1 /* 2 * Copyright (c) 1997, 2016, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 * 23 */ 24 25 #include "precompiled.hpp" 26 #include "libadt/vectset.hpp" 27 #include "memory/allocation.inline.hpp" 28 #include "memory/resourceArea.hpp" 29 #include "opto/castnode.hpp" 30 #include "opto/cfgnode.hpp" 31 #include "opto/connode.hpp" 32 #include "opto/loopnode.hpp" 33 #include "opto/machnode.hpp" 34 #include "opto/matcher.hpp" 35 #include "opto/node.hpp" 36 #include "opto/opcodes.hpp" 37 #include "opto/regmask.hpp" 38 #include "opto/type.hpp" 39 #include "utilities/copy.hpp" 40 41 class RegMask; 42 // #include "phase.hpp" 43 class PhaseTransform; 44 class PhaseGVN; 45 46 // Arena we are currently building Nodes in 47 const uint Node::NotAMachineReg = 0xffff0000; 48 49 #ifndef PRODUCT 50 extern int nodes_created; 51 #endif 52 #ifdef __clang__ 53 #pragma clang diagnostic push 54 #pragma GCC diagnostic ignored "-Wuninitialized" 55 #endif 56 57 #ifdef ASSERT 58 59 //-------------------------- construct_node------------------------------------ 60 // Set a breakpoint here to identify where a particular node index is built. 61 void Node::verify_construction() { 62 _debug_orig = NULL; 63 int old_debug_idx = Compile::debug_idx(); 64 int new_debug_idx = old_debug_idx+1; 65 if (new_debug_idx > 0) { 66 // Arrange that the lowest five decimal digits of _debug_idx 67 // will repeat those of _idx. In case this is somehow pathological, 68 // we continue to assign negative numbers (!) consecutively. 69 const int mod = 100000; 70 int bump = (int)(_idx - new_debug_idx) % mod; 71 if (bump < 0) bump += mod; 72 assert(bump >= 0 && bump < mod, ""); 73 new_debug_idx += bump; 74 } 75 Compile::set_debug_idx(new_debug_idx); 76 set_debug_idx( new_debug_idx ); 77 assert(Compile::current()->unique() < (INT_MAX - 1), "Node limit exceeded INT_MAX"); 78 assert(Compile::current()->live_nodes() < Compile::current()->max_node_limit(), "Live Node limit exceeded limit"); 79 if (BreakAtNode != 0 && (_debug_idx == BreakAtNode || (int)_idx == BreakAtNode)) { 80 tty->print_cr("BreakAtNode: _idx=%d _debug_idx=%d", _idx, _debug_idx); 81 BREAKPOINT; 82 } 83 #if OPTO_DU_ITERATOR_ASSERT 84 _last_del = NULL; 85 _del_tick = 0; 86 #endif 87 _hash_lock = 0; 88 } 89 90 91 // #ifdef ASSERT ... 92 93 #if OPTO_DU_ITERATOR_ASSERT 94 void DUIterator_Common::sample(const Node* node) { 95 _vdui = VerifyDUIterators; 96 _node = node; 97 _outcnt = node->_outcnt; 98 _del_tick = node->_del_tick; 99 _last = NULL; 100 } 101 102 void DUIterator_Common::verify(const Node* node, bool at_end_ok) { 103 assert(_node == node, "consistent iterator source"); 104 assert(_del_tick == node->_del_tick, "no unexpected deletions allowed"); 105 } 106 107 void DUIterator_Common::verify_resync() { 108 // Ensure that the loop body has just deleted the last guy produced. 109 const Node* node = _node; 110 // Ensure that at least one copy of the last-seen edge was deleted. 111 // Note: It is OK to delete multiple copies of the last-seen edge. 112 // Unfortunately, we have no way to verify that all the deletions delete 113 // that same edge. On this point we must use the Honor System. 114 assert(node->_del_tick >= _del_tick+1, "must have deleted an edge"); 115 assert(node->_last_del == _last, "must have deleted the edge just produced"); 116 // We liked this deletion, so accept the resulting outcnt and tick. 117 _outcnt = node->_outcnt; 118 _del_tick = node->_del_tick; 119 } 120 121 void DUIterator_Common::reset(const DUIterator_Common& that) { 122 if (this == &that) return; // ignore assignment to self 123 if (!_vdui) { 124 // We need to initialize everything, overwriting garbage values. 125 _last = that._last; 126 _vdui = that._vdui; 127 } 128 // Note: It is legal (though odd) for an iterator over some node x 129 // to be reassigned to iterate over another node y. Some doubly-nested 130 // progress loops depend on being able to do this. 131 const Node* node = that._node; 132 // Re-initialize everything, except _last. 133 _node = node; 134 _outcnt = node->_outcnt; 135 _del_tick = node->_del_tick; 136 } 137 138 void DUIterator::sample(const Node* node) { 139 DUIterator_Common::sample(node); // Initialize the assertion data. 140 _refresh_tick = 0; // No refreshes have happened, as yet. 141 } 142 143 void DUIterator::verify(const Node* node, bool at_end_ok) { 144 DUIterator_Common::verify(node, at_end_ok); 145 assert(_idx < node->_outcnt + (uint)at_end_ok, "idx in range"); 146 } 147 148 void DUIterator::verify_increment() { 149 if (_refresh_tick & 1) { 150 // We have refreshed the index during this loop. 151 // Fix up _idx to meet asserts. 152 if (_idx > _outcnt) _idx = _outcnt; 153 } 154 verify(_node, true); 155 } 156 157 void DUIterator::verify_resync() { 158 // Note: We do not assert on _outcnt, because insertions are OK here. 159 DUIterator_Common::verify_resync(); 160 // Make sure we are still in sync, possibly with no more out-edges: 161 verify(_node, true); 162 } 163 164 void DUIterator::reset(const DUIterator& that) { 165 if (this == &that) return; // self assignment is always a no-op 166 assert(that._refresh_tick == 0, "assign only the result of Node::outs()"); 167 assert(that._idx == 0, "assign only the result of Node::outs()"); 168 assert(_idx == that._idx, "already assigned _idx"); 169 if (!_vdui) { 170 // We need to initialize everything, overwriting garbage values. 171 sample(that._node); 172 } else { 173 DUIterator_Common::reset(that); 174 if (_refresh_tick & 1) { 175 _refresh_tick++; // Clear the "was refreshed" flag. 176 } 177 assert(_refresh_tick < 2*100000, "DU iteration must converge quickly"); 178 } 179 } 180 181 void DUIterator::refresh() { 182 DUIterator_Common::sample(_node); // Re-fetch assertion data. 183 _refresh_tick |= 1; // Set the "was refreshed" flag. 184 } 185 186 void DUIterator::verify_finish() { 187 // If the loop has killed the node, do not require it to re-run. 188 if (_node->_outcnt == 0) _refresh_tick &= ~1; 189 // If this assert triggers, it means that a loop used refresh_out_pos 190 // to re-synch an iteration index, but the loop did not correctly 191 // re-run itself, using a "while (progress)" construct. 192 // This iterator enforces the rule that you must keep trying the loop 193 // until it "runs clean" without any need for refreshing. 194 assert(!(_refresh_tick & 1), "the loop must run once with no refreshing"); 195 } 196 197 198 void DUIterator_Fast::verify(const Node* node, bool at_end_ok) { 199 DUIterator_Common::verify(node, at_end_ok); 200 Node** out = node->_out; 201 uint cnt = node->_outcnt; 202 assert(cnt == _outcnt, "no insertions allowed"); 203 assert(_outp >= out && _outp <= out + cnt - !at_end_ok, "outp in range"); 204 // This last check is carefully designed to work for NO_OUT_ARRAY. 205 } 206 207 void DUIterator_Fast::verify_limit() { 208 const Node* node = _node; 209 verify(node, true); 210 assert(_outp == node->_out + node->_outcnt, "limit still correct"); 211 } 212 213 void DUIterator_Fast::verify_resync() { 214 const Node* node = _node; 215 if (_outp == node->_out + _outcnt) { 216 // Note that the limit imax, not the pointer i, gets updated with the 217 // exact count of deletions. (For the pointer it's always "--i".) 218 assert(node->_outcnt+node->_del_tick == _outcnt+_del_tick, "no insertions allowed with deletion(s)"); 219 // This is a limit pointer, with a name like "imax". 220 // Fudge the _last field so that the common assert will be happy. 221 _last = (Node*) node->_last_del; 222 DUIterator_Common::verify_resync(); 223 } else { 224 assert(node->_outcnt < _outcnt, "no insertions allowed with deletion(s)"); 225 // A normal internal pointer. 226 DUIterator_Common::verify_resync(); 227 // Make sure we are still in sync, possibly with no more out-edges: 228 verify(node, true); 229 } 230 } 231 232 void DUIterator_Fast::verify_relimit(uint n) { 233 const Node* node = _node; 234 assert((int)n > 0, "use imax -= n only with a positive count"); 235 // This must be a limit pointer, with a name like "imax". 236 assert(_outp == node->_out + node->_outcnt, "apply -= only to a limit (imax)"); 237 // The reported number of deletions must match what the node saw. 238 assert(node->_del_tick == _del_tick + n, "must have deleted n edges"); 239 // Fudge the _last field so that the common assert will be happy. 240 _last = (Node*) node->_last_del; 241 DUIterator_Common::verify_resync(); 242 } 243 244 void DUIterator_Fast::reset(const DUIterator_Fast& that) { 245 assert(_outp == that._outp, "already assigned _outp"); 246 DUIterator_Common::reset(that); 247 } 248 249 void DUIterator_Last::verify(const Node* node, bool at_end_ok) { 250 // at_end_ok means the _outp is allowed to underflow by 1 251 _outp += at_end_ok; 252 DUIterator_Fast::verify(node, at_end_ok); // check _del_tick, etc. 253 _outp -= at_end_ok; 254 assert(_outp == (node->_out + node->_outcnt) - 1, "pointer must point to end of nodes"); 255 } 256 257 void DUIterator_Last::verify_limit() { 258 // Do not require the limit address to be resynched. 259 //verify(node, true); 260 assert(_outp == _node->_out, "limit still correct"); 261 } 262 263 void DUIterator_Last::verify_step(uint num_edges) { 264 assert((int)num_edges > 0, "need non-zero edge count for loop progress"); 265 _outcnt -= num_edges; 266 _del_tick += num_edges; 267 // Make sure we are still in sync, possibly with no more out-edges: 268 const Node* node = _node; 269 verify(node, true); 270 assert(node->_last_del == _last, "must have deleted the edge just produced"); 271 } 272 273 #endif //OPTO_DU_ITERATOR_ASSERT 274 275 276 #endif //ASSERT 277 278 279 // This constant used to initialize _out may be any non-null value. 280 // The value NULL is reserved for the top node only. 281 #define NO_OUT_ARRAY ((Node**)-1) 282 283 // Out-of-line code from node constructors. 284 // Executed only when extra debug info. is being passed around. 285 static void init_node_notes(Compile* C, int idx, Node_Notes* nn) { 286 C->set_node_notes_at(idx, nn); 287 } 288 289 // Shared initialization code. 290 inline int Node::Init(int req) { 291 Compile* C = Compile::current(); 292 int idx = C->next_unique(); 293 294 // Allocate memory for the necessary number of edges. 295 if (req > 0) { 296 // Allocate space for _in array to have double alignment. 297 _in = (Node **) ((char *) (C->node_arena()->Amalloc_D(req * sizeof(void*)))); 298 #ifdef ASSERT 299 _in[req-1] = this; // magic cookie for assertion check 300 #endif 301 } 302 // If there are default notes floating around, capture them: 303 Node_Notes* nn = C->default_node_notes(); 304 if (nn != NULL) init_node_notes(C, idx, nn); 305 306 // Note: At this point, C is dead, 307 // and we begin to initialize the new Node. 308 309 _cnt = _max = req; 310 _outcnt = _outmax = 0; 311 _class_id = Class_Node; 312 _flags = 0; 313 _out = NO_OUT_ARRAY; 314 return idx; 315 } 316 317 //------------------------------Node------------------------------------------- 318 // Create a Node, with a given number of required edges. 