/* * Copyright (c) 2017, 2019, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ #include "precompiled.hpp" #include "memory/allocation.hpp" #include "memory/allocation.inline.hpp" #include "memory/metaspaceShared.hpp" #include "memory/resourceArea.hpp" #include "runtime/os.hpp" #include "runtime/task.hpp" #include "runtime/threadCritical.hpp" #include "services/memTracker.hpp" #include "utilities/ostream.hpp" //-------------------------------------------------------------------------------------- // ChunkPool implementation // MT-safe pool of chunks to reduce malloc/free thrashing // NB: not using Mutex because pools are used before Threads are initialized class ChunkPool: public CHeapObj { Chunk* _first; // first cached Chunk; its first word points to next chunk size_t _num_chunks; // number of unused chunks in pool size_t _num_used; // number of chunks currently checked out const size_t _size; // size of each chunk (must be uniform) // Our four static pools static ChunkPool* _large_pool; static ChunkPool* _medium_pool; static ChunkPool* _small_pool; static ChunkPool* _tiny_pool; // return first element or null void* get_first() { Chunk* c = _first; if (_first) { _first = _first->next(); _num_chunks--; } return c; } public: // All chunks in a ChunkPool has the same size ChunkPool(size_t size) : _size(size) { _first = NULL; _num_chunks = _num_used = 0; } // Allocate a new chunk from the pool (might expand the pool) NOINLINE void* allocate(size_t bytes, AllocFailType alloc_failmode) { assert(bytes == _size, "bad size"); void* p = NULL; // No VM lock can be taken inside ThreadCritical lock, so os::malloc // should be done outside ThreadCritical lock due to NMT { ThreadCritical tc; _num_used++; p = get_first(); } if (p == NULL) p = os::malloc(bytes, mtChunk, CURRENT_PC); if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) { vm_exit_out_of_memory(bytes, OOM_MALLOC_ERROR, "ChunkPool::allocate"); } return p; } // Return a chunk to the pool void free(Chunk* chunk) { assert(chunk->length() + Chunk::aligned_overhead_size() == _size, "bad size"); ThreadCritical tc; _num_used--; // Add chunk to list chunk->set_next(_first); _first = chunk; _num_chunks++; } // Prune the pool void free_all_but(size_t n) { Chunk* cur = NULL; Chunk* next; { // if we have more than n chunks, free all of them ThreadCritical tc; if (_num_chunks > n) { // free chunks at end of queue, for better locality cur = _first; for (size_t i = 0; i < (n - 1) && cur != NULL; i++) cur = cur->next(); if (cur != NULL) { next = cur->next(); cur->set_next(NULL); cur = next; // Free all remaining chunks while in ThreadCritical lock // so NMT adjustment is stable. while(cur != NULL) { next = cur->next(); os::free(cur); _num_chunks--; cur = next; } } } } } // Accessors to preallocated pool's static ChunkPool* large_pool() { assert(_large_pool != NULL, "must be initialized"); return _large_pool; } static ChunkPool* medium_pool() { assert(_medium_pool != NULL, "must be initialized"); return _medium_pool; } static ChunkPool* small_pool() { assert(_small_pool != NULL, "must be initialized"); return _small_pool; } static ChunkPool* tiny_pool() { assert(_tiny_pool != NULL, "must be initialized"); return _tiny_pool; } static void initialize() { _large_pool = new ChunkPool(Chunk::size + Chunk::aligned_overhead_size()); _medium_pool = new ChunkPool(Chunk::medium_size + Chunk::aligned_overhead_size()); _small_pool = new ChunkPool(Chunk::init_size + Chunk::aligned_overhead_size()); _tiny_pool = new ChunkPool(Chunk::tiny_size + Chunk::aligned_overhead_size()); } static void clean() { enum { BlocksToKeep = 5 }; _tiny_pool->free_all_but(BlocksToKeep); _small_pool->free_all_but(BlocksToKeep); _medium_pool->free_all_but(BlocksToKeep); _large_pool->free_all_but(BlocksToKeep); } }; ChunkPool* ChunkPool::_large_pool = NULL; ChunkPool* ChunkPool::_medium_pool = NULL; ChunkPool* ChunkPool::_small_pool = NULL; ChunkPool* ChunkPool::_tiny_pool = NULL; void chunkpool_init() { ChunkPool::initialize(); } void Chunk::clean_chunk_pool() { ChunkPool::clean(); } //-------------------------------------------------------------------------------------- // ChunkPoolCleaner implementation // class ChunkPoolCleaner : public PeriodicTask { enum { CleaningInterval = 5000 }; // cleaning interval in ms public: ChunkPoolCleaner() : PeriodicTask(CleaningInterval) {} void task() { ChunkPool::clean(); } }; //-------------------------------------------------------------------------------------- // Chunk implementation void* Chunk::operator new (size_t requested_size, AllocFailType alloc_failmode, size_t length) throw() { // requested_size is equal to sizeof(Chunk) but in order for the arena // allocations to come out aligned as expected the size must be aligned // to expected arena alignment. // expect requested_size but if sizeof(Chunk) doesn't match isn't proper size we must align it. assert(ARENA_ALIGN(requested_size) == aligned_overhead_size(), "Bad alignment"); size_t bytes = ARENA_ALIGN(requested_size) + length; switch (length) { case Chunk::size: return ChunkPool::large_pool()->allocate(bytes, alloc_failmode); case Chunk::medium_size: return ChunkPool::medium_pool()->allocate(bytes, alloc_failmode); case Chunk::init_size: return ChunkPool::small_pool()->allocate(bytes, alloc_failmode); case Chunk::tiny_size: return ChunkPool::tiny_pool()->allocate(bytes, alloc_failmode); default: { void* p = os::malloc(bytes, mtChunk, CALLER_PC); if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) { vm_exit_out_of_memory(bytes, OOM_MALLOC_ERROR, "Chunk::new"); } return p; } } } void Chunk::operator delete(void* p) { Chunk* c = (Chunk*)p; switch (c->length()) { case Chunk::size: ChunkPool::large_pool()->free(c); break; case Chunk::medium_size: ChunkPool::medium_pool()->free(c); break; case Chunk::init_size: ChunkPool::small_pool()->free(c); break; case Chunk::tiny_size: ChunkPool::tiny_pool()->free(c); break; default: ThreadCritical tc; // Free chunks under TC lock so that NMT adjustment is stable. os::free(c); } } Chunk::Chunk(size_t length) : _len(length) { _next = NULL; // Chain on the linked list } void Chunk::chop() { Chunk *k = this; while( k ) { Chunk *tmp = k->next(); // clear out this chunk (to detect allocation bugs) if (ZapResourceArea) memset(k->bottom(), badResourceValue, k->length()); delete k; // Free chunk (was malloc'd) k = tmp; } } void Chunk::next_chop() { _next->chop(); _next = NULL; } void Chunk::start_chunk_pool_cleaner_task() { #ifdef ASSERT static bool task_created = false; assert(!task_created, "should not start chuck pool cleaner twice"); task_created = true; #endif ChunkPoolCleaner* cleaner = new ChunkPoolCleaner(); cleaner->enroll(); } //------------------------------Arena------------------------------------------ Arena::Arena(MEMFLAGS flag, size_t init_size) : _flags(flag), _size_in_bytes(0) { size_t round_size = (sizeof (char *)) - 1; init_size = (init_size+round_size) & ~round_size; _first = _chunk = new (AllocFailStrategy::EXIT_OOM, init_size) Chunk(init_size); _hwm = _chunk->bottom(); // Save the cached hwm, max _max = _chunk->top(); MemTracker::record_new_arena(flag); set_size_in_bytes(init_size); } Arena::Arena(MEMFLAGS