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src/share/vm/opto/convertnode.hpp

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*** 32,214 **** //------------------------------Conv2BNode------------------------------------- // Convert int/pointer to a Boolean. Map zero to zero, all else to 1. class Conv2BNode : public Node { public: Conv2BNode( Node *i ) : Node(0,i) {} ! virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::BOOL; } virtual Node* Identity(PhaseGVN* phase); virtual const Type* Value(PhaseGVN* phase) const; ! virtual uint ideal_reg() const { return Op_RegI; } }; // The conversions operations are all Alpha sorted. Please keep it that way! //------------------------------ConvD2FNode------------------------------------ // Convert double to float class ConvD2FNode : public Node { public: ConvD2FNode( Node *in1 ) : Node(0,in1) {} ! virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual const Type* Value(PhaseGVN* phase) const; virtual Node* Identity(PhaseGVN* phase); ! virtual uint ideal_reg() const { return Op_RegF; } }; //------------------------------ConvD2INode------------------------------------ // Convert Double to Integer class ConvD2INode : public Node { public: ConvD2INode( Node *in1 ) : Node(0,in1) {} ! virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual const Type* Value(PhaseGVN* phase) const; virtual Node* Identity(PhaseGVN* phase); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); ! virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------ConvD2LNode------------------------------------ // Convert Double to Long class ConvD2LNode : public Node { public: ConvD2LNode( Node *dbl ) : Node(0,dbl) {} ! virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeLong::LONG; } virtual const Type* Value(PhaseGVN* phase) const; virtual Node* Identity(PhaseGVN* phase); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); ! virtual uint ideal_reg() const { return Op_RegL; } }; //------------------------------ConvF2DNode------------------------------------ // Convert Float to a Double. class ConvF2DNode : public Node { public: ConvF2DNode( Node *in1 ) : Node(0,in1) {} ! virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual const Type* Value(PhaseGVN* phase) const; ! virtual uint ideal_reg() const { return Op_RegD; } }; //------------------------------ConvF2INode------------------------------------ // Convert float to integer class ConvF2INode : public Node { public: ConvF2INode( Node *in1 ) : Node(0,in1) {} ! virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual const Type* Value(PhaseGVN* phase) const; virtual Node* Identity(PhaseGVN* phase); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); ! virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------ConvF2LNode------------------------------------ // Convert float to long class ConvF2LNode : public Node { public: ConvF2LNode( Node *in1 ) : Node(0,in1) {} ! virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeLong::LONG; } virtual const Type* Value(PhaseGVN* phase) const; virtual Node* Identity(PhaseGVN* phase); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); ! virtual uint ideal_reg() const { return Op_RegL; } }; //------------------------------ConvI2DNode------------------------------------ // Convert Integer to Double class ConvI2DNode : public Node { public: ConvI2DNode( Node *in1 ) : Node(0,in1) {} ! virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual const Type* Value(PhaseGVN* phase) const; ! virtual uint ideal_reg() const { return Op_RegD; } }; //------------------------------ConvI2FNode------------------------------------ // Convert Integer to Float class ConvI2FNode : public Node { public: ConvI2FNode( Node *in1 ) : Node(0,in1) {} ! virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual const Type* Value(PhaseGVN* phase) const; virtual Node* Identity(PhaseGVN* phase); ! virtual uint ideal_reg() const { return Op_RegF; } }; //------------------------------ConvI2LNode------------------------------------ // Convert integer to long class ConvI2LNode : public TypeNode { public: ConvI2LNode(Node *in1, const TypeLong* t = TypeLong::INT) : TypeNode(t, 2) { init_req(1, in1); } ! virtual int Opcode() const; virtual const Type* Value(PhaseGVN* phase) const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); ! virtual uint ideal_reg() const { return Op_RegL; } }; //------------------------------ConvL2DNode------------------------------------ // Convert Long to Double class ConvL2DNode : public Node { public: ConvL2DNode( Node *in1 ) : Node(0,in1) {} ! virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual const Type* Value(PhaseGVN* phase) const; ! virtual uint ideal_reg() const { return Op_RegD; } }; //------------------------------ConvL2FNode------------------------------------ // Convert Long to Float class ConvL2FNode : public Node { public: ConvL2FNode( Node *in1 ) : Node(0,in1) {} ! virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual const Type* Value(PhaseGVN* phase) const; ! virtual uint ideal_reg() const { return Op_RegF; } }; //------------------------------ConvL2INode------------------------------------ // Convert long to integer class ConvL2INode : public Node { public: ConvL2INode( Node *in1 ) : Node(0,in1) {} ! virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual Node* Identity(PhaseGVN* phase); virtual const Type* Value(PhaseGVN* phase) const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); ! virtual uint ideal_reg() const { return Op_RegI; } }; //-----------------------------RoundFloatNode---------------------------------- class RoundFloatNode: public Node { public: RoundFloatNode(Node* c, Node *in1): Node(c, in1) {} ! virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } ! virtual uint ideal_reg() const { return Op_RegF; } virtual Node* Identity(PhaseGVN* phase); virtual const Type* Value(PhaseGVN* phase) const; }; //-----------------------------RoundDoubleNode--------------------------------- class RoundDoubleNode: public Node { public: RoundDoubleNode(Node* c, Node *in1): Node(c, in1) {} ! virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } ! virtual uint ideal_reg() const { return Op_RegD; } virtual Node* Identity(PhaseGVN* phase); virtual