/* * Copyright (c) 2017, 2020, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ #include "precompiled.hpp" #include "logging/log.hpp" #include "logging/logStream.hpp" #include "memory/resourceArea.hpp" #include "runtime/atomic.hpp" #include "runtime/handshake.hpp" #include "runtime/interfaceSupport.inline.hpp" #include "runtime/osThread.hpp" #include "runtime/semaphore.inline.hpp" #include "runtime/task.hpp" #include "runtime/thread.hpp" #include "runtime/vmThread.hpp" #include "utilities/formatBuffer.hpp" #include "utilities/preserveException.hpp" class HandshakeOperation: public StackObj { HandshakeClosure* _handshake_cl; int32_t _pending_threads; bool _executed; bool _is_direct; public: HandshakeOperation(HandshakeClosure* cl, bool is_direct = false) : _handshake_cl(cl), _pending_threads(1), _executed(false), _is_direct(is_direct) {} void do_handshake(JavaThread* thread); bool is_completed() { int32_t val = Atomic::load(&_pending_threads); assert(val >= 0, "_pending_threads=%d cannot be negative", val); return val == 0; } void add_target_count(int count) { Atomic::add(&_pending_threads, count, memory_order_relaxed); } bool executed() const { return _executed; } const char* name() { return _handshake_cl->name(); } bool is_direct() { return _is_direct; } }; // Performing handshakes requires a custom yielding strategy because without it // there is a clear performance regression vs plain spinning. We keep track of // when we last saw progress by looking at why each targeted thread has not yet // completed its handshake. After spinning for a while with no progress we will // yield, but as long as there is progress, we keep spinning. Thus we avoid // yielding when there is potential work to be done or the handshake is close // to being finished. class HandshakeSpinYield : public StackObj { private: jlong _start_time_ns; jlong _last_spin_start_ns; jlong _spin_time_ns; int _result_count[2][HandshakeState::_number_states]; int _prev_result_pos; int prev_result_pos() { return _prev_result_pos & 0x1; } int current_result_pos() { return (_prev_result_pos + 1) & 0x1; } void wait_raw(jlong now) { // We start with fine-grained nanosleeping until a millisecond has // passed, at which point we resort to plain naked_short_sleep. if (now - _start_time_ns < NANOSECS_PER_MILLISEC) { os::naked_short_nanosleep(10 * (NANOUNITS / MICROUNITS)); } else { os::naked_short_sleep(1); } } void wait_blocked(JavaThread* self, jlong now) { ThreadBlockInVM tbivm(self); wait_raw(now); } bool state_changed() { for (int i = 0; i < HandshakeState::_number_states; i++) { if (_result_count[0][i] != _result_count[1][i]) { return true; } } return false; } void reset_state() { _prev_result_pos++; for (int i = 0; i < HandshakeState::_number_states; i++) { _result_count[current_result_pos()][i] = 0; } } public: HandshakeSpinYield(jlong start_time) : _start_time_ns(start_time), _last_spin_start_ns(start_time), _spin_time_ns(0), _result_count(), _prev_result_pos(0) { const jlong max_spin_time_ns = 100 /* us */ * (NANOUNITS / MICROUNITS); int free_cpus = os::active_processor_count() - 1; _spin_time_ns = (5 /* us */ * (NANOUNITS / MICROUNITS)) * free_cpus; // zero on UP _spin_time_ns = _spin_time_ns > max_spin_time_ns ? max_spin_time_ns : _spin_time_ns; } void add_result(HandshakeState::ProcessResult pr) { _result_count[current_result_pos()][pr]++; } void process() { jlong now = os::javaTimeNanos(); if (state_changed()) { reset_state(); // We spin for x amount of time since last state change. _last_spin_start_ns = now; return; } jlong wait_target = _last_spin_start_ns + _spin_time_ns; if (wait_target < now) { // On UP this is always true. Thread* self = Thread::current(); if (self->is_Java_thread()) { wait_blocked((JavaThread*)self, now); } else { wait_raw(now); } _last_spin_start_ns = os::javaTimeNanos(); } reset_state(); } }; class VM_Handshake: public