319 Node::Node(uint req) 320 : _idx(Init(req)) 321 #ifdef ASSERT 322 , _parse_idx(_idx) 323 #endif 324 { 325 assert( req < Compile::current()->max_node_limit() - NodeLimitFudgeFactor, "Input limit exceeded" ); 326 debug_only( verify_construction() ); 327 NOT_PRODUCT(nodes_created++); 328 if (req == 0) { 329 assert( _in == (Node**)this, "Must not pass arg count to 'new'" ); 330 _in = NULL; 331 } else { 332 assert( _in[req-1] == this, "Must pass arg count to 'new'" ); 333 Node** to = _in; 334 for(uint i = 0; i < req; i++) { 335 to[i] = NULL; 336 } 337 } 338 } 339 340 //------------------------------Node------------------------------------------- 341 Node::Node(Node *n0) 342 : _idx(Init(1)) 343 #ifdef ASSERT 344 , _parse_idx(_idx) 345 #endif 346 { 347 debug_only( verify_construction() ); 348 NOT_PRODUCT(nodes_created++); 349 // Assert we allocated space for input array already 350 assert( _in[0] == this, "Must pass arg count to 'new'" ); 351 assert( is_not_dead(n0), "can not use dead node"); 352 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 353 } 354 355 //------------------------------Node------------------------------------------- 356 Node::Node(Node *n0, Node *n1) 357 : _idx(Init(2)) 358 #ifdef ASSERT 359 , _parse_idx(_idx) 360 #endif 361 { 362 debug_only( verify_construction() ); 363 NOT_PRODUCT(nodes_created++); 364 // Assert we allocated space for input array already 365 assert( _in[1] == this, "Must pass arg count to 'new'" ); 366 assert( is_not_dead(n0), "can not use dead node"); 367 assert( is_not_dead(n1), "can not use dead node"); 368 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 369 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 370 } 371 372 //------------------------------Node------------------------------------------- 373 Node::Node(Node *n0, Node *n1, Node *n2) 374 : _idx(Init(3)) 375 #ifdef ASSERT 376 , _parse_idx(_idx) 377 #endif 378 { 379 debug_only( verify_construction() ); 380 NOT_PRODUCT(nodes_created++); 381 // Assert we allocated space for input array already 382 assert( _in[2] == this, "Must pass arg count to 'new'" ); 383 assert( is_not_dead(n0), "can not use dead node"); 384 assert( is_not_dead(n1), "can not use dead node"); 385 assert( is_not_dead(n2), "can not use dead node"); 386 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 387 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 388 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 389 } 390 391 //------------------------------Node------------------------------------------- 392 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3) 393 : _idx(Init(4)) 394 #ifdef ASSERT 395 , _parse_idx(_idx) 396 #endif 397 { 398 debug_only( verify_construction() ); 399 NOT_PRODUCT(nodes_created++); 400 // Assert we allocated space for input array already 401 assert( _in[3] == this, "Must pass arg count to 'new'" ); 402 assert( is_not_dead(n0), "can not use dead node"); 403 assert( is_not_dead(n1), "can not use dead node"); 404 assert( is_not_dead(n2), "can not use dead node"); 405 assert( is_not_dead(n3), "can not use dead node"); 406 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 407 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 408 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 409 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 410 } 411 412 //------------------------------Node------------------------------------------- 413 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, Node *n4) 414 : _idx(Init(5)) 415 #ifdef ASSERT 416 , _parse_idx(_idx) 417 #endif 418 { 419 debug_only( verify_construction() ); 420 NOT_PRODUCT(nodes_created++); 421 // Assert we allocated space for input array already 422 assert( _in[4] == this, "Must pass arg count to 'new'" ); 423 assert( is_not_dead(n0), "can not use dead node"); 424 assert( is_not_dead(n1), "can not use dead node"); 425 assert( is_not_dead(n2), "can not use dead node"); 426 assert( is_not_dead(n3), "can not use dead node"); 427 assert( is_not_dead(n4), "can not use dead node"); 428 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 429 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 430 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 431 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 432 _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 433 } 434 435 //------------------------------Node------------------------------------------- 436 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, 437 Node *n4, Node *n5) 438 : _idx(Init(6)) 439 #ifdef ASSERT 440 , _parse_idx(_idx) 441 #endif 442 { 443 debug_only( verify_construction() ); 444 NOT_PRODUCT(nodes_created++); 445 // Assert we allocated space for input array already 446 assert( _in[5] == this, "Must pass arg count to 'new'" ); 447 assert( is_not_dead(n0), "can not use dead node"); 448 assert( is_not_dead(n1), "can not use dead node"); 449 assert( is_not_dead(n2), "can not use dead node"); 450 assert( is_not_dead(n3), "can not use dead node"); 451 assert( is_not_dead(n4), "can not use dead node"); 452 assert( is_not_dead(n5), "can not use dead node"); 453 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 454 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 455 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 456 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 457 _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 458 _in[5] = n5; if (n5 != NULL) n5->add_out((Node *)this); 459 } 460 461 //------------------------------Node------------------------------------------- 462 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, 463 Node *n4, Node *n5, Node *n6) 464 : _idx(Init(7)) 465 #ifdef ASSERT 466 , _parse_idx(_idx) 467 #endif 468 { 469 debug_only( verify_construction() ); 470 NOT_PRODUCT(nodes_created++); 471 // Assert we allocated space for input array already 472 assert( _in[6] == this, "Must pass arg count to 'new'" ); 473 assert( is_not_dead(n0), "can not use dead node"); 474 assert( is_not_dead(n1), "can not use dead node"); 475 assert( is_not_dead(n2), "can not use dead node"); 476 assert( is_not_dead(n3), "can not use dead node"); 477 assert( is_not_dead(n4), "can not use dead node"); 478 assert( is_not_dead(n5), "can not use dead node"); 479 assert( is_not_dead(n6), "can not use dead node"); 480 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 481 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 482 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 483 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 484 _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 485 _in[5] = n5; if (n5 != NULL) n5->add_out((Node *)this); 486 _in[6] = n6; if (n6 != NULL) n6->add_out((Node *)this); 487 } 488 489 #ifdef __clang__ 490 #pragma clang diagnostic pop 491 #endif 492 493 494 //------------------------------clone------------------------------------------ 495 // Clone a Node. 496 Node *Node::clone() const { 497 Compile* C = Compile::current(); 498 uint s = size_of(); // Size of inherited Node 499 Node *n = (Node*)C->node_arena()->Amalloc_D(size_of() + _max*sizeof(Node*)); 500 Copy::conjoint_words_to_lower((HeapWord*)this, (HeapWord*)n, s); 501 // Set the new input pointer array 502 n->_in = (Node**)(((char*)n)+s); 503 // Cannot share the old output pointer array, so kill it 504 n->_out = NO_OUT_ARRAY; 505 // And reset the counters to 0 506 n->_outcnt = 0; 507 n->_outmax = 0; 508 // Unlock this guy, since he is not in any hash table. 509 debug_only(n->_hash_lock = 0); 510 // Walk the old node's input list to duplicate its edges 511 uint i; 512 for( i = 0; i < len(); i++ ) { 513 Node *x = in(i); 514 n->_in[i] = x; 515 if (x != NULL) x->add_out(n); 516 } 517 if (is_macro()) 518 C->add_macro_node(n); 519 if (is_expensive()) 520 C->add_expensive_node(n); 521 // If the cloned node is a range check dependent CastII, add it to the list. 522 CastIINode* cast = n->isa_CastII(); 523 if (cast != NULL && cast->has_range_check()) { 524 C->add_range_check_cast(cast); 525 } 526 527 n->set_idx(C->next_unique()); // Get new unique index as well 528 debug_only( n->verify_construction() ); 529 NOT_PRODUCT(nodes_created++); 530 // Do not patch over the debug_idx of a clone, because it makes it 531 // impossible to break on the clone's moment of creation. 532 //debug_only( n->set_debug_idx( debug_idx() ) ); 533 534 C->copy_node_notes_to(n, (Node*) this); 535 536 // MachNode clone 537 uint nopnds; 538 if (this->is_Mach() && (nopnds = this->as_Mach()->num_opnds()) > 0) { 539 MachNode *mach = n->as_Mach(); 540 MachNode *mthis = this->as_Mach(); 541 // Get address of _opnd_array. 542 // It should be the same offset since it is the clone of this node. 543 MachOper **from = mthis->_opnds; 544 MachOper **to = (MachOper **)((size_t)(&mach->_opnds) + 545 pointer_delta((const void*)from, 546 (const void*)(&mthis->_opnds), 1)); 547 mach->_opnds = to; 548 for ( uint i = 0; i < nopnds; ++i ) { 549 to[i] = from[i]->clone(); 550 } 551 } 552 // cloning CallNode may need to clone JVMState 553 if (n->is_Call()) { 554 n->as_Call()->clone_jvms(C); 555 } 556 if (n->is_SafePoint()) { 557 n->as_SafePoint()->clone_replaced_nodes(); 558 } 559 return n; // Return the clone 560 } 561 562 //---------------------------setup_is_top-------------------------------------- 563 // Call this when changing the top node, to reassert the invariants 564 // required by Node::is_top. See Compile::set_cached_top_node. 565 void Node::setup_is_top() { 566 if (this == (Node*)Compile::current()->top()) { 567 // This node has just become top. Kill its out array. 568 _outcnt = _outmax = 0; 569 _out = NULL; // marker value for top 570 assert(is_top(), "must be top"); 571 } else { 572 if (_out == NULL) _out = NO_OUT_ARRAY; 573 assert(!is_top(), "must not be top"); 574 } 575 } 576 577 578 //------------------------------~Node------------------------------------------ 579 // Fancy destructor; eagerly attempt to reclaim Node numberings and storage 580 void Node::destruct() { 581 // Eagerly reclaim unique Node numberings 582 Compile* compile = Compile::current(); 583 if ((uint)_idx+1 == compile->unique()) { 584 compile->set_unique(compile->unique()-1); 585 } 586 // Clear debug info: 587 Node_Notes* nn = compile->node_notes_at(_idx); 588 if (nn != NULL) nn->clear(); 589 // Walk the input array, freeing the corresponding output edges 590 _cnt = _max; // forget req/prec distinction 591 uint i; 592 for( i = 0; i < _max; i++ ) { 593 set_req(i, NULL); 594 //assert(def->out(def->outcnt()-1) == (Node *)this,"bad def-use hacking in reclaim"); 595 } 596 assert(outcnt() == 0, "deleting a node must not leave a dangling use"); 597 // See if the input array was allocated just prior to the object 598 int edge_size = _max*sizeof(void*); 599 int out_edge_size = _outmax*sizeof(void*); 600 char *edge_end = ((char*)_in) + edge_size; 601 char *out_array = (char*)(_out == NO_OUT_ARRAY? NULL: _out); 602 int node_size = size_of(); 603 604 // Free the output edge array 605 if (out_edge_size > 0) { 606 compile->node_arena()->Afree(out_array, out_edge_size); 607 } 608 609 // Free the input edge array and the node itself 610 if( edge_end == (char*)this ) { 611 // It was; free the input array and object all in one hit 612 #ifndef ASSERT 613 compile->node_arena()->Afree(_in,edge_size+node_size); 614 #endif 615 } else { 616 // Free just the input array 617 compile->node_arena()->Afree(_in,edge_size); 618 619 // Free just the object 620 #ifndef ASSERT 621 compile->node_arena()->Afree(this,node_size); 622 #endif 623 } 624 if (is_macro()) { 625 compile->remove_macro_node(this); 626 } 627 if (is_expensive()) { 628 compile->remove_expensive_node(this); 629 } 630 CastIINode* cast = isa_CastII(); 631 if (cast != NULL && cast->has_range_check()) { 632 compile->remove_range_check_cast(cast); 633 } 634 635 if (is_SafePoint()) { 636 as_SafePoint()->delete_replaced_nodes(); 637 } 638 #ifdef ASSERT 639 // We will not actually delete the storage, but we'll make the node unusable. 