1 /* 2 * Copyright (c) 1997, 2016, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 * 23 */ 24 25 #include "precompiled.hpp" 26 #include "libadt/vectset.hpp" 27 #include "memory/allocation.inline.hpp" 28 #include "memory/resourceArea.hpp" 29 #include "opto/castnode.hpp" 30 #include "opto/cfgnode.hpp" 31 #include "opto/connode.hpp" 32 #include "opto/loopnode.hpp" 33 #include "opto/machnode.hpp" 34 #include "opto/matcher.hpp" 35 #include "opto/node.hpp" 36 #include "opto/opcodes.hpp" 37 #include "opto/regmask.hpp" 38 #include "opto/type.hpp" 39 #include "utilities/copy.hpp" 40 41 class RegMask; 42 // #include "phase.hpp" 43 class PhaseTransform; 44 class PhaseGVN; 45 46 #ifndef PRODUCT 47 extern int nodes_created; 48 #endif 49 #ifdef __clang__ 50 #pragma clang diagnostic push 51 #pragma GCC diagnostic ignored "-Wuninitialized" 52 #endif 53 54 #ifdef ASSERT 55 56 //-------------------------- construct_node------------------------------------ 57 // Set a breakpoint here to identify where a particular node index is built. 58 void Node::verify_construction() { 59 _debug_orig = NULL; 60 int old_debug_idx = Compile::debug_idx(); 61 int new_debug_idx = old_debug_idx+1; 62 if (new_debug_idx > 0) { 63 // Arrange that the lowest five decimal digits of _debug_idx 64 // will repeat those of _idx. In case this is somehow pathological, 65 // we continue to assign negative numbers (!) consecutively. 66 const int mod = 100000; 67 int bump = (int)(_idx - new_debug_idx) % mod; 68 if (bump < 0) bump += mod; 69 assert(bump >= 0 && bump < mod, ""); 70 new_debug_idx += bump; 71 } 72 Compile::set_debug_idx(new_debug_idx); 73 set_debug_idx( new_debug_idx ); 74 assert(Compile::current()->unique() < (INT_MAX - 1), "Node limit exceeded INT_MAX"); 75 assert(Compile::current()->live_nodes() < Compile::current()->max_node_limit(), "Live Node limit exceeded limit"); 76 if (BreakAtNode != 0 && (_debug_idx == BreakAtNode || (int)_idx == BreakAtNode)) { 77 tty->print_cr("BreakAtNode: _idx=%d _debug_idx=%d", _idx, _debug_idx); 78 BREAKPOINT; 79 } 80 #if OPTO_DU_ITERATOR_ASSERT 81 _last_del = NULL; 82 _del_tick = 0; 83 #endif 84 _hash_lock = 0; 85 } 86 87 88 // #ifdef ASSERT ... 89 90 #if OPTO_DU_ITERATOR_ASSERT 91 void DUIterator_Common::sample(const Node* node) { 92 _vdui = VerifyDUIterators; 93 _node = node; 94 _outcnt = node->_outcnt; 95 _del_tick = node->_del_tick; 96 _last = NULL; 97 } 98 99 void DUIterator_Common::verify(const Node* node, bool at_end_ok) { 100 assert(_node == node, "consistent iterator source"); 101 assert(_del_tick == node->_del_tick, "no unexpected deletions allowed"); 102 } 103 104 void DUIterator_Common::verify_resync() { 105 // Ensure that the loop body has just deleted the last guy produced. 106 const Node* node = _node; 107 // Ensure that at least one copy of the last-seen edge was deleted. 108 // Note: It is OK to delete multiple copies of the last-seen edge. 109 // Unfortunately, we have no way to verify that all the deletions delete 110 // that same edge. On this point we must use the Honor System. 111 assert(node->_del_tick >= _del_tick+1, "must have deleted an edge"); 112 assert(node->_last_del == _last, "must have deleted the edge just produced"); 113 // We liked this deletion, so accept the resulting outcnt and tick. 114 _outcnt = node->_outcnt; 115 _del_tick = node->_del_tick; 116 } 117 118 void DUIterator_Common::reset(const DUIterator_Common& that) { 119 if (this == &that) return; // ignore assignment to self 120 if (!_vdui) { 121 // We need to initialize everything, overwriting garbage values. 122 _last = that._last; 123 _vdui = that._vdui; 124 } 125 // Note: It is legal (though odd) for an iterator over some node x 126 // to be reassigned to iterate over another node y. Some doubly-nested 127 // progress loops depend on being able to do this. 128 const Node* node = that._node; 129 // Re-initialize everything, except _last. 130 _node = node; 131 _outcnt = node->_outcnt; 132 _del_tick = node->_del_tick; 133 } 134 135 void DUIterator::sample(const Node* node) { 136 DUIterator_Common::sample(node); // Initialize the assertion data. 137 _refresh_tick = 0; // No refreshes have happened, as yet. 138 } 139 140 void DUIterator::verify(const Node* node, bool at_end_ok) { 141 DUIterator_Common::verify(node, at_end_ok); 142 assert(_idx < node->_outcnt + (uint)at_end_ok, "idx in range"); 143 } 144 145 void DUIterator::verify_increment() { 146 if (_refresh_tick & 1) { 147 // We have refreshed the index during this loop. 148 // Fix up _idx to meet asserts. 149 if (_idx > _outcnt) _idx = _outcnt; 150 } 151 verify(_node, true); 152 } 153 154 void DUIterator::verify_resync() { 155 // Note: We do not assert on _outcnt, because insertions are OK here. 156 DUIterator_Common::verify_resync(); 157 // Make sure we are still in sync, possibly with no more out-edges: 158 verify(_node, true); 159 } 160 161 void DUIterator::reset(const DUIterator& that) { 162 if (this == &that) return; // self assignment is always a no-op 163 assert(that._refresh_tick == 0, "assign only the result of Node::outs()"); 164 assert(that._idx == 0, "assign only the result of Node::outs()"); 165 assert(_idx == that._idx, "already assigned _idx"); 166 if (!_vdui) { 167 // We need to initialize everything, overwriting garbage values. 168 sample(that._node); 169 } else { 170 DUIterator_Common::reset(that); 171 if (_refresh_tick & 1) { 172 _refresh_tick++; // Clear the "was refreshed" flag. 173 } 174 assert(_refresh_tick < 2*100000, "DU iteration must converge quickly"); 175 } 176 } 177 178 void DUIterator::refresh() { 179 DUIterator_Common::sample(_node); // Re-fetch assertion data. 180 _refresh_tick |= 1; // Set the "was refreshed" flag. 181 } 182 183 void DUIterator::verify_finish() { 184 // If the loop has killed the node, do not require it to re-run. 185 if (_node->_outcnt == 0) _refresh_tick &= ~1; 186 // If this assert triggers, it means that a loop used refresh_out_pos 187 // to re-synch an iteration index, but the loop did not correctly 188 // re-run itself, using a "while (progress)" construct. 189 // This iterator enforces the rule that you must keep trying the loop 190 // until it "runs clean" without any need for refreshing. 191 assert(!(_refresh_tick & 1), "the loop must run once with no refreshing"); 192 } 193 194 195 void DUIterator_Fast::verify(const Node* node, bool at_end_ok) { 196 DUIterator_Common::verify(node, at_end_ok); 197 Node** out = node->_out; 198 uint cnt = node->_outcnt; 199 assert(cnt == _outcnt, "no insertions allowed"); 200 assert(_outp >= out && _outp <= out + cnt - !at_end_ok, "outp in range"); 201 // This last check is carefully designed to work for NO_OUT_ARRAY. 202 } 203 204 void DUIterator_Fast::verify_limit() { 205 const Node* node = _node; 206 verify(node, true); 207 assert(_outp == node->_out + node->_outcnt, "limit still correct"); 208 } 209 210 void DUIterator_Fast::verify_resync() { 211 const Node* node = _node; 212 if (_outp == node->_out + _outcnt) { 213 // Note that the limit imax, not the pointer i, gets updated with the 214 // exact count of deletions. (For the pointer it's always "--i".) 215 assert(node->_outcnt+node->_del_tick == _outcnt+_del_tick, "no insertions allowed with deletion(s)"); 216 // This is a limit pointer, with a name like "imax". 217 // Fudge the _last field so that the common assert will be happy. 218 _last = (Node*) node->_last_del; 219 DUIterator_Common::verify_resync(); 220 } else { 221 assert(node->_outcnt < _outcnt, "no insertions allowed with deletion(s)"); 222 // A normal internal pointer. 223 DUIterator_Common::verify_resync(); 224 // Make sure we are still in sync, possibly with no more out-edges: 225 verify(node, true); 226 } 227 } 228 229 void DUIterator_Fast::verify_relimit(uint n) { 230 const Node* node = _node; 231 assert((int)n > 0, "use imax -= n only with a positive count"); 232 // This must be a limit pointer, with a name like "imax". 233 assert(_outp == node->_out + node->_outcnt, "apply -= only to a limit (imax)"); 234 // The reported number of deletions must match what the node saw. 235 assert(node->_del_tick == _del_tick + n, "must have deleted n edges"); 236 // Fudge the _last field so that the common assert will be happy. 237 _last = (Node*) node->_last_del; 238 DUIterator_Common::verify_resync(); 239 } 240 241 void DUIterator_Fast::reset(const DUIterator_Fast& that) { 242 assert(_outp == that._outp, "already assigned _outp"); 243 DUIterator_Common::reset(that); 244 } 245 246 void DUIterator_Last::verify(const Node* node, bool at_end_ok) { 247 // at_end_ok means the _outp is allowed to underflow by 1 248 _outp += at_end_ok; 249 DUIterator_Fast::verify(node, at_end_ok); // check _del_tick, etc. 250 _outp -= at_end_ok; 251 assert(_outp == (node->_out + node->_outcnt) - 1, "pointer must point to end of nodes"); 252 } 253 254 void DUIterator_Last::verify_limit() { 255 // Do not require the limit address to be resynched. 256 //verify(node, true); 257 assert(_outp == _node->_out, "limit still correct"); 258 } 259 260 void DUIterator_Last::verify_step(uint num_edges) { 261 assert((int)num_edges > 0, "need non-zero edge count for loop progress"); 262 _outcnt -= num_edges; 263 _del_tick += num_edges; 264 // Make sure we are still in sync, possibly with no more out-edges: 265 const Node* node = _node; 266 verify(node, true); 267 assert(node->_last_del == _last, "must have deleted the edge just produced"); 268 } 269 270 #endif //OPTO_DU_ITERATOR_ASSERT 271 272 273 #endif //ASSERT 274 275 276 // This constant used to initialize _out may be any non-null value. 277 // The value NULL is reserved for the top node only. 278 #define NO_OUT_ARRAY ((Node**)-1) 279 280 // Out-of-line code from node constructors. 281 // Executed only when extra debug info. is being passed around. 282 static void init_node_notes(Compile* C, int idx, Node_Notes* nn) { 283 C->set_node_notes_at(idx, nn); 284 } 285 286 // Shared initialization code. 287 inline int Node::Init(int req) { 288 Compile* C = Compile::current(); 289 int idx = C->next_unique(); 290 291 // Allocate memory for the necessary number of edges. 292 if (req > 0) { 293 // Allocate space for _in array to have double alignment. 294 _in = (Node **) ((char *) (C->node_arena()->Amalloc_D(req * sizeof(void*)))); 295 #ifdef ASSERT 296 _in[req-1] = this; // magic cookie for assertion check 297 #endif 298 } 299 // If there are default notes floating around, capture them: 300 Node_Notes* nn = C->default_node_notes(); 301 if (nn != NULL) init_node_notes(C, idx, nn); 302 303 // Note: At this point, C is dead, 304 // and we begin to initialize the new Node. 305 306 _cnt = _max = req; 307 _outcnt = _outmax = 0; 308 _class_id = Class_Node; 309 _flags = 0; 310 _out = NO_OUT_ARRAY; 311 return idx; 312 } 313 314 //------------------------------Node------------------------------------------- 315 // Create a Node, with a given number of required edges. 