VM_Operation { const jlong _handshake_timeout; public: bool evaluate_at_safepoint() const { return false; } protected: HandshakeOperation* const _op; VM_Handshake(HandshakeOperation* op) : _handshake_timeout(TimeHelper::millis_to_counter(HandshakeTimeout)), _op(op) {} bool handshake_has_timed_out(jlong start_time); static void handle_timeout(); }; bool VM_Handshake::handshake_has_timed_out(jlong start_time) { // Check if handshake operation has timed out if (_handshake_timeout > 0) { return os::javaTimeNanos() >= (start_time + _handshake_timeout); } return false; } void VM_Handshake::handle_timeout() { LogStreamHandle(Warning, handshake) log_stream; for (JavaThreadIteratorWithHandle jtiwh; JavaThread *thr = jtiwh.next(); ) { if (thr->has_handshake()) { log_stream.print("Thread " PTR_FORMAT " has not cleared its handshake op", p2i(thr)); thr->print_thread_state_on(&log_stream); } } log_stream.flush(); fatal("Handshake operation timed out"); } static void log_handshake_info(jlong start_time_ns, const char* name, int targets, int vmt_executed, const char* extra = NULL) { if (start_time_ns != 0) { jlong completion_time = os::javaTimeNanos() - start_time_ns; log_info(handshake)("Handshake \"%s\", Targeted threads: %d, Executed by targeted threads: %d, Total completion time: " JLONG_FORMAT " ns%s%s", name, targets, targets - vmt_executed, completion_time, extra != NULL ? ", " : "", extra != NULL ? extra : ""); } } class VM_HandshakeOneThread: public VM_Handshake { JavaThread* _target; public: VM_HandshakeOneThread(HandshakeOperation* op, JavaThread* target) : VM_Handshake(op), _target(target) {} void doit() { jlong start_time_ns = os::javaTimeNanos(); ThreadsListHandle tlh; if (tlh.includes(_target)) { _target->set_handshake_operation(_op); } else { log_handshake_info(start_time_ns, _op->name(), 0, 0, "(thread dead)"); return; } log_trace(handshake)("JavaThread " INTPTR_FORMAT " signaled, begin attempt to process by VMThtread", p2i(_target)); HandshakeState::ProcessResult pr = HandshakeState::_no_operation; HandshakeSpinYield hsy(start_time_ns); do { if (handshake_has_timed_out(start_time_ns)) { handle_timeout(); } pr = _target->handshake_try_process(_op); hsy.add_result(pr); hsy.process(); } while (!_op->is_completed()); // This pairs up with the release store in do_handshake(). It prevents future // loads from floating above the load of _pending_threads in is_completed() // and thus prevents reading stale data modified in the handshake closure // by the Handshakee. OrderAccess::acquire(); log_handshake_info(start_time_ns, _op->name(), 1, (pr == HandshakeState::_success) ? 1 : 0); } VMOp_Type type() const { return VMOp_HandshakeOneThread; } bool executed() const { return _op->executed(); } }; class VM_HandshakeAllThreads: public VM_Handshake { public: VM_HandshakeAllThreads(HandshakeOperation* op) : VM_Handshake(op) {} void doit() { jlong start_time_ns = os::javaTimeNanos(); int handshake_executed_by_vm_thread = 0; JavaThreadIteratorWithHandle jtiwh; int number_of_threads_issued = 0; for (JavaThread *thr = jtiwh.next(); thr != NULL; thr = jtiwh.next()) { thr->set_handshake_operation(_op); number_of_threads_issued++; } if (number_of_threads_issued < 1) { log_handshake_info(start_time_ns, _op->name(), 0, 0); return; } // _op was created with a count == 1 so don't double count. _op->add_target_count(number_of_threads_issued - 1); log_trace(handshake)("Threads signaled, begin processing blocked threads by VMThread"); HandshakeSpinYield hsy(start_time_ns); do { // Check if handshake operation has timed out if (handshake_has_timed_out(start_time_ns)) { handle_timeout(); } // Have VM thread perform the handshake operation for blocked threads. // Observing a blocked state may of course be transient but the processing is guarded // by semaphores and we optimistically begin by working on the blocked threads jtiwh.rewind(); for (JavaThread *thr = jtiwh.next(); thr != NULL; thr = jtiwh.next()) { // A new thread on the ThreadsList will not have an operation, // hence it is skipped in handshake_try_process. HandshakeState::ProcessResult pr = thr->handshake_try_process(_op); if (pr == HandshakeState::_success) { handshake_executed_by_vm_thread++; } hsy.add_result(pr); } hsy.process(); } while (!