640 *(address*)this = badAddress; // smash the C++ vtbl, probably 641 _in = _out = (Node**) badAddress; 642 _max = _cnt = _outmax = _outcnt = 0; 643 compile->remove_modified_node(this); 644 #endif 645 } 646 647 //------------------------------grow------------------------------------------- 648 // Grow the input array, making space for more edges 649 void Node::grow( uint len ) { 650 Arena* arena = Compile::current()->node_arena(); 651 uint new_max = _max; 652 if( new_max == 0 ) { 653 _max = 4; 654 _in = (Node**)arena->Amalloc(4*sizeof(Node*)); 655 Node** to = _in; 656 to[0] = NULL; 657 to[1] = NULL; 658 to[2] = NULL; 659 to[3] = NULL; 660 return; 661 } 662 while( new_max <= len ) new_max <<= 1; // Find next power-of-2 663 // Trimming to limit allows a uint8 to handle up to 255 edges. 664 // Previously I was using only powers-of-2 which peaked at 128 edges. 665 //if( new_max >= limit ) new_max = limit-1; 666 _in = (Node**)arena->Arealloc(_in, _max*sizeof(Node*), new_max*sizeof(Node*)); 667 Copy::zero_to_bytes(&_in[_max], (new_max-_max)*sizeof(Node*)); // NULL all new space 668 _max = new_max; // Record new max length 669 // This assertion makes sure that Node::_max is wide enough to 670 // represent the numerical value of new_max. 671 assert(_max == new_max && _max > len, "int width of _max is too small"); 672 } 673 674 //-----------------------------out_grow---------------------------------------- 675 // Grow the input array, making space for more edges 676 void Node::out_grow( uint len ) { 677 assert(!is_top(), "cannot grow a top node's out array"); 678 Arena* arena = Compile::current()->node_arena(); 679 uint new_max = _outmax; 680 if( new_max == 0 ) { 681 _outmax = 4; 682 _out = (Node **)arena->Amalloc(4*sizeof(Node*)); 683 return; 684 } 685 while( new_max <= len ) new_max <<= 1; // Find next power-of-2 686 // Trimming to limit allows a uint8 to handle up to 255 edges. 687 // Previously I was using only powers-of-2 which peaked at 128 edges. 688 //if( new_max >= limit ) new_max = limit-1; 689 assert(_out != NULL && _out != NO_OUT_ARRAY, "out must have sensible value"); 690 _out = (Node**)arena->Arealloc(_out,_outmax*sizeof(Node*),new_max*sizeof(Node*)); 691 //Copy::zero_to_bytes(&_out[_outmax], (new_max-_outmax)*sizeof(Node*)); // NULL all new space 692 _outmax = new_max; // Record new max length 693 // This assertion makes sure that Node::_max is wide enough to 694 // represent the numerical value of new_max. 695 assert(_outmax == new_max && _outmax > len, "int width of _outmax is too small"); 696 } 697 698 #ifdef ASSERT 699 //------------------------------is_dead---------------------------------------- 700 bool Node::is_dead() const { 701 // Mach and pinch point nodes may look like dead. 702 if( is_top() || is_Mach() || (Opcode() == Op_Node && _outcnt > 0) ) 703 return false; 704 for( uint i = 0; i < _max; i++ ) 705 if( _in[i] != NULL ) 706 return false; 707 dump(); 708 return true; 709 } 710 #endif 711 712 713 //------------------------------is_unreachable--------------------------------- 714 bool Node::is_unreachable(PhaseIterGVN &igvn) const { 715 assert(!is_Mach(), "doesn't work with MachNodes"); 716 return outcnt() == 0 || igvn.type(this) == Type::TOP || in(0)->is_top(); 717 } 718 719 //------------------------------add_req---------------------------------------- 720 // Add a new required input at the end 721 void Node::add_req( Node *n ) { 722 assert( is_not_dead(n), "can not use dead node"); 723 724 // Look to see if I can move precedence down one without reallocating 725 if( (_cnt >= _max) || (in(_max-1) != NULL) ) 726 grow( _max+1 ); 727 728 // Find a precedence edge to move 729 if( in(_cnt) != NULL ) { // Next precedence edge is busy? 730 uint i; 731 for( i=_cnt; i<_max; i++ ) 732 if( in(i) == NULL ) // Find the NULL at end of prec edge list 733 break; // There must be one, since we grew the array 734 _in[i] = in(_cnt); // Move prec over, making space for req edge 735 } 736 _in[_cnt++] = n; // Stuff over old prec edge 737 if (n != NULL) n->add_out((Node *)this); 738 } 739 740 //---------------------------add_req_batch------------------------------------- 741 // Add a new required input at the end 742 void Node::add_req_batch( Node *n, uint m ) { 743 assert( is_not_dead(n), "can not use dead node"); 744 // check various edge cases 745 if ((int)m <= 1) { 746 assert((int)m >= 0, "oob"); 747 if (m != 0) add_req(n); 748 return; 749 } 750 751 // Look to see if I can move precedence down one without reallocating 752 if( (_cnt+m) > _max || _in[_max-m] ) 753 grow( _max+m ); 754 755 // Find a precedence edge to move 756 if( _in[_cnt] != NULL ) { // Next precedence edge is busy? 757 uint i; 758 for( i=_cnt; i<_max; i++ ) 759 if( _in[i] == NULL ) // Find the NULL at end of prec edge list 760 break; // There must be one, since we grew the array 761 // Slide all the precs over by m positions (assume #prec << m). 762 Copy::conjoint_words_to_higher((HeapWord*)&_in[_cnt], (HeapWord*)&_in[_cnt+m], ((i-_cnt)*sizeof(Node*))); 763 } 764 765 // Stuff over the old prec edges 766 for(uint i=0; i<m; i++ ) { 767 _in[_cnt++] = n; 768 } 769 770 // Insert multiple out edges on the node. 771 if (n != NULL && !n->is_top()) { 772 for(uint i=0; i<m; i++ ) { 773 n->add_out((Node *)this); 774 } 775 } 776 } 777 778 //------------------------------del_req---------------------------------------- 779 // Delete the required edge and compact the edge array 780 void Node::del_req( uint idx ) { 781 assert( idx < _cnt, "oob"); 782 assert( !VerifyHashTableKeys || _hash_lock == 0, 783 "remove node from hash table before modifying it"); 784 // First remove corresponding def-use edge 785 Node *n = in(idx); 786 if (n != NULL) n->del_out((Node *)this); 787 _in[idx] = in(--_cnt); // Compact the array 788 // Avoid spec violation: Gap in prec edges. 789 close_prec_gap_at(_cnt); 790 Compile::current()->record_modified_node(this); 791 } 792 793 //------------------------------del_req_ordered-------------------------------- 794 // Delete the required edge and compact the edge array with preserved order 795 void Node::del_req_ordered( uint idx ) { 796 assert( idx < _cnt, "oob"); 797 assert( !VerifyHashTableKeys || _hash_lock == 0, 798 "remove node from hash table before modifying it"); 799 // First remove corresponding def-use edge 800 Node *n = in(idx); 801 if (n != NULL) n->del_out((Node *)this); 802 if (idx < --_cnt) { // Not last edge ? 803 Copy::conjoint_words_to_lower((HeapWord*)&_in[idx+1], (HeapWord*)&_in[idx], ((_cnt-idx)*sizeof(Node*))); 804 } 805 // Avoid spec violation: Gap in prec edges. 806 close_prec_gap_at(_cnt); 807 Compile::current()->record_modified_node(this); 808 } 809 810 //------------------------------ins_req---------------------------------------- 811 // Insert a new required input at the end 812 void Node::ins_req( uint idx, Node *n ) { 813 assert( is_not_dead(n), "can not use dead node"); 814 add_req(NULL); // Make space 815 assert( idx < _max, "Must have allocated enough space"); 816 // Slide over 817 if(_cnt-idx-1 > 0) { 818 Copy::conjoint_words_to_higher((HeapWord*)&_in[idx], (HeapWord*)&_in[idx+1], ((_cnt-idx-1)*sizeof(Node*))); 819 } 820 _in[idx] = n; // Stuff over old required edge 821 if (n != NULL) n->add_out((Node *)this); // Add reciprocal def-use edge 822 } 823 824 //-----------------------------find_edge--------------------------------------- 825 int Node::find_edge(Node* n) { 826 for (uint i = 0; i < len(); i++) { 827 if (_in[i] == n) return i; 828 } 829 return -1; 830 } 831 832 //----------------------------replace_edge------------------------------------- 833 int Node::replace_edge(Node* old, Node* neww) { 834 if (old == neww) return 0; // nothing to do 835 uint nrep = 0; 836 for (uint i = 0; i < len(); i++) { 837 if (in(i) == old) { 838 if (i < req()) { 839 set_req(i, neww); 840 } else { 841 assert(find_prec_edge(neww) == -1, "spec violation: duplicated prec edge (node %d -> %d)", _idx, neww->_idx); 842 set_prec(i, neww); 843 } 844 nrep++; 845 } 846 } 847 return nrep; 848 } 849 850 /** 851 * Replace input edges in the range pointing to 'old' node. 852 */ 853 int Node::replace_edges_in_range(Node* old, Node* neww, int start, int end) { 854 if (old == neww) return 0; // nothing to do 855 uint nrep = 0; 856 for (int i = start; i < end; i++) { 857 if (in(i) == old) { 858 set_req(i, neww); 859 nrep++; 860 } 861 } 862 return nrep; 863 } 864 865 //-------------------------disconnect_inputs----------------------------------- 866 // NULL out all inputs to eliminate incoming Def-Use edges. 867 // Return the number of edges between 'n' and 'this' 868 int Node::disconnect_inputs(Node *n, Compile* C) { 869 int edges_to_n = 0; 870 871 uint cnt = req(); 872 for( uint i = 0; i < cnt; ++i ) { 873 if( in(i) == 0 ) continue; 874 if( in(i) == n ) ++edges_to_n; 875 set_req(i, NULL); 876 } 877 // Remove precedence edges if any exist 878 // Note: Safepoints may have precedence edges, even during parsing 879 if( (req() != len()) && (in(req()) != NULL) ) { 880 uint max = len(); 881 for( uint i = 0; i < max; ++i ) { 882 if( in(i) == 0 ) continue; 883 if( in(i) == n ) ++edges_to_n; 884 set_prec(i, NULL); 885 } 886 } 887 888 // Node::destruct requires all out edges be deleted first 889 // debug_only(destruct();) // no reuse benefit expected 890 if (edges_to_n == 0) { 891 C->record_dead_node(_idx); 892 } 893 return edges_to_n; 894 } 895 896 //-----------------------------uncast--------------------------------------- 897 // %%% Temporary, until we sort out CheckCastPP vs. CastPP. 898 // Strip away casting. (It is depth-limited.) 899 Node* Node::uncast() const { 900 // Should be inline: 901 //return is_ConstraintCast() ? uncast_helper(this) : (Node*) this; 902 if (is_ConstraintCast()) 903 return uncast_helper(this); 904 else 905 return (Node*) this; 906 } 907 908 // Find out of current node that matches opcode. 909 Node* Node::find_out_with(int opcode) { 910 for (DUIterator_Fast imax, i = fast_outs(imax); i < imax; i++) { 911 Node* use = fast_out(i); 912 if (use->Opcode() == opcode) { 913 return use; 914 } 915 } 916 return NULL; 917 } 918 919 // Return true if the current node has an out that matches opcode. 920 bool Node::has_out_with(int opcode) { 921 return (find_out_with(opcode) != NULL); 922 } 923 924 // Return true if the current node has an out that matches any of the opcodes. 