316 Node::Node(uint req) 317 : _idx(Init(req)) 318 #ifdef ASSERT 319 , _parse_idx(_idx) 320 #endif 321 { 322 assert( req < Compile::current()->max_node_limit() - NodeLimitFudgeFactor, "Input limit exceeded" ); 323 debug_only( verify_construction() ); 324 NOT_PRODUCT(nodes_created++); 325 if (req == 0) { 326 assert( _in == (Node**)this, "Must not pass arg count to 'new'" ); 327 _in = NULL; 328 } else { 329 assert( _in[req-1] == this, "Must pass arg count to 'new'" ); 330 Node** to = _in; 331 for(uint i = 0; i < req; i++) { 332 to[i] = NULL; 333 } 334 } 335 } 336 337 //------------------------------Node------------------------------------------- 338 Node::Node(Node *n0) 339 : _idx(Init(1)) 340 #ifdef ASSERT 341 , _parse_idx(_idx) 342 #endif 343 { 344 debug_only( verify_construction() ); 345 NOT_PRODUCT(nodes_created++); 346 // Assert we allocated space for input array already 347 assert( _in[0] == this, "Must pass arg count to 'new'" ); 348 assert( is_not_dead(n0), "can not use dead node"); 349 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 350 } 351 352 //------------------------------Node------------------------------------------- 353 Node::Node(Node *n0, Node *n1) 354 : _idx(Init(2)) 355 #ifdef ASSERT 356 , _parse_idx(_idx) 357 #endif 358 { 359 debug_only( verify_construction() ); 360 NOT_PRODUCT(nodes_created++); 361 // Assert we allocated space for input array already 362 assert( _in[1] == this, "Must pass arg count to 'new'" ); 363 assert( is_not_dead(n0), "can not use dead node"); 364 assert( is_not_dead(n1), "can not use dead node"); 365 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 366 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 367 } 368 369 //------------------------------Node------------------------------------------- 370 Node::Node(Node *n0, Node *n1, Node *n2) 371 : _idx(Init(3)) 372 #ifdef ASSERT 373 , _parse_idx(_idx) 374 #endif 375 { 376 debug_only( verify_construction() ); 377 NOT_PRODUCT(nodes_created++); 378 // Assert we allocated space for input array already 379 assert( _in[2] == this, "Must pass arg count to 'new'" ); 380 assert( is_not_dead(n0), "can not use dead node"); 381 assert( is_not_dead(n1), "can not use dead node"); 382 assert( is_not_dead(n2), "can not use dead node"); 383 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 384 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 385 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 386 } 387 388 //------------------------------Node------------------------------------------- 389 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3) 390 : _idx(Init(4)) 391 #ifdef ASSERT 392 , _parse_idx(_idx) 393 #endif 394 { 395 debug_only( verify_construction() ); 396 NOT_PRODUCT(nodes_created++); 397 // Assert we allocated space for input array already 398 assert( _in[3] == this, "Must pass arg count to 'new'" ); 399 assert( is_not_dead(n0), "can not use dead node"); 400 assert( is_not_dead(n1), "can not use dead node"); 401 assert( is_not_dead(n2), "can not use dead node"); 402 assert( is_not_dead(n3), "can not use dead node"); 403 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 404 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 405 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 406 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 407 } 408 409 //------------------------------Node------------------------------------------- 410 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, Node *n4) 411 : _idx(Init(5)) 412 #ifdef ASSERT 413 , _parse_idx(_idx) 414 #endif 415 { 416 debug_only( verify_construction() ); 417 NOT_PRODUCT(nodes_created++); 418 // Assert we allocated space for input array already 419 assert( _in[4] == this, "Must pass arg count to 'new'" ); 420 assert( is_not_dead(n0), "can not use dead node"); 421 assert( is_not_dead(n1), "can not use dead node"); 422 assert( is_not_dead(n2), "can not use dead node"); 423 assert( is_not_dead(n3), "can not use dead node"); 424 assert( is_not_dead(n4), "can not use dead node"); 425 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 426 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 427 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 428 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 429 _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 430 } 431 432 //------------------------------Node------------------------------------------- 433 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, 434 Node *n4, Node *n5) 435 : _idx(Init(6)) 436 #ifdef ASSERT 437 , _parse_idx(_idx) 438 #endif 439 { 440 debug_only( verify_construction() ); 441 NOT_PRODUCT(nodes_created++); 442 // Assert we allocated space for input array already 443 assert( _in[5] == this, "Must pass arg count to 'new'" ); 444 assert( is_not_dead(n0), "can not use dead node"); 445 assert( is_not_dead(n1), "can not use dead node"); 446 assert( is_not_dead(n2), "can not use dead node"); 447 assert( is_not_dead(n3), "can not use dead node"); 448 assert( is_not_dead(n4), "can not use dead node"); 449 assert( is_not_dead(n5), "can not use dead node"); 450 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 451 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 452 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 453 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 454 _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 455 _in[5] = n5; if (n5 != NULL) n5->add_out((Node *)this); 456 } 457 458 //------------------------------Node------------------------------------------- 459 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, 460 Node *n4, Node *n5, Node *n6) 461 : _idx(Init(7)) 462 #ifdef ASSERT 463 , _parse_idx(_idx) 464 #endif 465 { 466 debug_only( verify_construction() ); 467 NOT_PRODUCT(nodes_created++); 468 // Assert we allocated space for input array already 469 assert( _in[6] == this, "Must pass arg count to 'new'" ); 470 assert( is_not_dead(n0), "can not use dead node"); 471 assert( is_not_dead(n1), "can not use dead node"); 472 assert( is_not_dead(n2), "can not use dead node"); 473 assert( is_not_dead(n3), "can not use dead node"); 474 assert( is_not_dead(n4), "can not use dead node"); 475 assert( is_not_dead(n5), "can not use dead node"); 476 assert( is_not_dead(n6), "can not use dead node"); 477 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 478 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 479 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 480 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 481 _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 482 _in[5] = n5; if (n5 != NULL) n5->add_out((Node *)this); 483 _in[6] = n6; if (n6 != NULL) n6->add_out((Node *)this); 484 } 485 486 #ifdef __clang__ 487 #pragma clang diagnostic pop 488 #endif 489 490 491 //------------------------------clone------------------------------------------ 492 // Clone a Node. 493 Node *Node::clone() const { 494 Compile* C = Compile::current(); 495 uint s = size_of(); // Size of inherited Node 496 Node *n = (Node*)C->node_arena()->Amalloc_D(size_of() + _max*sizeof(Node*)); 497 Copy::conjoint_words_to_lower((HeapWord*)this, (HeapWord*)n, s); 498 // Set the new input pointer array 499 n->_in = (Node**)(((char*)n)+s); 500 // Cannot share the old output pointer array, so kill it 501 n->_out = NO_OUT_ARRAY; 502 // And reset the counters to 0 503 n->_outcnt = 0; 504 n->_outmax = 0; 505 // Unlock this guy, since he is not in any hash table. 506 debug_only(n->_hash_lock = 0); 507 // Walk the old node's input list to duplicate its edges 508 uint i; 509 for( i = 0; i < len(); i++ ) { 510 Node *x = in(i); 511 n->_in[i] = x; 512 if (x != NULL) x->add_out(n); 513 } 514 if (is_macro()) 515 C->add_macro_node(n); 516 if (is_expensive()) 517 C->add_expensive_node(n); 518 // If the cloned node is a range check dependent CastII, add it to the list. 519 CastIINode* cast = n->isa_CastII(); 520 if (cast != NULL && cast->has_range_check()) { 521 C->add_range_check_cast(cast); 522 } 523 524 n->set_idx(C->next_unique()); // Get new unique index as well 525 debug_only( n->verify_construction() ); 526 NOT_PRODUCT(nodes_created++); 527 // Do not patch over the debug_idx of a clone, because it makes it 528 // impossible to break on the clone's moment of creation. 529 //debug_only( n->set_debug_idx( debug_idx() ) ); 530 531 C->copy_node_notes_to(n, (Node*) this); 532 533 // MachNode clone 534 uint nopnds; 535 if (this->is_Mach() && (nopnds = this->as_Mach()->num_opnds()) > 0) { 536 MachNode *mach = n->as_Mach(); 537 MachNode *mthis = this->as_Mach(); 538 // Get address of _opnd_array. 539 // It should be the same offset since it is the clone of this node. 540 MachOper **from = mthis->_opnds; 541 MachOper **to = (MachOper **)((size_t)(&mach->_opnds) + 542 pointer_delta((const void*)from, 543 (const void*)(&mthis->_opnds), 1)); 544 mach->_opnds = to; 545 for ( uint i = 0; i < nopnds; ++i ) { 546 to[i] = from[i]->clone(); 547 } 548 } 549 // cloning CallNode may need to clone JVMState 550 if (n->is_Call()) { 551 n->as_Call()->clone_jvms(C); 552 } 553 if (n->is_SafePoint()) { 554 n->as_SafePoint()->clone_replaced_nodes(); 555 } 556 return n; // Return the clone 557 } 558 559 //---------------------------setup_is_top-------------------------------------- 560 // Call this when changing the top node, to reassert the invariants 561 // required by Node::is_top. See Compile::set_cached_top_node. 562 void Node::setup_is_top() { 563 if (this == (Node*)Compile::current()->top()) { 564 // This node has just become top. Kill its out array. 565 _outcnt = _outmax = 0; 566 _out = NULL; // marker value for top 567 assert(is_top(), "must be top"); 568 } else { 569 if (_out == NULL) _out = NO_OUT_ARRAY; 570 assert(!is_top(), "must not be top"); 571 } 572 } 573 574 575 //------------------------------~Node------------------------------------------ 576 // Fancy destructor; eagerly attempt to reclaim Node numberings and storage 577 void Node::destruct() { 578 // Eagerly reclaim unique Node numberings 579 Compile* compile = Compile::current(); 580 if ((uint)_idx+1 == compile->unique()) { 581 compile->set_unique(compile->unique()-1); 582 } 583 // Clear debug info: 584 Node_Notes* nn = compile->node_notes_at(_idx); 585 if (nn != NULL) nn->clear(); 586 // Walk the input array, freeing the corresponding output edges 587 _cnt = _max; // forget req/prec distinction 588 uint i; 589 for( i = 0; i < _max; i++ ) { 590 set_req(i, NULL); 591 //assert(def->out(def->outcnt()-1) == (Node *)this,"bad def-use hacking in reclaim"); 592 } 593 assert(outcnt() == 0, "deleting a node must not leave a dangling use"); 594 // See if the input array was allocated just prior to the object 595 int edge_size = _max*sizeof(void*); 596 int out_edge_size = _outmax*sizeof(void*); 597 char *edge_end = ((char*)_in) + edge_size; 598 char *out_array = (char*)(_out == NO_OUT_ARRAY? NULL: _out); 599 int node_size = size_of(); 600 601 // Free the output edge array 602 if (out_edge_size > 0) { 603 compile->node_arena()->Afree(out_array, out_edge_size); 604 } 605 606 // Free the input edge array and the node itself 607 if( edge_end == (char*)this ) { 608 // It was; free the input array and object all in one hit 609 #ifndef ASSERT 610 compile->node_arena()->Afree(_in,edge_size+node_size); 611 #endif 612 } else { 613 // Free just the input array 614 compile->node_arena()->Afree(_in,edge_size); 615 616 // Free just the object 617 #ifndef ASSERT 618 compile->node_arena()->Afree(this,node_size); 619 #endif 620 } 621 if (is_macro()) { 622 compile->remove_macro_node(this); 623 } 624 if (is_expensive()) { 625 compile->remove_expensive_node(this); 626 } 627 CastIINode* cast = isa_CastII(); 628 if (cast != NULL && cast->has_range_check()) { 629 compile->remove_range_check_cast(cast); 630 } 631 632 if (is_SafePoint()) { 633 as_SafePoint()->delete_replaced_nodes(); 634 } 635 #ifdef ASSERT 636 // We will not actually delete the storage, but we'll make the node unusable. 