_op->is_completed()); // This pairs up with the release store in do_handshake(). It prevents future // loads from floating above the load of _pending_threads in is_completed() // and thus prevents reading stale data modified in the handshake closure // by the Handshakee. OrderAccess::acquire(); log_handshake_info(start_time_ns, _op->name(), number_of_threads_issued, handshake_executed_by_vm_thread); } VMOp_Type type() const { return VMOp_HandshakeAllThreads; } }; void HandshakeOperation::do_handshake(JavaThread* thread) { jlong start_time_ns = 0; if (log_is_enabled(Debug, handshake, task)) { start_time_ns = os::javaTimeNanos(); } // Only actually execute the operation for non terminated threads. if (!thread->is_terminated()) { _handshake_cl->do_thread(thread); _executed = true; } if (start_time_ns != 0) { jlong completion_time = os::javaTimeNanos() - start_time_ns; log_debug(handshake, task)("Operation: %s for thread " PTR_FORMAT ", is_vm_thread: %s, completed in " JLONG_FORMAT " ns", name(), p2i(thread), BOOL_TO_STR(Thread::current()->is_VM_thread()), completion_time); } // Inform VMThread/Handshaker that we have completed the operation. // When this is executed by the Handshakee we need a release store // here to make sure memory operations executed in the handshake // closure are visible to the VMThread/Handshaker after it reads // that the operation has completed. Atomic::dec(&_pending_threads, memory_order_release); // It is no longer safe to refer to 'this' as the VMThread/Handshaker may have destroyed this operation } void Handshake::execute(HandshakeClosure* thread_cl) { HandshakeOperation cto(thread_cl); VM_HandshakeAllThreads handshake(&cto); VMThread::execute(&handshake); } bool Handshake::execute(HandshakeClosure* thread_cl, JavaThread* target) { HandshakeOperation cto(thread_cl); VM_HandshakeOneThread handshake(&cto, target); VMThread::execute(&handshake); return handshake.executed(); } bool Handshake::execute_direct(HandshakeClosure* thread_cl, JavaThread* target) { JavaThread* self = JavaThread::current(); HandshakeOperation op(thread_cl, /*is_direct*/ true); jlong start_time_ns = os::javaTimeNanos(); ThreadsListHandle tlh; if (tlh.includes(target)) { target->set_handshake_operation(&op); } else { log_handshake_info(start_time_ns, op.name(), 0, 0, "(thread dead)"); return false; } HandshakeState::ProcessResult pr = HandshakeState::_no_operation; HandshakeSpinYield hsy(start_time_ns); while (!op.is_completed()) { HandshakeState::ProcessResult pr = target->handshake_try_process(&op); hsy.add_result(pr); // Check for pending handshakes to avoid possible deadlocks where our // target is trying to handshake us. if (SafepointMechanism::should_block(self)) { ThreadBlockInVM tbivm(self); } hsy.process(); } // This pairs up with the release store in do_handshake(). It prevents future // loads from floating above the load of _pending_threads in is_completed() // and thus prevents reading stale data modified in the handshake closure // by the Handshakee. OrderAccess::acquire(); log_handshake_info(start_time_ns, op.name(), 1, (pr == HandshakeState::_success) ? 