925 bool Node::has_out_with(int opcode1, int opcode2, int opcode3, int opcode4) { 926 for (DUIterator_Fast imax, i = fast_outs(imax); i < imax; i++) { 927 int opcode = fast_out(i)->Opcode(); 928 if (opcode == opcode1 || opcode == opcode2 || opcode == opcode3 || opcode == opcode4) { 929 return true; 930 } 931 } 932 return false; 933 } 934 935 936 //---------------------------uncast_helper------------------------------------- 937 Node* Node::uncast_helper(const Node* p) { 938 #ifdef ASSERT 939 uint depth_count = 0; 940 const Node* orig_p = p; 941 #endif 942 943 while (true) { 944 #ifdef ASSERT 945 if (depth_count >= K) { 946 orig_p->dump(4); 947 if (p != orig_p) 948 p->dump(1); 949 } 950 assert(depth_count++ < K, "infinite loop in Node::uncast_helper"); 951 #endif 952 if (p == NULL || p->req() != 2) { 953 break; 954 } else if (p->is_ConstraintCast()) { 955 p = p->in(1); 956 } else { 957 break; 958 } 959 } 960 return (Node*) p; 961 } 962 963 //------------------------------add_prec--------------------------------------- 964 // Add a new precedence input. Precedence inputs are unordered, with 965 // duplicates removed and NULLs packed down at the end. 966 void Node::add_prec( Node *n ) { 967 assert( is_not_dead(n), "can not use dead node"); 968 969 // Check for NULL at end 970 if( _cnt >= _max || in(_max-1) ) 971 grow( _max+1 ); 972 973 // Find a precedence edge to move 974 uint i = _cnt; 975 while( in(i) != NULL ) { 976 if (in(i) == n) return; // Avoid spec violation: duplicated prec edge. 977 i++; 978 } 979 _in[i] = n; // Stuff prec edge over NULL 980 if ( n != NULL) n->add_out((Node *)this); // Add mirror edge 981 982 #ifdef ASSERT 983 while ((++i)<_max) { assert(_in[i] == NULL, "spec violation: Gap in prec edges (node %d)", _idx); } 984 #endif 985 } 986 987 //------------------------------rm_prec---------------------------------------- 988 // Remove a precedence input. Precedence inputs are unordered, with 989 // duplicates removed and NULLs packed down at the end. 990 void Node::rm_prec( uint j ) { 991 assert(j < _max, "oob: i=%d, _max=%d", j, _max); 992 assert(j >= _cnt, "not a precedence edge"); 993 if (_in[j] == NULL) return; // Avoid spec violation: Gap in prec edges. 994 _in[j]->del_out((Node *)this); 995 close_prec_gap_at(j); 996 } 997 998 //------------------------------size_of---------------------------------------- 999 uint Node::size_of() const { return sizeof(*this); } 1000 1001 //------------------------------ideal_reg-------------------------------------- 1002 uint Node::ideal_reg() const { return 0; } 1003 1004 //------------------------------jvms------------------------------------------- 1005 JVMState* Node::jvms() const { return NULL; } 1006 1007 #ifdef ASSERT 1008 //------------------------------jvms------------------------------------------- 1009 bool Node::verify_jvms(const JVMState* using_jvms) const { 1010 for (JVMState* jvms = this->jvms(); jvms != NULL; jvms = jvms->caller()) { 1011 if (jvms == using_jvms) return true; 1012 } 1013 return false; 1014 } 1015 1016 //------------------------------init_NodeProperty------------------------------ 1017 void Node::init_NodeProperty() { 1018 assert(_max_classes <= max_jushort, "too many NodeProperty classes"); 1019 assert(_max_flags <= max_jushort, "too many NodeProperty flags"); 1020 } 1021 #endif 1022 1023 //------------------------------format----------------------------------------- 1024 // Print as assembly 1025 void Node::format( PhaseRegAlloc *, outputStream *st ) const {} 1026 //------------------------------emit------------------------------------------- 1027 // Emit bytes starting at parameter 'ptr'. 1028 void Node::emit(CodeBuffer &cbuf, PhaseRegAlloc *ra_) const {} 1029 //------------------------------size------------------------------------------- 1030 // Size of instruction in bytes 1031 uint Node::size(PhaseRegAlloc *ra_) const { return 0; } 1032 1033 //------------------------------CFG Construction------------------------------- 1034 // Nodes that end basic blocks, e.g. IfTrue/IfFalse, JumpProjNode, Root, 1035 // Goto and Return. 1036 const Node *Node::is_block_proj() const { return 0; } 1037 1038 // Minimum guaranteed type 1039 const Type *Node::bottom_type() const { return Type::BOTTOM; } 1040 1041 1042 //------------------------------raise_bottom_type------------------------------ 1043 // Get the worst-case Type output for this Node. 1044 void Node::raise_bottom_type(const Type* new_type) { 1045 if (is_Type()) { 1046 TypeNode *n = this->as_Type(); 1047 if (VerifyAliases) { 1048 assert(new_type->higher_equal_speculative(n->type()), "new type must refine old type"); 1049 } 1050 n->set_type(new_type); 1051 } else if (is_Load()) { 1052 LoadNode *n = this->as_Load(); 1053 if (VerifyAliases) { 1054 assert(new_type->higher_equal_speculative(n->type()), "new type must refine old type"); 1055 } 1056 n->set_type(new_type); 1057 } 1058 } 1059 1060 //------------------------------Identity--------------------------------------- 1061 // Return a node that the given node is equivalent to. 1062 Node* Node::Identity(PhaseGVN* phase) { 1063 return this; // Default to no identities 1064 } 1065 1066 //------------------------------Value------------------------------------------ 1067 // Compute a new Type for a node using the Type of the inputs. 1068 const Type* Node::Value(PhaseGVN* phase) const { 1069 return bottom_type(); // Default to worst-case Type 1070 } 1071 1072 //------------------------------Ideal------------------------------------------ 1073 // 1074 // 'Idealize' the graph rooted at this Node. 1075 // 1076 // In order to be efficient and flexible there are some subtle invariants 1077 // these Ideal calls need to hold. Running with '+VerifyIterativeGVN' checks 1078 // these invariants, although its too slow to have on by default. If you are 1079 // hacking an Ideal call, be sure to test with +VerifyIterativeGVN! 1080 // 1081 // The Ideal call almost arbitrarily reshape the graph rooted at the 'this' 1082 // pointer. If ANY change is made, it must return the root of the reshaped 1083 // graph - even if the root is the same Node. Example: swapping the inputs 1084 // to an AddINode gives the same answer and same root, but you still have to 1085 // return the 'this' pointer instead of NULL. 1086 // 1087 // You cannot return an OLD Node, except for the 'this' pointer. Use the 1088 // Identity call to return an old Node; basically if Identity can find 1089 // another Node have the Ideal call make no change and return NULL. 1090 // Example: AddINode::Ideal must check for add of zero; in this case it 1091 // returns NULL instead of doing any graph reshaping. 1092 // 1093 // You cannot modify any old Nodes except for the 'this' pointer. Due to 1094 // sharing there may be other users of the old Nodes relying on their current 1095 // semantics. Modifying them will break the other users. 1096 // Example: when reshape "(X+3)+4" into "X+7" you must leave the Node for 1097 // "X+3" unchanged in case it is shared. 1098 // 1099 // If you modify the 'this' pointer's inputs, you should use 1100 // 'set_req'. If you are making a new Node (either as the new root or 1101 // some new internal piece) you may use 'init_req' to set the initial 1102 // value. You can make a new Node with either 'new' or 'clone'. In 1103 // either case, def-use info is correctly maintained. 1104 // 1105 // Example: reshape "(X+3)+4" into "X+7": 1106 // set_req(1, in(1)->in(1)); 1107 // set_req(2, phase->intcon(7)); 1108 // return this; 1109 // Example: reshape "X*4" into "X<<2" 1110 // return new LShiftINode(in(1), phase->intcon(2)); 1111 // 1112 // You must call 'phase->transform(X)' on any new Nodes X you make, except 1113 // for the returned root node. Example: reshape "X*31" with "(X<<5)-X". 1114 // Node *shift=phase->transform(new LShiftINode(in(1),phase->intcon(5))); 1115 // return new AddINode(shift, in(1)); 1116 // 1117 // When making a Node for a constant use 'phase->makecon' or 'phase->intcon'. 1118 // These forms are faster than 'phase->transform(new ConNode())' and Do 1119 // The Right Thing with def-use info. 1120 // 1121 // You cannot bury the 'this' Node inside of a graph reshape. If the reshaped 1122 // graph uses the 'this' Node it must be the root. If you want a Node with 1123 // the same Opcode as the 'this' pointer use 'clone'. 1124 // 1125 Node *Node::Ideal(PhaseGVN *phase, bool can_reshape) { 1126 return NULL; // Default to being Ideal already 1127 } 1128 1129 // Some nodes have specific Ideal subgraph transformations only if they are 1130 // unique users of specific nodes. Such nodes should be put on IGVN worklist 1131 // for the transformations to happen. 1132 bool Node::has_special_unique_user() const { 1133 assert(outcnt() == 1, "match only for unique out"); 1134 Node* n = unique_out(); 1135 int op = Opcode(); 1136 if (this->is_Store()) { 1137 // Condition for back-to-back stores folding. 1138 return n->Opcode() == op && n->in(MemNode::Memory) == this; 1139 } else if (this->is_Load()) { 1140 // Condition for removing an unused LoadNode from the MemBarAcquire precedence input 1141 return n->Opcode() == Op_MemBarAcquire; 1142 } else if (op == Op_AddL) { 1143 // Condition for convL2I(addL(x,y)) ==> addI(convL2I(x),convL2I(y)) 1144 return n->Opcode() == Op_ConvL2I && n->in(1) == this; 1145 } else if (op == Op_SubI || op == Op_SubL) { 1146 // Condition for subI(x,subI(y,z)) ==> subI(addI(x,z),y) 1147 return n->Opcode() == op && n->in(2) == this; 1148 } else if (is_If() && (n->is_IfFalse() || n->is_IfTrue())) { 1149 // See IfProjNode::Identity() 1150 return true; 1151 } 1152 return false; 1153 }; 1154 1155 //--------------------------find_exact_control--------------------------------- 1156 // Skip Proj and CatchProj nodes chains. Check for Null and Top. 1157 Node* Node::find_exact_control(Node* ctrl) { 1158 if (ctrl == NULL && this->is_Region()) 1159 ctrl = this->as_Region()->is_copy(); 1160 1161 if (ctrl != NULL && ctrl->is_CatchProj()) { 1162 if (ctrl->as_CatchProj()->_con == CatchProjNode::fall_through_index) 1163 ctrl = ctrl->in(0); 1164 if (ctrl != NULL && !ctrl->is_top()) 1165 ctrl = ctrl->in(0); 1166 } 1167 1168 if (ctrl != NULL && ctrl->is_Proj()) 1169 ctrl = ctrl->in(0); 1170 1171 return ctrl; 1172 } 1173 1174 //--------------------------dominates------------------------------------------ 1175 // Helper function for MemNode::all_controls_dominate(). 1176 // Check if 'this' control node dominates or equal to 'sub' control node. 1177 // We already know that if any path back to Root or Start reaches 'this', 1178 // then all paths so, so this is a simple search for one example, 1179 // not an exhaustive search for a counterexample. 1180 bool Node::dominates(Node* sub, Node_List &nlist) { 1181 assert(this->is_CFG(), "expecting control"); 1182 assert(sub != NULL && sub->is_CFG(), "expecting control"); 1183 1184 // detect dead cycle without regions 1185 int iterations_without_region_limit = DominatorSearchLimit; 1186 1187 Node* orig_sub = sub; 1188 Node* dom = this; 1189 bool met_dom = false; 1190 nlist.clear(); 1191 1192 // Walk 'sub' backward up the chain to 'dom', watching for regions. 1193 // After seeing 'dom', continue up to Root or Start. 1194 // If we hit a region (backward split point), it may be a loop head. 1195 // Keep going through one of the region's inputs. If we reach the 1196 // same region again, go through a different input. Eventually we 1197 // will either exit through the loop head, or give up. 1198 // (If we get confused, break out and return a conservative 'false'.) 1199 while (sub != NULL) { 1200 if (sub->is_top()) break; // Conservative answer for dead code. 1201 if (sub == dom) { 1202 if (nlist.size() == 0) { 1203 // No Region nodes except loops were visited before and the EntryControl 1204 // path was taken for loops: it did not walk in a cycle. 