637 *(address*)this = badAddress; // smash the C++ vtbl, probably 638 _in = _out = (Node**) badAddress; 639 _max = _cnt = _outmax = _outcnt = 0; 640 compile->remove_modified_node(this); 641 #endif 642 } 643 644 //------------------------------grow------------------------------------------- 645 // Grow the input array, making space for more edges 646 void Node::grow( uint len ) { 647 Arena* arena = Compile::current()->node_arena(); 648 uint new_max = _max; 649 if( new_max == 0 ) { 650 _max = 4; 651 _in = (Node**)arena->Amalloc(4*sizeof(Node*)); 652 Node** to = _in; 653 to[0] = NULL; 654 to[1] = NULL; 655 to[2] = NULL; 656 to[3] = NULL; 657 return; 658 } 659 while( new_max <= len ) new_max <<= 1; // Find next power-of-2 660 // Trimming to limit allows a uint8 to handle up to 255 edges. 661 // Previously I was using only powers-of-2 which peaked at 128 edges. 662 //if( new_max >= limit ) new_max = limit-1; 663 _in = (Node**)arena->Arealloc(_in, _max*sizeof(Node*), new_max*sizeof(Node*)); 664 Copy::zero_to_bytes(&_in[_max], (new_max-_max)*sizeof(Node*)); // NULL all new space 665 _max = new_max; // Record new max length 666 // This assertion makes sure that Node::_max is wide enough to 667 // represent the numerical value of new_max. 668 assert(_max == new_max && _max > len, "int width of _max is too small"); 669 } 670 671 //-----------------------------out_grow---------------------------------------- 672 // Grow the input array, making space for more edges 673 void Node::out_grow( uint len ) { 674 assert(!is_top(), "cannot grow a top node's out array"); 675 Arena* arena = Compile::current()->node_arena(); 676 uint new_max = _outmax; 677 if( new_max == 0 ) { 678 _outmax = 4; 679 _out = (Node **)arena->Amalloc(4*sizeof(Node*)); 680 return; 681 } 682 while( new_max <= len ) new_max <<= 1; // Find next power-of-2 683 // Trimming to limit allows a uint8 to handle up to 255 edges. 684 // Previously I was using only powers-of-2 which peaked at 128 edges. 685 //if( new_max >= limit ) new_max = limit-1; 686 assert(_out != NULL && _out != NO_OUT_ARRAY, "out must have sensible value"); 687 _out = (Node**)arena->Arealloc(_out,_outmax*sizeof(Node*),new_max*sizeof(Node*)); 688 //Copy::zero_to_bytes(&_out[_outmax], (new_max-_outmax)*sizeof(Node*)); // NULL all new space 689 _outmax = new_max; // Record new max length 690 // This assertion makes sure that Node::_max is wide enough to 691 // represent the numerical value of new_max. 692 assert(_outmax == new_max && _outmax > len, "int width of _outmax is too small"); 693 } 694 695 #ifdef ASSERT 696 //------------------------------is_dead---------------------------------------- 697 bool Node::is_dead() const { 698 // Mach and pinch point nodes may look like dead. 699 if( is_top() || is_Mach() || (Opcode() == Opcodes::Op_Node && _outcnt > 0) ) 700 return false; 701 for( uint i = 0; i < _max; i++ ) 702 if( _in[i] != NULL ) 703 return false; 704 dump(); 705 return true; 706 } 707 #endif 708 709 710 //------------------------------is_unreachable--------------------------------- 711 bool Node::is_unreachable(PhaseIterGVN &igvn) const { 712 assert(!is_Mach(), "doesn't work with MachNodes"); 713 return outcnt() == 0 || igvn.type(this) == Type::TOP || in(0)->is_top(); 714 } 715 716 //------------------------------add_req---------------------------------------- 717 // Add a new required input at the end 718 void Node::add_req( Node *n ) { 719 assert( is_not_dead(n), "can not use dead node"); 720 721 // Look to see if I can move precedence down one without reallocating 722 if( (_cnt >= _max) || (in(_max-1) != NULL) ) 723 grow( _max+1 ); 724 725 // Find a precedence edge to move 726 if( in(_cnt) != NULL ) { // Next precedence edge is busy? 727 uint i; 728 for( i=_cnt; i<_max; i++ ) 729 if( in(i) == NULL ) // Find the NULL at end of prec edge list 730 break; // There must be one, since we grew the array 731 _in[i] = in(_cnt); // Move prec over, making space for req edge 732 } 733 _in[_cnt++] = n; // Stuff over old prec edge 734 if (n != NULL) n->add_out((Node *)this); 735 } 736 737 //---------------------------add_req_batch------------------------------------- 738 // Add a new required input at the end 739 void Node::add_req_batch( Node *n, uint m ) { 740 assert( is_not_dead(n), "can not use dead node"); 741 // check various edge cases 742 if ((int)m <= 1) { 743 assert((int)m >= 0, "oob"); 744 if (m != 0) add_req(n); 745 return; 746 } 747 748 // Look to see if I can move precedence down one without reallocating 749 if( (_cnt+m) > _max || _in[_max-m] ) 750 grow( _max+m ); 751 752 // Find a precedence edge to move 753 if( _in[_cnt] != NULL ) { // Next precedence edge is busy? 754 uint i; 755 for( i=_cnt; i<_max; i++ ) 756 if( _in[i] == NULL ) // Find the NULL at end of prec edge list 757 break; // There must be one, since we grew the array 758 // Slide all the precs over by m positions (assume #prec << m). 759 Copy::conjoint_words_to_higher((HeapWord*)&_in[_cnt], (HeapWord*)&_in[_cnt+m], ((i-_cnt)*sizeof(Node*))); 760 } 761 762 // Stuff over the old prec edges 763 for(uint i=0; i<m; i++ ) { 764 _in[_cnt++] = n; 765 } 766 767 // Insert multiple out edges on the node. 768 if (n != NULL && !n->is_top()) { 769 for(uint i=0; i<m; i++ ) { 770 n->add_out((Node *)this); 771 } 772 } 773 } 774 775 //------------------------------del_req---------------------------------------- 776 // Delete the required edge and compact the edge array 777 void Node::del_req( uint idx ) { 778 assert( idx < _cnt, "oob"); 779 assert( !VerifyHashTableKeys || _hash_lock == 0, 780 "remove node from hash table before modifying it"); 781 // First remove corresponding def-use edge 782 Node *n = in(idx); 783 if (n != NULL) n->del_out((Node *)this); 784 _in[idx] = in(--_cnt); // Compact the array 785 // Avoid spec violation: Gap in prec edges. 786 close_prec_gap_at(_cnt); 787 Compile::current()->record_modified_node(this); 788 } 789 790 //------------------------------del_req_ordered-------------------------------- 791 // Delete the required edge and compact the edge array with preserved order 792 void Node::del_req_ordered( uint idx ) { 793 assert( idx < _cnt, "oob"); 794 assert( !VerifyHashTableKeys || _hash_lock == 0, 795 "remove node from hash table before modifying it"); 796 // First remove corresponding def-use edge 797 Node *n = in(idx); 798 if (n != NULL) n->del_out((Node *)this); 799 if (idx < --_cnt) { // Not last edge ? 800 Copy::conjoint_words_to_lower((HeapWord*)&_in[idx+1], (HeapWord*)&_in[idx], ((_cnt-idx)*sizeof(Node*))); 801 } 802 // Avoid spec violation: Gap in prec edges. 803 close_prec_gap_at(_cnt); 804 Compile::current()->record_modified_node(this); 805 } 806 807 //------------------------------ins_req---------------------------------------- 808 // Insert a new required input at the end 809 void Node::ins_req( uint idx, Node *n ) { 810 assert( is_not_dead(n), "can not use dead node"); 811 add_req(NULL); // Make space 812 assert( idx < _max, "Must have allocated enough space"); 813 // Slide over 814 if(_cnt-idx-1 > 0) { 815 Copy::conjoint_words_to_higher((HeapWord*)&_in[idx], (HeapWord*)&_in[idx+1], ((_cnt-idx-1)*sizeof(Node*))); 816 } 817 _in[idx] = n; // Stuff over old required edge 818 if (n != NULL) n->add_out((Node *)this); // Add reciprocal def-use edge 819 } 820 821 //-----------------------------find_edge--------------------------------------- 822 int Node::find_edge(Node* n) { 823 for (uint i = 0; i < len(); i++) { 824 if (_in[i] == n) return i; 825 } 826 return -1; 827 } 828 829 //----------------------------replace_edge------------------------------------- 830 int Node::replace_edge(Node* old, Node* neww) { 831 if (old == neww) return 0; // nothing to do 832 uint nrep = 0; 833 for (uint i = 0; i < len(); i++) { 834 if (in(i) == old) { 835 if (i < req()) { 836 set_req(i, neww); 837 } else { 838 assert(find_prec_edge(neww) == -1, "spec violation: duplicated prec edge (node %d -> %d)", _idx, neww->_idx); 839 set_prec(i, neww); 840 } 841 nrep++; 842 } 843 } 844 return nrep; 845 } 846 847 /** 848 * Replace input edges in the range pointing to 'old' node. 849 */ 850 int Node::replace_edges_in_range(Node* old, Node* neww, int start, int end) { 851 if (old == neww) return 0; // nothing to do 852 uint nrep = 0; 853 for (int i = start; i < end; i++) { 854 if (in(i) == old) { 855 set_req(i, neww); 856 nrep++; 857 } 858 } 859 return nrep; 860 } 861 862 //-------------------------disconnect_inputs----------------------------------- 863 // NULL out all inputs to eliminate incoming Def-Use edges. 864 // Return the number of edges between 'n' and 'this' 865 int Node::disconnect_inputs(Node *n, Compile* C) { 866 int edges_to_n = 0; 867 868 uint cnt = req(); 869 for( uint i = 0; i < cnt; ++i ) { 870 if( in(i) == 0 ) continue; 871 if( in(i) == n ) ++edges_to_n; 872 set_req(i, NULL); 873 } 874 // Remove precedence edges if any exist 875 // Note: Safepoints may have precedence edges, even during parsing 876 if( (req() != len()) && (in(req()) != NULL) ) { 877 uint max = len(); 878 for( uint i = 0; i < max; ++i ) { 879 if( in(i) == 0 ) continue; 880 if( in(i) == n ) ++edges_to_n; 881 set_prec(i, NULL); 882 } 883 } 884 885 // Node::destruct requires all out edges be deleted first 886 // debug_only(destruct();) // no reuse benefit expected 887 if (edges_to_n == 0) { 888 C->record_dead_node(_idx); 889 } 890 return edges_to_n; 891 } 892 893 //-----------------------------uncast--------------------------------------- 894 // %%% Temporary, until we sort out CheckCastPP vs. CastPP. 895 // Strip away casting. (It is depth-limited.) 896 Node* Node::uncast() const { 897 // Should be inline: 898 //return is_ConstraintCast() ? uncast_helper(this) : (Node*) this; 899 if (is_ConstraintCast()) 900 return uncast_helper(this); 901 else 902 return (Node*) this; 903 } 904 905 // Find out of current node that matches opcode. 906 Node* Node::find_out_with(Opcodes opcode) { 907 for (DUIterator_Fast imax, i = fast_outs(imax); i < imax; i++) { 908 Node* use = fast_out(i); 909 if (use->Opcode() == opcode) { 910 return use; 911 } 912 } 913 return NULL; 914 } 915 916 // Return true if the current node has an out that matches opcode. 917 bool Node::has_out_with(Opcodes opcode) { 918 return (find_out_with(opcode) != NULL); 919 } 920 921 // Return true if the current node has an out that matches any of the opcodes. 