const Type* Value(PhaseGVN* phase) const; }; --- 32,214 ---- //------------------------------Conv2BNode------------------------------------- // Convert int/pointer to a Boolean. Map zero to zero, all else to 1. class Conv2BNode : public Node { public: Conv2BNode( Node *i ) : Node(0,i) {} ! virtual Opcodes Opcode() const; virtual const Type *bottom_type() const { return TypeInt::BOOL; } virtual Node* Identity(PhaseGVN* phase); virtual const Type* Value(PhaseGVN* phase) const; ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegI; } }; // The conversions operations are all Alpha sorted. Please keep it that way! //------------------------------ConvD2FNode------------------------------------ // Convert double to float class ConvD2FNode : public Node { public: ConvD2FNode( Node *in1 ) : Node(0,in1) {} ! virtual Opcodes Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual const Type* Value(PhaseGVN* phase) const; virtual Node* Identity(PhaseGVN* phase); ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegF; } }; //------------------------------ConvD2INode------------------------------------ // Convert Double to Integer class ConvD2INode : public Node { public: ConvD2INode( Node *in1 ) : Node(0,in1) {} ! virtual Opcodes Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual const Type* Value(PhaseGVN* phase) const; virtual Node* Identity(PhaseGVN* phase); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegI; } }; //------------------------------ConvD2LNode------------------------------------ // Convert Double to Long class ConvD2LNode : public Node { public: ConvD2LNode( Node *dbl ) : Node(0,dbl) {} ! virtual Opcodes Opcode() const; virtual const Type *bottom_type() const { return TypeLong::LONG; } virtual const Type* Value(PhaseGVN* phase) const; virtual Node* Identity(PhaseGVN* phase); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegL; } }; //------------------------------ConvF2DNode------------------------------------ // Convert Float to a Double. class ConvF2DNode : public Node { public: ConvF2DNode( Node *in1 ) : Node(0,in1) {} ! virtual Opcodes Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual const Type* Value(PhaseGVN* phase) const; ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegD; } }; //------------------------------ConvF2INode------------------------------------ // Convert float to integer class ConvF2INode : public Node { public: ConvF2INode( Node *in1 ) : Node(0,in1) {} ! virtual Opcodes Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual const Type* Value(PhaseGVN* phase) const; virtual Node* Identity(PhaseGVN* phase); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegI; } }; //------------------------------ConvF2LNode------------------------------------ // Convert float to long class ConvF2LNode : public Node { public: ConvF2LNode( Node *in1 ) : Node(0,in1) {} ! virtual Opcodes Opcode() const; virtual const Type *bottom_type() const { return TypeLong::LONG; } virtual const Type* Value(PhaseGVN* phase) const; virtual Node* Identity(PhaseGVN* phase); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegL; } }; //------------------------------ConvI2DNode------------------------------------ // Convert Integer to Double class ConvI2DNode : public Node { public: ConvI2DNode( Node *in1 ) : Node(0,in1) {} ! virtual Opcodes Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual const Type* Value(PhaseGVN* phase) const; ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegD; } }; //------------------------------ConvI2FNode------------------------------------ // Convert Integer to Float class ConvI2FNode : public Node { public: ConvI2FNode( Node *in1 ) : Node(0,in1) {} ! virtual Opcodes Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual const Type* Value(PhaseGVN* phase) const; virtual Node* Identity(PhaseGVN* phase); ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegF; } }; //------------------------------ConvI2LNode------------------------------------ // Convert integer to long class ConvI2LNode : public TypeNode { public: ConvI2LNode(Node *in1, const TypeLong* t = TypeLong::INT) : TypeNode(t, 2) { init_req(1, in1); } ! virtual Opcodes Opcode() const; virtual const Type* Value(PhaseGVN* phase) const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegL; } }; //------------------------------ConvL2DNode------------------------------------ // Convert Long to Double class ConvL2DNode : public Node { public: ConvL2DNode( Node *in1 ) : Node(0,in1) {} ! virtual Opcodes Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual const Type* Value(PhaseGVN* phase) const; ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegD; } }; //------------------------------ConvL2FNode------------------------------------ // Convert Long to Float class ConvL2FNode : public Node { public: ConvL2FNode( Node *in1 ) : Node(0,in1) {} ! virtual Opcodes Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual const Type* Value(PhaseGVN* phase) const; ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegF; } }; //------------------------------ConvL2INode------------------------------------ // Convert long to integer class ConvL2INode : public Node { public: ConvL2INode( Node *in1 ) : Node(0,in1) {} ! virtual Opcodes Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual Node* Identity(PhaseGVN* phase); virtual const Type* Value(PhaseGVN* phase) const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegI; } }; //-----------------------------RoundFloatNode---------------------------------- class RoundFloatNode: public Node { public: RoundFloatNode(Node* c, Node *in1): Node(c, in1) {} ! virtual Opcodes Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegF; } virtual Node* Identity(PhaseGVN* phase); virtual const Type* Value(PhaseGVN* phase) const; }; //-----------------------------RoundDoubleNode--------------------------------- class RoundDoubleNode: public Node { public: RoundDoubleNode(Node* c, Node *in1): Node(c, in1) {} ! virtual Opcodes Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } ! virtual Opcodes ideal_reg() const { return Opcodes::Op_RegD; } virtual Node* Identity(PhaseGVN* phase); virtual const Type* Value(PhaseGVN* phase) const; };
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