1205 return true; 1206 } else if (met_dom) { 1207 break; // already met before: walk in a cycle 1208 } else { 1209 // Region nodes were visited. Continue walk up to Start or Root 1210 // to make sure that it did not walk in a cycle. 1211 met_dom = true; // first time meet 1212 iterations_without_region_limit = DominatorSearchLimit; // Reset 1213 } 1214 } 1215 if (sub->is_Start() || sub->is_Root()) { 1216 // Success if we met 'dom' along a path to Start or Root. 1217 // We assume there are no alternative paths that avoid 'dom'. 1218 // (This assumption is up to the caller to ensure!) 1219 return met_dom; 1220 } 1221 Node* up = sub->in(0); 1222 // Normalize simple pass-through regions and projections: 1223 up = sub->find_exact_control(up); 1224 // If sub == up, we found a self-loop. Try to push past it. 1225 if (sub == up && sub->is_Loop()) { 1226 // Take loop entry path on the way up to 'dom'. 1227 up = sub->in(1); // in(LoopNode::EntryControl); 1228 } else if (sub == up && sub->is_Region() && sub->req() != 3) { 1229 // Always take in(1) path on the way up to 'dom' for clone regions 1230 // (with only one input) or regions which merge > 2 paths 1231 // (usually used to merge fast/slow paths). 1232 up = sub->in(1); 1233 } else if (sub == up && sub->is_Region()) { 1234 // Try both paths for Regions with 2 input paths (it may be a loop head). 1235 // It could give conservative 'false' answer without information 1236 // which region's input is the entry path. 1237 iterations_without_region_limit = DominatorSearchLimit; // Reset 1238 1239 bool region_was_visited_before = false; 1240 // Was this Region node visited before? 1241 // If so, we have reached it because we accidentally took a 1242 // loop-back edge from 'sub' back into the body of the loop, 1243 // and worked our way up again to the loop header 'sub'. 1244 // So, take the first unexplored path on the way up to 'dom'. 1245 for (int j = nlist.size() - 1; j >= 0; j--) { 1246 intptr_t ni = (intptr_t)nlist.at(j); 1247 Node* visited = (Node*)(ni & ~1); 1248 bool visited_twice_already = ((ni & 1) != 0); 1249 if (visited == sub) { 1250 if (visited_twice_already) { 1251 // Visited 2 paths, but still stuck in loop body. Give up. 1252 return false; 1253 } 1254 // The Region node was visited before only once. 1255 // (We will repush with the low bit set, below.) 1256 nlist.remove(j); 1257 // We will find a new edge and re-insert. 1258 region_was_visited_before = true; 1259 break; 1260 } 1261 } 1262 1263 // Find an incoming edge which has not been seen yet; walk through it. 1264 assert(up == sub, ""); 1265 uint skip = region_was_visited_before ? 1 : 0; 1266 for (uint i = 1; i < sub->req(); i++) { 1267 Node* in = sub->in(i); 1268 if (in != NULL && !in->is_top() && in != sub) { 1269 if (skip == 0) { 1270 up = in; 1271 break; 1272 } 1273 --skip; // skip this nontrivial input 1274 } 1275 } 1276 1277 // Set 0 bit to indicate that both paths were taken. 1278 nlist.push((Node*)((intptr_t)sub + (region_was_visited_before ? 1 : 0))); 1279 } 1280 1281 if (up == sub) { 1282 break; // some kind of tight cycle 1283 } 1284 if (up == orig_sub && met_dom) { 1285 // returned back after visiting 'dom' 1286 break; // some kind of cycle 1287 } 1288 if (--iterations_without_region_limit < 0) { 1289 break; // dead cycle 1290 } 1291 sub = up; 1292 } 1293 1294 // Did not meet Root or Start node in pred. chain. 1295 // Conservative answer for dead code. 1296 return false; 1297 } 1298 1299 //------------------------------remove_dead_region----------------------------- 1300 // This control node is dead. Follow the subgraph below it making everything 1301 // using it dead as well. This will happen normally via the usual IterGVN 1302 // worklist but this call is more efficient. Do not update use-def info 1303 // inside the dead region, just at the borders. 1304 static void kill_dead_code( Node *dead, PhaseIterGVN *igvn ) { 1305 // Con's are a popular node to re-hit in the hash table again. 1306 if( dead->is_Con() ) return; 1307 1308 // Can't put ResourceMark here since igvn->_worklist uses the same arena 1309 // for verify pass with +VerifyOpto and we add/remove elements in it here. 1310 Node_List nstack(Thread::current()->resource_area()); 1311 1312 Node *top = igvn->C->top(); 1313 nstack.push(dead); 1314 bool has_irreducible_loop = igvn->C->has_irreducible_loop(); 1315 1316 while (nstack.size() > 0) { 1317 dead = nstack.pop(); 1318 if (dead->outcnt() > 0) { 1319 // Keep dead node on stack until all uses are processed. 1320 nstack.push(dead); 1321 // For all Users of the Dead... ;-) 1322 for (DUIterator_Last kmin, k = dead->last_outs(kmin); k >= kmin; ) { 1323 Node* use = dead->last_out(k); 1324 igvn->hash_delete(use); // Yank from hash table prior to mod 1325 if (use->in(0) == dead) { // Found another dead node 1326 assert (!use->is_Con(), "Control for Con node should be Root node."); 1327 use->set_req(0, top); // Cut dead edge to prevent processing 1328 nstack.push(use); // the dead node again. 1329 } else if (!has_irreducible_loop && // Backedge could be alive in irreducible loop 1330 use->is_Loop() && !use->is_Root() && // Don't kill Root (RootNode extends LoopNode) 1331 use->in(LoopNode::EntryControl) == dead) { // Dead loop if its entry is dead 1332 use->set_req(LoopNode::EntryControl, top); // Cut dead edge to prevent processing 1333 use->set_req(0, top); // Cut self edge 1334 nstack.push(use); 1335 } else { // Else found a not-dead user 1336 // Dead if all inputs are top or null 1337 bool dead_use = !use->is_Root(); // Keep empty graph alive 1338 for (uint j = 1; j < use->req(); j++) { 1339 Node* in = use->in(j); 1340 if (in == dead) { // Turn all dead inputs into TOP 1341 use->set_req(j, top); 1342 } else if (in != NULL && !in->is_top()) { 1343 dead_use = false; 1344 } 1345 } 1346 if (dead_use) { 1347 if (use->is_Region()) { 1348 use->set_req(0, top); // Cut self edge 1349 } 1350 nstack.push(use); 1351 } else { 1352 igvn->_worklist.push(use); 1353 } 1354 } 1355 // Refresh the iterator, since any number of kills might have happened. 1356 k = dead->last_outs(kmin); 1357 } 1358 } else { // (dead->outcnt() == 0) 1359 // Done with outputs. 1360 igvn->hash_delete(dead); 1361 igvn->_worklist.remove(dead); 1362 igvn->C->remove_modified_node(dead); 1363 igvn->set_type(dead, Type::TOP); 1364 if (dead->is_macro()) { 1365 igvn->C->remove_macro_node(dead); 1366 } 1367 if (dead->is_expensive()) { 1368 igvn->C->remove_expensive_node(dead); 1369 } 1370 CastIINode* cast = dead->isa_CastII(); 1371 if (cast != NULL && cast->has_range_check()) { 1372 igvn->C->remove_range_check_cast(cast); 1373 } 1374 igvn->C->record_dead_node(dead->_idx); 1375 // Kill all inputs to the dead guy 1376 for (uint i=0; i < dead->req(); i++) { 1377 Node *n = dead->in(i); // Get input to dead guy 1378 if (n != NULL && !n->is_top()) { // Input is valid? 1379 dead->set_req(i, top); // Smash input away 1380 if (n->outcnt() == 0) { // Input also goes dead? 1381 if (!n->is_Con()) 1382 nstack.push(n); // Clear it out as well 1383 } else if (n->outcnt() == 1 && 1384 n->has_special_unique_user()) { 1385 igvn->add_users_to_worklist( n ); 1386 } else if (n->outcnt() <= 2 && n->is_Store()) { 1387 // Push store's uses on worklist to enable folding optimization for 1388 // store/store and store/load to the same address. 1389 // The restriction (outcnt() <= 2) is the same as in set_req_X() 1390 // and remove_globally_dead_node(). 1391 igvn->add_users_to_worklist( n ); 1392 } 1393 } 1394 } 1395 } // (dead->outcnt() == 0) 1396 } // while (nstack.size() > 0) for outputs 1397 return; 1398 } 1399 1400 //------------------------------remove_dead_region----------------------------- 1401 bool Node::remove_dead_region(PhaseGVN *phase, bool can_reshape) { 1402 Node *n = in(0); 1403 if( !n ) return false; 1404 // Lost control into this guy? I.e., it became unreachable? 1405 // Aggressively kill all unreachable code. 1406 if (can_reshape && n->is_top()) { 1407 kill_dead_code(this, phase->is_IterGVN()); 1408 return false; // Node is dead. 1409 } 1410 1411 if( n->is_Region() && n->as_Region()->is_copy() ) { 1412 Node *m = n->nonnull_req(); 1413 set_req(0, m); 1414 return true; 1415 } 1416 return false; 1417 } 1418 1419 //------------------------------hash------------------------------------------- 1420 // Hash function over Nodes. 1421 uint Node::hash() const { 1422 uint sum = 0; 1423 for( uint i=0; i<_cnt; i++ ) // Add in all inputs 1424 sum = (sum<<1)-(uintptr_t)in(i); // Ignore embedded NULLs 1425 return (sum>>2) + _cnt + Opcode(); 1426 } 1427 1428 //------------------------------cmp-------------------------------------------- 1429 // Compare special parts of simple Nodes 1430 uint Node::cmp( const Node &n ) const { 1431 return 1; // Must be same 1432 } 1433 1434 //------------------------------rematerialize----------------------------------- 1435 // Should we clone rather than spill this instruction? 1436 bool Node::rematerialize() const { 1437 if ( is_Mach() ) 1438 return this->as_Mach()->rematerialize(); 1439 else 1440 return (_flags & Flag_rematerialize) != 0; 1441 } 1442 1443 //------------------------------needs_anti_dependence_check--------------------- 1444 // Nodes which use memory without consuming it, hence need antidependences. 1445 bool Node::needs_anti_dependence_check() const { 1446 if( req() < 2 || (_flags & Flag_needs_anti_dependence_check) == 0 ) 1447 return false; 1448 else 1449 return in(1)->bottom_type()->has_memory(); 1450 } 1451 1452 1453 // Get an integer constant from a ConNode (or CastIINode). 1454 // Return a default value if there is no apparent constant here. 1455 const TypeInt* Node::find_int_type() const { 1456 if (this->is_Type()) { 1457 return this->as_Type()->type()->isa_int(); 1458 } else if (this->is_Con()) { 1459 assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode"); 1460 return this->bottom_type()->isa_int(); 1461 } 1462 return NULL; 1463 } 1464 1465 // Get a pointer constant from a ConstNode. 1466 // Returns the constant if it is a pointer ConstNode 1467 intptr_t Node::get_ptr() const { 1468 assert( Opcode() == Op_ConP, "" ); 1469 return ((ConPNode*)this)->type()->is_ptr()->get_con(); 1470 } 1471 1472 // Get a narrow oop constant from a ConNNode. 1473 intptr_t Node::get_narrowcon() const { 1474 assert( Opcode() == Op_ConN, "" ); 1475 return ((ConNNode*)this)->type()->is_narrowoop()->get_con(); 1476 } 1477 1478 // Get a long constant from a ConNode. 1479 // Return a default value if there is no apparent constant here. 1480 const TypeLong* Node::find_long_type() const { 1481 if (this->is_Type()) { 1482 return this->as_Type()->type()->isa_long(); 1483 } else if (this->is_Con()) { 1484 assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode"); 1485 return this->bottom_type()->isa_long(); 1486 } 1487 return NULL; 1488 } 1489 1490 1491 /** 1492 * Return a ptr type for nodes which should have it. 1493 */ 1494 const TypePtr* Node::get_ptr_type() const { 1495 const TypePtr* tp = this->bottom_type()->make_ptr(); 1496 #ifdef ASSERT 1497 if (tp == NULL) { 1498 this->dump(1); 1499 assert((tp != NULL), "unexpected node type"); 1500 } 1501 #endif 1502 return tp; 1503 } 1504 1505 // Get a double constant from a ConstNode. 