1 : 0); return op.executed(); } HandshakeState::HandshakeState() : _operation(NULL), _operation_direct(NULL), _handshake_turn_sem(1), _processing_sem(1), _thread_in_process_handshake(false), _active_handshaker(NULL) { } void HandshakeState::set_operation(HandshakeOperation* op) { if (!op->is_direct()) { assert(Thread::current()->is_VM_thread(), "should be the VMThread"); _operation = op; } else { assert(Thread::current()->is_Java_thread(), "should be a JavaThread"); // Serialize direct handshakes so that only one proceeds at a time for a given target _handshake_turn_sem.wait_with_safepoint_check(JavaThread::current()); _operation_direct = op; } SafepointMechanism::arm_local_poll_release(_handshakee); } void HandshakeState::clear_handshake(bool is_direct) { if (!is_direct) { _operation = NULL; } else { _operation_direct = NULL; _handshake_turn_sem.signal(); } } void HandshakeState::process_self_inner() { assert(Thread::current() == _handshakee, "should call from _handshakee"); assert(!_handshakee->is_terminated(), "should not be a terminated thread"); assert(_handshakee->thread_state() != _thread_blocked, "should not be in a blocked state"); assert(_handshakee->thread_state() != _thread_in_native, "should not be in native"); JavaThread* self = _handshakee; do { ThreadInVMForHandshake tivm(self); if (!_processing_sem.trywait()) { _processing_sem.wait_with_safepoint_check(self); } if (has_operation()) { HandleMark hm(self); CautiouslyPreserveExceptionMark pem(self); HandshakeOperation * op = _operation; if (op != NULL) { // Disarm before executing the operation clear_handshake(/*is_direct*/ false); op->do_handshake(self); } op = _operation_direct; if (op != NULL) { // Disarm before executing the operation clear_handshake(/*is_direct*/ true); op->do_handshake(self); } } _processing_sem.signal(); } while (has_operation()); } bool HandshakeState::can_process_handshake() { // handshake_safe may only be called with polls armed. // Handshaker controls this by first claiming the handshake via claim_handshake(). return SafepointSynchronize::handshake_safe(_handshakee); } bool HandshakeState::possibly_can_process_handshake() { // Note that this method is allowed to produce false positives. if (_handshakee->is_ext_suspended()) { return true; } if (_handshakee->is_terminated()) { return true; } switch (_handshakee->thread_state()) { case _thread_in_native: // native threads are safe if they have no java stack or have walkable stack return !_handshakee->has_last_Java_frame() || _handshakee->frame_anchor()->walkable(); case _thread_blocked: return true; default: return false; } } bool HandshakeState::claim_handshake(bool is_direct) { if (!_processing_sem.trywait()) { return false; } if (has_specific_operation(is_direct)){ return true; } _processing_sem.signal(); return false; } HandshakeState::ProcessResult HandshakeState::try_process(HandshakeOperation* op) { bool is_direct = op->is_direct(); if (!has_specific_operation(is_direct)){ // JT has already cleared its handshake return _no_operation; } if (!possibly_can_process_handshake()) { // JT is observed in an unsafe state, it must notice the handshake itself return _not_safe; } // Claim the semaphore if there still an operation to be executed. if (!claim_handshake(is_direct)) { return _state_busy; } // Check if the handshake operation is the same as the one we meant to execute. The // handshake could have been already processed by the handshakee and a new handshake // by another JavaThread might be in progress. if (is_direct && op != _operation_direct) { _processing_sem.signal(); return _no_operation; } // If we own the semaphore at this point and while owning the semaphore // can observe a safe state the thread cannot possibly continue without // getting caught by the semaphore. ProcessResult pr = _not_safe; if (can_process_handshake()) { guarantee(!_processing_sem.trywait(), "we should already own the semaphore"); log_trace(handshake)("Processing handshake by %s", Thread::current()->is_VM_thread() ? "VMThread" : "Handshaker"); _active_handshaker = Thread::current(); op->do_handshake(_handshakee); _active_handshaker = NULL; // Disarm after we have executed the operation. clear_handshake(is_direct); pr = _success; } // Release the thread _processing_sem.signal(); return pr; }