922 bool Node::has_out_with(Opcodes opcode1, Opcodes opcode2, Opcodes opcode3, Opcodes opcode4) { 923 for (DUIterator_Fast imax, i = fast_outs(imax); i < imax; i++) { 924 Opcodes opcode = fast_out(i)->Opcode(); 925 if (opcode == opcode1 || opcode == opcode2 || opcode == opcode3 || opcode == opcode4) { 926 return true; 927 } 928 } 929 return false; 930 } 931 932 933 //---------------------------uncast_helper------------------------------------- 934 Node* Node::uncast_helper(const Node* p) { 935 #ifdef ASSERT 936 uint depth_count = 0; 937 const Node* orig_p = p; 938 #endif 939 940 while (true) { 941 #ifdef ASSERT 942 if (depth_count >= K) { 943 orig_p->dump(4); 944 if (p != orig_p) 945 p->dump(1); 946 } 947 assert(depth_count++ < K, "infinite loop in Node::uncast_helper"); 948 #endif 949 if (p == NULL || p->req() != 2) { 950 break; 951 } else if (p->is_ConstraintCast()) { 952 p = p->in(1); 953 } else { 954 break; 955 } 956 } 957 return (Node*) p; 958 } 959 960 //------------------------------add_prec--------------------------------------- 961 // Add a new precedence input. Precedence inputs are unordered, with 962 // duplicates removed and NULLs packed down at the end. 963 void Node::add_prec( Node *n ) { 964 assert( is_not_dead(n), "can not use dead node"); 965 966 // Check for NULL at end 967 if( _cnt >= _max || in(_max-1) ) 968 grow( _max+1 ); 969 970 // Find a precedence edge to move 971 uint i = _cnt; 972 while( in(i) != NULL ) { 973 if (in(i) == n) return; // Avoid spec violation: duplicated prec edge. 974 i++; 975 } 976 _in[i] = n; // Stuff prec edge over NULL 977 if ( n != NULL) n->add_out((Node *)this); // Add mirror edge 978 979 #ifdef ASSERT 980 while ((++i)<_max) { assert(_in[i] == NULL, "spec violation: Gap in prec edges (node %d)", _idx); } 981 #endif 982 } 983 984 //------------------------------rm_prec---------------------------------------- 985 // Remove a precedence input. Precedence inputs are unordered, with 986 // duplicates removed and NULLs packed down at the end. 987 void Node::rm_prec( uint j ) { 988 assert(j < _max, "oob: i=%d, _max=%d", j, _max); 989 assert(j >= _cnt, "not a precedence edge"); 990 if (_in[j] == NULL) return; // Avoid spec violation: Gap in prec edges. 991 _in[j]->del_out((Node *)this); 992 close_prec_gap_at(j); 993 } 994 995 //------------------------------size_of---------------------------------------- 996 uint Node::size_of() const { return sizeof(*this); } 997 998 //------------------------------ideal_reg-------------------------------------- 999 Opcodes Node::ideal_reg() const { return Opcodes::Op_Node; } 1000 1001 //------------------------------jvms------------------------------------------- 1002 JVMState* Node::jvms() const { return NULL; } 1003 1004 #ifdef ASSERT 1005 //------------------------------jvms------------------------------------------- 1006 bool Node::verify_jvms(const JVMState* using_jvms) const { 1007 for (JVMState* jvms = this->jvms(); jvms != NULL; jvms = jvms->caller()) { 1008 if (jvms == using_jvms) return true; 1009 } 1010 return false; 1011 } 1012 1013 //------------------------------init_NodeProperty------------------------------ 1014 void Node::init_NodeProperty() { 1015 assert(_max_classes <= max_jushort, "too many NodeProperty classes"); 1016 assert(_max_flags <= max_jushort, "too many NodeProperty flags"); 1017 } 1018 #endif 1019 1020 //------------------------------format----------------------------------------- 1021 // Print as assembly 1022 void Node::format( PhaseRegAlloc *, outputStream *st ) const {} 1023 //------------------------------emit------------------------------------------- 1024 // Emit bytes starting at parameter 'ptr'. 1025 void Node::emit(CodeBuffer &cbuf, PhaseRegAlloc *ra_) const {} 1026 //------------------------------size------------------------------------------- 1027 // Size of instruction in bytes 1028 uint Node::size(PhaseRegAlloc *ra_) const { return 0; } 1029 1030 //------------------------------CFG Construction------------------------------- 1031 // Nodes that end basic blocks, e.g. IfTrue/IfFalse, JumpProjNode, Root, 1032 // Goto and Return. 1033 const Node *Node::is_block_proj() const { return 0; } 1034 1035 // Minimum guaranteed type 1036 const Type *Node::bottom_type() const { return Type::BOTTOM; } 1037 1038 1039 //------------------------------raise_bottom_type------------------------------ 1040 // Get the worst-case Type output for this Node. 1041 void Node::raise_bottom_type(const Type* new_type) { 1042 if (is_Type()) { 1043 TypeNode *n = this->as_Type(); 1044 if (VerifyAliases) { 1045 assert(new_type->higher_equal_speculative(n->type()), "new type must refine old type"); 1046 } 1047 n->set_type(new_type); 1048 } else if (is_Load()) { 1049 LoadNode *n = this->as_Load(); 1050 if (VerifyAliases) { 1051 assert(new_type->higher_equal_speculative(n->type()), "new type must refine old type"); 1052 } 1053 n->set_type(new_type); 1054 } 1055 } 1056 1057 //------------------------------Identity--------------------------------------- 1058 // Return a node that the given node is equivalent to. 1059 Node* Node::Identity(PhaseGVN* phase) { 1060 return this; // Default to no identities 1061 } 1062 1063 //------------------------------Value------------------------------------------ 1064 // Compute a new Type for a node using the Type of the inputs. 1065 const Type* Node::Value(PhaseGVN* phase) const { 1066 return bottom_type(); // Default to worst-case Type 1067 } 1068 1069 //------------------------------Ideal------------------------------------------ 1070 // 1071 // 'Idealize' the graph rooted at this Node. 1072 // 1073 // In order to be efficient and flexible there are some subtle invariants 1074 // these Ideal calls need to hold. Running with '+VerifyIterativeGVN' checks 1075 // these invariants, although its too slow to have on by default. If you are 1076 // hacking an Ideal call, be sure to test with +VerifyIterativeGVN! 1077 // 1078 // The Ideal call almost arbitrarily reshape the graph rooted at the 'this' 1079 // pointer. If ANY change is made, it must return the root of the reshaped 1080 // graph - even if the root is the same Node. Example: swapping the inputs 1081 // to an AddINode gives the same answer and same root, but you still have to 1082 // return the 'this' pointer instead of NULL. 1083 // 1084 // You cannot return an OLD Node, except for the 'this' pointer. Use the 1085 // Identity call to return an old Node; basically if Identity can find 1086 // another Node have the Ideal call make no change and return NULL. 1087 // Example: AddINode::Ideal must check for add of zero; in this case it 1088 // returns NULL instead of doing any graph reshaping. 1089 // 1090 // You cannot modify any old Nodes except for the 'this' pointer. Due to 1091 // sharing there may be other users of the old Nodes relying on their current 1092 // semantics. Modifying them will break the other users. 1093 // Example: when reshape "(X+3)+4" into "X+7" you must leave the Node for 1094 // "X+3" unchanged in case it is shared. 1095 // 1096 // If you modify the 'this' pointer's inputs, you should use 1097 // 'set_req'. If you are making a new Node (either as the new root or 1098 // some new internal piece) you may use 'init_req' to set the initial 1099 // value. You can make a new Node with either 'new' or 'clone'. In 1100 // either case, def-use info is correctly maintained. 1101 // 1102 // Example: reshape "(X+3)+4" into "X+7": 1103 // set_req(1, in(1)->in(1)); 1104 // set_req(2, phase->intcon(7)); 1105 // return this; 1106 // Example: reshape "X*4" into "X<<2" 1107 // return new LShiftINode(in(1), phase->intcon(2)); 1108 // 1109 // You must call 'phase->transform(X)' on any new Nodes X you make, except 1110 // for the returned root node. Example: reshape "X*31" with "(X<<5)-X". 1111 // Node *shift=phase->transform(new LShiftINode(in(1),phase->intcon(5))); 1112 // return new AddINode(shift, in(1)); 1113 // 1114 // When making a Node for a constant use 'phase->makecon' or 'phase->intcon'. 1115 // These forms are faster than 'phase->transform(new ConNode())' and Do 1116 // The Right Thing with def-use info. 1117 // 1118 // You cannot bury the 'this' Node inside of a graph reshape. If the reshaped 1119 // graph uses the 'this' Node it must be the root. If you want a Node with 1120 // the same Opcode as the 'this' pointer use 'clone'. 1121 // 1122 Node *Node::Ideal(PhaseGVN *phase, bool can_reshape) { 1123 return NULL; // Default to being Ideal already 1124 } 1125 1126 // Some nodes have specific Ideal subgraph transformations only if they are 1127 // unique users of specific nodes. Such nodes should be put on IGVN worklist 1128 // for the transformations to happen. 1129 bool Node::has_special_unique_user() const { 1130 assert(outcnt() == 1, "match only for unique out"); 1131 Node* n = unique_out(); 1132 Opcodes op = Opcode(); 1133 if (this->is_Store()) { 1134 // Condition for back-to-back stores folding. 1135 return n->Opcode() == op && n->in(MemNode::Memory) == this; 1136 } else if (this->is_Load()) { 1137 // Condition for removing an unused LoadNode from the MemBarAcquire precedence input 1138 return n->Opcode() == Opcodes::Op_MemBarAcquire; 1139 } else if (op == Opcodes::Op_AddL) { 1140 // Condition for convL2I(addL(x,y)) ==> addI(convL2I(x),convL2I(y)) 1141 return n->Opcode() == Opcodes::Op_ConvL2I && n->in(1) == this; 1142 } else if (op == Opcodes::Op_SubI || op == Opcodes::Op_SubL) { 1143 // Condition for subI(x,subI(y,z)) ==> subI(addI(x,z),y) 1144 return n->Opcode() == op && n->in(2) == this; 1145 } else if (is_If() && (n->is_IfFalse() || n->is_IfTrue())) { 1146 // See IfProjNode::Identity() 1147 return true; 1148 } 1149 return false; 1150 }; 1151 1152 //--------------------------find_exact_control--------------------------------- 1153 // Skip Proj and CatchProj nodes chains. Check for Null and Top. 1154 Node* Node::find_exact_control(Node* ctrl) { 1155 if (ctrl == NULL && this->is_Region()) 1156 ctrl = this->as_Region()->is_copy(); 1157 1158 if (ctrl != NULL && ctrl->is_CatchProj()) { 1159 if (ctrl->as_CatchProj()->_con == CatchProjNode::fall_through_index) 1160 ctrl = ctrl->in(0); 1161 if (ctrl != NULL && !ctrl->is_top()) 1162 ctrl = ctrl->in(0); 1163 } 1164 1165 if (ctrl != NULL && ctrl->is_Proj()) 1166 ctrl = ctrl->in(0); 1167 1168 return ctrl; 1169 } 1170 1171 //--------------------------dominates------------------------------------------ 1172 // Helper function for MemNode::all_controls_dominate(). 1173 // Check if 'this' control node dominates or equal to 'sub' control node. 1174 // We already know that if any path back to Root or Start reaches 'this', 1175 // then all paths so, so this is a simple search for one example, 1176 // not an exhaustive search for a counterexample. 1177 bool Node::dominates(Node* sub, Node_List &nlist) { 1178 assert(this->is_CFG(), "expecting control"); 1179 assert(sub != NULL && sub->is_CFG(), "expecting control"); 1180 1181 // detect dead cycle without regions 1182 int iterations_without_region_limit = DominatorSearchLimit; 1183 1184 Node* orig_sub = sub; 1185 Node* dom = this; 1186 bool met_dom = false; 1187 nlist.clear(); 1188 1189 // Walk 'sub' backward up the chain to 'dom', watching for regions. 1190 // After seeing 'dom', continue up to Root or Start. 1191 // If we hit a region (backward split point), it may be a loop head. 1192 // Keep going through one of the region's inputs. If we reach the 1193 // same region again, go through a different input. Eventually we 1194 // will either exit through the loop head, or give up. 1195 // (If we get confused, break out and return a conservative 'false'.) 1196 while (sub != NULL) { 1197 if (sub->is_top()) break; // Conservative answer for dead code. 1198 if (sub == dom) { 1199 if (nlist.size() == 0) { 1200 // No Region nodes except loops were visited before and the EntryControl 1201 // path was taken for loops: it did not walk in a cycle. 