // Forall: Iterate over the elements of a Set. Operations that modify 93 // the set membership during iteration work, but the iterator may 94 // skip any member or duplicate any member. 95 // Complement: Only supported in the Co-Set variations. It adds a small 96 // constant-time test to every Set operation. 97 // 98 // PERFORMANCE ISSUES: 99 // If you "cast away" the specific set variation you are using, and then do 100 // operations on the basic "Set" object you will pay a virtual function call 101 // to get back the specific set variation. On the other hand, using the 102 // generic Set means you can change underlying implementations by just 103 // changing the initial declaration. Examples: 104 // void foo(VectorSet vs1, VectorSet vs2) { vs1 |= vs2; } 105 // "foo" must be called with a VectorSet. The vector set union operation 106 // is called directly. 107 // void foo(Set vs1, Set vs2) { vs1 |= vs2; } 108 // "foo" may be called with *any* kind of sets; suppose it is called with 109 // VectorSets. Two virtual function calls are used to figure out the that vs1 110 // and vs2 are VectorSets. In addition, if vs2 is not a VectorSet then a 111 // temporary VectorSet copy of vs2 will be made before the union proceeds. 112 // 113 // VectorSets have a small constant. Time and space are proportional to the 114 // largest element. Fine for dense sets and largest element < 10,000. 115 // SparseSets have a medium constant. Time is proportional to the number of 116 // elements, space is proportional to the largest element. 117 // Fine (but big) with the largest element < 100,000. 118 // ListSets have a big constant. Time *and space* are proportional to the 119 // number of elements. They work well for a few elements of *any* size 120 // (i.e. sets of pointers)! 121 122 //------------------------------Set-------------------------------------------- 123 class Set : public ResourceObj { 124 public: 125 126 // Creates a new, empty set. 127 // DO NOT CONSTRUCT A Set. THIS IS AN ABSTRACT CLASS, FOR INHERITENCE ONLY 128 Set(Arena *arena) : _set_arena(arena) {}; 129 130 // Creates a new set from an existing set 131 // DO NOT CONSTRUCT A Set. THIS IS AN ABSTRACT CLASS, FOR INHERITENCE ONLY 132 Set(const Set &) {}; 133 134 // Set assignment; deep-copy guts 135 virtual Set &operator =(const Set &s)=0; 136 virtual Set &clone(void) const=0; 137 138 // Virtual destructor 139 virtual ~Set() {}; 140 141 // Add member to set 142 virtual Set &operator <<=(uint elem)=0; 143 // virtual Set operator << (uint elem); 144 145 // Delete member from set 146 virtual Set &operator >>=(uint elem)=0; 147 // virtual Set operator >> (uint elem); 148 149 // Membership test. Result is Zero (absent)/ Non-Zero (present) 150 virtual int operator [](uint elem) const=0; 151 152 // Intersect sets 153 virtual Set &operator &=(const Set &s)=0; 154 // virtual Set operator & (const Set &s) const; 155 156 // Union sets 157 virtual Set &operator |=(const Set &s)=0; 158 // virtual Set operator | (const Set &s) const; 159 160 // Difference sets 161 virtual Set &operator -=(const Set &s)=0; 162 // virtual Set operator - (const Set &s) const; 163 164 // Tests for equality. Result is Zero (false)/ Non-Zero (true) 165 virtual int operator ==(const Set &s) const=0; 166 int operator !=(const Set &s) const { return !(*this == s); } 167 virtual int disjoint(const Set &s) const=0; 168 169 // Tests for strict subset. Result is Zero (false)/ Non-Zero (true) 170 virtual int operator < (const Set &s) const=0; 171 int operator > (const Set &s) const { return s < *this; } 172 173 // Tests for subset. Result is Zero (false)/ Non-Zero (true) 174 virtual int operator <=(const Set &s) const=0; 175 int operator >=(const Set &s) const { return s <= *this; } 176 177 // Return any member of the Set. Undefined if the Set is empty. 178 virtual uint getelem(void) const=0; 179 180 // Clear all the elements in the Set 181 virtual void Clear(void)=0; 182 183 // Return the number of members in the Set 184 virtual uint Size(void) const=0; 185 186 // If an iterator follows a "Sort()" without any Set-modifying operations 187 // inbetween then the iterator will visit the elements in ascending order. 188 virtual void Sort(void)=0; 189 190 // Convert a set to printable string in an allocated buffer. 191 // The caller must deallocate the string. 192 virtual char *setstr(void) const; 193 194 // Print the Set on "stdout". Can be conveniently called in the debugger 195 void print() const; 196 197 // Parse text from the string into the Set. Return length parsed. 198 virtual int parse(const char *s); 199 200 // Convert a generic Set to a specific Set 201 /* Removed for MCC BUG 202 virtual operator const SparseSet* (void) const; 203 virtual operator const VectorSet* (void) const; 204 virtual operator const ListSet * (void) const; 205 virtual operator const CoSet * (void) const; */ 206 virtual const SparseSet *asSparseSet(void) const; 207 virtual const VectorSet *asVectorSet(void) const; 208 virtual const ListSet *asListSet (void) const; 209 virtual const CoSet *asCoSet (void) const; 210 211 // Hash the set. Sets of different types but identical elements will NOT 212 // hash the same. Same set type, same elements WILL hash the same. 213 virtual int hash() const = 0; 214 215 protected: 216 friend class SetI; 217 friend class CoSet; 218 virtual class SetI_ *iterate(uint&) const=0; 219 220 // Need storeage for the set 221 Arena *_set_arena; 222 }; 223 typedef Set&((*Set_Constructor)(Arena *arena)); 224 extern Set &ListSet_Construct(Arena *arena); 225 extern Set &VectorSet_Construct(Arena *arena); 226 extern Set &SparseSet_Construct(Arena *arena); 227 228 //------------------------------Iteration-------------------------------------- 229 // Loop thru all elements of the set, setting "elem" to the element numbers 230 // in random order. Inserted or deleted elements during this operation may 231 // or may not be iterated over; untouched elements will be affected once. 232 233 // Usage: for( SetI i(s); i.test(); i++ ) { body = i.elem; } ...OR... 234 // for( i.reset(s); i.test(); i++ ) { body = i.elem; } 235 236 class SetI_ : public ResourceObj { 237 protected: 238 friend class SetI; 239 virtual ~SetI_(); 240 virtual uint next(void)=0; 241 virtual int test(void)=0; 242 }; 243 244 class SetI { 245 protected: 246 SetI_ *impl; 247 public: 248 uint elem; // The publically accessible element 249 250 SetI( const Set *s ) { impl = s->iterate(elem); } 251 ~SetI() { delete impl; } 252 void reset( const Set *s ) { delete impl; impl = s->iterate(elem); } 253 void operator ++(void) { elem = impl->next(); } 254 int test(void) { return impl->test(); } 255 }; 256 257 #endif // _SET_ 258 259 #endif // SHARE_VM_LIBADT_SET_HPP