1506 // Returns the constant if it is a double ConstNode 1507 jdouble Node::getd() const { 1508 assert( Opcode() == Op_ConD, "" ); 1509 return ((ConDNode*)this)->type()->is_double_constant()->getd(); 1510 } 1511 1512 // Get a float constant from a ConstNode. 1513 // Returns the constant if it is a float ConstNode 1514 jfloat Node::getf() const { 1515 assert( Opcode() == Op_ConF, "" ); 1516 return ((ConFNode*)this)->type()->is_float_constant()->getf(); 1517 } 1518 1519 #ifndef PRODUCT 1520 1521 //------------------------------find------------------------------------------ 1522 // Find a neighbor of this Node with the given _idx 1523 // If idx is negative, find its absolute value, following both _in and _out. 1524 static void find_recur(Compile* C, Node* &result, Node *n, int idx, bool only_ctrl, 1525 VectorSet* old_space, VectorSet* new_space ) { 1526 int node_idx = (idx >= 0) ? idx : -idx; 1527 if (NotANode(n)) return; // Gracefully handle NULL, -1, 0xabababab, etc. 1528 // Contained in new_space or old_space? Check old_arena first since it's mostly empty. 1529 VectorSet *v = C->old_arena()->contains(n) ? old_space : new_space; 1530 if( v->test(n->_idx) ) return; 1531 if( (int)n->_idx == node_idx 1532 debug_only(|| n->debug_idx() == node_idx) ) { 1533 if (result != NULL) 1534 tty->print("find: " INTPTR_FORMAT " and " INTPTR_FORMAT " both have idx==%d\n", 1535 (uintptr_t)result, (uintptr_t)n, node_idx); 1536 result = n; 1537 } 1538 v->set(n->_idx); 1539 for( uint i=0; i<n->len(); i++ ) { 1540 if( only_ctrl && !(n->is_Region()) && (n->Opcode() != Op_Root) && (i != TypeFunc::Control) ) continue; 1541 find_recur(C, result, n->in(i), idx, only_ctrl, old_space, new_space ); 1542 } 1543 // Search along forward edges also: 1544 if (idx < 0 && !only_ctrl) { 1545 for( uint j=0; j<n->outcnt(); j++ ) { 1546 find_recur(C, result, n->raw_out(j), idx, only_ctrl, old_space, new_space ); 1547 } 1548 } 1549 #ifdef ASSERT 1550 // Search along debug_orig edges last, checking for cycles 1551 Node* orig = n->debug_orig(); 1552 if (orig != NULL) { 1553 do { 1554 if (NotANode(orig)) break; 1555 find_recur(C, result, orig, idx, only_ctrl, old_space, new_space ); 1556 orig = orig->debug_orig(); 1557 } while (orig != NULL && orig != n->debug_orig()); 1558 } 1559 #endif //ASSERT 1560 } 1561 1562 // call this from debugger: 1563 Node* find_node(Node* n, int idx) { 1564 return n->find(idx); 1565 } 1566 1567 //------------------------------find------------------------------------------- 1568 Node* Node::find(int idx) const { 1569 ResourceArea *area = Thread::current()->resource_area(); 1570 VectorSet old_space(area), new_space(area); 1571 Node* result = NULL; 1572 find_recur(Compile::current(), result, (Node*) this, idx, false, &old_space, &new_space ); 1573 return result; 1574 } 1575 1576 //------------------------------find_ctrl-------------------------------------- 1577 // Find an ancestor to this node in the control history with given _idx 1578 Node* Node::find_ctrl(int idx) const { 1579 ResourceArea *area = Thread::current()->resource_area(); 1580 VectorSet old_space(area), new_space(area); 1581 Node* result = NULL; 1582 find_recur(Compile::current(), result, (Node*) this, idx, true, &old_space, &new_space ); 1583 return result; 1584 } 1585 #endif 1586 1587 1588 1589 #ifndef PRODUCT 1590 1591 // -----------------------------Name------------------------------------------- 1592 extern const char *NodeClassNames[]; 1593 const char *Node::Name() const { return NodeClassNames[Opcode()]; } 1594 1595 static bool is_disconnected(const Node* n) { 1596 for (uint i = 0; i < n->req(); i++) { 1597 if (n->in(i) != NULL) return false; 1598 } 1599 return true; 1600 } 1601 1602 #ifdef ASSERT 1603 static void dump_orig(Node* orig, outputStream *st) { 1604 Compile* C = Compile::current(); 1605 if (NotANode(orig)) orig = NULL; 1606 if (orig != NULL && !C->node_arena()->contains(orig)) orig = NULL; 1607 if (orig == NULL) return; 1608 st->print(" !orig="); 1609 Node* fast = orig->debug_orig(); // tortoise & hare algorithm to detect loops 1610 if (NotANode(fast)) fast = NULL; 1611 while (orig != NULL) { 1612 bool discon = is_disconnected(orig); // if discon, print [123] else 123 1613 if (discon) st->print("["); 1614 if (!Compile::current()->node_arena()->contains(orig)) 1615 st->print("o"); 1616 st->print("%d", orig->_idx); 1617 if (discon) st->print("]"); 1618 orig = orig->debug_orig(); 1619 if (NotANode(orig)) orig = NULL; 1620 if (orig != NULL && !C->node_arena()->contains(orig)) orig = NULL; 1621 if (orig != NULL) st->print(","); 1622 if (fast != NULL) { 1623 // Step fast twice for each single step of orig: 1624 fast = fast->debug_orig(); 1625 if (NotANode(fast)) fast = NULL; 1626 if (fast != NULL && fast != orig) { 1627 fast = fast->debug_orig(); 1628 if (NotANode(fast)) fast = NULL; 1629 } 1630 if (fast == orig) { 1631 st->print("..."); 1632 break; 1633 } 1634 } 1635 } 1636 } 1637 1638 void Node::set_debug_orig(Node* orig) { 1639 _debug_orig = orig; 1640 if (BreakAtNode == 0) return; 1641 if (NotANode(orig)) orig = NULL; 1642 int trip = 10; 1643 while (orig != NULL) { 1644 if (orig->debug_idx() == BreakAtNode || (int)orig->_idx == BreakAtNode) { 1645 tty->print_cr("BreakAtNode: _idx=%d _debug_idx=%d orig._idx=%d orig._debug_idx=%d", 1646 this->_idx, this->debug_idx(), orig->_idx, orig->debug_idx()); 1647 BREAKPOINT; 1648 } 1649 orig = orig->debug_orig(); 1650 if (NotANode(orig)) orig = NULL; 1651 if (trip-- <= 0) break; 1652 } 1653 } 1654 #endif //ASSERT 1655 1656 //------------------------------dump------------------------------------------ 1657 // Dump a Node 1658 void Node::dump(const char* suffix, bool mark, outputStream *st) const { 1659 Compile* C = Compile::current(); 1660 bool is_new = C->node_arena()->contains(this); 1661 C->_in_dump_cnt++; 1662 st->print("%c%d%s\t%s\t=== ", is_new ? ' ' : 'o', _idx, mark ? " >" : "", Name()); 1663 1664 // Dump the required and precedence inputs 1665 dump_req(st); 1666 dump_prec(st); 1667 // Dump the outputs 1668 dump_out(st); 1669 1670 if (is_disconnected(this)) { 1671 #ifdef ASSERT 1672 st->print(" [%d]",debug_idx()); 1673 dump_orig(debug_orig(), st); 1674 #endif 1675 st->cr(); 1676 C->_in_dump_cnt--; 1677 return; // don't process dead nodes 1678 } 1679 1680 if (C->clone_map().value(_idx) != 0) { 1681 C->clone_map().dump(_idx); 1682 } 1683 // Dump node-specific info 1684 dump_spec(st); 1685 #ifdef ASSERT 1686 // Dump the non-reset _debug_idx 1687 if (Verbose && WizardMode) { 1688 st->print(" [%d]",debug_idx()); 1689 } 1690 #endif 1691 1692 const Type *t = bottom_type(); 1693 1694 if (t != NULL && (t->isa_instptr() || t->isa_klassptr())) { 1695 const TypeInstPtr *toop = t->isa_instptr(); 1696 const TypeKlassPtr *tkls = t->isa_klassptr(); 1697 ciKlass* klass = toop ? toop->klass() : (tkls ? tkls->klass() : NULL ); 1698 if (klass && klass->is_loaded() && klass->is_interface()) { 1699 st->print(" Interface:"); 1700 } else if (toop) { 1701 st->print(" Oop:"); 1702 } else if (tkls) { 1703 st->print(" Klass:"); 1704 } 1705 t->dump_on(st); 1706 } else if (t == Type::MEMORY) { 1707 st->print(" Memory:"); 1708 MemNode::dump_adr_type(this, adr_type(), st); 1709 } else if (Verbose || WizardMode) { 1710 st->print(" Type:"); 1711 if (t) { 1712 t->dump_on(st); 1713 } else { 1714 st->print("no type"); 1715 } 1716 } else if (t->isa_vect() && this->is_MachSpillCopy()) { 1717 // Dump MachSpillcopy vector type. 1718 t->dump_on(st); 1719 } 1720 if (is_new) { 1721 debug_only(dump_orig(debug_orig(), st)); 1722 Node_Notes* nn = C->node_notes_at(_idx); 1723 if (nn != NULL && !nn->is_clear()) { 1724 if (nn->jvms() != NULL) { 1725 st->print(" !jvms:"); 1726 nn->jvms()->dump_spec(st); 1727 } 1728 } 1729 } 1730 if (suffix) st->print("%s", suffix); 1731 C->_in_dump_cnt--; 1732 } 1733 1734 //------------------------------dump_req-------------------------------------- 1735 void Node::dump_req(outputStream *st) const { 1736 // Dump the required input edges 1737 for (uint i = 0; i < req(); i++) { // For all required inputs 1738 Node* d = in(i); 1739 if (d == NULL) { 1740 st->print("_ "); 1741 } else if (NotANode(d)) { 1742 st->print("NotANode "); // uninitialized, sentinel, garbage, etc. 1743 } else { 1744 st->print("%c%d ", Compile::current()->node_arena()->contains(d) ? ' ' : 'o', d->_idx); 1745 } 1746 } 1747 } 1748 1749 1750 //------------------------------dump_prec------------------------------------- 1751 void Node::dump_prec(outputStream *st) const { 1752 // Dump the precedence edges 1753 int any_prec = 0; 1754 for (uint i = req(); i < len(); i++) { // For all precedence inputs 1755 Node* p = in(i); 1756 if (p != NULL) { 1757 if (!any_prec++) st->print(" |"); 1758 if (NotANode(p)) { st->print("NotANode "); continue; } 1759 st->print("%c%d ", Compile::current()->node_arena()->contains(in(i)) ? ' ' : 'o', in(i)->_idx); 1760 } 1761 } 1762 } 1763 1764 //------------------------------dump_out-------------------------------------- 1765 void Node::dump_out(outputStream *st) const { 1766 // Delimit the output edges 1767 st->print(" [["); 1768 // Dump the output edges 1769 for (uint i = 0; i < _outcnt; i++) { // For all outputs 1770 Node* u = _out[i]; 1771 if (u == NULL) { 1772 st->print("_ "); 1773 } else if (NotANode(u)) { 1774 st->print("NotANode "); 1775 } else { 1776 st->print("%c%d ", Compile::current()->node_arena()->contains(u) ? ' ' : 'o', u->_idx); 1777 } 1778 } 1779 st->print("]] "); 1780 } 1781 1782 //----------------------------collect_nodes_i---------------------------------- 1783 // Collects nodes from an Ideal graph, starting from a given start node and 1784 // moving in a given direction until a certain depth (distance from the start 1785 // node) is reached. Duplicates are ignored. 1786 // Arguments: 1787 // nstack: the nodes are collected into this array. 1788 // start: the node at which to start collecting. 1789 // direction: if this is a positive number, collect input nodes; if it is 1790 // a negative number, collect output nodes. 1791 // depth: collect nodes up to this distance from the start node. 1792 // include_start: whether to include the start node in the result collection. 1793 // only_ctrl: whether to regard control edges only during traversal. 1794 // only_data: whether to regard data edges only during traversal. 