1202 return true; 1203 } else if (met_dom) { 1204 break; // already met before: walk in a cycle 1205 } else { 1206 // Region nodes were visited. Continue walk up to Start or Root 1207 // to make sure that it did not walk in a cycle. 1208 met_dom = true; // first time meet 1209 iterations_without_region_limit = DominatorSearchLimit; // Reset 1210 } 1211 } 1212 if (sub->is_Start() || sub->is_Root()) { 1213 // Success if we met 'dom' along a path to Start or Root. 1214 // We assume there are no alternative paths that avoid 'dom'. 1215 // (This assumption is up to the caller to ensure!) 1216 return met_dom; 1217 } 1218 Node* up = sub->in(0); 1219 // Normalize simple pass-through regions and projections: 1220 up = sub->find_exact_control(up); 1221 // If sub == up, we found a self-loop. Try to push past it. 1222 if (sub == up && sub->is_Loop()) { 1223 // Take loop entry path on the way up to 'dom'. 1224 up = sub->in(1); // in(LoopNode::EntryControl); 1225 } else if (sub == up && sub->is_Region() && sub->req() != 3) { 1226 // Always take in(1) path on the way up to 'dom' for clone regions 1227 // (with only one input) or regions which merge > 2 paths 1228 // (usually used to merge fast/slow paths). 1229 up = sub->in(1); 1230 } else if (sub == up && sub->is_Region()) { 1231 // Try both paths for Regions with 2 input paths (it may be a loop head). 1232 // It could give conservative 'false' answer without information 1233 // which region's input is the entry path. 1234 iterations_without_region_limit = DominatorSearchLimit; // Reset 1235 1236 bool region_was_visited_before = false; 1237 // Was this Region node visited before? 1238 // If so, we have reached it because we accidentally took a 1239 // loop-back edge from 'sub' back into the body of the loop, 1240 // and worked our way up again to the loop header 'sub'. 1241 // So, take the first unexplored path on the way up to 'dom'. 1242 for (int j = nlist.size() - 1; j >= 0; j--) { 1243 intptr_t ni = (intptr_t)nlist.at(j); 1244 Node* visited = (Node*)(ni & ~1); 1245 bool visited_twice_already = ((ni & 1) != 0); 1246 if (visited == sub) { 1247 if (visited_twice_already) { 1248 // Visited 2 paths, but still stuck in loop body. Give up. 1249 return false; 1250 } 1251 // The Region node was visited before only once. 1252 // (We will repush with the low bit set, below.) 1253 nlist.remove(j); 1254 // We will find a new edge and re-insert. 1255 region_was_visited_before = true; 1256 break; 1257 } 1258 } 1259 1260 // Find an incoming edge which has not been seen yet; walk through it. 1261 assert(up == sub, ""); 1262 uint skip = region_was_visited_before ? 1 : 0; 1263 for (uint i = 1; i < sub->req(); i++) { 1264 Node* in = sub->in(i); 1265 if (in != NULL && !in->is_top() && in != sub) { 1266 if (skip == 0) { 1267 up = in; 1268 break; 1269 } 1270 --skip; // skip this nontrivial input 1271 } 1272 } 1273 1274 // Set 0 bit to indicate that both paths were taken. 1275 nlist.push((Node*)((intptr_t)sub + (region_was_visited_before ? 1 : 0))); 1276 } 1277 1278 if (up == sub) { 1279 break; // some kind of tight cycle 1280 } 1281 if (up == orig_sub && met_dom) { 1282 // returned back after visiting 'dom' 1283 break; // some kind of cycle 1284 } 1285 if (--iterations_without_region_limit < 0) { 1286 break; // dead cycle 1287 } 1288 sub = up; 1289 } 1290 1291 // Did not meet Root or Start node in pred. chain. 1292 // Conservative answer for dead code. 1293 return false; 1294 } 1295 1296 //------------------------------remove_dead_region----------------------------- 1297 // This control node is dead. Follow the subgraph below it making everything 1298 // using it dead as well. This will happen normally via the usual IterGVN 1299 // worklist but this call is more efficient. Do not update use-def info 1300 // inside the dead region, just at the borders. 1301 static void kill_dead_code( Node *dead, PhaseIterGVN *igvn ) { 1302 // Con's are a popular node to re-hit in the hash table again. 1303 if( dead->is_Con() ) return; 1304 1305 // Can't put ResourceMark here since igvn->_worklist uses the same arena 1306 // for verify pass with +VerifyOpto and we add/remove elements in it here. 1307 Node_List nstack(Thread::current()->resource_area()); 1308 1309 Node *top = igvn->C->top(); 1310 nstack.push(dead); 1311 bool has_irreducible_loop = igvn->C->has_irreducible_loop(); 1312 1313 while (nstack.size() > 0) { 1314 dead = nstack.pop(); 1315 if (dead->outcnt() > 0) { 1316 // Keep dead node on stack until all uses are processed. 1317 nstack.push(dead); 1318 // For all Users of the Dead... ;-) 1319 for (DUIterator_Last kmin, k = dead->last_outs(kmin); k >= kmin; ) { 1320 Node* use = dead->last_out(k); 1321 igvn->hash_delete(use); // Yank from hash table prior to mod 1322 if (use->in(0) == dead) { // Found another dead node 1323 assert (!use->is_Con(), "Control for Con node should be Root node."); 1324 use->set_req(0, top); // Cut dead edge to prevent processing 1325 nstack.push(use); // the dead node again. 1326 } else if (!has_irreducible_loop && // Backedge could be alive in irreducible loop 1327 use->is_Loop() && !use->is_Root() && // Don't kill Root (RootNode extends LoopNode) 1328 use->in(LoopNode::EntryControl) == dead) { // Dead loop if its entry is dead 1329 use->set_req(LoopNode::EntryControl, top); // Cut dead edge to prevent processing 1330 use->set_req(0, top); // Cut self edge 1331 nstack.push(use); 1332 } else { // Else found a not-dead user 1333 // Dead if all inputs are top or null 1334 bool dead_use = !use->is_Root(); // Keep empty graph alive 1335 for (uint j = 1; j < use->req(); j++) { 1336 Node* in = use->in(j); 1337 if (in == dead) { // Turn all dead inputs into TOP 1338 use->set_req(j, top); 1339 } else if (in != NULL && !in->is_top()) { 1340 dead_use = false; 1341 } 1342 } 1343 if (dead_use) { 1344 if (use->is_Region()) { 1345 use->set_req(0, top); // Cut self edge 1346 } 1347 nstack.push(use); 1348 } else { 1349 igvn->_worklist.push(use); 1350 } 1351 } 1352 // Refresh the iterator, since any number of kills might have happened. 1353 k = dead->last_outs(kmin); 1354 } 1355 } else { // (dead->outcnt() == 0) 1356 // Done with outputs. 1357 igvn->hash_delete(dead); 1358 igvn->_worklist.remove(dead); 1359 igvn->C->remove_modified_node(dead); 1360 igvn->set_type(dead, Type::TOP); 1361 if (dead->is_macro()) { 1362 igvn->C->remove_macro_node(dead); 1363 } 1364 if (dead->is_expensive()) { 1365 igvn->C->remove_expensive_node(dead); 1366 } 1367 CastIINode* cast = dead->isa_CastII(); 1368 if (cast != NULL && cast->has_range_check()) { 1369 igvn->C->remove_range_check_cast(cast); 1370 } 1371 igvn->C->record_dead_node(dead->_idx); 1372 // Kill all inputs to the dead guy 1373 for (uint i=0; i < dead->req(); i++) { 1374 Node *n = dead->in(i); // Get input to dead guy 1375 if (n != NULL && !n->is_top()) { // Input is valid? 1376 dead->set_req(i, top); // Smash input away 1377 if (n->outcnt() == 0) { // Input also goes dead? 1378 if (!n->is_Con()) 1379 nstack.push(n); // Clear it out as well 1380 } else if (n->outcnt() == 1 && 1381 n->has_special_unique_user()) { 1382 igvn->add_users_to_worklist( n ); 1383 } else if (n->outcnt() <= 2 && n->is_Store()) { 1384 // Push store's uses on worklist to enable folding optimization for 1385 // store/store and store/load to the same address. 1386 // The restriction (outcnt() <= 2) is the same as in set_req_X() 1387 // and remove_globally_dead_node(). 1388 igvn->add_users_to_worklist( n ); 1389 } 1390 } 1391 } 1392 } // (dead->outcnt() == 0) 1393 } // while (nstack.size() > 0) for outputs 1394 return; 1395 } 1396 1397 //------------------------------remove_dead_region----------------------------- 1398 bool Node::remove_dead_region(PhaseGVN *phase, bool can_reshape) { 1399 Node *n = in(0); 1400 if( !n ) return false; 1401 // Lost control into this guy? I.e., it became unreachable? 1402 // Aggressively kill all unreachable code. 1403 if (can_reshape && n->is_top()) { 1404 kill_dead_code(this, phase->is_IterGVN()); 1405 return false; // Node is dead. 1406 } 1407 1408 if( n->is_Region() && n->as_Region()->is_copy() ) { 1409 Node *m = n->nonnull_req(); 1410 set_req(0, m); 1411 return true; 1412 } 1413 return false; 1414 } 1415 1416 //------------------------------hash------------------------------------------- 1417 // Hash function over Nodes. 1418 uint Node::hash() const { 1419 uint sum = 0; 1420 for( uint i=0; i<_cnt; i++ ) // Add in all inputs 1421 sum = (sum<<1)-(uintptr_t)in(i); // Ignore embedded NULLs 1422 return (sum>>2) + _cnt + static_cast<uint>(Opcode()); 1423 } 1424 1425 //------------------------------cmp-------------------------------------------- 1426 // Compare special parts of simple Nodes 1427 uint Node::cmp( const Node &n ) const { 1428 return 1; // Must be same 1429 } 1430 1431 //------------------------------rematerialize----------------------------------- 1432 // Should we clone rather than spill this instruction? 1433 bool Node::rematerialize() const { 1434 if ( is_Mach() ) 1435 return this->as_Mach()->rematerialize(); 1436 else 1437 return (_flags & Flag_rematerialize) != 0; 1438 } 1439 1440 //------------------------------needs_anti_dependence_check--------------------- 1441 // Nodes which use memory without consuming it, hence need antidependences. 1442 bool Node::needs_anti_dependence_check() const { 1443 if( req() < 2 || (_flags & Flag_needs_anti_dependence_check) == 0 ) 1444 return false; 1445 else 1446 return in(1)->bottom_type()->has_memory(); 1447 } 1448 1449 1450 // Get an integer constant from a ConNode (or CastIINode). 1451 // Return a default value if there is no apparent constant here. 1452 const TypeInt* Node::find_int_type() const { 1453 if (this->is_Type()) { 1454 return this->as_Type()->type()->isa_int(); 1455 } else if (this->is_Con()) { 1456 assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode"); 1457 return this->bottom_type()->isa_int(); 1458 } 1459 return NULL; 1460 } 1461 1462 // Get a pointer constant from a ConstNode. 1463 // Returns the constant if it is a pointer ConstNode 1464 intptr_t Node::get_ptr() const { 1465 assert( Opcode() == Opcodes::Op_ConP, "" ); 1466 return ((ConPNode*)this)->type()->is_ptr()->get_con(); 1467 } 1468 1469 // Get a narrow oop constant from a ConNNode. 1470 intptr_t Node::get_narrowcon() const { 1471 assert( Opcode() == Opcodes::Op_ConN, "" ); 1472 return ((ConNNode*)this)->type()->is_narrowoop()->get_con(); 1473 } 1474 1475 // Get a long constant from a ConNode. 1476 // Return a default value if there is no apparent constant here. 1477 const TypeLong* Node::find_long_type() const { 1478 if (this->is_Type()) { 1479 return this->as_Type()->type()->isa_long(); 1480 } else if (this->is_Con()) { 1481 assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode"); 1482 return this->bottom_type()->isa_long(); 1483 } 1484 return NULL; 1485 } 1486 1487 1488 /** 1489 * Return a ptr type for nodes which should have it. 1490 */ 1491 const TypePtr* Node::get_ptr_type() const { 1492 const TypePtr* tp = this->bottom_type()->make_ptr(); 1493 #ifdef ASSERT 1494 if (tp == NULL) { 1495 this->dump(1); 1496 assert((tp != NULL), "unexpected node type"); 1497 } 1498 #endif 1499 return tp; 1500 } 1501 1502 // Get a double constant from a ConstNode. 