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src/share/vm/gc_implementation/g1/g1CollectorPolicy.cpp

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rev 7557 : 8060025: Object copy time regressions after JDK-8031323 and JDK-8057536
Summary: Evaluate and improve object copy time by micro-optimizations and splitting out slow and fast paths aggressively.
Reviewed-by:
Contributed-by: Tony Printezis <tprintezis@twitter.com>, Thomas Schatzl <thomas.schatzl@oracle.com>

@@ -1435,22 +1435,10 @@
   uint young_list_length = _g1->young_list()->length();
   uint young_list_max_length = _young_list_max_length;
   return young_list_length < young_list_max_length;
 }
 
-uint G1CollectorPolicy::max_regions(int purpose) {
-  switch (purpose) {
-    case GCAllocForSurvived:
-      return _max_survivor_regions;
-    case GCAllocForTenured:
-      return REGIONS_UNLIMITED;
-    default:
-      ShouldNotReachHere();
-      return REGIONS_UNLIMITED;
-  };
-}
-
 void G1CollectorPolicy::update_max_gc_locker_expansion() {
   uint expansion_region_num = 0;
   if (GCLockerEdenExpansionPercent > 0) {
     double perc = (double) GCLockerEdenExpansionPercent / 100.0;
     double expansion_region_num_d = perc * (double) _young_list_target_length;

@@ -1632,11 +1620,11 @@
   assert(!hr->in_collection_set(), "should not already be in the CSet");
   hr->set_in_collection_set(true);
   hr->set_next_in_collection_set(_collection_set);
   _collection_set = hr;
   _collection_set_bytes_used_before += hr->used();
-  _g1->register_region_with_in_cset_fast_test(hr);
+  _g1->register_old_region_with_in_cset_fast_test(hr);
   size_t rs_length = hr->rem_set()->occupied();
   _recorded_rs_lengths += rs_length;
   _old_cset_region_length += 1;
 }
 

@@ -1765,11 +1753,11 @@
 
   assert(!hr->in_collection_set(), "invariant");
   hr->set_in_collection_set(true);
   assert( hr->next_in_collection_set() == NULL, "invariant");
 
-  _g1->register_region_with_in_cset_fast_test(hr);
+  _g1->register_young_region_with_in_cset_fast_test(hr);
 }
 
 // Add the region at the RHS of the incremental cset
 void G1CollectorPolicy::add_region_to_incremental_cset_rhs(HeapRegion* hr) {
   // We should only ever be appending survivors at the end of a pause
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