flag) : _flags(flag), _size_in_bytes(0) { _first = _chunk = new (AllocFailStrategy::EXIT_OOM, Chunk::init_size) Chunk(Chunk::init_size); _hwm = _chunk->bottom(); // Save the cached hwm, max _max = _chunk->top(); MemTracker::record_new_arena(flag); set_size_in_bytes(Chunk::init_size); } Arena *Arena::move_contents(Arena *copy) { copy->destruct_contents(); copy->_chunk = _chunk; copy->_hwm = _hwm; copy->_max = _max; copy->_first = _first; // workaround rare racing condition, which could double count // the arena size by native memory tracking size_t size = size_in_bytes(); set_size_in_bytes(0); copy->set_size_in_bytes(size); // Destroy original arena reset(); return copy; // Return Arena with contents } Arena::~Arena() { destruct_contents(); MemTracker::record_arena_free(_flags); } void* Arena::operator new(size_t size) throw() { assert(false, "Use dynamic memory type binding"); return NULL; } void* Arena::operator new (size_t size, const std::nothrow_t& nothrow_constant) throw() { assert(false, "Use dynamic memory type binding"); return NULL; } // dynamic memory type binding void* Arena::operator new(size_t size, MEMFLAGS flags) throw() { return (void *) AllocateHeap(size, flags, CALLER_PC); } void* Arena::operator new(size_t size, const std::nothrow_t& nothrow_constant, MEMFLAGS flags) throw() { return (void*)AllocateHeap(size, flags, CALLER_PC, AllocFailStrategy::RETURN_NULL); } void Arena::operator delete(void* p) { FreeHeap(p); } // Destroy this arenas contents and reset to empty void Arena::destruct_contents() { if (UseMallocOnly && _first != NULL) { char* end = _first->next() ? _first->top() : _hwm; free_malloced_objects(_first, _first->bottom(), end, _hwm); } // reset size before chop to avoid a rare racing condition // that can have total arena memory exceed total chunk memory set_size_in_bytes(0); _first->chop(); reset(); } // This is high traffic method, but many calls actually don't // change the size void Arena::set_size_in_bytes(size_t size) { if (_size_in_bytes != size) { long delta = (long)(size - size_in_bytes()); _size_in_bytes = size; MemTracker::record_arena_size_change(delta, _flags); } } // Total of all Chunks in arena size_t Arena::used() const { size_t sum = _chunk->length() - (_max-_hwm); // Size leftover in this Chunk Chunk *k = _first; while( k != _chunk) { // Whilst have Chunks in a row sum += k->length(); // Total size of this Chunk k = k->next(); // Bump along to next Chunk } return sum; // Return total consumed space. } void Arena::signal_out_of_memory(size_t sz, const char* whence) const { vm_exit_out_of_memory(sz, OOM_MALLOC_ERROR, "%s", whence); } // Grow a new Chunk void* Arena::grow(size_t x, AllocFailType alloc_failmode) { // Get minimal required size. Either real big, or even bigger for giant objs size_t len = MAX2(x, (size_t) Chunk::size); Chunk *k = _chunk; // Get filled-up chunk address _chunk = new (alloc_failmode, len) Chunk(len); if (_chunk == NULL) { _chunk = k; // restore the previous value of _chunk return NULL; } if (k) k->set_next(_chunk); // Append new chunk to end of linked list else _first = _chunk; _hwm = _chunk->bottom(); // Save the cached hwm, max _max = _chunk->top(); set_size_in_bytes(size_in_bytes() + len); void* result = _hwm; _hwm += x; return result; } // Reallocate storage in Arena. void *Arena::Arealloc(void* old_ptr, size_t old_size, size_t new_size, AllocFailType alloc_failmode) { if (new_size == 0) return NULL; #ifdef ASSERT if (UseMallocOnly) { // always allocate a new object (otherwise we'll free this one twice) char* copy = (char*)Amalloc(new_size, alloc_failmode); if (copy == NULL) { return NULL; } size_t n = MIN2(old_size, new_size); if (n > 0) memcpy(copy, old_ptr, n); Afree(old_ptr,old_size); // Mostly done to keep stats accurate return copy; } #endif char *c_old = (char*)old_ptr; // Handy name // Stupid fast special case if( new_size <= old_size ) { // Shrink in-place if( c_old+old_size == _hwm) // Attempt to free the excess bytes _hwm = c_old+new_size; // Adjust hwm return c_old; } // make sure that new_size is legal size_t corrected_new_size = ARENA_ALIGN(new_size); // See if we can resize in-place if( (c_old+old_size == _hwm) && // Adjusting recent thing (c_old+corrected_new_size <= _max) ) { // Still fits where it sits _hwm = c_old+corrected_new_size; // Adjust hwm return c_old; // Return old pointer } // Oops, got to relocate guts void *new_ptr = Amalloc(new_size, alloc_failmode); if (new_ptr == NULL) { return NULL; } memcpy( new_ptr, c_old, old_size ); Afree(c_old,old_size); // Mostly done to keep stats accurate return new_ptr; } // Determine if pointer belongs to this Arena or not. bool Arena::contains( const void *ptr ) const { #ifdef ASSERT if (UseMallocOnly) { // really slow, but not easy to make fast if (_chunk == NULL) return false; char** bottom = (char**)_chunk->bottom(); for (char** p = (char**)_hwm - 1; p >= bottom; p--) { if (*p == ptr) return true; } for (Chunk *c = _first; c != NULL; c = c->next()) { if (c == _chunk) continue; // current chunk has been processed char** bottom = (char**)c->bottom(); for (char** p = (char**)c->top() - 1; p >= bottom; p--) { if (*p == ptr) return true; } } return false; } #endif if( (void*)_chunk->bottom() <= ptr && ptr < (void*)_hwm ) return true; // Check for in this chunk for (Chunk *c = _first; c; c = c->next()) { if (c == _chunk) continue; // current chunk has been processed if ((void*)c->bottom() <= ptr && ptr < (void*)c->top()) { return true; // Check for every chunk in Arena } } return false; // Not in any Chunk, so not in Arena } #ifdef ASSERT void* Arena::malloc(size_t size) { assert(UseMallocOnly, "shouldn't call"); // use malloc, but save pointer in res. area for later freeing char** save = (char**)internal_malloc_4(sizeof(char*)); return (*save = (char*)os::malloc(size, mtChunk)); } // for debugging with UseMallocOnly void* Arena::internal_malloc_4(size_t x) { assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" ); check_for_overflow(x, "Arena::internal_malloc_4"); if (_hwm + x > _max) { return grow(x); } else { char *old = _hwm; _hwm += x; return old; } } #endif //-------------------------------------------------------------------------------------- // Non-product code #ifndef PRODUCT // debugging code inline void Arena::free_all(char** start, char** end) { for (char** p = start; p < end; p++) if (*p) os::free(*p); } void Arena::free_malloced_objects(Chunk* chunk, char* hwm, char* max, char* hwm2) { assert(UseMallocOnly, "should not call"); // free all objects malloced since resource mark was created; resource area // contains their addresses if (chunk->next()) { // this chunk is full, and some others too for (Chunk* c = chunk->next(); c != NULL; c = c->next()) { char* top = c->top(); if (c->next() == NULL) { top = hwm2; // last junk is only used up to hwm2 assert(c->contains(hwm2), "bad hwm2"); } free_all((char**)c->bottom(), (char**)top); } assert(chunk->contains(hwm), "bad hwm"); assert(chunk->contains(max), "bad max"); free_all((char**)hwm, (char**)max); } else { // this chunk was partially used assert(chunk->contains(hwm), "bad hwm"); assert(chunk->contains(hwm2), "bad hwm2"); free_all((char**)hwm, (char**)hwm2); } } #endif // Non-product