1503 // Returns the constant if it is a double ConstNode 1504 jdouble Node::getd() const { 1505 assert( Opcode() == Opcodes::Op_ConD, "" ); 1506 return ((ConDNode*)this)->type()->is_double_constant()->getd(); 1507 } 1508 1509 // Get a float constant from a ConstNode. 1510 // Returns the constant if it is a float ConstNode 1511 jfloat Node::getf() const { 1512 assert( Opcode() == Opcodes::Op_ConF, "" ); 1513 return ((ConFNode*)this)->type()->is_float_constant()->getf(); 1514 } 1515 1516 #ifndef PRODUCT 1517 1518 //------------------------------find------------------------------------------ 1519 // Find a neighbor of this Node with the given _idx 1520 // If idx is negative, find its absolute value, following both _in and _out. 1521 static void find_recur(Compile* C, Node* &result, Node *n, int idx, bool only_ctrl, 1522 VectorSet* old_space, VectorSet* new_space ) { 1523 int node_idx = (idx >= 0) ? idx : -idx; 1524 if (NotANode(n)) return; // Gracefully handle NULL, -1, 0xabababab, etc. 1525 // Contained in new_space or old_space? Check old_arena first since it's mostly empty. 1526 VectorSet *v = C->old_arena()->contains(n) ? old_space : new_space; 1527 if( v->test(n->_idx) ) return; 1528 if( (int)n->_idx == node_idx 1529 debug_only(|| n->debug_idx() == node_idx) ) { 1530 if (result != NULL) 1531 tty->print("find: " INTPTR_FORMAT " and " INTPTR_FORMAT " both have idx==%d\n", 1532 (uintptr_t)result, (uintptr_t)n, node_idx); 1533 result = n; 1534 } 1535 v->set(n->_idx); 1536 for( uint i=0; i<n->len(); i++ ) { 1537 if( only_ctrl && !(n->is_Region()) && (n->Opcode() != Opcodes::Op_Root) && (i != TypeFunc::Control) ) continue; 1538 find_recur(C, result, n->in(i), idx, only_ctrl, old_space, new_space ); 1539 } 1540 // Search along forward edges also: 1541 if (idx < 0 && !only_ctrl) { 1542 for( uint j=0; j<n->outcnt(); j++ ) { 1543 find_recur(C, result, n->raw_out(j), idx, only_ctrl, old_space, new_space ); 1544 } 1545 } 1546 #ifdef ASSERT 1547 // Search along debug_orig edges last, checking for cycles 1548 Node* orig = n->debug_orig(); 1549 if (orig != NULL) { 1550 do { 1551 if (NotANode(orig)) break; 1552 find_recur(C, result, orig, idx, only_ctrl, old_space, new_space ); 1553 orig = orig->debug_orig(); 1554 } while (orig != NULL && orig != n->debug_orig()); 1555 } 1556 #endif //ASSERT 1557 } 1558 1559 // call this from debugger: 1560 Node* find_node(Node* n, int idx) { 1561 return n->find(idx); 1562 } 1563 1564 //------------------------------find------------------------------------------- 1565 Node* Node::find(int idx) const { 1566 ResourceArea *area = Thread::current()->resource_area(); 1567 VectorSet old_space(area), new_space(area); 1568 Node* result = NULL; 1569 find_recur(Compile::current(), result, (Node*) this, idx, false, &old_space, &new_space ); 1570 return result; 1571 } 1572 1573 //------------------------------find_ctrl-------------------------------------- 1574 // Find an ancestor to this node in the control history with given _idx 1575 Node* Node::find_ctrl(int idx) const { 1576 ResourceArea *area = Thread::current()->resource_area(); 1577 VectorSet old_space(area), new_space(area); 1578 Node* result = NULL; 1579 find_recur(Compile::current(), result, (Node*) this, idx, true, &old_space, &new_space ); 1580 return result; 1581 } 1582 #endif 1583 1584 1585 1586 #ifndef PRODUCT 1587 1588 // -----------------------------Name------------------------------------------- 1589 extern const char *NodeClassNames[]; 1590 const char *Node::Name() const { return NodeClassNames[static_cast<uint>(Opcode())]; } 1591 1592 static bool is_disconnected(const Node* n) { 1593 for (uint i = 0; i < n->req(); i++) { 1594 if (n->in(i) != NULL) return false; 1595 } 1596 return true; 1597 } 1598 1599 #ifdef ASSERT 1600 static void dump_orig(Node* orig, outputStream *st) { 1601 Compile* C = Compile::current(); 1602 if (NotANode(orig)) orig = NULL; 1603 if (orig != NULL && !C->node_arena()->contains(orig)) orig = NULL; 1604 if (orig == NULL) return; 1605 st->print(" !orig="); 1606 Node* fast = orig->debug_orig(); // tortoise & hare algorithm to detect loops 1607 if (NotANode(fast)) fast = NULL; 1608 while (orig != NULL) { 1609 bool discon = is_disconnected(orig); // if discon, print [123] else 123 1610 if (discon) st->print("["); 1611 if (!Compile::current()->node_arena()->contains(orig)) 1612 st->print("o"); 1613 st->print("%d", orig->_idx); 1614 if (discon) st->print("]"); 1615 orig = orig->debug_orig(); 1616 if (NotANode(orig)) orig = NULL; 1617 if (orig != NULL && !C->node_arena()->contains(orig)) orig = NULL; 1618 if (orig != NULL) st->print(","); 1619 if (fast != NULL) { 1620 // Step fast twice for each single step of orig: 1621 fast = fast->debug_orig(); 1622 if (NotANode(fast)) fast = NULL; 1623 if (fast != NULL && fast != orig) { 1624 fast = fast->debug_orig(); 1625 if (NotANode(fast)) fast = NULL; 1626 } 1627 if (fast == orig) { 1628 st->print("..."); 1629 break; 1630 } 1631 } 1632 } 1633 } 1634 1635 void Node::set_debug_orig(Node* orig) { 1636 _debug_orig = orig; 1637 if (BreakAtNode == 0) return; 1638 if (NotANode(orig)) orig = NULL; 1639 int trip = 10; 1640 while (orig != NULL) { 1641 if (orig->debug_idx() == BreakAtNode || (int)orig->_idx == BreakAtNode) { 1642 tty->print_cr("BreakAtNode: _idx=%d _debug_idx=%d orig._idx=%d orig._debug_idx=%d", 1643 this->_idx, this->debug_idx(), orig->_idx, orig->debug_idx()); 1644 BREAKPOINT; 1645 } 1646 orig = orig->debug_orig(); 1647 if (NotANode(orig)) orig = NULL; 1648 if (trip-- <= 0) break; 1649 } 1650 } 1651 #endif //ASSERT 1652 1653 //------------------------------dump------------------------------------------ 1654 // Dump a Node 1655 void Node::dump(const char* suffix, bool mark, outputStream *st) const { 1656 Compile* C = Compile::current(); 1657 bool is_new = C->node_arena()->contains(this); 1658 C->_in_dump_cnt++; 1659 st->print("%c%d%s\t%s\t=== ", is_new ? ' ' : 'o', _idx, mark ? " >" : "", Name()); 1660 1661 // Dump the required and precedence inputs 1662 dump_req(st); 1663 dump_prec(st); 1664 // Dump the outputs 1665 dump_out(st); 1666 1667 if (is_disconnected(this)) { 1668 #ifdef ASSERT 1669 st->print(" [%d]",debug_idx()); 1670 dump_orig(debug_orig(), st); 1671 #endif 1672 st->cr(); 1673 C->_in_dump_cnt--; 1674 return; // don't process dead nodes 1675 } 1676 1677 if (C->clone_map().value(_idx) != 0) { 1678 C->clone_map().dump(_idx); 1679 } 1680 // Dump node-specific info 1681 dump_spec(st); 1682 #ifdef ASSERT 1683 // Dump the non-reset _debug_idx 1684 if (Verbose && WizardMode) { 1685 st->print(" [%d]",debug_idx()); 1686 } 1687 #endif 1688 1689 const Type *t = bottom_type(); 1690 1691 if (t != NULL && (t->isa_instptr() || t->isa_klassptr())) { 1692 const TypeInstPtr *toop = t->isa_instptr(); 1693 const TypeKlassPtr *tkls = t->isa_klassptr(); 1694 ciKlass* klass = toop ? toop->klass() : (tkls ? tkls->klass() : NULL ); 1695 if (klass && klass->is_loaded() && klass->is_interface()) { 1696 st->print(" Interface:"); 1697 } else if (toop) { 1698 st->print(" Oop:"); 1699 } else if (tkls) { 1700 st->print(" Klass:"); 1701 } 1702 t->dump_on(st); 1703 } else if (t == Type::MEMORY) { 1704 st->print(" Memory:"); 1705 MemNode::dump_adr_type(this, adr_type(), st); 1706 } else if (Verbose || WizardMode) { 1707 st->print(" Type:"); 1708 if (t) { 1709 t->dump_on(st); 1710 } else { 1711 st->print("no type"); 1712 } 1713 } else if (t->isa_vect() && this->is_MachSpillCopy()) { 1714 // Dump MachSpillcopy vector type. 1715 t->dump_on(st); 1716 } 1717 if (is_new) { 1718 debug_only(dump_orig(debug_orig(), st)); 1719 Node_Notes* nn = C->node_notes_at(_idx); 1720 if (nn != NULL && !nn->is_clear()) { 1721 if (nn->jvms() != NULL) { 1722 st->print(" !jvms:"); 1723 nn->jvms()->dump_spec(st); 1724 } 1725 } 1726 } 1727 if (suffix) st->print("%s", suffix); 1728 C->_in_dump_cnt--; 1729 } 1730 1731 //------------------------------dump_req-------------------------------------- 1732 void Node::dump_req(outputStream *st) const { 1733 // Dump the required input edges 1734 for (uint i = 0; i < req(); i++) { // For all required inputs 1735 Node* d = in(i); 1736 if (d == NULL) { 1737 st->print("_ "); 1738 } else if (NotANode(d)) { 1739 st->print("NotANode "); // uninitialized, sentinel, garbage, etc. 1740 } else { 1741 st->print("%c%d ", Compile::current()->node_arena()->contains(d) ? ' ' : 'o', d->_idx); 1742 } 1743 } 1744 } 1745 1746 1747 //------------------------------dump_prec------------------------------------- 1748 void Node::dump_prec(outputStream *st) const { 1749 // Dump the precedence edges 1750 int any_prec = 0; 1751 for (uint i = req(); i < len(); i++) { // For all precedence inputs 1752 Node* p = in(i); 1753 if (p != NULL) { 1754 if (!any_prec++) st->print(" |"); 1755 if (NotANode(p)) { st->print("NotANode "); continue; } 1756 st->print("%c%d ", Compile::current()->node_arena()->contains(in(i)) ? ' ' : 'o', in(i)->_idx); 1757 } 1758 } 1759 } 1760 1761 //------------------------------dump_out-------------------------------------- 1762 void Node::dump_out(outputStream *st) const { 1763 // Delimit the output edges 1764 st->print(" [["); 1765 // Dump the output edges 1766 for (uint i = 0; i < _outcnt; i++) { // For all outputs 1767 Node* u = _out[i]; 1768 if (u == NULL) { 1769 st->print("_ "); 1770 } else if (NotANode(u)) { 1771 st->print("NotANode "); 1772 } else { 1773 st->print("%c%d ", Compile::current()->node_arena()->contains(u) ? ' ' : 'o', u->_idx); 1774 } 1775 } 1776 st->print("]] "); 1777 } 1778 1779 //----------------------------collect_nodes_i---------------------------------- 1780 // Collects nodes from an Ideal graph, starting from a given start node and 1781 // moving in a given direction until a certain depth (distance from the start 1782 // node) is reached. Duplicates are ignored. 1783 // Arguments: 1784 // nstack: the nodes are collected into this array. 1785 // start: the node at which to start collecting. 1786 // direction: if this is a positive number, collect input nodes; if it is 1787 // a negative number, collect output nodes. 1788 // depth: collect nodes up to this distance from the start node. 1789 // include_start: whether to include the start node in the result collection. 1790 // only_ctrl: whether to regard control edges only during traversal. 1791 // only_data: whether to regard data edges only during traversal. 