1795 static void collect_nodes_i(GrowableArray<Node*> *nstack, const Node* start, int direction, uint depth, bool include_start, bool only_ctrl, bool only_data) { 1796 Node* s = (Node*) start; // remove const 1797 nstack->append(s); 1798 int begin = 0; 1799 int end = 0; 1800 for(uint i = 0; i < depth; i++) { 1801 end = nstack->length(); 1802 for(int j = begin; j < end; j++) { 1803 Node* tp = nstack->at(j); 1804 uint limit = direction > 0 ? tp->len() : tp->outcnt(); 1805 for(uint k = 0; k < limit; k++) { 1806 Node* n = direction > 0 ? tp->in(k) : tp->raw_out(k); 1807 1808 if (NotANode(n)) continue; 1809 // do not recurse through top or the root (would reach unrelated stuff) 1810 if (n->is_Root() || n->is_top()) continue; 1811 if (only_ctrl && !n->is_CFG()) continue; 1812 if (only_data && n->is_CFG()) continue; 1813 1814 bool on_stack = nstack->contains(n); 1815 if (!on_stack) { 1816 nstack->append(n); 1817 } 1818 } 1819 } 1820 begin = end; 1821 } 1822 if (!include_start) { 1823 nstack->remove(s); 1824 } 1825 } 1826 1827 //------------------------------dump_nodes------------------------------------- 1828 static void dump_nodes(const Node* start, int d, bool only_ctrl) { 1829 if (NotANode(start)) return; 1830 1831 GrowableArray <Node *> nstack(Compile::current()->live_nodes()); 1832 collect_nodes_i(&nstack, start, d, (uint) ABS(d), true, only_ctrl, false); 1833 1834 int end = nstack.length(); 1835 if (d > 0) { 1836 for(int j = end-1; j >= 0; j--) { 1837 nstack.at(j)->dump(); 1838 } 1839 } else { 1840 for(int j = 0; j < end; j++) { 1841 nstack.at(j)->dump(); 1842 } 1843 } 1844 } 1845 1846 //------------------------------dump------------------------------------------- 1847 void Node::dump(int d) const { 1848 dump_nodes(this, d, false); 1849 } 1850 1851 //------------------------------dump_ctrl-------------------------------------- 1852 // Dump a Node's control history to depth 1853 void Node::dump_ctrl(int d) const { 1854 dump_nodes(this, d, true); 1855 } 1856 1857 //-----------------------------dump_compact------------------------------------ 1858 void Node::dump_comp() const { 1859 this->dump_comp("\n"); 1860 } 1861 1862 //-----------------------------dump_compact------------------------------------ 1863 // Dump a Node in compact representation, i.e., just print its name and index. 1864 // Nodes can specify additional specifics to print in compact representation by 1865 // implementing dump_compact_spec. 1866 void Node::dump_comp(const char* suffix, outputStream *st) const { 1867 Compile* C = Compile::current(); 1868 C->_in_dump_cnt++; 1869 st->print("%s(%d)", Name(), _idx); 1870 this->dump_compact_spec(st); 1871 if (suffix) { 1872 st->print("%s", suffix); 1873 } 1874 C->_in_dump_cnt--; 1875 } 1876 1877 //----------------------------dump_related------------------------------------- 1878 // Dump a Node's related nodes - the notion of "related" depends on the Node at 1879 // hand and is determined by the implementation of the virtual method rel. 1880 void Node::dump_related() const { 1881 Compile* C = Compile::current(); 1882 GrowableArray <Node *> in_rel(C->unique()); 1883 GrowableArray <Node *> out_rel(C->unique()); 1884 this->related(&in_rel, &out_rel, false); 1885 for (int i = in_rel.length() - 1; i >= 0; i--) { 1886 in_rel.at(i)->dump(); 1887 } 1888 this->dump("\n", true); 1889 for (int i = 0; i < out_rel.length(); i++) { 1890 out_rel.at(i)->dump(); 1891 } 1892 } 1893 1894 //----------------------------dump_related------------------------------------- 1895 // Dump a Node's related nodes up to a given depth (distance from the start 1896 // node). 1897 // Arguments: 1898 // d_in: depth for input nodes. 1899 // d_out: depth for output nodes (note: this also is a positive number). 1900 void Node::dump_related(uint d_in, uint d_out) const { 1901 Compile* C = Compile::current(); 1902 GrowableArray <Node *> in_rel(C->unique()); 1903 GrowableArray <Node *> out_rel(C->unique()); 1904 1905 // call collect_nodes_i directly 1906 collect_nodes_i(&in_rel, this, 1, d_in, false, false, false); 1907 collect_nodes_i(&out_rel, this, -1, d_out, false, false, false); 1908 1909 for (int i = in_rel.length() - 1; i >= 0; i--) { 1910 in_rel.at(i)->dump(); 1911 } 1912 this->dump("\n", true); 1913 for (int i = 0; i < out_rel.length(); i++) { 1914 out_rel.at(i)->dump(); 1915 } 1916 } 1917 1918 //------------------------dump_related_compact--------------------------------- 1919 // Dump a Node's related nodes in compact representation. The notion of 1920 // "related" depends on the Node at hand and is determined by the implementation 1921 // of the virtual method rel. 1922 void Node::dump_related_compact() const { 1923 Compile* C = Compile::current(); 1924 GrowableArray <Node *> in_rel(C->unique()); 1925 GrowableArray <Node *> out_rel(C->unique()); 1926 this->related(&in_rel, &out_rel, true); 1927 int n_in = in_rel.length(); 1928 int n_out = out_rel.length(); 1929 1930 this->dump_comp(n_in == 0 ? "\n" : " "); 1931 for (int i = 0; i < n_in; i++) { 1932 in_rel.at(i)->dump_comp(i == n_in - 1 ? "\n" : " "); 1933 } 1934 for (int i = 0; i < n_out; i++) { 1935 out_rel.at(i)->dump_comp(i == n_out - 1 ? "\n" : " "); 1936 } 1937 } 1938 1939 //------------------------------related---------------------------------------- 1940 // Collect a Node's related nodes. The default behaviour just collects the 1941 // inputs and outputs at depth 1, including both control and data flow edges, 1942 // regardless of whether the presentation is compact or not. For data nodes, 1943 // the default is to collect all data inputs (till level 1 if compact), and 1944 // outputs till level 1. 1945 void Node::related(GrowableArray<Node*> *in_rel, GrowableArray<Node*> *out_rel, bool compact) const { 1946 if (this->is_CFG()) { 1947 collect_nodes_i(in_rel, this, 1, 1, false, false, false); 1948 collect_nodes_i(out_rel, this, -1, 1, false, false, false); 1949 } else { 1950 if (compact) { 1951 this->collect_nodes(in_rel, 1, false, true); 1952 } else { 1953 this->collect_nodes_in_all_data(in_rel, false); 1954 } 1955 this->collect_nodes(out_rel, -1, false, false); 1956 } 1957 } 1958 1959 //---------------------------collect_nodes------------------------------------- 1960 // An entry point to the low-level node collection facility, to start from a 1961 // given node in the graph. The start node is by default not included in the 1962 // result. 1963 // Arguments: 1964 // ns: collect the nodes into this data structure. 1965 // d: the depth (distance from start node) to which nodes should be 1966 // collected. A value >0 indicates input nodes, a value <0, output 1967 // nodes. 1968 // ctrl: include only control nodes. 1969 // data: include only data nodes. 1970 void Node::collect_nodes(GrowableArray<Node*> *ns, int d, bool ctrl, bool data) const { 1971 if (ctrl && data) { 1972 // ignore nonsensical combination 1973 return; 1974 } 1975 collect_nodes_i(ns, this, d, (uint) ABS(d), false, ctrl, data); 1976 } 1977 1978 //--------------------------collect_nodes_in----------------------------------- 1979 static void collect_nodes_in(Node* start, GrowableArray<Node*> *ns, bool primary_is_data, bool collect_secondary) { 1980 // The maximum depth is determined using a BFS that visits all primary (data 1981 // or control) inputs and increments the depth at each level. 1982 uint d_in = 0; 1983 GrowableArray<Node*> nodes(Compile::current()->unique()); 1984 nodes.push(start); 1985 int nodes_at_current_level = 1; 1986 int n_idx = 0; 1987 while (nodes_at_current_level > 0) { 1988 // Add all primary inputs reachable from the current level to the list, and 1989 // increase the depth if there were any. 1990 int nodes_at_next_level = 0; 1991 bool nodes_added = false; 1992 while (nodes_at_current_level > 0) { 1993 nodes_at_current_level--; 1994 Node* current = nodes.at(n_idx++); 1995 for (uint i = 0; i < current->len(); i++) { 1996 Node* n = current->in(i); 1997 if (NotANode(n)) { 1998 continue; 1999 } 2000 if ((primary_is_data && n->is_CFG()) || (!primary_is_data && !n->is_CFG())) { 2001 continue; 2002 } 2003 if (!nodes.contains(n)) { 2004 nodes.push(n); 2005 nodes_added = true; 2006 nodes_at_next_level++; 2007 } 2008 } 2009 } 2010 if (nodes_added) { 2011 d_in++; 2012 } 2013 nodes_at_current_level = nodes_at_next_level; 2014 } 2015 start->collect_nodes(ns, d_in, !primary_is_data, primary_is_data); 2016 if (collect_secondary) { 2017 // Now, iterate over the secondary nodes in ns and add the respective 2018 // boundary reachable from them. 2019 GrowableArray<Node*> sns(Compile::current()->unique()); 2020 for (GrowableArrayIterator<Node*> it = ns->begin(); it != ns->end(); ++it) { 2021 Node* n = *it; 2022 n->collect_nodes(&sns, 1, primary_is_data, !primary_is_data); 2023 for (GrowableArrayIterator<Node*> d = sns.begin(); d != sns.end(); ++d) { 2024 ns->append_if_missing(*d); 2025 } 2026 sns.clear(); 2027 } 2028 } 2029 } 2030 2031 //---------------------collect_nodes_in_all_data------------------------------- 2032 // Collect the entire data input graph. Include the control boundary if 2033 // requested. 2034 // Arguments: 2035 // ns: collect the nodes into this data structure. 2036 // ctrl: if true, include the control boundary. 2037 void Node::collect_nodes_in_all_data(GrowableArray<Node*> *ns, bool ctrl) const { 2038 collect_nodes_in((Node*) this, ns, true, ctrl); 2039 } 2040 2041 //--------------------------collect_nodes_in_all_ctrl-------------------------- 2042 // Collect the entire control input graph. Include the data boundary if 2043 // requested. 2044 // ns: collect the nodes into this data structure. 2045 // data: if true, include the control boundary. 2046 void Node::collect_nodes_in_all_ctrl(GrowableArray<Node*> *ns, bool data) const { 2047 collect_nodes_in((Node*) this, ns, false, data); 2048 } 2049 2050 //------------------collect_nodes_out_all_ctrl_boundary------------------------ 2051 // Collect the entire output graph until hitting control node boundaries, and 2052 // include those. 2053 void Node::collect_nodes_out_all_ctrl_boundary(GrowableArray<Node*> *ns) const { 2054 // Perform a BFS and stop at control nodes. 2055 GrowableArray<Node*> nodes(Compile::current()->unique()); 2056 nodes.push((Node*) this); 2057 while (nodes.length() > 0) { 2058 Node* current = nodes.pop(); 2059 if (NotANode(current)) { 2060 continue; 2061 } 2062 ns->append_if_missing(current); 2063 if (!current->is_CFG()) { 2064 for (DUIterator i = current->outs(); current->has_out(i); i++) { 2065 nodes.push(current->out(i)); 2066 } 2067 } 2068 } 2069 ns->remove((Node*) this); 2070 } 2071 2072 // VERIFICATION CODE 2073 // For each input edge to a node (ie - for each Use-Def edge), verify that 2074 // there is a corresponding Def-Use edge. 2075 //------------------------------verify_edges----------------------------------- 2076 void Node::verify_edges(Unique_Node_List &visited) { 2077 uint i, j, idx; 2078 int cnt; 2079 Node *n; 2080 2081 // Recursive termination test 2082 if (visited.member(this)) return; 2083 visited.push(this); 2084 2085 // Walk over all input edges, checking for correspondence 2086 for( i = 0; i < len(); i++ ) { 2087 n = in(i); 2088 if (n != NULL && !n->is_top()) { 2089 // Count instances of (Node *)this 2090 cnt = 0; 2091 for (idx = 0; idx < n->_outcnt; idx++ ) { 2092 if (n->_out[idx] == (Node *)this) cnt++; 2093 } 2094 assert( cnt > 0,"Failed to find Def-Use edge." ); 2095 // Check for duplicate edges 2096 // walk the input array downcounting the input edges to n 2097 for( j = 0; j < len(); j++ ) { 2098 if( in(j) == n ) cnt--; 2099 } 2100 assert( cnt == 0,"Mismatched edge count."); 2101 } else if (n == NULL) { 2102 assert(i >= req() || i == 0 || is_Region() || is_Phi(), "only regions or phis have null data edges"); 2103 } else { 2104 assert(n->is_top(), "sanity"); 2105 // Nothing to check. 2106 } 2107 } 2108 // Recursive walk over all input edges 2109 for( i = 0; i < len(); i++ ) { 2110 n = in(i); 2111 if( n != NULL ) 2112 in(i)->verify_edges(visited); 2113 } 2114 } 2115 2116 //------------------------------verify_recur----------------------------------- 2117 static const Node *unique_top = NULL; 2118 2119 void Node::verify_recur(const Node *n, int verify_depth, 2120 VectorSet &old_space, VectorSet &new_space) { 2121 if ( verify_depth == 0 ) return; 2122 if (verify_depth > 0) --verify_depth; 2123 2124 Compile* C = Compile::current(); 2125 2126 // Contained in new_space or old_space? 