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src/hotspot/share/gc/g1/g1CollectedHeap.hpp

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*** 1328,25 ***
    bool is_marked_next(oop obj) const;
  
    // Determine if an object is dead, given the object and also
    // the region to which the object belongs. An object is dead
    // iff a) it was not allocated since the last mark, b) it
!   // is not marked, and c) it is not in an archive region.
    bool is_obj_dead(const oop obj, const HeapRegion* hr) const {
      return
!       hr->is_obj_dead(obj, _cm->prev_mark_bitmap()) &&
!       !hr->is_archive();
    }
  
    // This function returns true when an object has been
    // around since the previous marking and hasn't yet
!   // been marked during this marking, and is not in an archive region.
    bool is_obj_ill(const oop obj, const HeapRegion* hr) const {
      return
        !hr->obj_allocated_since_next_marking(obj) &&
        !is_marked_next(obj) &&
!       !hr->is_archive();
    }
  
    // Determine if an object is dead, given only the object itself.
    // This will find the region to which the object belongs and
    // then call the region version of the same function.
--- 1328,26 ---
    bool is_marked_next(oop obj) const;
  
    // Determine if an object is dead, given the object and also
    // the region to which the object belongs. An object is dead
    // iff a) it was not allocated since the last mark, b) it
!   // is not marked, and c) it is not in a closed archive region.
    bool is_obj_dead(const oop obj, const HeapRegion* hr) const {
      return
!       hr->is_obj_dead(obj, _cm->prev_mark_bitmap());
! //            &&
+ //      !hr->is_closed_archive(); // FIXME: remove
    }
  
    // This function returns true when an object has been
    // around since the previous marking and hasn't yet
!   // been marked during this marking, and is not in a closed archive region.
    bool is_obj_ill(const oop obj, const HeapRegion* hr) const {
      return
        !hr->obj_allocated_since_next_marking(obj) &&
        !is_marked_next(obj) &&
!       !hr->is_open_archive();
    }
  
    // Determine if an object is dead, given only the object itself.
    // This will find the region to which the object belongs and
    // then call the region version of the same function.
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