1792 static void collect_nodes_i(GrowableArray<Node*> *nstack, const Node* start, int direction, uint depth, bool include_start, bool only_ctrl, bool only_data) { 1793 Node* s = (Node*) start; // remove const 1794 nstack->append(s); 1795 int begin = 0; 1796 int end = 0; 1797 for(uint i = 0; i < depth; i++) { 1798 end = nstack->length(); 1799 for(int j = begin; j < end; j++) { 1800 Node* tp = nstack->at(j); 1801 uint limit = direction > 0 ? tp->len() : tp->outcnt(); 1802 for(uint k = 0; k < limit; k++) { 1803 Node* n = direction > 0 ? tp->in(k) : tp->raw_out(k); 1804 1805 if (NotANode(n)) continue; 1806 // do not recurse through top or the root (would reach unrelated stuff) 1807 if (n->is_Root() || n->is_top()) continue; 1808 if (only_ctrl && !n->is_CFG()) continue; 1809 if (only_data && n->is_CFG()) continue; 1810 1811 bool on_stack = nstack->contains(n); 1812 if (!on_stack) { 1813 nstack->append(n); 1814 } 1815 } 1816 } 1817 begin = end; 1818 } 1819 if (!include_start) { 1820 nstack->remove(s); 1821 } 1822 } 1823 1824 //------------------------------dump_nodes------------------------------------- 1825 static void dump_nodes(const Node* start, int d, bool only_ctrl) { 1826 if (NotANode(start)) return; 1827 1828 GrowableArray <Node *> nstack(Compile::current()->live_nodes()); 1829 collect_nodes_i(&nstack, start, d, (uint) ABS(d), true, only_ctrl, false); 1830 1831 int end = nstack.length(); 1832 if (d > 0) { 1833 for(int j = end-1; j >= 0; j--) { 1834 nstack.at(j)->dump(); 1835 } 1836 } else { 1837 for(int j = 0; j < end; j++) { 1838 nstack.at(j)->dump(); 1839 } 1840 } 1841 } 1842 1843 //------------------------------dump------------------------------------------- 1844 void Node::dump(int d) const { 1845 dump_nodes(this, d, false); 1846 } 1847 1848 //------------------------------dump_ctrl-------------------------------------- 1849 // Dump a Node's control history to depth 1850 void Node::dump_ctrl(int d) const { 1851 dump_nodes(this, d, true); 1852 } 1853 1854 //-----------------------------dump_compact------------------------------------ 1855 void Node::dump_comp() const { 1856 this->dump_comp("\n"); 1857 } 1858 1859 //-----------------------------dump_compact------------------------------------ 1860 // Dump a Node in compact representation, i.e., just print its name and index. 1861 // Nodes can specify additional specifics to print in compact representation by 1862 // implementing dump_compact_spec. 1863 void Node::dump_comp(const char* suffix, outputStream *st) const { 1864 Compile* C = Compile::current(); 1865 C->_in_dump_cnt++; 1866 st->print("%s(%d)", Name(), _idx); 1867 this->dump_compact_spec(st); 1868 if (suffix) { 1869 st->print("%s", suffix); 1870 } 1871 C->_in_dump_cnt--; 1872 } 1873 1874 //----------------------------dump_related------------------------------------- 1875 // Dump a Node's related nodes - the notion of "related" depends on the Node at 1876 // hand and is determined by the implementation of the virtual method rel. 1877 void Node::dump_related() const { 1878 Compile* C = Compile::current(); 1879 GrowableArray <Node *> in_rel(C->unique()); 1880 GrowableArray <Node *> out_rel(C->unique()); 1881 this->related(&in_rel, &out_rel, false); 1882 for (int i = in_rel.length() - 1; i >= 0; i--) { 1883 in_rel.at(i)->dump(); 1884 } 1885 this->dump("\n", true); 1886 for (int i = 0; i < out_rel.length(); i++) { 1887 out_rel.at(i)->dump(); 1888 } 1889 } 1890 1891 //----------------------------dump_related------------------------------------- 1892 // Dump a Node's related nodes up to a given depth (distance from the start 1893 // node). 1894 // Arguments: 1895 // d_in: depth for input nodes. 1896 // d_out: depth for output nodes (note: this also is a positive number). 1897 void Node::dump_related(uint d_in, uint d_out) const { 1898 Compile* C = Compile::current(); 1899 GrowableArray <Node *> in_rel(C->unique()); 1900 GrowableArray <Node *> out_rel(C->unique()); 1901 1902 // call collect_nodes_i directly 1903 collect_nodes_i(&in_rel, this, 1, d_in, false, false, false); 1904 collect_nodes_i(&out_rel, this, -1, d_out, false, false, false); 1905 1906 for (int i = in_rel.length() - 1; i >= 0; i--) { 1907 in_rel.at(i)->dump(); 1908 } 1909 this->dump("\n", true); 1910 for (int i = 0; i < out_rel.length(); i++) { 1911 out_rel.at(i)->dump(); 1912 } 1913 } 1914 1915 //------------------------dump_related_compact--------------------------------- 1916 // Dump a Node's related nodes in compact representation. The notion of 1917 // "related" depends on the Node at hand and is determined by the implementation 1918 // of the virtual method rel. 1919 void Node::dump_related_compact() const { 1920 Compile* C = Compile::current(); 1921 GrowableArray <Node *> in_rel(C->unique()); 1922 GrowableArray <Node *> out_rel(C->unique()); 1923 this->related(&in_rel, &out_rel, true); 1924 int n_in = in_rel.length(); 1925 int n_out = out_rel.length(); 1926 1927 this->dump_comp(n_in == 0 ? "\n" : " "); 1928 for (int i = 0; i < n_in; i++) { 1929 in_rel.at(i)->dump_comp(i == n_in - 1 ? "\n" : " "); 1930 } 1931 for (int i = 0; i < n_out; i++) { 1932 out_rel.at(i)->dump_comp(i == n_out - 1 ? "\n" : " "); 1933 } 1934 } 1935 1936 //------------------------------related---------------------------------------- 1937 // Collect a Node's related nodes. The default behaviour just collects the 1938 // inputs and outputs at depth 1, including both control and data flow edges, 1939 // regardless of whether the presentation is compact or not. For data nodes, 1940 // the default is to collect all data inputs (till level 1 if compact), and 1941 // outputs till level 1. 1942 void Node::related(GrowableArray<Node*> *in_rel, GrowableArray<Node*> *out_rel, bool compact) const { 1943 if (this->is_CFG()) { 1944 collect_nodes_i(in_rel, this, 1, 1, false, false, false); 1945 collect_nodes_i(out_rel, this, -1, 1, false, false, false); 1946 } else { 1947 if (compact) { 1948 this->collect_nodes(in_rel, 1, false, true); 1949 } else { 1950 this->collect_nodes_in_all_data(in_rel, false); 1951 } 1952 this->collect_nodes(out_rel, -1, false, false); 1953 } 1954 } 1955 1956 //---------------------------collect_nodes------------------------------------- 1957 // An entry point to the low-level node collection facility, to start from a 1958 // given node in the graph. The start node is by default not included in the 1959 // result. 1960 // Arguments: 1961 // ns: collect the nodes into this data structure. 1962 // d: the depth (distance from start node) to which nodes should be 1963 // collected. A value >0 indicates input nodes, a value <0, output 1964 // nodes. 1965 // ctrl: include only control nodes. 1966 // data: include only data nodes. 1967 void Node::collect_nodes(GrowableArray<Node*> *ns, int d, bool ctrl, bool data) const { 1968 if (ctrl && data) { 1969 // ignore nonsensical combination 1970 return; 1971 } 1972 collect_nodes_i(ns, this, d, (uint) ABS(d), false, ctrl, data); 1973 } 1974 1975 //--------------------------collect_nodes_in----------------------------------- 1976 static void collect_nodes_in(Node* start, GrowableArray<Node*> *ns, bool primary_is_data, bool collect_secondary) { 1977 // The maximum depth is determined using a BFS that visits all primary (data 1978 // or control) inputs and increments the depth at each level. 1979 uint d_in = 0; 1980 GrowableArray<Node*> nodes(Compile::current()->unique()); 1981 nodes.push(start); 1982 int nodes_at_current_level = 1; 1983 int n_idx = 0; 1984 while (nodes_at_current_level > 0) { 1985 // Add all primary inputs reachable from the current level to the list, and 1986 // increase the depth if there were any. 1987 int nodes_at_next_level = 0; 1988 bool nodes_added = false; 1989 while (nodes_at_current_level > 0) { 1990 nodes_at_current_level--; 1991 Node* current = nodes.at(n_idx++); 1992 for (uint i = 0; i < current->len(); i++) { 1993 Node* n = current->in(i); 1994 if (NotANode(n)) { 1995 continue; 1996 } 1997 if ((primary_is_data && n->is_CFG()) || (!primary_is_data && !n->is_CFG())) { 1998 continue; 1999 } 2000 if (!nodes.contains(n)) { 2001 nodes.push(n); 2002 nodes_added = true; 2003 nodes_at_next_level++; 2004 } 2005 } 2006 } 2007 if (nodes_added) { 2008 d_in++; 2009 } 2010 nodes_at_current_level = nodes_at_next_level; 2011 } 2012 start->collect_nodes(ns, d_in, !primary_is_data, primary_is_data); 2013 if (collect_secondary) { 2014 // Now, iterate over the secondary nodes in ns and add the respective 2015 // boundary reachable from them. 2016 GrowableArray<Node*> sns(Compile::current()->unique()); 2017 for (GrowableArrayIterator<Node*> it = ns->begin(); it != ns->end(); ++it) { 2018 Node* n = *it; 2019 n->collect_nodes(&sns, 1, primary_is_data, !primary_is_data); 2020 for (GrowableArrayIterator<Node*> d = sns.begin(); d != sns.end(); ++d) { 2021 ns->append_if_missing(*d); 2022 } 2023 sns.clear(); 2024 } 2025 } 2026 } 2027 2028 //---------------------collect_nodes_in_all_data------------------------------- 2029 // Collect the entire data input graph. Include the control boundary if 2030 // requested. 2031 // Arguments: 2032 // ns: collect the nodes into this data structure. 2033 // ctrl: if true, include the control boundary. 2034 void Node::collect_nodes_in_all_data(GrowableArray<Node*> *ns, bool ctrl) const { 2035 collect_nodes_in((Node*) this, ns, true, ctrl); 2036 } 2037 2038 //--------------------------collect_nodes_in_all_ctrl-------------------------- 2039 // Collect the entire control input graph. Include the data boundary if 2040 // requested. 2041 // ns: collect the nodes into this data structure. 2042 // data: if true, include the control boundary. 2043 void Node::collect_nodes_in_all_ctrl(GrowableArray<Node*> *ns, bool data) const { 2044 collect_nodes_in((Node*) this, ns, false, data); 2045 } 2046 2047 //------------------collect_nodes_out_all_ctrl_boundary------------------------ 2048 // Collect the entire output graph until hitting control node boundaries, and 2049 // include those. 2050 void Node::collect_nodes_out_all_ctrl_boundary(GrowableArray<Node*> *ns) const { 2051 // Perform a BFS and stop at control nodes. 2052 GrowableArray<Node*> nodes(Compile::current()->unique()); 2053 nodes.push((Node*) this); 2054 while (nodes.length() > 0) { 2055 Node* current = nodes.pop(); 2056 if (NotANode(current)) { 2057 continue; 2058 } 2059 ns->append_if_missing(current); 2060 if (!current->is_CFG()) { 2061 for (DUIterator i = current->outs(); current->has_out(i); i++) { 2062 nodes.push(current->out(i)); 2063 } 2064 } 2065 } 2066 ns->remove((Node*) this); 2067 } 2068 2069 // VERIFICATION CODE 2070 // For each input edge to a node (ie - for each Use-Def edge), verify that 2071 // there is a corresponding Def-Use edge. 2072 //------------------------------verify_edges----------------------------------- 2073 void Node::verify_edges(Unique_Node_List &visited) { 2074 uint i, j, idx; 2075 int cnt; 2076 Node *n; 2077 2078 // Recursive termination test 2079 if (visited.member(this)) return; 2080 visited.push(this); 2081 2082 // Walk over all input edges, checking for correspondence 2083 for( i = 0; i < len(); i++ ) { 2084 n = in(i); 2085 if (n != NULL && !n->is_top()) { 2086 // Count instances of (Node *)this 2087 cnt = 0; 2088 for (idx = 0; idx < n->_outcnt; idx++ ) { 2089 if (n->_out[idx] == (Node *)this) cnt++; 2090 } 2091 assert( cnt > 0,"Failed to find Def-Use edge." ); 2092 // Check for duplicate edges 2093 // walk the input array downcounting the input edges to n 2094 for( j = 0; j < len(); j++ ) { 2095 if( in(j) == n ) cnt--; 2096 } 2097 assert( cnt == 0,"Mismatched edge count."); 2098 } else if (n == NULL) { 2099 assert(i >= req() || i == 0 || is_Region() || is_Phi(), "only regions or phis have null data edges"); 2100 } else { 2101 assert(n->is_top(), "sanity"); 2102 // Nothing to check. 2103 } 2104 } 2105 // Recursive walk over all input edges 2106 for( i = 0; i < len(); i++ ) { 2107 n = in(i); 2108 if( n != NULL ) 2109 in(i)->verify_edges(visited); 2110 } 2111 } 2112 2113 //------------------------------verify_recur----------------------------------- 2114 static const Node *unique_top = NULL; 2115 2116 void Node::verify_recur(const Node *n, int verify_depth, 2117 VectorSet &old_space, VectorSet &new_space) { 2118 if ( verify_depth == 0 ) return; 2119 if (verify_depth > 0) --verify_depth; 2120 2121 Compile* C = Compile::current(); 2122 2123 // Contained in new_space or old_space? 