2127 VectorSet *v = C->node_arena()->contains(n) ? &new_space : &old_space; 2128 // Check for visited in the proper space. Numberings are not unique 2129 // across spaces so we need a separate VectorSet for each space. 2130 if( v->test_set(n->_idx) ) return; 2131 2132 if (n->is_Con() && n->bottom_type() == Type::TOP) { 2133 if (C->cached_top_node() == NULL) 2134 C->set_cached_top_node((Node*)n); 2135 assert(C->cached_top_node() == n, "TOP node must be unique"); 2136 } 2137 2138 for( uint i = 0; i < n->len(); i++ ) { 2139 Node *x = n->in(i); 2140 if (!x || x->is_top()) continue; 2141 2142 // Verify my input has a def-use edge to me 2143 if (true /*VerifyDefUse*/) { 2144 // Count use-def edges from n to x 2145 int cnt = 0; 2146 for( uint j = 0; j < n->len(); j++ ) 2147 if( n->in(j) == x ) 2148 cnt++; 2149 // Count def-use edges from x to n 2150 uint max = x->_outcnt; 2151 for( uint k = 0; k < max; k++ ) 2152 if (x->_out[k] == n) 2153 cnt--; 2154 assert( cnt == 0, "mismatched def-use edge counts" ); 2155 } 2156 2157 verify_recur(x, verify_depth, old_space, new_space); 2158 } 2159 2160 } 2161 2162 //------------------------------verify----------------------------------------- 2163 // Check Def-Use info for my subgraph 2164 void Node::verify() const { 2165 Compile* C = Compile::current(); 2166 Node* old_top = C->cached_top_node(); 2167 ResourceMark rm; 2168 ResourceArea *area = Thread::current()->resource_area(); 2169 VectorSet old_space(area), new_space(area); 2170 verify_recur(this, -1, old_space, new_space); 2171 C->set_cached_top_node(old_top); 2172 } 2173 #endif 2174 2175 2176 //------------------------------walk------------------------------------------- 2177 // Graph walk, with both pre-order and post-order functions 2178 void Node::walk(NFunc pre, NFunc post, void *env) { 2179 VectorSet visited(Thread::current()->resource_area()); // Setup for local walk 2180 walk_(pre, post, env, visited); 2181 } 2182 2183 void Node::walk_(NFunc pre, NFunc post, void *env, VectorSet &visited) { 2184 if( visited.test_set(_idx) ) return; 2185 pre(*this,env); // Call the pre-order walk function 2186 for( uint i=0; i<_max; i++ ) 2187 if( in(i) ) // Input exists and is not walked? 2188 in(i)->walk_(pre,post,env,visited); // Walk it with pre & post functions 2189 post(*this,env); // Call the post-order walk function 2190 } 2191 2192 void Node::nop(Node &, void*) {} 2193 2194 //------------------------------Registers-------------------------------------- 2195 // Do we Match on this edge index or not? Generally false for Control 2196 // and true for everything else. Weird for calls & returns. 2197 uint Node::match_edge(uint idx) const { 2198 return idx; // True for other than index 0 (control) 2199 } 2200 2201 static RegMask _not_used_at_all; 2202 // Register classes are defined for specific machines 2203 const RegMask &Node::out_RegMask() const { 2204 ShouldNotCallThis(); 2205 return _not_used_at_all; 2206 } 2207 2208 const RegMask &Node::in_RegMask(uint) const { 2209 ShouldNotCallThis(); 2210 return _not_used_at_all; 2211 } 2212 2213 //============================================================================= 2214 //----------------------------------------------------------------------------- 2215 void Node_Array::reset( Arena *new_arena ) { 2216 _a->Afree(_nodes,_max*sizeof(Node*)); 2217 _max = 0; 2218 _nodes = NULL; 2219 _a = new_arena; 2220 } 2221 2222 //------------------------------clear------------------------------------------ 2223 // Clear all entries in _nodes to NULL but keep storage 2224 void Node_Array::clear() { 2225 Copy::zero_to_bytes( _nodes, _max*sizeof(Node*) ); 2226 } 2227 2228 //----------------------------------------------------------------------------- 2229 void Node_Array::grow( uint i ) { 2230 if( !_max ) { 2231 _max = 1; 2232 _nodes = (Node**)_a->Amalloc( _max * sizeof(Node*) ); 2233 _nodes[0] = NULL; 2234 } 2235 uint old = _max; 2236 while( i >= _max ) _max <<= 1; // Double to fit 2237 _nodes = (Node**)_a->Arealloc( _nodes, old*sizeof(Node*),_max*sizeof(Node*)); 2238 Copy::zero_to_bytes( &_nodes[old], (_max-old)*sizeof(Node*) ); 2239 } 2240 2241 //----------------------------------------------------------------------------- 2242 void Node_Array::insert( uint i, Node *n ) { 2243 if( _nodes[_max-1] ) grow(_max); // Get more space if full 2244 Copy::conjoint_words_to_higher((HeapWord*)&_nodes[i], (HeapWord*)&_nodes[i+1], ((_max-i-1)*sizeof(Node*))); 2245 _nodes[i] = n; 2246 } 2247 2248 //----------------------------------------------------------------------------- 2249 void Node_Array::remove( uint i ) { 2250 Copy::conjoint_words_to_lower((HeapWord*)&_nodes[i+1], (HeapWord*)&_nodes[i], ((_max-i-1)*sizeof(Node*))); 2251 _nodes[_max-1] = NULL; 2252 } 2253 2254 //----------------------------------------------------------------------------- 2255 void Node_Array::sort( C_sort_func_t func) { 2256 qsort( _nodes, _max, sizeof( Node* ), func ); 2257 } 2258 2259 //----------------------------------------------------------------------------- 2260 void Node_Array::dump() const { 2261 #ifndef PRODUCT 2262 for( uint i = 0; i < _max; i++ ) { 2263 Node *nn = _nodes[i]; 2264 if( nn != NULL ) { 2265 tty->print("%5d--> ",i); nn->dump(); 2266 } 2267 } 2268 #endif 2269 } 2270 2271 //--------------------------is_iteratively_computed------------------------------ 2272 // Operation appears to be iteratively computed (such as an induction variable) 2273 // It is possible for this operation to return false for a loop-varying 2274 // value, if it appears (by local graph inspection) to be computed by a simple conditional. 2275 bool Node::is_iteratively_computed() { 2276 if (ideal_reg()) { // does operation have a result register? 2277 for (uint i = 1; i < req(); i++) { 2278 Node* n = in(i); 2279 if (n != NULL && n->is_Phi()) { 2280 for (uint j = 1; j < n->req(); j++) { 2281 if (n->in(j) == this) { 2282 return true; 2283 } 2284 } 2285 } 2286 } 2287 } 2288 return false; 2289 } 2290 2291 //--------------------------find_similar------------------------------ 2292 // Return a node with opcode "opc" and same inputs as "this" if one can 2293 // be found; Otherwise return NULL; 2294 Node* Node::find_similar(int opc) { 2295 if (req() >= 2) { 2296 Node* def = in(1); 2297 if (def && def->outcnt() >= 2) { 2298 for (DUIterator_Fast dmax, i = def->fast_outs(dmax); i < dmax; i++) { 2299 Node* use = def->fast_out(i); 2300 if (use != this && 2301 use->Opcode() == opc && 2302 use->req() == req()) { 2303 uint j; 2304 for (j = 0; j < use->req(); j++) { 2305 if (use->in(j) != in(j)) { 2306 break; 2307 } 2308 } 2309 if (j == use->req()) { 2310 return use; 2311 } 2312 } 2313 } 2314 } 2315 } 2316 return NULL; 2317 } 2318 2319 2320 //--------------------------unique_ctrl_out------------------------------ 2321 // Return the unique control out if only one. Null if none or more than one. 2322 Node* Node::unique_ctrl_out() const { 2323 Node* found = NULL; 2324 for (uint i = 0; i < outcnt(); i++) { 2325 Node* use = raw_out(i); 2326 if (use->is_CFG() && use != this) { 2327 if (found != NULL) return NULL; 2328 found = use; 2329 } 2330 } 2331 return found; 2332 } 2333 2334 void Node::ensure_control_or_add_prec(Node* c) { 2335 if (in(0) == NULL) { 2336 set_req(0, c); 2337 } else if (in(0) != c) { 2338 add_prec(c); 2339 } 2340 } 2341 2342 //============================================================================= 2343 //------------------------------yank------------------------------------------- 2344 // Find and remove 2345 void Node_List::yank( Node *n ) { 2346 uint i; 2347 for( i = 0; i < _cnt; i++ ) 2348 if( _nodes[i] == n ) 2349 break; 2350 2351 if( i < _cnt ) 2352 _nodes[i] = _nodes[--_cnt]; 2353 } 2354 2355 //------------------------------dump------------------------------------------- 2356 void Node_List::dump() const { 2357 #ifndef PRODUCT 2358 for( uint i = 0; i < _cnt; i++ ) 2359 if( _nodes[i] ) { 2360 tty->print("%5d--> ",i); 2361 _nodes[i]->dump(); 2362 } 2363 #endif 2364 } 2365 2366 void Node_List::dump_simple() const { 2367 #ifndef PRODUCT 2368 for( uint i = 0; i < _cnt; i++ ) 2369 if( _nodes[i] ) { 2370 tty->print(" %d", _nodes[i]->_idx); 2371 } else { 2372 tty->print(" NULL"); 2373 } 2374 #endif 2375 } 2376 2377 //============================================================================= 2378 //------------------------------remove----------------------------------------- 2379 void Unique_Node_List::remove( Node *n ) { 2380 if( _in_worklist[n->_idx] ) { 2381 for( uint i = 0; i < size(); i++ ) 2382 if( _nodes[i] == n ) { 2383 map(i,Node_List::pop()); 2384 _in_worklist >>= n->_idx; 2385 return; 2386 } 2387 ShouldNotReachHere(); 2388 } 2389 } 2390 2391 //-----------------------remove_useless_nodes---------------------------------- 2392 // Remove useless nodes from worklist 2393 void Unique_Node_List::remove_useless_nodes(VectorSet &useful) { 2394 2395 for( uint i = 0; i < size(); ++i ) { 2396 Node *n = at(i); 2397 assert( n != NULL, "Did not expect null entries in worklist"); 2398 if( ! useful.test(n->_idx) ) { 2399 _in_worklist >>= n->_idx; 2400 map(i,Node_List::pop()); 2401 // Node *replacement = Node_List::pop(); 2402 // if( i != size() ) { // Check if removing last entry 2403 // _nodes[i] = replacement; 2404 // } 2405 --i; // Visit popped node 2406 // If it was last entry, loop terminates since size() was also reduced 2407 } 2408 } 2409 } 2410 2411 //============================================================================= 2412 void Node_Stack::grow() { 2413 size_t old_top = pointer_delta(_inode_top,_inodes,sizeof(INode)); // save _top 2414 size_t old_max = pointer_delta(_inode_max,_inodes,sizeof(INode)); 2415 size_t max = old_max << 1; // max * 2 2416 _inodes = REALLOC_ARENA_ARRAY(_a, INode, _inodes, old_max, max); 2417 _inode_max = _inodes + max; 2418 _inode_top = _inodes + old_top; // restore _top 2419 } 2420 2421 // Node_Stack is used to map nodes. 2422 Node* Node_Stack::find(uint idx) const { 2423 uint sz = size(); 2424 for (uint i=0; i < sz; i++) { 2425 if (idx == index_at(i) ) 2426 return node_at(i); 2427 } 2428 return NULL; 2429 } 2430 2431 //============================================================================= 2432 uint TypeNode::size_of() const { return sizeof(*this); } 2433 #ifndef PRODUCT 2434 void TypeNode::dump_spec(outputStream *st) const { 2435 if( !Verbose && !WizardMode ) { 2436 // standard dump does this in Verbose and WizardMode 2437 st->print(" #"); _type->dump_on(st); 2438 } 2439 } 2440 2441 void TypeNode::dump_compact_spec(outputStream *st) const { 2442 st->print("#"); 2443 _type->dump_on(st); 2444 } 2445 #endif 2446 uint TypeNode::hash() const { 2447 return Node::hash() + _type->hash(); 2448 } 2449 uint TypeNode::cmp( const Node &n ) const 2450 { return !Type::cmp( _type, ((TypeNode&)n)._type ); } 2451 const Type *TypeNode::bottom_type() const { return _type; } 2452 const Type* TypeNode::Value(PhaseGVN* phase) const { return _type; } 2453 2454 //------------------------------ideal_reg-------------------------------------- 2455 uint TypeNode::ideal_reg() const { 2456 return _type->ideal_reg(); 2457 }