2124 VectorSet *v = C->node_arena()->contains(n) ? &new_space : &old_space; 2125 // Check for visited in the proper space. Numberings are not unique 2126 // across spaces so we need a separate VectorSet for each space. 2127 if( v->test_set(n->_idx) ) return; 2128 2129 if (n->is_Con() && n->bottom_type() == Type::TOP) { 2130 if (C->cached_top_node() == NULL) 2131 C->set_cached_top_node((Node*)n); 2132 assert(C->cached_top_node() == n, "TOP node must be unique"); 2133 } 2134 2135 for( uint i = 0; i < n->len(); i++ ) { 2136 Node *x = n->in(i); 2137 if (!x || x->is_top()) continue; 2138 2139 // Verify my input has a def-use edge to me 2140 if (true /*VerifyDefUse*/) { 2141 // Count use-def edges from n to x 2142 int cnt = 0; 2143 for( uint j = 0; j < n->len(); j++ ) 2144 if( n->in(j) == x ) 2145 cnt++; 2146 // Count def-use edges from x to n 2147 uint max = x->_outcnt; 2148 for( uint k = 0; k < max; k++ ) 2149 if (x->_out[k] == n) 2150 cnt--; 2151 assert( cnt == 0, "mismatched def-use edge counts" ); 2152 } 2153 2154 verify_recur(x, verify_depth, old_space, new_space); 2155 } 2156 2157 } 2158 2159 //------------------------------verify----------------------------------------- 2160 // Check Def-Use info for my subgraph 2161 void Node::verify() const { 2162 Compile* C = Compile::current(); 2163 Node* old_top = C->cached_top_node(); 2164 ResourceMark rm; 2165 ResourceArea *area = Thread::current()->resource_area(); 2166 VectorSet old_space(area), new_space(area); 2167 verify_recur(this, -1, old_space, new_space); 2168 C->set_cached_top_node(old_top); 2169 } 2170 #endif 2171 2172 2173 //------------------------------walk------------------------------------------- 2174 // Graph walk, with both pre-order and post-order functions 2175 void Node::walk(NFunc pre, NFunc post, void *env) { 2176 VectorSet visited(Thread::current()->resource_area()); // Setup for local walk 2177 walk_(pre, post, env, visited); 2178 } 2179 2180 void Node::walk_(NFunc pre, NFunc post, void *env, VectorSet &visited) { 2181 if( visited.test_set(_idx) ) return; 2182 pre(*this,env); // Call the pre-order walk function 2183 for( uint i=0; i<_max; i++ ) 2184 if( in(i) ) // Input exists and is not walked? 2185 in(i)->walk_(pre,post,env,visited); // Walk it with pre & post functions 2186 post(*this,env); // Call the post-order walk function 2187 } 2188 2189 void Node::nop(Node &, void*) {} 2190 2191 //------------------------------Registers-------------------------------------- 2192 // Do we Match on this edge index or not? Generally false for Control 2193 // and true for everything else. Weird for calls & returns. 2194 uint Node::match_edge(uint idx) const { 2195 return idx; // True for other than index 0 (control) 2196 } 2197 2198 static RegMask _not_used_at_all; 2199 // Register classes are defined for specific machines 2200 const RegMask &Node::out_RegMask() const { 2201 ShouldNotCallThis(); 2202 return _not_used_at_all; 2203 } 2204 2205 const RegMask &Node::in_RegMask(uint) const { 2206 ShouldNotCallThis(); 2207 return _not_used_at_all; 2208 } 2209 2210 //============================================================================= 2211 //----------------------------------------------------------------------------- 2212 void Node_Array::reset( Arena *new_arena ) { 2213 _a->Afree(_nodes,_max*sizeof(Node*)); 2214 _max = 0; 2215 _nodes = NULL; 2216 _a = new_arena; 2217 } 2218 2219 //------------------------------clear------------------------------------------ 2220 // Clear all entries in _nodes to NULL but keep storage 2221 void Node_Array::clear() { 2222 Copy::zero_to_bytes( _nodes, _max*sizeof(Node*) ); 2223 } 2224 2225 //----------------------------------------------------------------------------- 2226 void Node_Array::grow( uint i ) { 2227 if( !_max ) { 2228 _max = 1; 2229 _nodes = (Node**)_a->Amalloc( _max * sizeof(Node*) ); 2230 _nodes[0] = NULL; 2231 } 2232 uint old = _max; 2233 while( i >= _max ) _max <<= 1; // Double to fit 2234 _nodes = (Node**)_a->Arealloc( _nodes, old*sizeof(Node*),_max*sizeof(Node*)); 2235 Copy::zero_to_bytes( &_nodes[old], (_max-old)*sizeof(Node*) ); 2236 } 2237 2238 //----------------------------------------------------------------------------- 2239 void Node_Array::insert( uint i, Node *n ) { 2240 if( _nodes[_max-1] ) grow(_max); // Get more space if full 2241 Copy::conjoint_words_to_higher((HeapWord*)&_nodes[i], (HeapWord*)&_nodes[i+1], ((_max-i-1)*sizeof(Node*))); 2242 _nodes[i] = n; 2243 } 2244 2245 //----------------------------------------------------------------------------- 2246 void Node_Array::remove( uint i ) { 2247 Copy::conjoint_words_to_lower((HeapWord*)&_nodes[i+1], (HeapWord*)&_nodes[i], ((_max-i-1)*sizeof(Node*))); 2248 _nodes[_max-1] = NULL; 2249 } 2250 2251 //----------------------------------------------------------------------------- 2252 void Node_Array::sort( C_sort_func_t func) { 2253 qsort( _nodes, _max, sizeof( Node* ), func ); 2254 } 2255 2256 //----------------------------------------------------------------------------- 2257 void Node_Array::dump() const { 2258 #ifndef PRODUCT 2259 for( uint i = 0; i < _max; i++ ) { 2260 Node *nn = _nodes[i]; 2261 if( nn != NULL ) { 2262 tty->print("%5d--> ",i); nn->dump(); 2263 } 2264 } 2265 #endif 2266 } 2267 2268 //--------------------------is_iteratively_computed------------------------------ 2269 // Operation appears to be iteratively computed (such as an induction variable) 2270 // It is possible for this operation to return false for a loop-varying 2271 // value, if it appears (by local graph inspection) to be computed by a simple conditional. 2272 bool Node::is_iteratively_computed() { 2273 if (ideal_reg() != Opcodes::Op_Node) { // does operation have a result register? 2274 for (uint i = 1; i < req(); i++) { 2275 Node* n = in(i); 2276 if (n != NULL && n->is_Phi()) { 2277 for (uint j = 1; j < n->req(); j++) { 2278 if (n->in(j) == this) { 2279 return true; 2280 } 2281 } 2282 } 2283 } 2284 } 2285 return false; 2286 } 2287 2288 //--------------------------find_similar------------------------------ 2289 // Return a node with opcode "opc" and same inputs as "this" if one can 2290 // be found; Otherwise return NULL; 2291 Node* Node::find_similar(Opcodes opc) { 2292 if (req() >= 2) { 2293 Node* def = in(1); 2294 if (def && def->outcnt() >= 2) { 2295 for (DUIterator_Fast dmax, i = def->fast_outs(dmax); i < dmax; i++) { 2296 Node* use = def->fast_out(i); 2297 if (use != this && 2298 use->Opcode() == opc && 2299 use->req() == req()) { 2300 uint j; 2301 for (j = 0; j < use->req(); j++) { 2302 if (use->in(j) != in(j)) { 2303 break; 2304 } 2305 } 2306 if (j == use->req()) { 2307 return use; 2308 } 2309 } 2310 } 2311 } 2312 } 2313 return NULL; 2314 } 2315 2316 2317 //--------------------------unique_ctrl_out------------------------------ 2318 // Return the unique control out if only one. Null if none or more than one. 2319 Node* Node::unique_ctrl_out() const { 2320 Node* found = NULL; 2321 for (uint i = 0; i < outcnt(); i++) { 2322 Node* use = raw_out(i); 2323 if (use->is_CFG() && use != this) { 2324 if (found != NULL) return NULL; 2325 found = use; 2326 } 2327 } 2328 return found; 2329 } 2330 2331 void Node::ensure_control_or_add_prec(Node* c) { 2332 if (in(0) == NULL) { 2333 set_req(0, c); 2334 } else if (in(0) != c) { 2335 add_prec(c); 2336 } 2337 } 2338 2339 //============================================================================= 2340 //------------------------------yank------------------------------------------- 2341 // Find and remove 2342 void Node_List::yank( Node *n ) { 2343 uint i; 2344 for( i = 0; i < _cnt; i++ ) 2345 if( _nodes[i] == n ) 2346 break; 2347 2348 if( i < _cnt ) 2349 _nodes[i] = _nodes[--_cnt]; 2350 } 2351 2352 //------------------------------dump------------------------------------------- 2353 void Node_List::dump() const { 2354 #ifndef PRODUCT 2355 for( uint i = 0; i < _cnt; i++ ) 2356 if( _nodes[i] ) { 2357 tty->print("%5d--> ",i); 2358 _nodes[i]->dump(); 2359 } 2360 #endif 2361 } 2362 2363 void Node_List::dump_simple() const { 2364 #ifndef PRODUCT 2365 for( uint i = 0; i < _cnt; i++ ) 2366 if( _nodes[i] ) { 2367 tty->print(" %d", _nodes[i]->_idx); 2368 } else { 2369 tty->print(" NULL"); 2370 } 2371 #endif 2372 } 2373 2374 //============================================================================= 2375 //------------------------------remove----------------------------------------- 2376 void Unique_Node_List::remove( Node *n ) { 2377 if( _in_worklist[n->_idx] ) { 2378 for( uint i = 0; i < size(); i++ ) 2379 if( _nodes[i] == n ) { 2380 map(i,Node_List::pop()); 2381 _in_worklist >>= n->_idx; 2382 return; 2383 } 2384 ShouldNotReachHere(); 2385 } 2386 } 2387 2388 //-----------------------remove_useless_nodes---------------------------------- 2389 // Remove useless nodes from worklist 2390 void Unique_Node_List::remove_useless_nodes(VectorSet &useful) { 2391 2392 for( uint i = 0; i < size(); ++i ) { 2393 Node *n = at(i); 2394 assert( n != NULL, "Did not expect null entries in worklist"); 2395 if( ! useful.test(n->_idx) ) { 2396 _in_worklist >>= n->_idx; 2397 map(i,Node_List::pop()); 2398 // Node *replacement = Node_List::pop(); 2399 // if( i != size() ) { // Check if removing last entry 2400 // _nodes[i] = replacement; 2401 // } 2402 --i; // Visit popped node 2403 // If it was last entry, loop terminates since size() was also reduced 2404 } 2405 } 2406 } 2407 2408 //============================================================================= 2409 void Node_Stack::grow() { 2410 size_t old_top = pointer_delta(_inode_top,_inodes,sizeof(INode)); // save _top 2411 size_t old_max = pointer_delta(_inode_max,_inodes,sizeof(INode)); 2412 size_t max = old_max << 1; // max * 2 2413 _inodes = REALLOC_ARENA_ARRAY(_a, INode, _inodes, old_max, max); 2414 _inode_max = _inodes + max; 2415 _inode_top = _inodes + old_top; // restore _top 2416 } 2417 2418 // Node_Stack is used to map nodes. 2419 Node* Node_Stack::find(uint idx) const { 2420 uint sz = size(); 2421 for (uint i=0; i < sz; i++) { 2422 if (idx == index_at(i) ) 2423 return node_at(i); 2424 } 2425 return NULL; 2426 } 2427 2428 //============================================================================= 2429 uint TypeNode::size_of() const { return sizeof(*this); } 2430 #ifndef PRODUCT 2431 void TypeNode::dump_spec(outputStream *st) const { 2432 if( !Verbose && !WizardMode ) { 2433 // standard dump does this in Verbose and WizardMode 2434 st->print(" #"); _type->dump_on(st); 2435 } 2436 } 2437 2438 void TypeNode::dump_compact_spec(outputStream *st) const { 2439 st->print("#"); 2440 _type->dump_on(st); 2441 } 2442 #endif 2443 uint TypeNode::hash() const { 2444 return Node::hash() + _type->hash(); 2445 } 2446 uint TypeNode::cmp( const Node &n ) const 2447 { return !Type::cmp( _type, ((TypeNode&)n)._type ); } 2448 const Type *TypeNode::bottom_type() const { return _type; } 2449 const Type* TypeNode::Value(PhaseGVN* phase) const { return _type; } 2450 2451 //------------------------------ideal_reg-------------------------------------- 2452 Opcodes TypeNode::ideal_reg() const { 2453 return _type->ideal_reg(); 2454 }